- Joined
- Aug 3, 2021
He beat the game four times and didn't realize that you can get everything but the final upgrade stones in infinite amounts and that you need to level vigor (he's taking an absurd amount of damage for the armor he's wearing in a lot of those clips).
Dark Souls 2 was announced in late 2012, and Development on Bloodborne began as soon as August 2012. There's even this thing to give some detail onto that DS2 development saga. There's little doubt that there were two teams working in parallel, especially given that the original vision for DS2 was so radically different from what it got re-tooled into - most strongly evidenced by how good the boss and level design is in the DLCs (other than the multiplayer segments).People mistakenly think Miyazaki isn't enough of a workaholic to work on multiple games at once and since alot of people don't like Dark Souls 2 they think it was farmed out to some other team within From.
The issue is that a lot of people assume that the B-team was somehow completely incompetent. The more I chew on it, Dark Souls 2 is broadly a more ambitious and better-designed game than 3, with a clearer vision even through all the cutting. It's difficult and punishing and yet manages to somehow have the highest number of different viable builds in the series, with PvP that certainly had more depth than 1 or 3 brought to the table. A lot of ideas were introduced in 2 that have been resurrected in Elden Ring, yet were absent from 3 and Bloodborne.