Elden Ring

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Has anyone here experienced any crashes on PC?

I've spent literally hundreds of hours in Elden Ring for the PC, like the absoulute manchild that I am, but yesterday was the first time the game had crashed on me. The screen just froze, the sound started looping in an extremely annoying way, and after a couple of seconds, the computer restarted itself. As far as I can see, nothing is obviously wrong with the hardware. Of course, it could still me a hardware issue though, but nothing stands out as far as I can see.

It dawned upon me that I hadn't downloaded the latest drivers for my GPU (Nvidia), and so I did. So far, I haven't experienced any crach since I downloaded the recent drivers (knock on wood), but who knows when the game will sperg out again.
I really hope it's merely an issue with the software.
Did you have an issue with the sound on launch? I've had it crash where if I haven't got something in the background playing audio before launching the game it doesn't start with any sound to then freeze after a couple of seconds in game.
 
Did you have an issue with the sound on launch? I've had it crash where if I haven't got something in the background playing audio before launching the game it doesn't start with any sound to then freeze after a couple of seconds in game.
No, this is the first technical issue I've had with the game since the launch of the DLC, or since the release of the basic game, for that matter. Before it crashed yesterday, I didn't notice anything out of the ordinary. I did enter a new, large area of the game though, so perhaps loading that area triggered something faulty.

I hope you haven't experienced any other crash than the one you mention? :-)
 
I hope you haven't experienced any other crash than the one you mention? :-)
Nah, it's only an issue when launching the game. After that it just works. Wait, I've just remember that I had somrthing similar to you in Crumbling Azura. I charged at the dragon that casts red lightning and as I got closer he used his breath attack which caused the game to freeze the same way you described. I chalked it up to the amount of particle effects there were on screen at the time cause I reloaded and had no issue afterwards. Might just be how the game loads in and around the player being buggy.
 
-Respec to generic tank and as high arcane as you can get; at 67 Arcane my +25 has 219 bleed buildup
If you get tired of bleed you can also get this colossal sword, which also scales off Arcane. STR at B and Arc at D at +10. Has an interesting WA which I think can be abused. You quickly close in and can follow up with an explosion. I didn't test it, but it look promising.

Generally the DLC's itemization is pretty good and it is one thing I really like so far. One thing that I genuinely dislike is that they added all the cool new weapons and weapon types to the point of the game where people have set builds and experimentation isn't all that expected. Hard to try out new weapons when running around high end world. I personally didn't do much experimentation with new weapons because the investment is too high (got to upgrade it full) and I was at a point where I'd rather stick to same old than learn something new due to all the increasingly difficult bosses I were dealing with. Why figure out new cheese when there is old cheese that works just as good? If this DLC was actually an expansion back to the already existing world it would've been so much better in my opinion. Which is also why I am hoping for some GOTY edition where they reshuffle a lot of stuff similarly to DS2 re-release.

i don't understand why they didn't treat the skibidi fragments like golden seeds and put more than you can actually use in the game. keep the cap at 20 but instead of 50 fragments they could've added an extra 25 in the world, now people can get their skibidi levels without having to consult a guide.
It isn't too surprising that people didn't get enough of them. Some optional areas hidden in very obscure ways. Two of which are hidden in generic dungeons that the base game taught that they aren't always rewarding and are often skippable. It doesn't help the fact that the second part of the DLC is mostly empty and the best reward you can find in the zones (not legacy dungeons inside) are either strings or skibidi fragments. Some fragments also drop from non boss versions of hippos and some other random elite enemies. With golden sneeds it was generally easy to understand the logic behind them and how the game give these out, but when it comes to skibidi frags then they are all over the place and now they have to write a guide about it.
 
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New Patch

Seems like their internal data is showing that people aren't willing to go digging around the map to collect sneedtree fragments. They even put out a Steam post telling people to farm that shit.
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I don't get how a DLC can take so long and so badly playtested. Not even with the difficulty, just hit boxes and cameras feeling worse than the base game.
 
I really haven't been in the mood for Souls combat, but now I'm fucking sprinting to get to beat this shit before it gets the Radahn treatment so that mimic-moonveil "people" don't get outed as having never actually played the rest of the games in the series (despite claiming to be massive fans ever since ER became pop culture).

I'm seeing people complaining about having to turn the lock-on off, and it's like... dude, that's half of the bosses in Bloodborne, Demon of Hatred and Guardian Ape Phase-1, and sizeable chunks of every Souls game. Like, sure, you can fight Old Iron King with lockon if you love falling into the lava pit. Or Gaping Dragon if you want that fight to take ten years.

Camera and lockon has been shit for anything that isn't the DS2 special - a dude in armor - for a longass fucking time.
Has anyone here experienced any crashes on PC?
If you have raytracing off and it starts happening again ad-infinitum, a last-case resort can be to force the game to launch in DX11. It means you can't use any online features, but I literally have to do it because the fucking elder dragon particle effects have, since day 1, not played well with certain GPUs because DX12 is a worthless piece of shit. Lies of P would literally brick my computer on the load screen - but voila, launched in DX11, it ran flawlessly.
 
Jesus Christ, Souls fans are the most insufferable fucking group of faggots imaginable.
TL;DW - Charlie, in tradition at this point, titled his longplay of the DLC "Elden Ring Shadow of the Erdtree is easy" and terminally online retards threw a fucking tantrum calling the title "insulting".
 
I don't get how a DLC can take so long and so badly playtested. Not even with the difficulty, just hit boxes and cameras feeling worse than the base game.
I've stopped checking for illusory walls altogether, I've rolled into 3 walls that people marked as illusory and ended up clipping through an actual wall and falling through the map to my death. Two of them were in the same place (Fog Rift Catacombs), so it's even more embarrassing because those places are clearly put together like Lego pieces using all the "Catacomb hallway/room" assets they have, someone just forgot to add an actual wall.

It definitely feels like a dysfunctional development period as they took the time to animate all these "hyper anime" moves but clearly cut corners elsewhere.
 
I finally decided to give this game (and souls likes in general) a try, and it's not really clicking with me. I'm not vibing with the world at all and the combat is just basic dodging until there's a window to attack. Looking at some later bosses it really doesn't look like it changes much.
 
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I really haven't been in the mood for Souls combat, but now I'm fucking sprinting to get to beat this shit before it gets the Radahn treatment so that mimic-moonveil "people" don't get outed as having never actually played the rest of the games in the series (despite claiming to be massive fans ever since ER became pop culture).
Who is judging you based on whether or not you beat shadow of the erdtree before they nerfed skibidi fragments?
 
Dragons are lame and gaye. Every fantasy world insists on the whole "Oh they're such intelligent creatures" aspect. No they're not. They walk on all fours and attack the first thing they see. I'm glad their race suffers in every Souls game. I just wish they'd finish the job and I never see another one again.
 
Jesus Christ, Souls fans are the most insufferable fucking group of faggots imaginable.
https://youtube.com/watch?v=7TRRFU_wWSc:75TL;DW - Charlie, in tradition at this point, titled his longplay of the DLC "Elden Ring Shadow of the Erdtree is easy" and terminally online retards threw a fucking tantrum calling the title "insulting".
It honestly is pretty easy. By souls standards I suppose, but I wasn’t stuck on any boss for any longer than a few hours. That’s easy to me.
 
I finally decided to give this game (and souls likes in general) a try, and it's not really clicking with me. I'm not vibing with the world at all and the combat is just basic dodging until there's a window to attack. Looking at some later bosses it really doesn't look like it changes much.
It takes a while for the games to click when you're a newcomer and even with that it still isn't for everyone; you could try parrying bosses for a little of extra spice qnd risk-reward, but that doesn't apply to all of them.
 
Nobody told me the perfume weapons with rolling sparks ash of war are fucking busted wtf?
It struck me as weird that the other Ash of War specific to them served nearly the same purpose of a fully charged strong attack. Speaking of Ashes of War, did whips get any unique to their class or are they still losing on that end?
 
It struck me as weird that the other Ash of War specific to them served nearly the same purpose of a fully charged strong attack. Speaking of Ashes of War, did whips get any unique to their class or are they still losing on that end?
There's Tooth Whip with innate poison build up and a unique ash to itself. Haven't played with it so I can't tell if it's good or not, but innate poison should be helpful against bosses.
Aim it at the ground in front of a boss.
That's what I've been doing in Co-op. Too bad most of the hosts are retarded and/or not having enough scadutree level so they kept getting one shotted before I can get one charged skill at 9k damage in.
 
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