Elden Ring

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Crystalline trio with Scarlet rot was a cancer boss fight with melee, but what it showed me was how shit the playerbase is. I tried summoning for the first time so that you wouldn't get swarmed, but after 10 attempts it became clear that the jellyfish survived for longer than the average player
 
Crystalline trio with Scarlet rot was a cancer boss fight with melee, but what it showed me was how shit the playerbase is. I tried summoning for the first time so that you wouldn't get swarmed, but after 10 attempts it became clear that the jellyfish survived for longer than the average player
Spirit Ashes that are properly leveled can out tank any player even yourself. Look at a maxed out Mimic Tear, it will take a lot more hits than you will to take down.
 
A few tricks:
1) bleed effect is great on fast weapons, you can melt most bosses in the game with it (because it deals % of healthbar damage) and its easy to obtain. You will need at least (45) to be effective.
2) frost effect is even better, it does more damage, doesnt degrade as fast, and slows enemies down on activation.
3) you can have both effects at the same time with the right ash of war. Pick up a weapon that already has bleed and add frost to it, depending on how agressive you are this will increase your effectiveness by at least half.
4) glintblade phalanx aow is insanely good, it autoaims 4 magic swords that do decent damage but more importanlty 2 barrages and a few normal hits will put most enemies and bosses into a staggered state, where you can ignore the reverse backstab opportunitu and just unload on their side to stack up more bleed and frost.
5) the scarlet rot dragon breath works wonders when you manage to apply its effect on a boss, usually it will slowly melt 30% of its healthbar.
6) the mimic summon equipped with a strong healing spell becomes almost immortal. Just remember to have a charm equipped when summoning it as it doesnt change weapons.
7) alternatively your mimic can use your frost and bleed sword. While damage on mimics is reduced by at least 50% bleed and frost apply without reduction, bleed can be applied over and over while frost has a cooldown period.
8) you need 22-25 agility to wear some of the heavyiest armors in the game with some dex sword+ and still be fast. Being as close to heavy load as you can manage is beneficial to you because weight translates to poise and poise at least kinda matters.

When i realised the game was playing dirty by giving bosses bullshit instakill attacks i decided to utylize the games systems to their full potential and honestly im having a great time. Give up on the notions of honor or fairplay and just start winning on your terms.
 
Getting real tired of Tree Spirits being used so much.

At 40 VIG a 240 degree grab attack should not be one shotting me, and inflicting Rot that ticks me down during the several second animation of my character being thrown to the floor.
 
On my third playthrough, I think I am done for now. I made a new character that would stay in NG for any potential DLC, but I lost interest around Liurnia. I appreciate that FROM made a game that I could really sink my teeth into, because I havnt enjoyed a Souls game since Dark Souls. I am terrible at these games but the ability to just back off from a challenge and go find something else to do until I am stronger really helped.

I think this game is going to cause waves like Skyrim did in 2011. Not to say Skyrim is some masterpiece game, but it influenced fucking everything the last decade. ER will probably do the same, even with its many faults its still a fantastic time that really reinvigorated my love for vidya.

Crystalline trio with Scarlet rot was a cancer boss fight with melee, but what it showed me was how shit the playerbase is. I tried summoning for the first time so that you wouldn't get swarmed, but after 10 attempts it became clear that the jellyfish survived for longer than the average player

Even with Mimic Tear those guys were a huge pain. My strat last go around was to mimic up so the melee guy would focus on him, and then rush the caster. Once you heavy attack a few times and crit them they crumple and its much easier to focus on the ring guy.
 
Hasn't this always been the case in souls games? Personally I never bothered with magic because it's gay.
Mostly yes but sometimes no.

Dark Souls 2(both versions) have no real exploits outside of farming giant memories.

DES Remake the most powerful build is the luck glitch because you can do a couple million damage each swing.
 
I am not even really into Soulsborne games. But i love that this game does so well that it pisses off every western developer under the sun. So in that regard i still win. :lol:
It didn't actually piss anyone off, you just read clickbait that consists of tweets critiquing the quest design and UI choices. The UI choices boil down to personal preference but the quest design being less than optimal does have merit to it on why it should be fixed.

You can even go way back to how table top games have their quests structured in a better and clearer manner.

I think people are wanting to recapture the "magic" of renting a mystery game from blockbuster, putting it in and then trying to figure out how to play and what to do, but that's not good game design.
 
Uh oh! We couldnt make people mad about the quest system or UI. Lets put vague sexual discrimination out there at FROM, maybe now people will be mad!


This didn't even work for north american game companies when they ran similar articles and Japan is like a buffet of poorly run companies making less than optimal wages. But it doesn't end there because that's considered too expensive for some companies so they outsource shit to china and korea where the situation is even worse.
 
Uh oh! We couldnt make people mad about the quest system or UI. Lets put vague sexual discrimination out there at FROM, maybe now people will be mad!


why do people keep falling for the most obvious attention whoring time after time after time?
I don't get it, do you find this shit interesting or funny, or what?
I think people are wanting to recapture the "magic" of renting a mystery game from blockbuster, putting it in and then trying to figure out how to play and what to do, but that's not good game design.
Spot on, this is the same thing that people glorified minecraft for when it didn't have crafting recipes in the game, and you had to "experiment" yourself (find them online).
Having an item or even a location hidden behind some hidden wall that you can actually notice on your own if you pay attention is cool, but doing those quests where you have to teleport around the map and keep pressing E for more dialogue in a set order is silly, rather than mysterious.
 
TBQH I'm already burnt out. The crypts are a joke and just copy/paste and they re-use the same bosses too many times. There's the fog dragon and it's the same exact dragon fight you've had twice before. The dragon looks a little different but the pattern is basically the same. The only difference is the health on the dragon. That's it. Compare this to The Asylum Demon from Dark Souls 1. First fight is a tutorial and that's fine. 2nd time is optional and a great "Surprise, motherfucker!" moment. That 2nd OPTIONAL time is fun and presents a good challenge to the player as if the devs are provoking you "Oh, you thought he was easy before? Here he is again and he hits even harder and has more health." Then the 3rd time you fight him is different enough, he does have a new attack and the environment you fight him in presents a new challenge. Compare that to the dragons and it's the Same. Exact. Fight. Every. Single. Time. The one exception is the dragon fight on the bridge and the fucking thing can fly away and get stuck on level geometry. INB4 "Actually, all the dragon fights are optional." Fuck you. No excuses.

There's a lot of things I love about Elden Ring so I don't dislike it the same way as Sekiro. But there's a lot of things I dislike. I barely ever used the crafting system. I used it to make some poison darts and that was it. Using Great Runes is either just not explained or very poorly explained where I guarantee you that a majority of people just looked up what they are, what they do and how to use them. I don't like areas being locked off until you do blank and blank is not fully explained for the most part. Killing a boss to get a great rune to proceed is fine but where do you find this great rune boss? How about some kind of direction? I also dislike how to get infinite smithing stones to upgrade your shit. Every. Previous. Souls. Game. Just allowed you to find a blacksmith and boom, you can buy the materials to upgrade your shit. Some of those materials might be offered by specific black smiths but once you find them, you warp to them, and boom there you go. NOT IN ELDEN RING! No, no, no, no, sir. Not allowed. You can find a decent number of smithing stones while exploring but if you need to level up your shit, fuck you, you have to go to a specific crypt, beat the boss, and now finally you are given the privlege of buying smithing stones but ONLY smithing stone tier 1 or whatever. If you want Smithing Stones tier 2 and so on, you have to go to a specific crypt, beat the boss and there ya' go. Fuck you.

I also dislike that you can't buy smithing stones and level up your shit from the same vendor. It's just a bit of extra annoyance. Oh no, you need 1-2 more stones, now I have to walk away, go back to the hag, buy those stones or pop some runes to afford the stones and the upgrade, and now I go back to the black smith and level up. THEY FIGURED OUT THIS PROBLEM IN FUCKING DARK SOULS 1! FUCKING DARK SOULS !! Make it the same vendor that can do both things and you reduce tedium. This isn't hard.

Then there's bosses and certain enemy types that are unnecessarily tanky or just keep attacking with very few attacks that you can read and you know for a fact "Okay, I dodge then I can safely heal or get an attack in." This makes me absolutely yearn for Artorias and the Pontif from Souls 3. Or fucking Kalameet from DS 1. I loved the Kalameet fight and that felt fair.

Then there's the environments you fight bosses in and they just were not designed for that environment. How many times have you seen a giant enemy type get stuck? I almost never saw that happen in the other Souls games. Then there's bullshit that blocks you in or obstructs your view and I'm not even talking about the MargIT fight there's others that are more egregious.

I feel like a lot of the bosses that just keep attacking was designed specifically to spite two-hand strength players and also (my hypothesis) that this was created as a spectacle for streamers. That's what I think especially regarding Radahn.

Overall: I like it but I have issues with it. So much so that I don't believe I will be purchasing any DLC because -we all know it- it's just going to have more insanely difficult bosses that endlessly keep attacking and I'm sick of that.
Holy shit this post reminded me about activating/using great runes. I just killed Malenia and am working on Farum Azula and haven't used this mechanic once. I completely forgot about this.

Throughout the whole game I was wondering "huh what's that square in the top left corner for?"

They really didn't explain that shit well at all.
 
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When i realised the game was playing dirty by giving bosses bullshit instakill attacks i decided to utylize the games systems to their full potential and honestly im having a great time. Give up on the notions of honor or fairplay and just start winning on your terms.
I'll always remember the words of wisdom from a pair of dudes who have played through every soulsbourne over the last 10 years:
"There is no cheese, only victory."
 
So here is a Video going over pretty much the best farm I can find so far.

Rune Farm

One note from the video is there are two maidens, another one can be found at the Church of Inhibition. To get to it gotta go south from the Grand Lift of Dectus and deal with the Madness Tower. The tower has 4? rats on the first floor and a bunch of guys on the top floor, if you kill the guys its stops the madness permanently. Go through the village and when you get to church you will get invaded by Vyke. The Maiden is near the Site of Grace in the Church sitting in a chair.

View attachment 3070541

Regardless of what people say it is not really a late game Farm. The grey guys don't attack until provoked and the ones near the cliff can knock them off. The grey ones drop 2044ish Runes and the Red ones a little more. With the Golden Scarab its 2400ish and 2900ish runes dropped. So if you got a lot of AOE and can kill them you can get around 30k Runes in seconds to minutes and the distance to the Site of Grace makes it a really good farm.
I've been just doing the same site of grace on the cliff after running by the GIANT GHOST SKELETONS like this video except instead of going after those goofballs I just ping the bird across the chasm with an arrow (tip - aim between the branches of the right side off the tree) and he runs after you and goes right into the abyss for ~10k runes without Silver Serpent Ring Gold Scarab. It looks safer and faster than this because you can basically get 10k runes ever 10 seconds (and that's on the high side!) and if you time it right can just shoot the arrow and then walk the two metres back to the SoG and while sitting down and resetting things you still get your runes.

It's cheesy as fuck but screw you game, you're fucking stingy with souls so far.
 
Here’s a thing I’ve seen brought up elsewhere. Apparently when you crouch with an UGS and use r1 you get the roll stab to come out pretty quickly. Should be very good to get out a faster attack with them, and it’s great for catching rolls in pvp.
 
I just found out how stupidly broken Hoarfrost stomp is. What the best weapon I can put it on? I've been using it on the Zweihänder.
 
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