The closest vampire thing we have is Bloodborne since it was visually influenced by Bram Stoker's Dracula.
I wish Cainhurst was expanded a bit more in Bloodborne. It has fascinating lore, cool vampire shit, but it is terribly short. Was originally going to be a much bigger area. Very sad.
AoA and Ringed City are incoherent messes that are essentially just every cut asset and fanservice idea they still had left from the base game.
I remember genuinely saying "What the fuck!?" During my first playthrough of Ringed City when I got to the second fucking swamp at the tail end. Definitely one of the shittiest sets of areas in a DLC, period.
I also think Slave Knight Gael is overrated as fuck.
Grace is indicated by having gold over your natural iris's color, but what are the inhabitants of the lands between opinions on people who have no eyes?
It seems to me that people, or at least other Tarnished, can 'sense' when you have grace to some extent. They don't necessarily have to see it in your eyes. Characters mention it to you early on, it's like they can just feel it around you.
Too bad FromSoft are japanese and will never enough have respect for actual HEMA to make a game like sekiro-esque game based on it.
HEMA is kind of gay and Sekiro did not have very realistic Samurai swordplay regardless.
All the characters already know what's going on so they more tend to allude to things rather than tell you outright.
It is pretty clear that Dark Souls 3 was a mess of different ideas that didn't get implemented fully or was subject to last minute changes. Dark Souls 1 is largely coherent, and every element at play within the setting makes sense and has a fairly solid explanation or payoff, and what doesn't feels less like a shoulder shrug and more like intentional mystery.
In Dark Souls 1 somebody will tell you why you're in a place, who you are going to fight, then you'll fight them and in the case of the big bosses you'll probably recognize from the intro and have a rough idea of what his role is and what his function is in the world. Then you'll get his sword and it will tell you a neat blurb about him.
In Dark Souls 3 you'll fight some random guy in a random place who you know nothing about and you were told nothing about, he may or may not say something akin to "Zanzibart... forgiveth me..." in reference to a character that was cut, then the item description on his codpiece will tell you "Blobart the Sixth discovered the Zanzibart Flame n Londor and coveted it dearly..."
Then there will never be any mention of the Zanzibart Flame ever again even though it is this totally new and alien element to the setting that feels like a radical addition.
>declared in their lore that either make no sense or establish new rules that make the plot even more confusing
What like randomly introducing Fire God Flann in one item description and never again?
(Ring of sun princess DS1)
Yeah DS1 is guilty of this as well but it got worse in future titles.