Elden Ring

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As long as I get a chance to kill that bitch Ranni in the DLC, I'll be happy.
Sorry, bro, but if you threaten my wife, I'll have to bloody finger you to death.
I'll be the guy who's naked with the jellyfish shield and spamming Ranni's Big Balls right in your face.




On a more serious note, I'm curios what they'll do about Miquella and Godwyn and fan's favorite, Zanzibart.
 
Sorry, bro, but if you threaten my wife, I'll have to bloody finger you to death.
I'll be the guy who's naked with the jellyfish shield and spamming Ranni's Big Balls right in your face.

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On a more serious note, I'm curios what they'll do about Miquella and Godwyn and fan's favorite, Zanzibart.
Godwyn will tell you to kill Ranni out of revenge, which I was going to do anyways. Because Rannis is a trash queen.
 
From what I remember the DLCs are usually pretty hard and built around late game characters. I'd say level 90 to 100+ would be expected for Elden Ring? But it's hard to say for sure given we know nothing about it so far.
You can still get into just about all of em quite early. The only DLC that's gated to the relative endgame is the Ivory King from DS2, requiring either Shrine of Winter access in the base game or the key from deeper in Drangleic Castle in SotFS.

edit: I forgot about The Ringed City which is about as endgame as you can get.
 
So, going to be trying to pick Elden Ring back up sometime soon; I admit, I never got too far into the game previously, but I really do want to give it another go. Farthest that I ever got was just before the Radahan Festival; my main issue was that I could never get a build figured out, and I was constantly left in the dark about what was good.

In Demon's Souls and the Dark Souls trilogy, I had a tendency to lean towards a "Quality" build, though not exactly in the usual way; I tended to favor using greatshields for defense - which often required high Strength - and Dexterity weapons for offense. Weird build, but it worked out for me. Similarly, in Bloodborne, I found myself leaning more towards Dex weapons, with the Church Pick and Chikage being my usual picks.

Furthermore, I started getting an interest in Magic builds; never really touched them in the DS Trilogy, but in Demon's Souls and especially Bloodborne, I really began to experiment with them and fell in love with them, and I wanted to try out sorceries in the DS games eventually as well.

However, in Elden Ring... none of my usual builds really did all that well. Not quite sure if I was simply doing something wrong, but I found myself struggling to really make any progress in ER; I had difficulty doing basically anything at points, and it got to the point where the game ended up feeling more like "difficulty for difficulty's sake" rather than providing a fair challenge. I fully admit that I'm not the best at Souls-likes, and there was likely a BUNCH that I was missing; hence, I'm giving the game another shot, especially since the DLC is possibly going to be releasing soon.

With that said; anyone have any recommendations for builds? I do want to give magic in this game a fair go, but what sorceries should I go for? What about weapons and armor? Anything I should keep an eye out for?
 
With that said; anyone have any recommendations for builds? I do want to give magic in this game a fair go, but what sorceries should I go for? What about weapons and armor? Anything I should keep an eye out for?
I'm not an expert on int builds by any stretch, but what little advice I can give you is:

You'll want rock sling for Raya Lucaria, as the mages there will just shrug off most other sorceries.

The Glintstone staff is a workhorse and will serve you well until you hit about, 50 int, I think? Then I believe that Renala's staff is better.

With weapons, a little bit in str or dex and you have access to some of the nastiest weapons in the game. Such as Moonveil, Meteoric Ore Blade, Sword of Night and Flame, Glintstone Kris, Dark Moon Greatsword... Unless you're going pure caster, it might be worth a look into them.

Armor is usually whatever gives the best defense while not fat-rolling.

I know it's not great advice, but it's what I got.

Where the shit is the DLC Fromsoft?
February this year, isn't it?
 
With that said; anyone have any recommendations for builds? I do want to give magic in this game a fair go, but what sorceries should I go for?
I recommend at least some faith as having access to healing incantations is always good and the dragon communion and dragon cult incants are potent but one of my personal favorites for an unga bunga build is strength/arcane. Bleed on certain strength weapons is super potent, only requiring two or three hits to proc. Toss on a multi hit ash of war like say stormcaller and you're set. Shame stormcaller doesn't work with colossal weapons. Beastman's cleaver is excellent with this setup but that weapon isn't available until the very and of the game and requires farming for it.
The early game can be a bit anemic with gear. I like bumrushing castle morne (bottom of weeping peninsula) for the claymore asap which is a solid all rounder.

I'm not a sorcery connoisseur but the moonveil alone will carry a playthrough. Like the MLGS in DS1, it's worth making a build for the weapon alone even without investing into casts although spell slots in ER not being tied to a stat makes this a non issue.
 
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my main issue was that I could never get a build figured out, and I was constantly left in the dark about what was good.
One of the big problems with the game in general. Its really just dumb how little information they give you or confusing they make things.

Like why cant I have timers for buffs? Is it really going to trivialize the game by telling me how long my prawns last?
 
So, going to be trying to pick Elden Ring back up sometime soon; I admit, I never got too far into the game previously, but I really do want to give it another go. Farthest that I ever got was just before the Radahan Festival; my main issue was that I could never get a build figured out, and I was constantly left in the dark about what was good...
Yeah I've done quality in this game, it's very Ash of War/whetblade focused because you'll be swapping between str/dex scaling physical and elemental infusions, plus quality as an infusion is only great after ~45/45 so its mostly infusing strength weapons with heavy and dex with keen... It's just more efficient picking strength or dex and pumping it to 80 since most weapon catagories have at least one weapon for each.

I'd personally recommend you should try going with that Demon's Souls greatshield build, but instead infuse the weapons heavy to double down on the strength needed for the shields. It also gives you an out by letting you use other strength weapons two handed so you reach peak scaling faster if the shield doesn't feel to good to use in certain fights. They don't have to be slow weapons either, hammers (and especially the mace with its R2) are perfectly reasonable strength weapons with their posture damage and infusion ensure daggers still deal good reposte damage. Hell, guard counters let you use most weapons from behind a greatshield so don't just look at (heavy)thrusting swords/(great)spears if you wanna use one, just don't try to force it if you can't find an opening.

If you wanna do an int build, pure int pivot into int/fth was my first build and honestly only using Pebble/Rock Sling made me feel ashamed. It's better than it used to be as the spells were patched to be more fp efficient. Just don't use Crystal Burst/Crystal Barrage or death sorceries (except Ancient Death Rancor), they're not worth it. Otherwise just use spells that you find and see if you like them. Magebane Ruins in Weeping has a spell you can use on horseback and around corners, if you splash faith magma sorceries can be found in Mt. Gelmir (among other things) and there's a cave around the bottom of Raya Lucaria away from the enterance with stuff that mages really want to get. Obviously Raya Lucaria and Selia, Town of Sorcery are important for mages with lots of spells and talismans inside, as well as places with Alabastar/Onyx Lords (large naked men with swords) or Also the claymen in the underground area drop an infusable int scaling spear. It's good with magic/cold and poking with it makes imps a nonissue, even with a basic medium shield, plus you can get it right at the start, along iwth Gravitas ash in Limgrave south of Lake Agheel, just find the spirit spring off the southern ledge near the First Step grace. Night sorceries aren't dodged by enemies when cast so use those or the glintstone star family of spells if that's giving you trouble. Finally, remember that some spells can be chain cast between each other and charged, something I noticed players neglect so consider this a reminder.

A few general tips in no specific order; jumping makes your character's bottom half not have a hitbox, please use this. Some people don't really use it but it's the game's vertical roll which lets you have two different speed/damage rolling attacks AND lets you cover horizontal ground when preforming, it takes getting used to but made some bosses much easier. Level vigor early and often, aim for 40/60 when casting/melee respectively unless you know what you're doing or are a dumbass who wants 70/35 int/fth like I did. Splash some points into faith, as said above. There are spells that give you extra single elemental reduction and cleanse poison AND rot if you get 10 faith. All characters can wear a talisman that boosts it by 5 points to use them without levelling faith, but for that there's a spell that boosts physical/fire damage at 15 faith, which is more of a boss buff while the others are more for exploring, so getting 10 faith reduces the need to constantly swap talismans while roaming with the defensive buffs. You also can't stack every buff, the slots are weapon, aura, body, and unique buffs that don't follow the rule, all of those seperately can stack. Light roll doesn't increase i-frames, but it GREATLY increases roll distance, even after nerfs it's legitimately worth going naked if you know you can dodge the enemy, so don't sleep on lighter armor. Also for some reason if you see an enemy use gravity or a dragon, use gravity or certain dragon weapons on it if you have any you're using them at all, you get like 20 or 30% bonus damage if you do.
Hope the second time around goes better.
 
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I'm not an expert on int builds by any stretch, but what little advice I can give you is:

You'll want rock sling for Raya Lucaria, as the mages there will just shrug off most other sorceries.

The Glintstone staff is a workhorse and will serve you well until you hit about, 50 int, I think? Then I believe that Renala's staff is better.

Good to know; thanks!

With weapons, a little bit in str or dex and you have access to some of the nastiest weapons in the game. Such as Moonveil, Meteoric Ore Blade, Sword of Night and Flame, Glintstone Kris, Dark Moon Greatsword... Unless you're going pure caster, it might be worth a look into them.

Certainly not going pure caster; I try to have at least some options for everything. Melee, ranged, magic; might not be all that specialized, but it's good to have options.

Armor is usually whatever gives the best defense while not fat-rolling.

I know it's not great advice, but it's what I got.

Any advice is good for me; thanks anyway!

I recommend at least some faith as having access to healing incantations is always good and the dragon communion and dragon cult incants are potent but one of my personal favorites for an unga bunga build is strength/arcane. Bleed on certain strength weapons is super potent, only requiring two or three hits to proc. Toss on a multi hit ash of war like say stormcaller and you're set. Shame stormcaller doesn't work with colossal weapons. Beastman's cleaver is excellent with this setup but that weapon isn't available until the very and of the game and requires farming for it.
The early game can be a bit anemic with gear. I like bumrushing castle morne (bottom of weeping peninsula) for the claymore asap which is a solid all rounder.

I'm not a sorcery connoisseur but the moonveil alone will carry a playthrough. Like the MLGS in DS1, it's worth making a build for the weapon alone even without investing into casts although spell slots in ER not being tied to a stat makes this a non issue.

I really should try Faith out; sounds nice. I did read that the endgame enemies tend to have a TON of resistance to Holy spells and such, but having extra healing sounds useful.

Question; what about the Meteoric Ore Blade? I was thinking about giving it a shot.

@Spirelord: Downfall; I REALLY need to remember to jump more. Too used to playing the older games, they're just similar enough to where I kinda forget about some of the new stuff ER brought.
 
I did read that the endgame enemies tend to have a TON of resistance to Holy spells and such, but having extra healing sounds useful.
The nice thing about faith is that you get easier access than sorcs to multiple damage types. Fire damage is pretty good for most of the endgame. Personally, I think it's worth it for the heals and self buffs alone.
Question; what about the Meteoric Ore Blade? I was thinking about giving it a shot.
I wanna say it's inferior to moonveil but having some aoe can never hurt.
 
I wouldn't be surprised if they delayed it by a few months.
I know people have high expectation for it and a laundry list of what they hope is in there, but I'd just like to see fists, claws, flails, and whips get some love. As long as they give them an ash or two, doesn't need to be some op shit, I think I'd be really happy.
 
I wonder if the builds are finally balanced. I originally played MANLY build and great weapons were horrifically slow for the combat. Ditto shields were fucking useless since enemies either did a single strong attack that immediately broke your guard, or 10 hit combos with status effects that broke your guard, bled you and took half your health. Malenia being able to lifesteal blocked hits was just the icing on the shit sundae
 
I wonder if the builds are finally balanced. I originally played MANLY build and great weapons were horrifically slow for the combat. Ditto shields were fucking useless since enemies either did a single strong attack that immediately broke your guard, or 10 hit combos with status effects that broke your guard, bled you and took half your health. Malenia being able to lifesteal blocked hits was just the icing on the shit sundae
The "trick" with shields is that a bit of enemy knowledge is helpful.; knowing when to dodge and when to block. Also, upgrade your shield, it's not much, but upgrading can help reduce the amount of stamina consumed via blocking.

You're not wrong, Melania is a bitch to fight, but she's suppose to be that way. Which make me wonder, will Miquella worse?
 
With that said; anyone have any recommendations for builds?
Pure magic build, learn the super Kamehameha beam from the Meteor mage in the volcano, get the Gintstone staff, learn the elixir you can drink to keep your magic from draining and the magic seal that boosts your magic. Use the magic sword beam moonveil sword, use the mimic as your spirit, cheese the fuck out of every boss fight (or at least make them winnable).
 
So, going to be trying to pick Elden Ring back up sometime soon; I admit, I never got too far into the game previously, but I really do want to give it another go. Farthest that I ever got was just before the Radahan Festival; my main issue was that I could never get a build figured out, and I was constantly left in the dark about what was good.
Put your souls into health in the beginning and you're good to go, that's the big difference between ER and DS in my opinion. My mistake was doing the opposite. After many tries I beat Margit without ever increasing the default health.
Radahn was a piece of shit boss fight though. My misguided crap build managed to melt him down to 25% health several times before he even got up into the sky.
 
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