Elden Ring

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Have you tried either of the moon sorceries yet? They're so fun to use. The gravity rock ones are also really useful, rock sling will stun most bosses in about 3 casts
 
If you're an incanter don't overlook the stone toss beast magic from Gurranq either like I did at first. Almost as strong as a fireball, but faster with longer range and you can chain them incredibly quickly for good poise damage and DPS. They're great for anything that moves around too much for fire and they were my go-to for dragons/gargoyles.
Edit: and surprisingly good for stunlocking invaders to death when they try to back off for some gatorade.

Also if you haven't played pyro before: learn to free-aim spells.
You can get longer range and do trick shots around stuff. Unfortunately ER has pretty aggressive auto-aim so you can't prioritise a dude standing behind another guy like you used to (but I didn't check if you can turn that off).
 
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Also, am I the only who found the last bosses to be underwhelming?

Fire Giant has tons of hp and is more of a slog than a fight. His second stage is trivial and just boring.
Malekith was hardest but is just completely unfun and the culmination of the worse trends of bosses in the game (too big, too agile, constant aoe attacks).
Odin killed me more than anyone afterwards and was just spamming one/two hit spells. The worse was the holy shield that insta-kills you if you attack, break it and don't immediately dodge. So basically fuck you for physical attackers.
Godwin comes out of nowhere and is trivial if you use the Mimic to divert his aggro.
The final bosses are easy, very low damage and lots of time to take your breath. Finished both on first try (and probably would have finished them without mimic without too much of a problem). It's like those 3 are classic Dark Souls bosses that you cheese because you think it will be the bullshit you faced the entire game.
Final boss was super fun and I really enjoyed the fight. A final boss doesn't need to make you memorize thousands of attacks. The fact that I beat it first try is a testament to how well designed it is. There are no super fast cheap shot attacks that can chunk half your health.

By Odin, do you mean the Sauron looking guy, Gideon Ofnir?
He's a human enemy, so he suffers from being incredibly easy to kill by just walking up to him and stunlocking him. If you have trouble with him on ng+ or anything just equip a morning star and spin next to him.
 
Got the Age of Stars ending.

Favorite bosses: Astel, Naturalborn of the Void, Malenia, the Ancestral Spirit, Mohg, and the Elden Beast.

Least favorite: the interior Fallingstar Beast is pretty terrible. The fully-grown one you fight in the crater's great, because you have room to actually fucking dodge.

Dishonorable mention: the Godskin dudes (any of them), the Rot Crystallian trio (though I did find you can use Night Maiden's Mist on the staff dude and he'll stay still long enough for it to rip out chunks of his health), just about all the dual bosses, and Revenants in general.

Magic is OP. Going to go Incantation next, I think, even if it does end up being the same as a DS Pyro setup.

Died at the same time as the boss, but I got the "GOD SLAIN" message and remembrance. Problem is, now my runes are stuck in the boss room and there's no way to get in. FFS, thought we solved this with 3.
 
There’s plenty in the game that can make you really OP for a lot of the game depending on your build. There’s at least one or two things for everyone. I saw someone destroying stuff with a mix of the big Dragon Rot Breath and lightening bolts/the Beast Rock Throw.

Oh, and also with use on a summon.
 
Final boss was super fun and I really enjoyed the fight. A final boss doesn't need to make you memorize thousands of attacks. The fact that I beat it first try is a testament to how well designed it is. There are no super fast cheap shot attacks that can chunk half your health.

By Odin, do you mean the Sauron looking guy, Gideon Ofnir?
He's a human enemy, so he suffers from being incredibly easy to kill by just walking up to him and stunlocking him. If you have trouble with him on ng+ or anything just equip a morning star and spin next to him.
I like the first stage of the final boss, I found the second one really tedious and a lot of camera wonk imo.

I also finally found another massive lag spike like I haven't seen since day one. In that area way up North to get to the haligtree, turned my game into a fucking slide show.
 
Hey I told you to stop punching yourself in the balls on like day 2, have fun though. That art works equally well on all the remaining bosses too (and it scales almost purely off the weapon upgrades).
Does it work against the gargoyles? I was doing decently and then another one shoes up AND they start spewing poison, the last one was a bit too much.
 
Screenshot_857.png


lol some idiot on YouTube claiming weapons can't scale damage with the arcane stat at all.


Meanwhile...

Screenshot_859.png
Screenshot_858.png
 
In addition to your smithing stone complaints they really should have just been giving you weapons already upgraded to whatever tier is adequate for a specific point in the game,
This would do a good job of indicating what kind of level you should be to clear an area. I like unlevelled worlds such as this one but enemy difficulty alone hasn't been a good indicator of where to go because everything is equally dangerous at low Vigor. Guidance of grace was a good idea but I feel like they've stopped being useful in telling me where to progress because they still exist on the map even after you clear the area and it's in conjunction with ER's cryptic questlines, none of which feel like a main quest except for maybe Ranni's. Speaking of her, she got snippy with me after I found her doll even though I did nothing in the plotline to piss her off and I've lost Blaidd again, I don't know shit.

e: went through Nokron the other day and loved it, that feeling is why I play these games
 
I also don't like how you're really locked in when it comes to upgrading your weapons. Smithing Stones are not super common and even when you get the bells to infinitely purchase them they can still be very costly and then there's the cost of actually upgrading. You really have to look up every single weapon you're interested in, look up the upgraded stats, and decide if you want to upgrade that or not.

For example: I got the Starscurge Greatsword and the damage is nuts once you get it to +9 but I didn't realize the horrifically slow startup and recovery on the weapon. Making it a really bad idea for a good chunk of boss fights.
 
I also don't like how you're really locked in when it comes to upgrading your weapons. Smithing Stones are not super common and even when you get the bells to infinitely purchase them they can still be very costly and then there's the cost of actually upgrading. You really have to look up every single weapon you're interested in, look up the upgraded stats, and decide if you want to upgrade that or not.

For example: I got the Starscurge Greatsword and the damage is nuts once you get it to +9 but I didn't realize the horrifically slow startup and recovery on the weapon. Making it a really bad idea for a good chunk of boss fights.
1. You didn't like try out Starsourge on at least the soldiers at Gatefront Ruins before upgrading just to make sure you like the moveset?

2. You know about the power level spot near the Moghwyn Dynasty Mausoleum? 2044 Runes per kill right next to a Site of Grace with about 14 dudes, only 4 of them actively hostile.
 
1. You didn't like try out Starsourge on at least the soldiers at Gatefront Ruins before upgrading just to make sure you like the moveset?

2. You know about the power level spot near the Moghwyn Dynasty Mausoleum? 2044 Runes per kill right next to a Site of Grace with about 14 dudes, only 4 of them actively hostile.
I happened to try it against a dragon and thought "Okay, this seems fine." It wasn't until I fought a regular boss that I realized. I think it's still good against bosses just because of the damage but it's rough.
 
Got the Age of Stars ending.

Favorite bosses: Astel, Naturalborn of the Void, Malenia, the Ancestral Spirit, Mohg, and the Elden Beast.

Least favorite: the interior Fallingstar Beast is pretty terrible. The fully-grown one you fight in the crater's great, because you have room to actually fucking dodge.

Dishonorable mention: the Godskin dudes (any of them), the Rot Crystallian trio (though I did find you can use Night Maiden's Mist on the staff dude and he'll stay still long enough for it to rip out chunks of his health), just about all the dual bosses, and Revenants in general.

Magic is OP. Going to go Incantation next, I think, even if it does end up being the same as a DS Pyro setup.

Died at the same time as the boss, but I got the "GOD SLAIN" message and remembrance. Problem is, now my runes are stuck in the boss room and there's no way to get in. FFS, thought we solved this with 3.
Commander Nial and that other military guy who summons and buffs minions were a headache. Soulsborne games don't really handle 2v1 and 3v1 encounters with powerful enemies all that well. It worked in DS1/DS2 because the combat was slower and simpler.
 
Commander Niall's buddies are vulnerable to Betwitching Branches. Owned

Does it work against the gargoyles? I was doing decently and then another one shoes up AND they start spewing poison, the last one was a bit too much.
I dunno, I didn't actually use it much besides testing it out a bit. I'm mainly basing this on the speedruns I've watched and they skip the gargs so idk.
I got em by running like fuck until I could focus down the first one. Their long leaps split them up and are easy to dodge, while the poison actually has the huge benefit of keeping one occupied for ages.
 
>summon my buddy
>grand romp through Liurnia near Gate Town Bridge

"Hey, we should kill [tough enemy] that's near the Artist's Shack while we're here, it went pretty well when you summoned me the first time."
>start to fight
>invaded after 1st attack

letsfuckingdothis.png
>bloody great epee + greatsword vs. misericorde/homing blade spell
>big 'ole slobberknocker
>keeps trying to pull the fight toward mobs
>we don't take the bait
>after several minutes of fighting invader runs the fuck away into a pack of white wolves to heal
>then runs the fuck into the sunset
>doesn't go home
>wait a bit
>wait a bit more

"Fuck him, he'll find us when he's done jerking off."
>continue through burny fields
>constantly checking behind just in case
>go up around the lake blind because we haven't hit that map yet
>keep going past the other lake with the lighting
>fuck near at the Giant Blacksmith's ruins, coming close to the map stone
>whip camera around
>fucker is trying to be Solid Snake around some rubble
>wave at him
>wait a bit

"Fuck him, he's here to kill me, not the other way around."
>head to grace/map
>finally recovers his balls from the shadow realm and charges us
>keeps dancing around tying to pull me to the giant squids

nowayfag.jpg
>buddy starts fighting with him
>motherfucker keeps trying to bait

"Fuck him, if he wants to fight he can come up here and fight."
>unlock camera, walk the fuck away
>sometimes turn and poke at him when he rushes at me past the other guy
>nonchalantly walk off and grab map
>come back, finally annoyed him into open combat
>spam bone darts to stop him healing
>get lucky and kill him with fire pots
>feels good man

This dude chased us across like two map zones for at least 20 minutes just to get punked. We wasted so much of his time.
That's a dedication I can respect.
 
I've started mixing in my faith with my magic now and my character has become pretty versatile. I'd also recommend having a few upgraded weapons of different types, I've got the moonlight Greatsword, Zweihander, Uchigatana and a the Twinned Blade. Twinny scales with faith and is dope, Uchigatana for bleed and cold, Zweihander for groups / big bastards and the Moonlight for everything else. I just menu them out when I need to or put one on my mimic for good balance with bosses.
I was stuck on those three crystal rot bastards and after a few tries figured fuck it, gave me and my mimic the zweihander and that took them out in no time.
Its weird cause usually when I play a souls I stick to one build / weapon, it feels like elden ring is basically telling you not to do that. (Mage is op tho).
I loved the ancestral spirit boss, that whole environment / music is beautiful. Also I just did Fia's storyline and
good for the D bros, fuck that thotty and her lame debuff.
Can you really spread your stats that wide without thinning it out? I’m almost pure INT since Moonveil damage still seems okay without an equal amount of Dex and I wanted to stay under level 100.
I'll agree on that besides the fantastic main theme I think the rest of the soundtrack suffered from needing lots and lots of ambient tracks to complement the open world

But the Ancestor Spirit theme is great just because of how unique it is.
The game needed more of this
https://youtube.com/watch?v=YmqfwA7OXcc
Oh shit, I cheesed myself out of some good music. I was so tired after travelling through the whole area up to it that I just AZUR’D it to death.
Both of those were in games before Dark Souls.
I know but from the material we had before release I was under the impression they were leaving it all behind and there was an interview where Miyazaki didn’t confirm or deny Patches or the sword coming back, I took that as a “don’t be disappointed if they’re not in this game”. To use a streamer’s words: I’m surprised at how traditional ER is. Still enjoy it far better than Sekiro though, that was very different and I ended up not liking it.
 
I've been playing this game sporadically when i find that I have time, doing a generalist build with int/faith and dex, mainly to use spears and straight swords (think paladin or spartan rp) and it's been a blast! This is honestly one of the best games I've ever played and I like how they've incorporated everything from other games as well and have added some quality of life changes.
 
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