Elden Ring

  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account
FromSoft fanboys on YouTube cannot even take a smidgen of criticism without it being a personal attack; it's actually remarkable how slavishly loyal the fanbase From has managed to garner. Nightreign looks like ass, and I'm sick of seeing all these shills on YT everywhere I look. Honestly, I've actually come to dislike From, despite being a huge fan years ago (big mistake on my part, thinking a company cares about you). The refusal to properly iterate and evolve their games has left me feeling uninterested in whatever they have in development. I wasn't completely bothered by their reuse of assets or questionable design decisions at times, but I'll be damned if this hasn't gotten a bit irritating. I don't know if old talent has left the company, perhaps they mistook what made these games popular in the first place, or the simplest—they've succumbed to greed. Either way, I'm very disappointed to see a well-respected developer, one I held in high regard, squander their prestige.
 
I've been shitting on fromsoftware for a while and all I get from the fanbase are MATI hats and such. If their next big game doesn't meaningfully innovate I honestly hope the studio just gets bought out to be shut down later on. I'm getting tired of the defense of not being able to meaningfully innovate. Back at DS1 it was ok, it was a successor to Demon's Souls. A sequel in all but name gameplay wise. What have they done with this gameplay? *checks code* ah yes they still have animations from demon's souls and dsq left in their 2022 release. Its the same fucking shit with a less memorable soundtrack. More ≠ Better. The gameplay loop is the same, its just sped up and doesn't have great level design. Every release is a step forward then many steps back as if the studio has dementia. How the fuck does DSII still have the best NG+ cycle system? What the fuck is wrong with them? Have they never listened to our feedback? Nope! We all get drowned out by retarded loresperg tubers and tourists AND PVP SPERGS. GET THIS... THE PVP COMMUNITY ARE LISTENED TO MORE THAN THE PVE, THE OFFLINE PLAYERS.
 
Last edited:
How the fuck does DSII still have the best NG+ cycle system? What the fuck is wrong with them? Have they never listened to our feedback? Nope! We all get drowned out by retarded loresperg tubers and tourists AND PVP SPERGS. GET THIS... THE PVP COMMUNITY ARE LISTENED TO MORE THAN THE PVE, THE OFFLINE PLAYERS.
Yeah they have basically ignored everyone besides the ones who talk about lore or who want the difficulty to keep being pushed.
 
I've been shitting on fromsoftware for a while and all I get from the fanbase are MATI hats and such. If their next big game doesn't meaningfully innovate I honestly hope the studio just gets bought out to be shut down later on. I'm getting tired of the defense of not being able to meaningfully innovate. Back at DS1 it was ok, it was a successor to Demon's Souls. A sequel in all but name gameplay wise. What have they done with this gameplay? *checks code* ah yes they still have animations from demon's souls and dsq left in their 2022 release. Its the same fucking shit with a less memorable soundtrack. More ≠ Better. The gameplay loop is the same, its just sped up and doesn't have great level design. Every release is a step forward then many steps back as if the studio has dementia. How the fuck does DSII still have the best NG+ cycle system? What the fuck is wrong with them? Have they never listened to our feedback? Nope! We all get drowned out by retarded loresperg tubers and tourists AND PVP SPERGS. GET THIS... THE PVP COMMUNITY ARE LISTENED TO MORE THAN THE PVE, THE OFFLINE PLAYERS.
The last good game they made was Sekiro since they made movement less janky and somewhat revamped the combat. But the reception of 2 was so disastrous they seemingly never really moved out of their comfort zone. Even AC6 was an exceptionally mediocre experience.

It really feels like they have an echo chamber of dick suckers.
 
Got myself into the network test for about an hour, with only 2 games played so far.
Overall it feels like a very light rouge-like experience with Fortnite AIDS (shrinking circle, itemized drops, etc...).
Played birdman and big witch, both feels distinct enough in their gameplay but the mobage-esque feeling of their skills (one active skill and one ultimate) is really hard to get off of your mind. Fate/Grand Order has more active skills/ultimate per character than this, and it was released in 2015! The witch is the only one with gameplay loop that I feel is interesting enough (cast spell, apply elemental magic on enemies, absorb said elementals to cast different spells) but basically it's just Genshin's elemental application and DotA's Invoker gimmick smashed together, with an ultimate that's basically free HP/MP regen on hit for melee characters. Birdman is your standard melee attacker with an AoE slam for an ultimate, even more generic than the generic knight in this game.
There's a purple circle above downed teammate that gradually fills up and can be reduced with your attacks until they're revived. There's no difference in how much it can be reduced with different weapons so I assume faster weapons can revive quicker too.
Overall it feels a lot like a fan mod than an actual game. But then again, I (and maybe a few others) remember Formula Front happened and this is just From experimenting like usual. This time it's worse because at least Formula Front gave birth to what would become UNAC system in V and Verdict Day, which is arguably one of the best thing about 5th gen Armored Core games, while Nightreign feels so phoned in with all the mechanics already existing in previous games. I'm gonna sit this one out, nothing is interesting enough for me to care about.
 
Saw gameplay of Nightreign it looks like fortnite mix with Elden Ring and not in a good way. I saw one stream were he was taking forever to kill one boss because it so tanky. I get why from software made this for those potential live service bucks but I would prefer a Sekiro 2 over this.
 
Last edited:
They do. Go anywhere with fromdrones, criticize their golden cow idol and their defense squad always arrives.
Fromdrones make the games worse and are actively hurting Fromsoft.
Shadow of the Erdtree showed how bad it has gotten because you were not allowed to criticize or say you didn't enjoy the direction the DLC took.
You will see people defend undefendable things like the fact that while the map was good there was no reason to actually explore anything as you just got shitty materials or the fact some hitboxes were broken.

The worst part was if you decided you didn't like how far they were pushing boss and enemy design because they would put you through a purity test. If starts with "you are just a newbie who started with elden ring, well past DLCs were always harder, change your build, use the broken things, the bosses are faster and cancel moves because of all the broken shit the player has, you do have a new movement option use an ash of war/ jumping, and then it would always end with well I don't care you beat and played all the games without help the best players and speed runners can no hit bosses."

Toxic positivity is fucking poisonous to games because that just means games will never improve or simply get worse over time. What incentive is there to fix problems if all the devs hear is that there are none.
 
From is a Japanese company that only tended to listen to Japanese players anyway.
I would normally agree with you any other time regarding a Japanese franchise, but you can tell looking at the Souls series there's no way in hell that the Japanese players are a 1 to 1 match to the western fromdrones.
Everything regarding the souls series seems to keep being skewed towards the hardcore western fromdrones.
 
A Fromsoft game having Genshin impact gimmicks and Fortnite mechanics is the last thing I ever wanted to hear.

It doesn't matter if the old guard of the company stayed or left, they're suffering from complacency syndrome due to getting glazed to the high heavens. They can release anything because they're Fromsoft and people will eat it up, thats how it works after Elden Ring became a breakthrough hit and anything flawed mechanically gets brushed off with "just git gud". That's how we have directors saying they just slapped DS3 bosses in the world because they "look cool". If lorefags end up on suicide watch because of this fucking LOL, though they'll probably make autistic theories about how it is all connected.
 
I feel like shitting on the fromsoft fanbase more. Did you ever notice that the community and fans of all other souls likes or competitors to dark souls dpn't really have the same mentality to the how you are supposed to play the game? Be it Nioh, Lies of P, or even Code Vein there is no mob or group mentality that you have to play the game a certain way or that if you do x you actually didn't beat the game, it's very refreshing.
 
I feel like shitting on the fromsoft fanbase more. Did you ever notice that the community and fans of all other souls likes or competitors to dark souls dpn't really have the same mentality to the how you are supposed to play the game? Be it Nioh, Lies of P, or even Code Vein there is no mob or group mentality that you have to play the game a certain way or that if you do x you actually didn't beat the game, it's very refreshing.
I'll argue that it's mainly due to balancing in DS games is really really fucking bad. So either the game is laughably easy (magic build) or infuriatingly hard for the wrong reasons (non meta build). Both of those piss off the fans, so if you play in a "wrong way" it's your fault, not the game's fault. Other games either doesn't live on "I'm so cool for winning" mentality and/or have the combat be way more engaged no matter how you do it.


There's a purple circle above downed teammate that gradually fills up and can be reduced with your attacks until they're revived. There's no difference in how much it can be reduced with different weapons so I assume faster weapons can revive quicker too.
What a fucking shit design to once again screw with slow weapons
 
I feel like shitting on the fromsoft fanbase more. Did you ever notice that the community and fans of all other souls likes or competitors to dark souls dpn't really have the same mentality to the how you are supposed to play the game? Be it Nioh, Lies of P, or even Code Vein there is no mob or group mentality that you have to play the game a certain way or that if you do x you actually didn't beat the game, it's very refreshing.
Nioh has probably the best combat. There's no pusedo turn system, you have to force your way in to attack.
 
What a fucking shit design to once again screw with slow weapons
There's five other weapon slots and no carry weight. Unless you somehow filled every other slot with equally slow or slower stat sticks to buff your big weapon you have no excuse to have a straight sword, hammer, axe, dagger, fist, claw- anything for reviving teammates. I know Fromsoftware's player base has an aversion to using bows, crossbows, and different weapons with similar scaling in addition to the one or two glued into left and/or right slot 1 but at least then carry weight was legitimate issue for big weapon builds. Here part of powerscaling is putting weapons that boost whatever you're focusing on into the other slots, and when any weapon can have any affix that means it's statistically unlikely you won't find something faster- unless your teammates hoard them because randoms won't have comms to hear that you need it in case they go down.

Of course that means first month after launch they'll probably patch greats/colossals to do at least double the revive bar damage (while flails languish with their shitty stam consumption/attack speed completely ignored because good lord they looked horrible for reviving) as swapping weapons will be too complicated for the average player, making the reasons to swap weapons in the middle of combat instead of only using the BiS zero instead of a single situational one.
 
There's five other weapon slots and no carry weight. Unless you somehow filled every other slot with equally slow or slower stat sticks to buff your big weapon you have no excuse to have a straight sword, hammer, axe, dagger, fist, claw- anything for reviving teammates. I know Fromsoftware's player base has an aversion to using bows, crossbows, and different weapons with similar scaling in addition to the one or two glued into left and/or right slot 1 but at least then carry weight was legitimate issue for big weapon builds. Here part of powerscaling is putting weapons that boost whatever you're focusing on into the other slots, and when any weapon can have any affix that means it's statistically unlikely you won't find something faster- unless your teammates hoard them because randoms won't have comms to hear that you need it in case they go down.

Of course that means first month after launch they'll probably patch greats/colossals to do at least double the revive bar damage (while flails languish with their shitty stam consumption/attack speed completely ignored because good lord they looked horrible for reviving) as swapping weapons will be too complicated for the average player, making the reasons to swap weapons in the middle of combat instead of only using the BiS zero instead of a single situational one.
Just needing to switch weapon to revive is fucking retarded lazy design. It's like a mod that, because the creators don't have the full engine, they need to invent ways to do stuff like adding context buttons. But it's a fully priced game.
 
Just needing to switch weapon to revive is fucking retarded lazy design.
It's a minor drawback, you have the weapon with the highest health and poise damage per swing, high range due to the weapon class' size compared to other dps weapons like claws, hyperarmor to shrug off add attacks with two other people to draw aggro after you get your one or two big swings in and even replay your damage if you have the Duchess. All of this while one of the big drawbacks, the carry weight (and thus any stam regen penalties or dumping points in endurance just to use armor and a weapon) is completely gone. Using the y button and d-pad to swap to one of the weapons you already have rotting in your back pockets should be a half thought at most once you think of it because it's at most three d-pad presses if you're not offhanding it like a dumbass or swapping off two-handing if you actually plan around needing it. I don't even like this stupid revive system and I agree it's like a shit mod but within the confines of this shit revive system there is already a solution.

Criticize the 'game' over things with no such explanation, like why anyone would take those stupid bird transports instead of just running from point A to point B which is usually faster because there's no detour to a bird point, or why the Guardian class even exists outside of the AoE ability if Wylder/Duchess can just melt everything and get level 15 before day two's halfway over, or how mines are utterly worthless because sprinting to a different camp to find a better drop is always better. They can't fix any of those without making the gameplay more formulaic, drawn out and boring, or stagnant and repetitive.
 
Back
Top Bottom