Elden Ring

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I was willing to give this a shot until they told me we'd have to choose between 8 fixed characters rather than making one of our own. That shit is just anti-fun to me.

Honestly I'd be cool with a DLC that just adds a sort of official 'boss rush' or sort of survival mode with refixed bosses and several ported over from Dark Souls but this whole thing just feels like a cash grab.
 
Do you mean jumping 50 meters into the air and slamming into the ground? The level design would have to be completely different and essentially not a soulsborne.
Less that and more, "Why didn't we get the stake driver, that grappling hook, and the ability to vault walls?"
 
Randomizer mods are fun but they're kind of download it, play for a few hours, and then uninstall and forget about it kind of experiences.

I'm pretty skeptical this sort of thing can be adapted into a full scale $70 game since they're meant to be played for short periods of time.
 
I'm pretty skeptical this sort of thing can be adapted into a full scale $70 game since they're meant to be played for short periods of time.
They have already stated it will be at a similar cost as the dlc. $40 would be my expectation. This isn't a full flegged game, this isn't the A team, this isn't the future of fromsoft.

This is the equivalent of Captain Toad after Super Mario 3D World. A spinoff that takes advantage of already set up assets to do a curve ball. No need to read much more into it. I think it could be neat, but I can see why a ton of people would just not give a shit. Is it slop? Maybe, it's certainly derivative as fuck with it's inspirations, but it doesn't instantly make me think "this cannot be good" like MegaMan Soccer.

As for the lore people... my god, stop looking too much into shit. Lore in this game is just window dressing the barely justify things, there's no more to it. It's like giving a shit about the lore of a hero shooter.
 
They have already stated it will be at a similar cost as the dlc. $40 would be my expectation. This isn't a full flegged game, this isn't the A team, this isn't the future of fromsoft.

This is the equivalent of Captain Toad after Super Mario 3D World. A spinoff that takes advantage of already set up assets to do a curve ball. No need to read much more into it. I think it could be neat, but I can see why a ton of people would just not give a shit. Is it slop? Maybe, it's certainly derivative as fuck with it's inspirations, but it doesn't instantly make me think "this cannot be good" like MegaMan Soccer.

As for the lore people... my god, stop looking too much into shit. Lore in this game is just window dressing the barely justify things, there's no more to it. It's like giving a shit about the lore of a hero shooter.
Fair, but I still see it getting incredibly repetitive after a few rounds and not having any legs.

I could be wrong though and maybe this will be a breakout hit. We'll have to wait and see.
 
I was willing to give this a shot until they told me we'd have to choose between 8 fixed characters rather than making one of our own. That shit is just anti-fun to me.

Honestly I'd be cool with a DLC that just adds a sort of official 'boss rush' or sort of survival mode with refixed bosses and several ported over from Dark Souls but this whole thing just feels like a cash grab.
I saw a reddit thread of the usual fromsoft cocksuckers insisting that anyone complaining is a fake fan. Call me crazy but the appeal of these games is making my own character and becoming the baddest man around with it. I hate fixed characters.

Calling it a boss rush mode when you're not allowed to make your own toon is just a lie really.
 
Do you mean jumping 50 meters into the air and slamming into the ground?
Do you guys remember when a running jump in this series meant you had to stop and think for a minute, for fear of dying. You know like a fantasy adventure and not an anime action game?
 
Do you mean jumping 50 meters into the air and slamming into the ground? The level design would have to be completely different and essentially not a soulsborne.
Soulsborne has become stale garbage there is no salvaging it because Nioh 1 & 2 already squeezed the remaining potential out of it with better combat. Classes have been the same fucking dogshit since demons souls and ds1, some don't even work like they once did. The age of Demon's Souls is over. May as well tear off the bandaid and give us something more than fucking rollslop DS3-ER dogshit. I still hate that its a constantly contracting map like a battle royale, it is most definitely a cash grab but also a chaotic mess of development idea wise so maybe it'll transform their games more than the stale design decisions have. Or maybe they'll double down on every worst aspect like what happened with DS2 vs DS3. People have been rapidly realizing that souls has become stale. The borne is barely souls since it was more an action game than souls.

Why in the actual fuck would you want more and more and more soulsborne? SAME STATS AND CLASSES FROM 2009 WITH A NEW COAT OF PAINT AND A LOT FASTER THAT'LL BE 60 DOLLARS! Are you insane? Do you realize its whats killing the creativity of fromsoft and its why we're here in this period of game stagnation? Souls shouldn't have become a genre, should have ended with Bloodborne or even ds1. Even the fucking Yakuza games offer more variety in terms of changes between entries. Souls has near zero replayability. But the first experience is the best usually.
 
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I could be wrong though and maybe this will be a breakout hit. We'll have to wait and see.
I don't think anybody is expecting that, From included. I think it will do fine as in cover it's budget and rake in some extra shekels, but I would be very surprised if it moved any needle.

I'm interested as a solo player, but remains to be seen if the game is properly set up to deliver that when it's intended for groups of 3 players.

I do like roguelike games like Enter the Gungeon, Inscryption and Dead Cells. They are nice "second screen games" and I wouldn't mind adding this one to the pile. Also hope they are smart enough to let solo players finish a day, turn off and continue the next day, since closed blocks of 45-60 minutes of constant gameplay for a single session could fall in an annoying slot of too long for a short session, too short for a long one.

May hurt the brand though if it's very tedious/stale and a part of me thinks that it should be divorced from Elden Ring purely for that reason and just called it "Souls royale" and fuck it.

I do think it will just work (not deliver as a buggy mess) since I can't think of the last Jap game from any respectableish company that came out with bugs. But then, it's a newbie director with likely new hires, so who knows.

And well, them being open to weird spinoffs might make Dark Souls Kart be on the table now. More interested in what the A team is working on as well as the B team, hope one of those is a proper Tenchu.
 
Fair, but I still see it getting incredibly repetitive after a few rounds and not having any legs.

I could be wrong though and maybe this will be a breakout hit. We'll have to wait and see.
Agreed, it's a bit of ahard to define factor, but some Roguelikes are just way easier to burn out on. Like Brutal Orchestra in comparison to Ring of Pain, which I would have liked more if it wasn't a roguelike.
They both have a similar story, but BO's combat is too brainy and deterministic, with lots of choices given to a player in a single instance of combat. When in Roguelikes I think simpler combat with a focus on item synergy or strategy over a run is generally better and leads to less, Ring of Pain literally has one button combat with positing in the Dungeon also being important.
There's also TBoI with it's one button, original "The Legend Zelda" inspired combat, only really getting complex in the danmaku-esq sections that are the optional boss fights.
So Soulslikes which have a focus on tactics in combat and has most of it's strategy come from routing, seems like a bad choice for meshing together with Roguelikes.
 
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Soulslike is just basic mechanics which Zelda, character action games and true RPGs had more of in the 90s.
Here is your Darksouls.
ZeldaLevel4NES.png
 
Retvrn to basics. Might I suggest King's Field 5?
I wouldn't say return to basics. I saw a good metaphor about this kind of stuff, vertical vs horizontal escalation. The series has been relying on boss fights too much for its peaks in difficulty.

With vertical you have the same challenge every time, just more difficult or intense. But horizontal escalation expands the ideas outward, difficult in new or unexpected ways. Kind of more like Zelda or Megaman bosses. Souls games in my opinion are using the same kind of challenge every time, faster movesets that hit harder and mess with your reflexes.

I don't like this new rogue-like/battle royale idea but I will admit it offers some new modes of difficulty. Now part of the challenge is adapting to your team and mastering your class' specific playstyle. On top of that they could expand the previous bosses move sets to be challenging in new fresh ways.
More like the monsters in monster hunter, which each have unique mechanics, and they interact with their environment and fight other monsters too.
 
The rollslop weak action tryhard games are well deserved when you think about it. I hope Sony acquires Kadakowa and tanks the sacred cow that's been fromsoftware.
Nice b8 there m8 I r8 8/8

Aw, who am I kidding, this is a 3 at best.
 
Nice b8 there m8 I r8 8/8

Aw, who am I kidding, this is a 3 at best.
Its no longer baiting, I genuinely despise what became of the series and company enough to boldly state this. They've been driven into a design-by-comittee pipeline and not even AC6 was safe from retarded decisions like free stunlocks (posture breaks). They are really subpar. But their art design, boss hyperfocus and nonsensical "story"telling via random lore expo dumps on items holds them by their teeth. You will never see them make another actual hit deserving of the love. The only reason they're beloved is pretty much the goodwill of fans, and that is drying up when you notice the studio is not good at making various video games like their old staff pre-Demon's Souls. Their storytelling is becoming stale. Their reuse of ideas is becoming stale, their unoriginality pierces through. I have never seen their stories flop as hard as Elden Ring, and I doubt GRRM is to blame for whatever the Hell they ended up doing with his backstory (or lack thereof). They are not much better than modern companies. Gating cut content that should have been in the games behind dlc is more proof of it. It all started with DS1's stupid fucking Artorias dlc and they never recovered from the success either due to Bandai seeing golden bars or them getting cocky. You won't understand why I think this way until you finally have enough of the yellow vague mystery meat story chink slop. Their success doesn't help push modern vidya in a good direction contrary to what fans believe, it cements the stagnation of their formula now that Elden Ring "just works" and soon it will be like the state of the Bethesda defense force explaining away why their games all have the same fucking lazy design principles ad nauseum. Their formula is getting stale. Better cooks are needed in the kitchen. A hard crash and reset is necessary to save the company when it comes to making actually good games and fresh ideas.


TLDR
Good grace with companies mean jack shit. Just look with your lying eyes. Or watch Ross for more info on good game design. Prepare To Die ruined the company.
 
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I was giving them the benefit of the doubt, but as more details have come out I'm off the train for this one boys.

I could see this working if it was like clearing chalice dungeons to get to the boss, but the open world with the battle royale circle does not sound nearly as fun. Sounds like it would get old pretty fast. I'm also not happy that they haven't mentioned PvP. What's the point of a basically multiplayer-focused souls game without even the option for invasions?
 
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