Elden Ring

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Tried the Seamless Co-op Mod recently with a friend. Surprisingly stable, but some quests have to be done solo and the bosses get their AI broke and become faster and spam attacks even when they normal wouldn't use said attacks at the distance they are from you. Very fun though and can be more difficult than regular summoning due to the increased enemy scaling from vanilla and the sometimes unpredictable enemy behavior.
 
People forget that Demon's and Dark Souls story was pretty straightforward and could understand it while you were playing. It was only further contextualization and details, particularly in relation to certain bosses, that you needed to read item descriptions for. It was with DS2 and DS3 that they leaned heavily in a more convoluted story told primarily through item descriptions.

If you don't read any item descriptions at all in DS1 you still know the general story of the game and the main players, if you do the same in DS3, you will be completely lost
I haven't played DS3 since I was told it did away with DS1s level design and ended up never checking it out so that doesn't work as a point of reference for me. I also never played Demon Souls so that doesn't work as a point of refrence for me either.
But I don't see DS3 being more obscure than DS1 makes DS1's story any more involved, you ring two bells and get told to kill some guys and then you either do or do not link the fire. There also some people who sell you stuff and they all go crazy and die.
That what was what I got away from my first playthrough of Dark Souls.
But the impression I got of DS3 through trailers alone is that you get told to kill some guys then do or do not link the fire.
 
I haven't played DS3 since I was told it did away with DS1s level design and ended up never checking it out so that doesn't work as a point of reference for me. I also never played Demon Souls so that doesn't work as a point of refrence for me either.
But I don't see DS3 being more obscure than DS1 makes DS1's story any more involved, you ring two bells and get told to kill some guys and then you either do or do not link the fire. There also some people who sell you stuff and they all go crazy and die.
That what was what I got away from my first playthrough of Dark Souls.
But the impression I got of DS3 through trailers alone is that you get told to kill some guys then do or do not link the fire.
It's the way the information is presented in DS3 that makes the story more esoteric and...hollow feeling.

All the characters already know what's going on so they more tend to allude to things rather than tell you outright.
Lore for bosses and characters tends to raise more questions about them than answers, and the answers are never satisfying. Characters like Aldritch and Wolnir just have things declared in their lore that either make no sense or establish new rules that make the plot even more confusing. DS1's item descriptions would add tidbits to bosses or characters that made you see them in a whole new light, but the plot was already easy to understand. DS3's plot and world is near non-euclidean and its lore is more interested in implying deeper mystery or intrigue instead of naturally conveying information.

Another problem is there's a consistent question of "why do I care" in DS3 that DS1 didn't seem to have. In DS1 you are being manipulated by both sides, but in DS3 the plot happens at you and you just sort of kill whatever random thing's room you walked in.
 
The game literally starts with a CG cutscene showing the bosses you have to kill, then the game tells you you have to kill them.

What the fuck is this schizo bullshit about the plot being le esoteric le incomprehensible if you don't read item descriptions.
 
>declared in their lore that either make no sense or establish new rules that make the plot even more confusing

What like randomly introducing Fire God Flann in one item description and never again?
(Ring of sun princess DS1)
 
The closest vampire thing we have is Bloodborne since it was visually influenced by Bram Stoker's Dracula.
I wish Cainhurst was expanded a bit more in Bloodborne. It has fascinating lore, cool vampire shit, but it is terribly short. Was originally going to be a much bigger area. Very sad.
AoA and Ringed City are incoherent messes that are essentially just every cut asset and fanservice idea they still had left from the base game.
I remember genuinely saying "What the fuck!?" During my first playthrough of Ringed City when I got to the second fucking swamp at the tail end. Definitely one of the shittiest sets of areas in a DLC, period.

I also think Slave Knight Gael is overrated as fuck.
Grace is indicated by having gold over your natural iris's color, but what are the inhabitants of the lands between opinions on people who have no eyes?
It seems to me that people, or at least other Tarnished, can 'sense' when you have grace to some extent. They don't necessarily have to see it in your eyes. Characters mention it to you early on, it's like they can just feel it around you.
Too bad FromSoft are japanese and will never enough have respect for actual HEMA to make a game like sekiro-esque game based on it.
HEMA is kind of gay and Sekiro did not have very realistic Samurai swordplay regardless.
All the characters already know what's going on so they more tend to allude to things rather than tell you outright.
It is pretty clear that Dark Souls 3 was a mess of different ideas that didn't get implemented fully or was subject to last minute changes. Dark Souls 1 is largely coherent, and every element at play within the setting makes sense and has a fairly solid explanation or payoff, and what doesn't feels less like a shoulder shrug and more like intentional mystery.

In Dark Souls 1 somebody will tell you why you're in a place, who you are going to fight, then you'll fight them and in the case of the big bosses you'll probably recognize from the intro and have a rough idea of what his role is and what his function is in the world. Then you'll get his sword and it will tell you a neat blurb about him.

In Dark Souls 3 you'll fight some random guy in a random place who you know nothing about and you were told nothing about, he may or may not say something akin to "Zanzibart... forgiveth me..." in reference to a character that was cut, then the item description on his codpiece will tell you "Blobart the Sixth discovered the Zanzibart Flame n Londor and coveted it dearly..."

Then there will never be any mention of the Zanzibart Flame ever again even though it is this totally new and alien element to the setting that feels like a radical addition.
>declared in their lore that either make no sense or establish new rules that make the plot even more confusing

What like randomly introducing Fire God Flann in one item description and never again?
(Ring of sun princess DS1)
Yeah DS1 is guilty of this as well but it got worse in future titles.
 
DS3 struck me as one of those games that changed radically in development due to lack of time or whatever.

Based on all the left over shit it feels like the original concept was supposed to be based almost entirely around the concept of the abyss.
 
I wish Cainhurst was expanded a bit more in Bloodborne. It has fascinating lore, cool vampire shit, but it is terribly short. Was originally going to be a much bigger area. Very sad.
I'm not terribly familiar with the developmental woes of Bloodborne but it always felt like there were two competing ideas for the overall theme (Van Helsing style vampire and werewolf nonsense, and eldritch horror), and they should have picked one and developed it more. If there's cut content or any documentation relating to the original concept for Cainhurst beyond any of the stuff Lance McDonald has put out, I'd love to see it.
DS3 struck me as one of those games that changed radically in development due to lack of time or whatever.
The OG DS3 leaks looked so wonky at the time I swore they were fake.
 
>declared in their lore that either make no sense or establish new rules that make the plot even more confusing

What like randomly introducing Fire God Flann in one item description and never again?
(Ring of sun princess DS1)
No, more like, say, both Nito and Gwyndolin reappearing and being eaten by Aldritch despite being canonically dead (or deader in Nito's case). Gwyn giving the dark sign to hollows despite the dark soul being the entire reason the gods are getting weaker. The deep is the heaviest lowest part of the dark soul but we never find out what the actual abyss has been up to despite it being a world ending threat in DS1. The profaned flame exists as a magic evil flame that never goes out, is somehow not related to chaos and also does nothing but shoot basic fireballs at you. A blind woman somehow overpowers champion Gundyr with a fire poker. Somehow behind a wall in Lothric there is a time pocket with another firelink shrine full of black knights. Animated skeletons, trees and sunlight still existing despite their respective lord souls being gone, and the lords of cinder that replaced them serving no other purpose than to link the fire. And speaking of linking the fire, aside from Friede we never see what happens when someone chooses to be a dark lord, we are only shown lords of cinder.

That's not even to say the original Dark Souls had terribly coherent lore, but aside from a few odd ones out (All Father Lloyd) the questions it raised felt like they had answers.
 
Great, the zanzibartnigger is mindlessly parroting fanfiction he read on /v/ and pretending it's fact again.

Reminder, the last time schizo spoke about DS3 "cut content" he proved he knows jack shit and based everything off of a fake as fuck leak. And when it comes to ER, he also fanfictioned the fake as fuck leak about a nonexistant DLC being real and in a euphoric zanzibartnigger session about Midra (parroting /v/ again, of course) accidentally revealed he didn't play the DLC at all.
DS3 struck me as one of those games that changed radically in development due to lack of time or whatever.

Based on all the left over shit it feels like the original concept was supposed to be based almost entirely around the concept of the abyss.
Yeah no. All indications are that it's mostly what they wanted to make. The cut content and changes are on the level of DeS, DS1&BB, only DS3 had the misfortune of having images of an early prototype leak.

Doesn't stop mentally ill shitters like the zanzibartbro above dilating over the fanfiction in his head not being real and that somehow being indicative of reality being wrong. People would be pissy faggots about DeS if the first person Oblivion knockoff build was leaked, or if DS1 had the "DeS2" vertical slice they were pitching to companies leak. Hell, BB did have a significant leak from the Project Beast era and people have been schizos about that shit too.
. If there's cut content or any documentation relating to the original concept for Cainhurst beyond any of the stuff Lance McDonald has put out, I'd love to see it.
The spaz you're talking to knows fuck-all about datamining. He's just shitting out fanfiction he read on /v/ and pretending it's true There is 0 to indicate it was anything besides what it is now conceptually. There may have been cut or altered geometry, enemies etc., big whoop. That's completely normal.

Game was always about dreams, werewolves and cosmic aylmaos.
The OG DS3 leaks looked so wonky at the time I swore they were fake.
The images are of a really early prototype. It still used fucking DS1 UI ffs.
The Q&A "leak" after the game came out was fake as shit. Doesn't stop certain mentally deficient retards from basing their opinions off of it though.
Remember when you said DS1's plot was easy to follow? And then you typed this out, proving you didn't follow any of it, nor 3's.

lol
 
Based on all the left over shit it feels like the original concept was supposed to be based almost entirely around the concept of the abyss.
From what I have researched it definitely had pretty radical changes throughout, though it is really unclear if the story was always going to be such a pointless retread of DS1 or not.

The Abyss and people turning into trees, the world reverting back to its primal state, the game taking place during an Age of Dark rather than Fire, anything could have been more interesting than what we got.
and they should have picked one and developed it more. If there's cut content or any documentation relating to the original concept for Cainhurst beyond any of the stuff Lance McDonald has put out, I'd love to see it.
I watched a couple streams from Sinclair Lore that Richie did before trooning out where he looked at very early maps and shit, and I have vague memories of there being remnants of cut content for an NPC being in Cainhurst. I can't remember which video in particular might cover it.

The Doll and the vampire bitch at the end of Cainhurst also used to have the same VA and appearance in early versions which is very interesting.

As for picking one, I don't know, I feel like the game starting as Van Helsing and ending as Lovecraft is a huge part of the charm and works as a fun bit of traditional RPG progression but in a suitably dark and horror context. Rather than beating up goblins and graduating to beating up God or Satan, you start fighting Werewolves then start taking on Cthulu.
Great, the zanzibartnigger is mindlessly parroting fanfiction he read on /v/ and pretending it's fact again.
Still coping and seething after all this time. Pretty funny. Sorry I'm shitting all over your favorite game, bro. Maybe you should stop at the dilation station and take a breather?
 
I'm not terribly familiar with the developmental woes of Bloodborne but it always felt like there were two competing ideas for the overall theme (Van Helsing style vampire and werewolf nonsense, and eldritch horror), and they should have picked one and developed it more. If there's cut content or any documentation relating to the original concept for Cainhurst beyond any of the stuff Lance McDonald has put out, I'd love to see it.
Other than the Lake of Mud where you would fight the Moon Presence's physical form, there's not much cut content from Bloodborne, some friendly encounter with Gascone, a cut snake ball boss, a more pathetic and sympathetic characterization of Gerhman, and some more vague forshadowing.
The werewolves and eldritch horror things seems to have always been intended and probably a deliberate contrast, although there are some mistranslations like the Holy Medium that's referred to in game is called Eucharist or the flesh of a saint in Japanese and is what the healing church is founded on, then you encounter said object in the form of Laurence's skull.
So the correct time line is.
>Old Blood and Chalice Dungeons discovered
>Laurence and other's leave since Willaim does not like the old blood
>Use Old Blood to treat the Ashen Blood sickness
>Laurence dies and his body is infused with the blood and buried in Chalice Dungeons to see what happens
>Laurence is revived as a beast and the beast scourge begins
>Healing Church is founded.
Laurence's death and resurrection proves both life after death and that the theory of humans being able to elevate themselves to higher planes using the Old Blood is correct in theory. It's also worth noting that most Beast type bosses are adapted to resisting Blunt and Arcane, the damage type the Kin and Great Ones use most often.
 
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I'm sorry, you wanna talk about Barbarians of the Fakeleaks being totally real again and totally being combined into Shadow of the Erdtree? After you complain about Nanaya not being mentioned in SotE again too. Maybe you'll have even played the game by then!
>zanzibartbro's "source" is the z-tier loregrifter troon that makes shit up constantly
Explains way too much. The absolute state of zanzibartnigger projecting his beloved tranny loremaster's passtime activities unto others. :story:
 
Finally got around to the DLC, and my internet-rotted brain very briefly read Messmer's name as "Based Serpent Messmer".

Now, I realize that he's the Base Serpent, as in, "lack of deceny, contemptible, mean-spirited..." which makes sense, as he's a genocidal warlord who is possessed by some evil serpent.

I imagine "Based Serpent Messmer" would just rattle off crime statistics about the Hornsent.

Hornsent: "Messmer! Foe of my people!"

Based Serpent Messmer: "DESPITE being 13% of the population, Hornsent commit 51% of the atrocities in the Land of Shadow."

Hornsent: "And who commits the other 49% of crimes, vile serpent?"

Based Serpent Messmer: "That would be I, Hornnigger."
"Mongrel intruder... thou'rt a moor it seemeth?"
"Mother, wouldst thou truly a citizenship sanction in one so dark of skin?"
 
@capitalBBustard Why the fuck are you so angry and hostile all the time?

I don't think I've ever seen a post of yours where you aren't seething uncontrollably about someone having a slightly different opinion than yours.

You don't even seem to like Fromsoft games so why are you even here?
 
@capitalBBustard Why the fuck are you so angry and hostile all the time?

I don't think I've ever seen a post of yours where you aren't seething uncontrollably about someone having a slightly different opinion than yours.
See, I'm not. I'm curt and I call a spade a spade. Spades yet to even try to dispel that notion either. Have good convos with people who aren't spades, fancy that.
You don't even seem to like Fromsoft games so why are you even here?
This is a completely retarded claim that makes me think you've started taking HRT again.

B, I'm the one mocking the schizo shitting out zanzibart constantly, which is an anti-FS meme being spammed by shitters and schizos everywhere, including here.
Yeah, me saying shitty fake leaks are fake and no, ER&DS3 aren't randomly cobbled together messes and anybody saying this is a fag is clearly an indication of me disliking souls. The spazzes complaining about souls being le bad and le slapped together are the real fans.

You've got the wrong end of the wrong stick, bud.
 
You guys seem to forget that a lot of item descriptions with additional lore were lost in translation. Read the Japanese texts if the English translations never follow up on characters. An Italian helped reveal more about its translations since the Italian translation of DS1 was so fucked he had to basically redo it using the original Japanese as a source.
A strong example, is that I never noticed that Big Hat Logan from DSI impacts Oceiros and the sages of Dark Souls III. Big Hat Logan remains a legend or this important character for crystal sorcery. The "Great Sage".
Sage: a profoundly wise man, especially one who features in ancient history or legend.
For some reason the English translations of DSIII use scholar for the wax men, rather than kenja (sages). One word can dramatically change the way you look at things.
 
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The game literally starts with a CG cutscene showing the bosses you have to kill, then the game tells you you have to kill them.

What the fuck is this schizo bullshit about the plot being le esoteric le incomprehensible if you don't read item descriptions.
Ok, explain me the role of Pontiff Sulyvahn on the plot and why you fight him without using any item descriptions. Further explain me how Aldrich ended up in Anor London devouring Gwyndolin without opposition without using item descriptions.

DS3 fanboys are delusional. DS1 had caracthers like Frampt, Kaathe and Quelana you could talk to give more context to the story and the area you were in, while DS3 has no such caracthers. You are not even properly introduced to Pontiff Sulyvahn who arguably has the biggest role in the story of any boss
 
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You guys seem to forget that a lot of item descriptions with additional lore were lost in translation. Read the Japanese texts if the English translations never follow up on characters. An Italian helped reveal more about its translations since the Italian translation of DS1 was so fucked he had to basically redo it using the original Japanese as a source.
A strong example, is that I never noticed that Big Hat Logan from DSI impacts Oceiros and the sages of Dark Souls III. Big Hat Logan remains a legend or this important character for crystal sorcery. The "Great Sage".
Sage: a profoundly wise man, especially one who features in ancient history or legend.
For some reason the English translations of DSIII use scholar for the wax men, rather than kenja (sages). One word can dramatically change the way you look at things.
Absolutely. I don’t know if Miyazaki is unaware, or just doesn’t care, but something really needs to be done about the translation and localization team(s). Since DS1 (probably even Demon Souls) they’ve been ruining important lore bits.

Like not mentioning that Seathe is actually related to Gwyn by marriage after becoming a Duke for example. Why would you cut that? Seriously, how retarded do you have to be to not cut that?

Apparently there’s some fucky stuff with the Elden Ring DLC translations too.
 
Apparently there’s some fucky stuff with the Elden Ring DLC translations too.
It would greatly explain why it's so poorly told compared to Sekiro and even some of base game ER. But at the same time, it's on Fromsoftware so it's good people are voicing issues on the storytelling.
Smith Golem sounds fucking sick. Lot of wasted environmental storytelling.
 
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