Elden Ring

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Morgott the Omen King is not a hard boss largely due to his low health pool but I have some footage on my Youtube channel of him doing a fucking 13 hit combo.

Love the game but they went overboard on this one and they need to tone it down. Lots of Souls Veterans complain about the Bloodborne influence on the series but even then the maximum boss combo in Bloodborne is I think 4-5 not fucking 12 hits.

In fact I've played pretty much every Souls ripoff from Code Vein, to Lords Of The Fallen to Nioh/Noh 2, to The Surge and I don't think any of those games had bosses that did more than a 3-4 hit combo.
Speaking of Gael yeah he had short combos, but in second and especially third phase he become so fast and gets so much crap in his moveset (crossbow,cape, souls, lightings, teleports). I had dificult time to find opening I could exploit without getting hit. And his hp pool is pretty big.
 
Has anyone seen the /V/ Meltdown on 4Chan when people were setting up discords just to either suck the game's dick or that it'll be Cyberpunk 2.0.
shazam posting.jpg
 
Has anyone seen the /V/ Meltdown on 4Chan when people were setting up discords just to either suck the game's dick or that it'll be Cyberpunk 2.0.View attachment 4282417
This shit was constant every time the game was even mentioned. Leave it to nu-/v/ to take something that was mildly amusing (Cyberpunk was going to be shit regardless if some retard bought adspace for the shazam meme) and try to force it. :roll:
 
They need to stop with the never-ending combos because they are useless gameplay-wise, you just need to back off and wait. There's no real challenge involved. It's a shame the animators spent so much time animating this lengthy attack that could be divided into 3 to provide more dynamism to the battles.

This happened a lot in Sekiro as well. Genichiro had a 10-hit bullshit combo that was the easiest shit to counter, you just had to walk away and wait for him to slash thin air for 10 seconds straight, hilarious shit.

Someone said Gael does that too, it's a fucking lie. Gael is the gold standard for boss battles. I beat his second phase first try without ember because his attacks are so fun and intuitive. It doesn't mean Elden Ring doesn't have great bosses like that too. Maliketh, Godfrey/Hoarah Loux, and Radagon are also excellent. But Gael is something else, the fucker is a masterpiece in game design.

Speaking about shitty bosses in Elden Ring, I'm sick of the dicksucking for Radahn. Radahn sucks. the camera is terrible and we can never see his arms to guess his next attacks, you need to do some cheese strat at the beginning to force the AI to start attacking you instead of fucking around. Seriously, this fight sucks.
 
I think FROM was content with Elden Ring and it was going to be like Sekiro in that it was a one and done game with no DLC. But then it became their biggest hit ever and Bamco has been trying to force their hand while FROM's resources have been stretched thin because of the new Armored Core game.

I don't think the DLC is going to be very good just because of (1) overhype and (2) the best DLC of the Souls games had a lot of foresight put into it and was developed in-tandem with the base game and/or was content cut for time.
Beyond this being completely speculative, I don't think it makes a lot of sense.

Elden Ring was always supposed to be From's next Big Thing, so it would be logical to have DLC planned way ahead, and you can just look at the game itself for confirmation.
We have 2 pretty massive plot threads left unresolved: Miquella and Godwyn are both huge. Miquella is still asleep and Godwyn's influence is felt pretty much throughout the whole game once you know what to look for. That accounts for foresight, I think.

Who knows, if they're actually making more open world maps instead of just adding legacy dungeons it would make sense for it to take more time than usual.
 
Beyond this being completely speculative, I don't think it makes a lot of sense.

Elden Ring was always supposed to be From's next Big Thing, so it would be logical to have DLC planned way ahead, and you can just look at the game itself for confirmation.
We have 2 pretty massive plot threads left unresolved: Miquella and Godwyn are both huge. Miquella is still asleep and Godwyn's influence is felt pretty much throughout the whole game once you know what to look for. That accounts for foresight, I think.

Who knows, if they're actually making more open world maps instead of just adding legacy dungeons it would make sense for it to take more time than usual.
Then riddle me this: why is it just about a year later we got one DLC and that's just an arena for PVP? Every game aside from Dark Souls 1 had the DLC come out 6-9 months later.

What's next? We're going to blame the delay on the coof?
 
Then riddle me this: why is it just about a year later we got one DLC and that's just an arena for PVP? Every game aside from Dark Souls 1 had the DLC come out 6-9 months later.

What's next? We're going to blame the delay on the coof?
So what? Sekiro's DLC came out 19 months after release, should we find a justification for that as well?

As for the other point, as stated above, none of the other games were massive open worlds. If they're actually adding zones to the map (and this is speculation of course) I think it would be fair to assume a different timeframe compared to the other games.

Or we could just be dooming like /v/ lite.
 
So what? Sekiro's DLC came out 19 months after release, should we find a justification for that as well?

As for the other point, as stated above, none of the other games were massive open worlds. If they're actually adding zones to the map (and this is speculation of course) I think it would be fair to assume a different timeframe compared to the other games.
Looking at the world map there are clouds here and there that they could remove and put DLC under. At least that's what I figured they would be doing when I played it. There's a small one in the middle and a larger one south of Caelid and an even larger one east of Caelid. If they're going that route maybe they have basing the extent of the DLC according to sales and how many copies of it they think they can sell for $XX.
 
Maliketh, Godfrey/Hoarah Loux, and Radagon are also excellent. But Gael is something else, the fucker is a masterpiece in game design.

Speaking about shitty bosses in Elden Ring, I'm sick of the dicksucking for Radahn. Radahn sucks. the camera is terrible and we can never see his arms to guess his next attacks, you need to do some cheese strat at the beginning to force the AI to start attacking you instead of fucking around. Seriously, this fight sucks.
I fucking hate Maliketh, he's too late in the game to practice dodges and his Destined Death fucks over my characters because I don't wanna fucking level every character's vigor over 40 just so I can survive in case I mistime one roll. I get it, DoT so you can heal off the damage before it gets you- why does his spin you can't escape if you get caught in apply it twice, killing you faster than you can drink? Maybe it's just me sucking but sometimes I just stop at his boss gate because of that fight. Phase 1's fun though, wish there was another Beast Clergyman if only to give it a true second phase where it'd stand like a demi human and to give me the rock version of Burn O Flame.

I do agree with Radahn but I still find him easy? Like, take a note from him and try using a bow, he'll just chase you and occasionally shoot collapsing stars, do the drill rush, or do the four attack string. If you don't want to use the horse then using a light bow with Serpent Arrows (or Serpent Bow if you're brave enough to spam only jump shots and the occasional mighty shot) weirdly trivializes him, especially with light roll. It IS boring but so is using summons, which is how you're intended to fight him, so pick your poison I guess. At least he's not required...
 
I fucking hate Maliketh, he's too late in the game to practice dodges and his Destined Death fucks over my characters because I don't wanna fucking level every character's vigor over 40 just so I can survive in case I mistime one roll. I get it, DoT so you can heal off the damage before it gets you- why does his spin you can't escape if you get caught in apply it twice, killing you faster than you can drink? Maybe it's just me sucking but sometimes I just stop at his boss gate because of that fight. Phase 1's fun though, wish there was another Beast Clergyman if only to give it a true second phase where it'd stand like a demi human and to give me the rock version of Burn O Flame.

I do agree with Radahn but I still find him easy? Like, take a note from him and try using a bow, he'll just chase you and occasionally shoot collapsing stars, do the drill rush, or do the four attack string. If you don't want to use the horse then using a light bow with Serpent Arrows (or Serpent Bow if you're brave enough to spam only jump shots and the occasional mighty shot) weirdly trivializes him, especially with light roll. It IS boring but so is using summons, which is how you're intended to fight him, so pick your poison I guess. At least he's not required...
Maliketh has about a third of the health of the other late game bosses. I could be wrong but given his low durability I'm pretty sure From intended for him to be a DPS race and not a prolonged fight of attrition.
 
Beyond this being completely speculative, I don't think it makes a lot of sense.

Elden Ring was always supposed to be From's next Big Thing, so it would be logical to have DLC planned way ahead, and you can just look at the game itself for confirmation.
We have 2 pretty massive plot threads left unresolved: Miquella and Godwyn are both huge. Miquella is still asleep and Godwyn's influence is felt pretty much throughout the whole game once you know what to look for. That accounts for foresight, I think.

Who knows, if they're actually making more open world maps instead of just adding legacy dungeons it would make sense for it to take more time than usual.
My hot take is that it will be an open world area that will link to 2 "legacy dungeons" and 3-4 of the copy paste ones. 2 new big boy bosses and 2-3 new minibosses that get reused in there. I'd love more legacy and less open, but they need to justify the horse. I would personally also love a legacy dungeon that was made accounting for the horse as well as a horseback boss, but this is me just wishlisting at this point.
Then riddle me this: why is it just about a year later we got one DLC and that's just an arena for PVP? Every game aside from Dark Souls 1 had the DLC come out 6-9 months later.

What's next? We're going to blame the delay on the coof?
Expectations bloat and priorities shift? I mean, I assume a good chunk of the team is working on AC6 at a minimum and I never got the impression that From are a massive company that can work on two AA+ projects at the same time. I mean, if it's kind of half assed and rushed it will be easy to notice it also on how many assets are reused (lots of new assets, less likely it was a rush job). There is also the crazy possibility that they have gone fuck it and decided to "compress" the DLCs into a single release, but I very much doubt this one.
Maliketh has about a third of the health of the other late game bosses. I could be wrong but given his low durability I'm pretty sure From intended for him to be a DPS race and not a prolonged fight of attrition.
Malekith, Mogh, Godfrey and Malenia I really need to refight against... I was starting to get antsy about finishing the game when I came face to face with those and ended up busting mimic tear with rivers of blood, I want to beat them "proper". Though I did at least take down Malekith with the funky parry item, so I at least got a high out of that one.
 
Maliketh has about a third of the health of the other late game bosses. I could be wrong but given his low durability I'm pretty sure From intended for him to be a DPS race and not a prolonged fight of attrition.
You're absolutely correct- my problem with it is it's a DPS race where the attacks have very precise roll timings, so you can't make too many mistakes because every opportunity to heal is an opportunity to attack, which makes it so his attacks and black blade projectiles are even more devastating because depending on if you have like 30ish vigor or you survived one already you HAVE to heal because of the destined death DoT, which in turn extends the DPS race and increases your likelihood of dying. It's a fight you damn near have to do perfectly or pray he doesn't get around the pillars fast enough while healing (something I can't seem to get down).

Making me wonder if I should get 10 faith for divine protection on most characters just for that fight and Elden Beast, or at least the two fingers talisman... Or just go down to light roll, armor is kind of useless endgame if it isn't heavy.
 
So what? Sekiro's DLC came out 19 months after release, should we find a justification for that as well?

As for the other point, as stated above, none of the other games were massive open worlds. If they're actually adding zones to the map (and this is speculation of course) I think it would be fair to assume a different timeframe compared to the other games.

Or we could just be dooming like /v/ lite.
Expectations bloat and priorities shift? I mean, I assume a good chunk of the team is working on AC6 at a minimum and I never got the impression that From are a massive company that can work on two AA+ projects at the same time. I mean, if it's kind of half assed and rushed it will be easy to notice it also on how many assets are reused (lots of new assets, less likely it was a rush job). There is also the crazy possibility that they have gone fuck it and decided to "compress" the DLCs into a single release, but I very much doubt this one.
Keep huffing that copium.
 
This happened a lot in Sekiro as well. Genichiro had a 10-hit bullshit combo that was the easiest shit to counter, you just had to walk away and wait for him to slash thin air for 10 seconds straight, hilarious shit.
Sekiro at least had a point where you can perfect parry those combos to reduce the enemies stance meter, ER is basically feeling stupid for picking a close range class.
So what? Sekiro's DLC came out 19 months after release, should we find a justification for that as well?
There was Sekiro DLC?
 
I do agree with Radahn but I still find him easy? Like, take a note from him and try using a bow, he'll just chase you and occasionally shoot collapsing stars, do the drill rush, or do the four attack string. If you don't want to use the horse then using a light bow with Serpent Arrows (or Serpent Bow if you're brave enough to spam only jump shots and the occasional mighty shot) weirdly trivializes him, especially with light roll. It IS boring but so is using summons, which is how you're intended to fight him, so pick your poison I guess. At least he's not required...
It's just so fucking boring to bow him though even if it's the safer option. For me that fight was no fun at all, part of it was that the approach when starting it was always exactly the fucking same. Run and summon dude 1, run and summon dude 2, one-two, roll, now horse, ride, jump-dismount, summon dudes, horse, avoid the arrows etc. Exactly the same every time. Then it was time to run up and hang around his crotch and deal damage hoping that I could be able to tell what attacks he uses or when he's going to run around with his pony.

I took some 6 weeks off from the game and when I returned to it he only took four tries. Even had him on the ropes on my second attempt, he was down to ~20% health and his second phase hadn't triggered yet but then I was stampeded by the tiny horse or whatever it was, still had flasks left. That's why I dislike that particular fight.
ELDEN RING_argh2.jpg

I really like the lore about how and why he's riding around on a tiny horse though, that is good stuff.
 
You're absolutely correct- my problem with it is it's a DPS race where the attacks have very precise roll timings, so you can't make too many mistakes because every opportunity to heal is an opportunity to attack, which makes it so his attacks and black blade projectiles are even more devastating because depending on if you have like 30ish vigor or you survived one already you HAVE to heal because of the destined death DoT, which in turn extends the DPS race and increases your likelihood of dying. It's a fight you damn near have to do perfectly or pray he doesn't get around the pillars fast enough while healing (something I can't seem to get down).
Bruh, just summon Black Knife Tiche and let her tank the boss. His DoT mechanic works against him just as well as against you, and Tiche is both nimble and tanky enough to at least pose a threat to him.

If a braindead caveman, "unga bunga magic laser do big number", low vigor player like me can cheese him with Tiche, anyone can.
 
There's also been a new PVP discovery about overleveled summons and their insane damage recenelty.
So the downscaling on overleveled phantoms evidently gets turned OFF if you use the phantom bloody finger during an invasion.
Because yeah it despawns you and then respawns you in the world. The game just reads that you LEFT and does what it's supposed to.
Evidently this has been a thing since launch and is just now being discovered.
That personally explains a lot of my own WTF moments. When I look back at video footage I had kept out of rage just because the loss was absolute bullshit.
Like fighting host/phantom. Yeh phantom is doing good damage but manageable. They post up somewhere and camp.
So I use bloody finger to maybe get an ambush going from opposite direction.
Boom overleved summon hits me for 900-1200 damage from then on. Or getting one shotted with 60 vigor by an overleveled using royal knights resolve spamming jump attacks.
Now that I haven't been using them my Kill/Death ratio has been changed drastically.
TLDR Stop using Phantom Bloody Finger. It's bugged and de-scales overleveled phantoms damage.
 
Bruh, just summon Black Knife Tiche and let her tank the boss. His DoT mechanic works against him just as well as against you, and Tiche is both nimble and tanky enough to at least pose a threat to him.

If a braindead caveman, "unga bunga magic laser do big number", low vigor player like me can cheese him with Tiche, anyone can.
Of all the bosses and mini bosses in the game, I had as many deaths on BKT as I did on anyone else short of Malenia. He is the best boss killing summon in the game since the mimic nerfs, but he's also the hardest to get in my mind. You also don't really have access to him until mid-late game.
 
I'm relatively early in, and I freely acknowledge that my Soulsautist technique is extremely unrefined regardless. But next time I visit Japan I'm hunting down the motherfucker who put those giant hand spiders in the game and committing hari-kiri in front of him as an act of political protest.
 
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