Elden Ring

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I got the Mimic Ashes. Didn't help much. I try to summon at the start of the 2nd phase and boss is like "Nope!" Does beam attack after beam attack that goes right through the pillar.

I'm just sick of bosses like this. It really say's a lot that a ton of YT videos showing how to beat difficult bosses 90% of the time rely on using Ashes to summon, summon other players, or some kind of obscure cheese method or use magic.

I don't care how many faggots come out of the wood work to white knight their lord and masters FROMSoft but this game just has a lot of bad boss design.
Git gud.

Sorry, it was the perfect setup.

Seriously though, I get the frustration, and you’re definitely free to hate it think it’s the worst, but you can’t really not expect some backlash with that last paragraph man. It’s literally encouraging it.
 
GIt gud.

Sorry, it was the perfect setup.

Seriously though, I get the frustration, and you’re definitely free to hate it think it’s the worst, but you can’t really not expect some backlash with that last paragraph man. It’s literally encouraging it.

"Kiss my ass." Mark Twain.
 
I got the Mimic Ashes. Didn't help much. I try to summon at the start of the 2nd phase and boss is like "Nope!" Does beam attack after beam attack that goes right through the pillar.

I'm just sick of bosses like this. It really say's a lot that a ton of YT videos showing how to beat difficult bosses 90% of the time rely on using Ashes to summon, summon other players, or some kind of obscure cheese method or use magic.

I don't care how many faggots come out of the wood work to white knight their lord and masters FROMSoft but this game just has a lot of bad boss design.
Mimic Ashes are kinda useless on endgame bosses without giving them Lords Heal, that should keep em alive nearly indefinitely. But yeah it isn't fun having to exploit boss AI just to feel like you have a chance. Neither is it fun to feel like you're forced into facerolling the game with the completely broken weapon arts, helen keller could beat the game with hoarfrost stomp.
 
If you take away the flurry attack from Malenia, it's a fantastic boss. With it, she's Four Kings pt. 2. I could find no way to deal with her except to completely change, from the ground up, every last bit of my gear setup and spam a weapon art that dealt decent stance damage - and the first time in the game I had to break down and actually use a shield. I would find myself getting really into the fight, enjoying the back and forth, generally hype - and misread one telegraph, dead. Morgott's rune feels almost mandatory for the fight, just so you can survive a single mistake.
 
I think the game just has a bit too much content stretched pretty hard across a massive, gorgeous world. Breath of the Wild had the same problem where the exploration was great, up until you realized there really wasn't anything out there except boring puzzle dungeons and seeds.

FROM has a massive world, but copying and pasting 4-5 dungeon designs with bosses you can almost always streamroll the first time through was a bit disappointing.

Still a great game, but I stopped going in every dungeon at the moment as there are just too many and very few are interesting. Entire massive sections of the map have these intricate custom dungeons and are finished off with boring or trivial bosses. The underground deer boss is a great example -- feels like it is missing another phase.

There are some really interesting dungeons later, like the ones that play with light and the one that loops and changes slightly each loop, would recommend you still check them out as they are usually fairly short.

Deer boss though, if you are talking about Siofra river, then maybe find another underground zone...
 
Thinking back to the explosive flask build earlier, he might have gone with with that much faith instead of throwing the ash on a dagger so that he has more ranged options wothout having to respec constantly if he wants to do something less insane. 25 is plenty for a lot of buffs and lightning shit.
Edit:His faith is at 40 in the video. He’s absolutely using this character for other builds which to be fair makes sense considering it seems pretty agnostic beyond being able to take the damage from the explosion somewhat safely.
 
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did anybody else find the secret lobster ending where you take one of the giant lobster from the lake and cook it and have a grand feast at roundtable hold?
 
If you take away the flurry attack from Malenia, it's a fantastic boss. With it, she's Four Kings pt. 2. I could find no way to deal with her except to completely change, from the ground up, every last bit of my gear setup and spam a weapon art that dealt decent stance damage - and the first time in the game I had to break down and actually use a shield. I would find myself getting really into the fight, enjoying the back and forth, generally hype - and misread one telegraph, dead. Morgott's rune feels almost mandatory for the fight, just so you can survive a single mistake.
If you really want to show up Malenia use this summon. It's so aggressive it constantly leaves her at zero stamina and it inflicts bleed. At +10 it can basically solo her.

 
If you really want to show up Malenia use this summon. It's so aggressive it constantly leaves her at zero stamina and it inflicts bleed. At +10 it can basically solo her.

If you're summoning on solo bosses, you're not really dealing with their mechanics. Malenia stands out to me as worse than other bosses because if you like the light roll, you're gonna need to learn some frame-specific timing and very peculiar movement to be able to survive the flurry. Otherwise, you have to throw everything out to pick up a shield, preferably with barricade.

The spasm attack makes me understand why people would give up on fighting her fair and square, but it really is rewarding to learn the rest of her kit and her punishes. When you go from barely being able to dent her health in the first phase up to absolutely bodying her and getting four different staggers without getting hit, it just feels good.
Finally killing her is a rush on the level of Kos, beyond that Kos is a better boss in a game with better combat.
And it has the wagon wheel. why the fuck does this game have the pizza cutter but not the wagon wheel
 
"Kiss my ass." Mark Twain.
1. Just quit for a while, right now everyones doing the easy gravy train for youtube and eventually people will come out with more melee focused strategies in a few months.

2. If you don't want to quit Try Black Knife Tiche Summon, shes really good against Single Targets and quicksteps a lot.
 
I continued ranni and fia's questlines, Ansel took me three tries and while he does hit like a truck I found him to be a lot more balanced or fair than main bosses, or maybe pumping my vigor past 25 paid off. Lichdragon was even easier since his arena is big and his attacks don't have infinite reach oh and finally a freaking boss whose soul gives you incantations.
I'm still enjoying myself so I suppose I will keep playing for a while, do things at my own pace.

Oh yeah and Fia's champions can suck my dick, fuck that fight since
1) gotta fight three people at once
2) except for two, the characters that show up are random
On one of my attempts It was down to me and a great weapon dual wielding dude, immediately uses a vacuum to pull me closer then instantly kills me with an aoe art.
I also had to deal with the asshole using the sword of night and flame. That fight is straight out of the Dark Souls 2 school of game design
Ya that's Stone of Gurranq, or Brown Fireball Icon as I thought of it until actually looking at the name two days ago when I was reading all the descriptions
I thought you guys were talking about the rock fling incantation, guess I need one more deathroot to get it.
 
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I thought the Champions fight was good fun. Nice change of pace to have to improvise rude answers since I didn't end up invading much.
Millicent's sisters are dicks though. You're basically the mimic (except they can two-hit you) and need to distract them enough for her to do the work.

I thought you guys were talking about the rock fling incantation, guess I need one more deathroot to get it.
Aha yeah I thought we were probably being too ambiguous. I did use that one briefly and it's certainly fast but fuck wasting a spell slot on anything that's basically a fan knife interrupt attack for PvE.
Although there is a pretty savage giant flame spray (Flame, Fall Upon Them!) that came in handy for Malenia so I kept it.
 
I got the Mimic Ashes. Didn't help much. I try to summon at the start of the 2nd phase and boss is like "Nope!" Does beam attack after beam attack that goes right through the pillar.

I'm just sick of bosses like this. It really say's a lot that a ton of YT videos showing how to beat difficult bosses 90% of the time rely on using Ashes to summon, summon other players, or some kind of obscure cheese method or use magic.

I don't care how many faggots come out of the wood work to white knight their lord and masters FROMSoft but this game just has a lot of bad boss design.
I've said it before but this FromSoft game has had the least interesting bosses for me. For Malekith, I managed first try, using melee with Mimic Tear. I think I was still using the Tree Sentinel Spear at the time. Eventually swapped to the Brick Hammer, only downside from spear was the range is much worse and no buff. Its relatively quick, scales well with strength. I also managed to side swipe an invader with it in PVP and ruin his day, it was a very satisfying kill.

I found for Melee in Elden Ring, I had to circle around much further than I did in the original souls games. First noticed it with the Commander who summoned the banished knights, but hugging and rolling doesn't feel like it works as well for me. I'm almost back to Malekith on NG, and I'm worried that it was a fluke, because everyone sounds like they had so much of a worse time at it than me.
 
I got the Mimic Ashes. Didn't help much. I try to summon at the start of the 2nd phase and boss is like "Nope!" Does beam attack after beam attack that goes right through the pillar.

I'm just sick of bosses like this. It really say's a lot that a ton of YT videos showing how to beat difficult bosses 90% of the time rely on using Ashes to summon, summon other players, or some kind of obscure cheese method or use magic.

I don't care how many faggots come out of the wood work to white knight their lord and masters FROMSoft but this game just has a lot of bad boss design.
That’s one thing I unfortunately have to agree with. I was doing the boss Mogh lord of blood today and the first phase was difficult, but doable, but the second phase is just a fucking mess. Collecting blood ticks from AOE on the ground while dodging more fucking aoe that does the exact same thing is just fucking bullshit.
 
Collecting blood ticks from AOE on the ground while dodging more fucking aoe that does the exact same thing is just fucking bullshit.
If you don't know there's an invader at a church ruin in the middle of a plateau in Atlus that drops a red physick tear which makes you immune to his red ring attack. I'm not sure if that's the move you're talking about but being able to ignore it helps. You can also pin him twice (I think) with a shackle you get from the shunning-grounds under the capitol.
 
Nearly went into cardiac arrest playing yesterday.

Was at the Isolated Merchant Shack in Caelid at night and a Ball Bearing Hunter who was way more powerful than myself spawned in and one shotted me. Barely even had time to register an enemy health bar.

Also may have soiled myself, just a bit.
 
This game is fantastic. Doing a second run, having the foreknowledge of the first and how you can skip to the later game territories at Mt Gelmir within an hour or so from starting the game (get killed by the iron maiden at the bottom of the water wheel at Raya Lucaria) is so nice.

I am amazed at how their first proper open world Souls styled game has panned out without having to give it a few test runs first. Yes, there is an ideal path that the game recommends/hints at, but you don't have to do any of that. You don't have to beat Godrick to go to Liurnia of the Lake, you don't have to kill the dragon to get the key to get into Raya Lucaria, just pick it up behind the dragon. Yes, you are going to get your shit kicked in by these massively higher levelled than you enemies, but if you want to do it that way, you can. You want to go do a run to get some weapons early before coming back to the appropriate area for your level? You can do so.
 
So, uh, something happened to a certain location, and I'm assuming this is the final portion of the game.

Do you get thrown into ng+ straight away?
 
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