Elden Ring

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He beat the game four times and didn't realize that you can get everything but the final upgrade stones in infinite amounts and that you need to level vigor (he's taking an absurd amount of damage for the armor he's wearing in a lot of those clips).
People mistakenly think Miyazaki isn't enough of a workaholic to work on multiple games at once and since alot of people don't like Dark Souls 2 they think it was farmed out to some other team within From.
Dark Souls 2 was announced in late 2012, and Development on Bloodborne began as soon as August 2012. There's even this thing to give some detail onto that DS2 development saga. There's little doubt that there were two teams working in parallel, especially given that the original vision for DS2 was so radically different from what it got re-tooled into - most strongly evidenced by how good the boss and level design is in the DLCs (other than the multiplayer segments).

The issue is that a lot of people assume that the B-team was somehow completely incompetent. The more I chew on it, Dark Souls 2 is broadly a more ambitious and better-designed game than 3, with a clearer vision even through all the cutting. It's difficult and punishing and yet manages to somehow have the highest number of different viable builds in the series, with PvP that certainly had more depth than 1 or 3 brought to the table. A lot of ideas were introduced in 2 that have been resurrected in Elden Ring, yet were absent from 3 and Bloodborne.
 
He beat the game four times and didn't realize that you can get everything but the final upgrade stones in infinite amounts and that you need to level vigor (he's taking an absurd amount of damage for the armor he's wearing in a lot of those clips).

Dark Souls 2 was announced in late 2012, and Development on Bloodborne began as soon as August 2012. There's even this thing to give some detail onto that DS2 development saga. There's little doubt that there were two teams working in parallel, especially given that the original vision for DS2 was so radically different from what it got re-tooled into - most strongly evidenced by how good the boss and level design is in the DLCs (other than the multiplayer segments).

The issue is that a lot of people assume that the B-team was somehow completely incompetent. The more I chew on it, Dark Souls 2 is broadly a more ambitious and better-designed game than 3, with a clearer vision even through all the cutting. It's difficult and punishing and yet manages to somehow have the highest number of different viable builds in the series, with PvP that certainly had more depth than 1 or 3 brought to the table. A lot of ideas were introduced in 2 that have been resurrected in Elden Ring, yet were absent from 3 and Bloodborne.
Miyazaki almost always works on two games at once. He was working on Dark Souls 3 during the latter half of Bloodborne, and Elden Ring was worked on during the development of Sekiro. Bloodborne and DS3 both have alot of the issues DS2 had. Poise was fucked in DS3 just like DS2, healing was fucked in Bloodborne just like DS2, you had to warp back to the hub to level for absolutely no reason in all 3 games. Not to even mention all 3 games completely abandoning the world design of DS1, or the online feeling like a complete afterthought in all 3 games.
 
Alright, which youtuber did a video on Rivers of Blood? I see everyone and their mother using this fucking thing.
ChaseTheBro showcased arcane weapons after they got fixed, and I know I saw some thumbnails featuring it on Youtube.

The weapon art can be parried, if that helps.
 
Ok, so I'm interested in this game, but everything I hear about it makes it feel like a joke. Hackers, forced resolutions/framerates are a big one for me. I never tried a souls game because of all the bad stuff outside of the game and From Software doesn't really seem to care from my point of view. Has anyone here had any issues with stuff like that?
 
Ok, so I'm interested in this game, but everything I hear about it makes it feel like a joke. Hackers, forced resolutions/framerates are a big one for me. I never tried a souls game because of all the bad stuff outside of the game and From Software doesn't really seem to care from my point of view. Has anyone here had any issues with stuff like that?
I haven't seen any hackers, yet. Multiplayer is literally hidden behind an item you have to use, I mostly invade and my biggest problem is ganksquads. The resolution thing is something I haven't had too much of an issue with. I'm a fan of their games, but the largest gameplay issues are related to balance at the moment. Honestly if you suck at PvE, then there's no real point to PvP.
 
Appreciate the suggestions guys. I didn't notice much of a difference in the Spirit Ashes I tried but I eventually got him with the help of the wolves, ironically enough. Also took down Rennala and went on to Caria Manor. Those hands are both creepy and super annoying.
 
Bought the game on steam, refunded it keeping the game files, then installed a no-steam crack. Game works great and didn't need to download the full 50 gigs off of sketchy websites, did I do it right?
Normally I would say yes but I like Elden Ring enough that I'm happy to support the developers. This is a good deal better than Ubisoft/EA AAA trash which you absolutely should pirate.
 
I had the most fun out of soulsborne games in DS 2, even if it was a graphical turd. Even though I'm pretty early-on (Godrick), ER has been pretty fun but it feels like something's missing. That's probably more about me than it is about the game, but I definitely feel myself trying to cheese more playing this than any other game in the series.
 
Alright, which youtuber did a video on Rivers of Blood? I see everyone and their mother using this fucking thing.
I only discovered where it was today and now I can’t believe how people were running around with that thing within the first week of release in Limgrave, talk about twinking…
Poise was fucked in DS3 just like DS2
Is it really that bad? I guess I’m just used to it. I keep trying to make trades in ER that my character just can’t do. The way the Caelid dogs can bite through your shield makes sense to me in a way that makes me think “oh I don’t have enough poise”, like it’s not a problem with raw damage (although I will keep bitching things hit too hard) but multiple hits of their teeth ticking through your poise until it breaks.
 
So upon some experimentation you can basically circumvent the mimic nerf by equipping a weapon that procs bleed or frost. Even with the dumbed down AI you and your mimic wailing on a boss at the same time ae going to proc bleed/frost repeatedly and kill it really fast.

Also if anyone hasn't figured it out already unlike in past games the new soft caps are 60 in vigor and 65 in combat stats so you're severely gimping yourself if you stop at 40 like in the previous games.
 
So upon some experimentation you can basically circumvent the mimic nerf by equipping a weapon that procs bleed or frost. Even with the dumbed down AI you and your mimic wailing on a boss at the same time ae going to proc bleed/frost repeatedly and kill it really fast.

Also if anyone hasn't figured it out already unlike in past games the new soft caps are 60 in vigor and 65 in combat stats so you're severely gimping yourself if you stop at 40 like in the previous games.
That explains why so many items can only be equipped with 40+ combat stats.
 
He beat the game four times and didn't realize that you can get everything but the final upgrade stones in infinite amounts and that you need to level vigor (he's taking an absurd amount of damage for the armor he's wearing in a lot of those clips).

Dark Souls 2 was announced in late 2012, and Development on Bloodborne began as soon as August 2012. There's even this thing to give some detail onto that DS2 development saga. There's little doubt that there were two teams working in parallel, especially given that the original vision for DS2 was so radically different from what it got re-tooled into - most strongly evidenced by how good the boss and level design is in the DLCs (other than the multiplayer segments).

The issue is that a lot of people assume that the B-team was somehow completely incompetent. The more I chew on it, Dark Souls 2 is broadly a more ambitious and better-designed game than 3, with a clearer vision even through all the cutting. It's difficult and punishing and yet manages to somehow have the highest number of different viable builds in the series, with PvP that certainly had more depth than 1 or 3 brought to the table. A lot of ideas were introduced in 2 that have been resurrected in Elden Ring, yet were absent from 3 and Bloodborne.
Personally I think Dark Souls 2 is overhated. Yes, it's not as good as Dark Souls, but considering the amount of stuff the game had comparatively to Dark Souls in spite of the hellish development cycle of that game, it was still pretty impressive the amount of shit they pulled off. It was also the first game that had a dedicated 1v1 pvp system that was (from what I can tell) never implemented in the games afterwards which is honestly kind of baffling to me and I wonder if that's because Miyazaki hates pvp. People also shat on Dark Souls 2 because of fan service, but honestly, the fact that Dark Souls 2 WANTED and TRIED to make a game fans would've wanted was at least an ambitious goal than what other companies usually do. Sorry if it sounds like I'm white knighting Dark Souls 2, but I honestly never got the a-logging the game got. No, it's not a great game by any means, but it's not a fucking bastard love child or a sin against the good king Miyazaki.
 
Appreciate the suggestions guys. I didn't notice much of a difference in the Spirit Ashes I tried but I eventually got him with the help of the wolves, ironically enough. Also took down Rennala and went on to Caria Manor. Those hands are both creepy and super annoying.
The giant hands are one enemy where it's honestly better to block rather than dodge. Just make sure you have barricade shield and a 100% physical block shield of some kind and you're good to go.
 
It was also the first game that had a dedicated 1v1 pvp system that was (from what I can tell) never implemented in the games afterwards which is honestly kind of baffling to me and I wonder if that's because Miyazaki hates pvp.
Dark Souls 3 had 1v1 but it was in the Painted World DLC, the Champion's Bones item.
 
Appreciate the suggestions guys. I didn't notice much of a difference in the Spirit Ashes I tried but I eventually got him with the help of the wolves, ironically enough. Also took down Rennala and went on to Caria Manor. Those hands are both creepy and super annoying.
Hit them with fire, then circle around and strike their rear (wrist?). They really don't like that.
 
Miyazaki almost always works on two games at once. He was working on Dark Souls 3 during the latter half of Bloodborne, and Elden Ring was worked on during the development of Sekiro. Bloodborne and DS3 both have alot of the issues DS2 had. Poise was fucked in DS3 just like DS2, healing was fucked in Bloodborne just like DS2, you had to warp back to the hub to level for absolutely no reason in all 3 games. Not to even mention all 3 games completely abandoning the world design of DS1, or the online feeling like a complete afterthought in all 3 games.
I don't doubt that some of the more dubious decisions are his doing, and people holding him up as a golden god are annoying. More just that FROM does have different teams at play, with different takes on overall game design.

Though I think there is at least some defense for warping back to the hubs to level - they threw in way too many bonfires. DS1 had that nice distribution of just a few sprinkled throughout the world, to the point where after you beat taurus demon, it takes a while to find the shortcut to loop around to that first bonfire. Every one since has often spawned bonfires when a boss dies, or just thrown them all over the place in the world. I guess their thinking was to create some tension between continuing through a level and risking losing the souls, though in reality it just creates tedium and load screens.

As far as the actual gameplay of the online, I think its weird jankiness is actually part of the charm for some people. But in terms of how godawful they have been at preventing exploits and hacks, it has really felt backwards. Even finally slapping on anti-cheat in ER, players are still using cheatengine to generate items that are unobtainable, and often invading randoms and then doing shit to get said randoms thrown into purgatory for several months. DS3 had the same issue if memory serves, and they never did anything - even that extreme injection exploit that was found just a few months before ER launch was never patched, and the DS3 servers are still offline as a result of it.
 
What are people’s opinions on the Carian longsword and the shortsword from the wizards in the academy? I’m looping back down to through limgrave for the weaker scarseal and items before I deal with Godrick and I’m curious if farming the mages would be worth it on those so I have a backup weapon that’ll free up spell slots after I’m done with limgrave again.
 
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