Elden Ring

  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account
Have you guys dealt with the 2 Night's Cavalry guarding the caravan in the Consecrated Snowfield?
....There's two? I encountered just a single Cavalry while in someone else's world in that place so I assumed when I killed one in mine that was it.
Finished the game after a month and I even more confused now
Specially by Marika's hammer description, it says that Marika used it to shatter the Elden ring and that Radagon used it to try and fix it. I did Goldmask quest and saw the whole "Radagon is Marika" so I was aware that they were the same person YET one shattered the damn thing and the other tried to fix it?
If they are the same person/entity/god then I would at least expect them to not mess each other plans
Could someone point me to those long lore analysis people did in this thread? I need that shit injected directly into my veins.
Individual human beings are more than capable of holding contradictory thoughts in their heads and changing their minds so I can believe a god like Marika would be able to split themselves off to physically act on these things, gods have done crazier shit. If it's true Radagon and Marika were once separate before merging he might've retained his different opinion while being conjoined to her.
 
Just did a few pvp matches in the Ashen Capital area. The Knight's Greatsword combined with the Pulley Crossbow for ranged attacks is really very powerful. I even managed to kill some memelord who was using that blood river weebsword. If anyone wants fun 1v1 pvp, try using the taunter's tongue to lure in invaders instead of invading or putting down a summon sign.
 
Last edited:
Meanwhile STR bros can swing colossal weapons that are... not great? Especially against the later bosses I feel like the only recourse of colossal weapons would be to spam jump attacks.
STR claims to very slightly boost your physical defense. It seems to be similar to Dex's relation to casting speed - it's very minor, and you only notice it once you don't have it. The indirect benefit of it is just that those heavy weapons tend to stagger on R1s, which allow you to absolutely bully some bosses/minibosses.

As far as PvE goes, I wouldn't say there's really anything that isn't viable, now that they fixed arcane scaling. PvP is a different story; some of the big str weapons are just way too slow and have poise on pretty worthless attack frames for that.
 
so going to try the Chris Rock build aka using words to kill people. Using the Cipher Pata for most of the game and mixing in incantations for those pesky enemies who are immune to holy like Elden Beast.
 
Beat Radahn earlier, though it didn't feel entirely satisfying since the summons did most of the work for me and I ran around just trying to stay alive the majority of the time. I liked the gimmick of the fight though.

And man, I know it's pointless to get attached to FromSoft NPCs, but seeing them die left and right is pretty sad. Lost D, Thops and Rogier today, and I've already spoiled it for myself that Alexander and Blaidd die too. (:_(
 
Last edited:
I still believe colossal weapons should have been given hyper armor, really stupid how you are about to bring a massive hammer on someone and the tiniest of jabs knocks you out of the animation.
Beat Radahn earlier, though it didn't feel entirely satisfying since the summons did most of the work for me and I ran around just trying to stay alive the majority of the time. I liked the gimmick of the fight though.

And man, I know it's pointless to get attached to FromSoft NPCs, but seeing them die left and right is pretty sad. Lost D, Thops and Rogier today, and I've already spoiled it for myself that Alexander and Blaidd die too. (:_(
At least blaidd and Alexander get a questline that feels fairly "complete"
You met D near summonwater village then he moves to the roundtable and does nothing all game till you either give him the dagger or progress far enough into the game
Thops just stays at the church until you give him the key then dies
Meanwhile Alexander is more like the onion knights from Dark Souls 1 and 3, wandering all over the world and bringing some light hearted moments.
Blaidd is involved into a rather extensive questline.

D upsets me the most because he has such a great design, I expected him to have a role similar to Lautrec but nope, just dies, then you find out he has a twin brother and I thought
"cool maybe he will replace him at the roundtable or continue the questline"
NOPE
 
I hate Alecto
I hate Alecto
I hate Alecto
I hate Alecto

I swear I have to respec again for Comet Azur 1-shot + get the infinite FP flask just for her
As a Comet Azur/infinite FP user I can safely say it does not work on Alecto, the hit stun just isn't enough even when you start firing before she spawns. Stars of Ruin got an FP buff and Rancorcall/Ancient Death of Rancor are weirdly underrated for how they preform (with FP discounts of course), if you respec'd to the combo already I'd salvage it by doing that because of the tracking. Don't take that as fact though, I didn't fight her because I didn't realize there was a gaol there first playthrough

Other than that, greatshield/heavy poise damage spear? Ekzyke's breath? Bait the jumping attack and backstab with Misericorde (if she's like the other black knives)?
 
Just took down Godfrey/Hoarh Loux. Mimic Tear and Scarlet Rot proved highly useful again; along with some use of the Pulley Crossbow towards the end of the fight.

I hate Alecto
I hate Alecto
I hate Alecto
I hate Alecto

I swear I have to respec again for Comet Azur 1-shot + get the infinite FP flask just for her

As a Comet Azur/infinite FP user I can safely say it does not work on Alecto, the hit stun just isn't enough even when you start firing before she spawns. Stars of Ruin got an FP buff and Rancorcall/Ancient Death of Rancor are weirdly underrated for how they preform (with FP discounts of course), if you respec'd to the combo already I'd salvage it by doing that because of the tracking. Don't take that as fact though, I didn't fight her because I didn't realize there was a gaol there first playthrough

Other than that, greatshield/heavy poise damage spear? Ekzyke's breath? Bait the jumping attack and backstab with Misericorde (if she's like the other black knives)?
Sweeping Attack Ash of War along with a halberd of some sort made the Black Knife Assassin enemies relatively easy to deal with for me.
 
I hate Alecto
I hate Alecto
I hate Alecto
I hate Alecto

I swear I have to respec again for Comet Azur 1-shot + get the infinite FP flask just for her
That's the worst thing you can do on Alecto as a Sorcerer. You want to use the Floaty Sword spells. Also its a very very good idea to have a Dagger with Bloodhound Step as a Caster. If your wanting to cast more and stay away that Ash of War helps out a lot. Another thing to consider is the Glintstone Pebble ash of War, its shorter range than your spell but it has a lot of stagger. If its put on a weapon with a thrusting heavy attack after using the Art it will boost the heavy attack. Could be useful for when Alecto gets too close but all depends on your fighting style.
 
Right then, after pumping almost 150 hours into the game I can safely say that it's become my new favorite game pretty much ever. I've almost never finished a game and then picked it up again immediately after for another go.
I really liked the characters and the world. I especially loved the fact that the world isn't totally ruined and in its death throes like in DkS3.

I guess that game was about letting go. Elden Ring, on the other hand, wants you to rise up and usher a new golden age. In Melina's own words, However ruined this world has become, however mired in torment and despair, life endures. Births continue. There is beauty in that, is there not? Also god damn son, Marika has some child bearing hips on her. Being Elden Lord has its perks.

After revisiting the later bosses... I dunno, I guess I'm not beyond using spirit summons and stuff, but if I can one shot Malenia the game can't be that bullshit.

My one complaint is that strength is a bit shit, I guess? I think it's definitely the weakest stat. The other stats give you access to cool spells, and DEX is just retarded: it lowers fall damage, it makes it harder to fall from your horse AND it lowers the cast time of spells!
Meanwhile STR bros can swing colossal weapons that are... not great? Especially against the later bosses I feel like the only recourse of colossal weapons would be to spam jump attacks.

Besides that yeah, 10/10, would bang, game of the decade.
You might be doing it wrong.

Edit: Apparently Fromsoft is reaching out to other authors to work with.
 
Last edited:
To individuals struggling with Alecto: much like the Crucible Knights, you can parry her bullshit. Easiest attack to parry is her little twirling slash. Can also backstab after her silly non-powered plunging attack.
 
So is there any real way to navigate the scarlet rot cave or does it rely entirely on bullshit jumps? Because back jumping through scarlet rot seems to be the only efficient way to cross large swaths of it and rolling causes it to build up faster. There doesn't seem to be any real immunity armor that slows it down to such a point where it doesn't still build up fast either.

I've been going around getting every single unique item and every type of boss or sub boss just clearing everything out before I do a second run.
 
Any pvp with it, and does anyone have reccomendations as far as the int ashes go and freeing up slots for pvp and pve?
I don't know if anyone has said this, but the follow-up attack of the glintstone pebble ash of war (not the spell) is guaranteed to hit if the pebble hits. Basically, you can hit confirm the pebble for massive damage
 
Last edited:
So is there any real way to navigate the scarlet rot cave or does it rely entirely on bullshit jumps? Because back jumping through scarlet rot seems to be the only efficient way to cross large swaths of it and rolling causes it to build up faster. There doesn't seem to be any real immunity armor that slows it down to such a point where it doesn't still build up fast either.

I've been going around getting every single unique item and every type of boss or sub boss just clearing everything out before I do a second run.
Bloodhound Step through it?
 
Ultimate guide for those having trouble with Malenia still:

- When she hangs in the air slowly, she's about to do her rapid fire attack. You can't dodge it, you need to RUN away. The first bursts of attacks will fail to keep up with you. Then she'll leap forward to catch up. Dodge TOWARDS her as she comes at you, and keep moving that way. Her last bursts of attack will fail to track you as you pass behind her. It may seem like the most bullshit attack ever, but it's actually 100% dodgable if you do this.

- She has very low poise. Don't R1 her, use R2s, jumping R2s, and weapon arts to keep her staggered. This will also give you stance breaks after several hits for even more damage. If you have one of the launcher weapon arts like Stamp, you can even toss her into the air like a ragdoll, which is absolutely hilarious, leaving her extremely vulnerable when she hits the ground. If you decide to use a summon or other players, try to time your attacks to hit one after the other, in order to take advantage of the stagger. Her poise is so low that if you have two other players, it's actually possible to stunlock her for her entire healthbar in both phases.

- She is super parryable. Don't be afraid, you can use the buckler parry or golden parry to make it super easy, just wait to see her melee attack animations starting and press L2. She takes a couple parries to break her stance (kind of like a Sekiro boss), but then you get the riposte for massive damage.

- In phase two, you should be very happy when she does her big flower AoE attack. All you need to do is run back, wait for her to land, and then pile on ranged damage from a safe distance, since she's vulnerable and completely locked in place while she's in the flower. If you're a pure melee character, consider bringing some throwing items that scale well with your stats or a ranged weapon art, so you can take advantage of this.

- She has no resistance to physical thrusting damage, and low elemental resistance to bleed and cold. If you feel like you just need more damage, consider upgrading weapons that will give you these damage types, or just slather some bleed/frost butter on your favorite weapon, if it doesnt have an innate element. Do not try to use poison, rot, or death. Sleep kind of works, but it's not worth it imo.

- Lastly, don't put your back up against the wall. Keep moving, and if you get the chance to stagger HER when she's up against the wall, take it. She can get caught against the edges of the arena when she trys to do her sidesteps after you hit her, which will mean she goes nowhere, and stays right in front of you for another easy hit.

She is definitely one of the harder bosses, but honestly, a lot of that difficulty is just intimidation factor. Once you try specific strategies rather than reaction panick rolling, she becomes very doable for players of any skill level. Don't get tilted!

My biggest disappointment is the music. I can immediately think of a ton of it from the DS series and Bloodborne, but nothing except the main theme springs to mind for ER.
Not just the main theme. Godrick's theme is amazing, Malenia phase 2 is beautiful, Ancestor Spirit's music is fantastic. Final bosses all have great music, although part of that is a version of the main theme.
 
Back
Top Bottom