Elden Ring

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dense with stuff instead of filler
There's a bunch of random enemy camps and patrols, a bunch of random ruins piled up with some EPIC LOOTZORZ, you see a bunch of enemies repeated as if the game was an MMO, and the topography at least of the first zone is incredibly boring even if it is pretty.

Sure, maybe it's the bestest open-world game out there because it has a minimalist hud. But open-world games are generally fucking boring, and when you compare a more curated souls level to this shit, I don't really see the upside. Against Tree Sentinel, he has safe spots that will randomly become unsafe because of extremely slight differences in how steep a slope he's on, which both made him a pain in the ass to kill and made obvious that the overworld isn't a proper arena for him. What originally sold me over was that someone suggested the open world "had the souls touch," which really doesn't feel that way.

The levels and dungeons proper seem fine thusfar, but the world is... just as boring as every open-world game is. First proper boss is a lot of fun, and already plays with unusual timing to punish roll spammers. Like all the souls excepting bloodborne, it seems to go easy on people who bitch out and use shields, but at least heavy attacks are now way more worthwhile of a risk and the shield counterattack is cool.
It's just an alternative to (not) spending your early souls on consumables which was an issue with first playthroughs in all the past games.
Was it? I don't really know. I usually start deprived, and I've never bought more consumables than a handful of arrows. It's not so much that the crafting feels mandatory, but rather that I now expect most item drops in the game to be pointless crafting items that I don't really care about rather than something cool.
 
There's a bunch of random enemy camps and patrols, a bunch of random ruins piled up with some EPIC LOOTZORZ, you see a bunch of enemies repeated as if the game was an MMO, and the topography at least of the first zone is incredibly boring even if it is pretty.

Sure, maybe it's the bestest open-world game out there because it has a minimalist hud. But open-world games are generally fucking boring, and when you compare a more curated souls level to this shit, I don't really see the upside. Against Tree Sentinel, he has safe spots that will randomly become unsafe because of extremely slight differences in how steep a slope he's on, which both made him a pain in the ass to kill and made obvious that the overworld isn't a proper arena for him. What originally sold me over was that someone suggested the open world "had the souls touch," which really doesn't feel that way.

The levels and dungeons proper seem fine thusfar, but the world is... just as boring as every open-world game is. First proper boss is a lot of fun, and already plays with unusual timing to punish roll spammers. Like all the souls excepting bloodborne, it seems to go easy on people who bitch out and use shields, but at least heavy attacks are now way more worthwhile of a risk and the shield counterattack is cool.

Was it? I don't really know. I usually start deprived, and I've never bought more consumables than a handful of arrows. It's not so much that the crafting feels mandatory, but rather that I now expect most item drops in the game to be pointless crafting items that I don't really care about rather than something cool.
Yea we'll see. I'm not 100% sure I'm on board with this one yet.
 
I've put over 10 hours in so far. Only negatives so far are
-Holy fuck do they overload some areas with enemies, like 15 motherfuckers will swarm you out of nowhere while 5 dudes are shooting shit at you from 100 yards away
-The pace at which you get new weapons/armor feels insanely slow, I have yet to get a better sword than the broadsword you can buy in the starting area
-From is still doing that annoying thing they have done in every game post Dark Souls 1 where 70% of the enemies have combos that go on for like 10 seconds straight
-The best looking area in the game so far is also the most annoying, not as tedious as Shrine Of Amana but it's still pretty fucking annoying. Has a kino boss though
 
Runs not great for me, though I don't have a great rig (1060 6 GB, Ryzen 7 2700X 3.60 GHz). Had really bad graphical glitches at the start. Black and yellow bars appearing all over the screen. It comes and goes, usually in the open world areas it's really visible. There is also a lot of flickering lighting issues, it's really unacceptable. I haven't had major stuttering issues but my FPS is definitely not a consistent 60. I've only played about an hour and turned it off because I got sick of how shitty everything looked. This is the black bars graphical glitches I'm talking about:

elden ring black bars.jpgelden ring black bars2.jpg

After updating my GPU drivers and lowering the in-game graphical settings, this problem became significantly worse without really improving my FPS at all.

Mechanically I was disappointed to discover the new free ripostes you get from blocking an attack. You don't need to time anything any more, it's fucking free. Ridiculous. One of the first things I saw once I got into the open world section was looking down a cliffside at some bat enemies floating around doing nothing. It looked like the duskbats from World of Warcraft. I thought I was in Tirisfal Glades for a minute.

So far I am really, really disappointed. Though I should have learned my lesson with Dark Souls PTDE, given that Fromsoft had a really terrible launch for that port that was mostly fixed within ten minutes by that nerd who wrote and published DSFix. I will say though, I was tentatively trustful of Fromsoft until this pile of shit released. I really hope they fix it but frankly I don't have high hopes.

Really it's my mistake for trusting a company as big as Fromsoft is now. They don't have any incentive to release a good game since retards like me will buy whatever trash they put out. Fromsoft is basically Gamefreak now. Shame on them and shame on me.

The bootlickers on the Steam forums are outrageous though. I'm ashamed for buying this game on launch but those people belong in an oven. Gamers really are the most pathetic, shit-eating bootlickers on Earth.
 
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I'm giving this game the "it works on my machine" badge of approval.
2080 Super. 5800X, 32 GB RAM at 3600 Mhz, and running it off of a Samsung 970 Evo Plus.
Solid 60 FPS at 1440p except for minor hitching sometimes when traveling across the open world and really minor framerate drops when I swing the camera around like a retard.

Too bad some people are getting weird performance issues.

Mechanically I was disappointed to discover the new free ripostes you get from blocking an attack. You don't need to time anything any more, it's fucking free. Ridiculous. One of the first things I saw once I got into the open world section was looking down a cliffside at some bat enemies floating around doing nothing. It looked like the duskbats from World of Warcraft. I thought I was in Tirisfal Glades for a minute.
The riposte is really only really free if you are fighting easy enemies or really know a harder enemy's move set.

Any mini boss or big guy that actually uses combos or can break your stability will punish you hard if you try to retard parry anything they have follow up on. Or you will whiff as the enemy does a backstep after their last hit. Knowing how to actually parry is still way more powerful.
 
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Like all the souls excepting bloodborne, it seems to go easy on people who bitch out and use shields...
For the majority of the overworld trash mobs I agree with this statement. However, if you mean to include the first proper boss I have to hard disagree. I might have just been under-leveled (21) but, that boss would have been several times easier if I rolled their attacks instead of consciously deciding to block and use the new shield counterattack.
 
Loving it so far but I gotta call bullshit on Skillup and some of the other reviews on performance. It's not a CP2077 situation but I have no idea how these guys are claiming steady 60 fps with no stutters or frame drops.

This is the third or fourth time ShillUp has claimed amazing performance only for it to be subpar. Plus him and other reviewers typically have rigs that would make NASA blush, so they can't speak from a standpoint for us peasants.

The game is certainly great but they clearly have to unfuck their most recent patch.
 
Does it control well on Keyboard and Mouse? I played both Bloodborne and Ds3 on PS4, and they felt good, but I don't own a controller that is compatible with my PC.
 
Lots of folks angry in the steam reviews right now, the overall review score is mixed there. 3 guess to what the issue is, and it's not the game itself.

If anybody is having a whitescreen crash, what I did was update my drivers and disabled steam overlay; that fixed it up right proper.
Steam reviews are far and large complaining about stuttering. Even some of the positive reviews are complaining about it. Bandai Namco acknowledged performance issues


Their suggestion as of now is to update your gpu drivers while they patch it. Which I've done before playing the game in the first place.

I've been told "it gets better" as you play more, but after fighting one of the early open world bosses, the game stutters and hitches frequently enough for me to notice and be annoyed.
 
Does it control well on Keyboard and Mouse? I played both Bloodborne and Ds3 on PS4, and they felt good, but I don't own a controller that is compatible with my PC.
I mean, your PS4 controller will work fine unless this game somehow is running on native linux or mac. Just get DS4Windows.
For the majority of the overworld trash mobs I agree with this statement. However, if you mean to include the first proper boss I have to hard disagree. I might have just been under-leveled (21) but, that boss would have been several times easier if I rolled their attacks instead of consciously deciding to block and use the new shield counterattack.
You can roll through the attacks without issue, but you can also just strafe around him with the shield up to block a clip. The shield also doesn't run into timing issues with his intentionally delayed attacks, and feels like it has better responsiveness for his one 'quick' strike. This makes it crazy safe to chip him with small amounts of damage, and the shield is a way better way of dealing with the lightning daggers than is just trying to roll away or jump over them. You don't really need the counterattack unless you block the final hit of his strings, which I imagine start to stagger you once he has the hammer.

I got him to like 40% at level 8 or 9 before I went to sleep just two-handing a longsword, because phase 1's pretty easy once you learn his patterns so long as he doesn't slap you with the quick move over and over. As is usually the case in the souls-games, though, if you play an evasion build you often have next to no opportunities to counterattack until you learn the safe spots and exact properties of every move they have.
 
Fromdrones eat the same shitty roll to win gameplay with a dogshit port all over again
Many such cases, SAD!
 
Why? What tiny thing could people be pissed about?
No easy mode.

Installing now. Xbox Series X. The other Souls games left me very frustrated. But seeing how this is open world, you aren't stuck fighting a boss to proceed, you can just go around and level up, get better gear, ect. And then try again, I think this will be better for me.
 
Are miracles any good? I decided to go with confessor as my starting class.
Supposedly great. But I'm also a confessor and haven't found anything too special yet before the first main boss--except pyromancies which are fused with miracles now and fun as always
 
Works well on my machine. Ryzen 5 1600, 16gb RAM, AMD Radeon 6600 8GB. Just getting a few stutters when it gets a little effects-heavy. It's a shame so many people are suffering performance problems.

Got my ass kicked a bunch by that ill omen dude and decided to explore a while, which paid off a good bit. Going to go rematch him again now that I have more levels.
 
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