Hello! I’ve got a new build for you, with a whole bunch of bug-fixes, along with some additions that people have been asking for. However, before I hit you with a big list of everything that was fixed or changed in the latest update, I want to mention something:
For the past 10 days, whenever I needed to describe a bug that only occurred in the gameplay mode where you play as Yandere-chan, I struggled to figure out how to refer to that gameplay mode. I tried using phrases such as “Modern Day,” “The Main Story Mode,” “Yandere-chan’s time period,” and “Outside of 1980s Mode.” However, all of these terms sounded clunky and awkward. If I’m going to keep mentioning it in my daily changelogs, I need a better name for it. But, what should that name be? Well…
Yandere Simulator’s main story mode is meant to take place 1 year after the game is finished and released. This is because I want it to contain some technology that doesn’t exist IRL, but may be plausible in the near future, so I want the game to be set in “the future” while simultaneously being as close to our time period as possible. Hence, the game’s official setting is “1 year from now.”
So, for example, as of
today, Yandere Simulator takes place in 2022. But, as soon as the calendar date rolls over to 2022, the game will officially be set in 2023, instead. The year will continue to shuffle forward until the game is actually finished and released, which is when I will be able to officially finalize the year that the game takes place in.
…why am I telling you any of this? Well, I’mexplaining I can’t call Yandere-chan’s story mode “2022 Mode.” It’s because that name would eventually become outdated. But, at the same time, I don’t want to be presumptuous and call it “2023 Mode”, or name it after any other specific date, either. So, what should it be called, then? Ayano Mode? Main Mode?
Well, after thinking about it for a while, I’ve decided what term to use whenever I have to refer to it in one of my blog posts:
202X
Some of you will be familiar with this lingo, while others will be confused. I’ll elaborate.
In many Japanese games,
whenever an unspecified date needs to be given, the symbol “X” often replaces a single digit of a date to indicate that an event happens “somewhere around this point in time.” For example, Megaman X takes place in “21XX” which means that the game is set in “an unspecified time after 2099 but before 2200.”
Being able to refer to Yandere-chan’s time period as “202X” will make it much easier to actually talk about it in these blog posts without using a long-winded way to differentiate it from Ryoba’s story mode. Phew! This will save my fingers from so many extra keystrokes int he future!
And, of course, if you think that term sounds absolutely stupid, don’t worry about it. You don’t have to start using it. I’m going to use that term in my future blog posts for the sake of convenience, but I won’t expect anyone else to adopt it. I just don’t want to see any comments asking “Huh? What is 202X? Where did this come from?” so, I took the time to explain it with a blog post
Anyway! Scroll down past this absolutely phenomenal artwork by
Denzel Adobas to see a list of everything that was fixed or changed in the latest build!
Fixes, Changes, and Additions
- If a rival eats a bento that has sedative in it, she is supposed to be sleepy for the rest of the day; that means she is supposed to go to the infirmary, sleep, wake up for class, and then go straight back to sleep as soon as class is over. However, there was a bug that caused rivals to wake up around 5:30 PM and leave the infirmary, which they were not supposed to do. This bug has been fixed.
- There is now an upper limit to how much Reputation you can have. You are no longer permitted to have more than 100 Reputation. This means that you can no longer play super recklessly with the intention of covering it all up by giving yourself 300 Reputation on the last day of school to end up with an S Rank.
- Fixed bug that would cause a bunch of un-used subtitles to flash onscreen at the end of the Senpai-Rival interaction event at lunchtime on Friday if the player didn’t sabotage the event.
- It is now possible to skip to nighttime from your room without going to school. (This is free on the weekends, but doing it on a school day will result in losing 10 reputation points.)
- Fixed bug that would cause the bottle of poison in the Chemistry lab to not become accessible to Ryoba unless she already had enough Chemistry to access it at the beginning of the day.
- Fixed bug that would cause certain 202X objects (like Osana’s bag) to appear in 1980s Mode if the player performed the Light Music Club minigame or the beat-em-up minigame.
- Renamed the “ID Card” in the faculty room to “Faculty Keycard” to prevent people from confusing the ID Card for a Fake ID that could be used in town to buy adult items.
- Previously, it was impossible to use the Rejection elimination method on the 9th rival (Chigusa) because Senpai never put his bento on his desk. This has been fixed.
- 1980s Mode now uses a different musical jingle when completing a Task for a student. It’s the original “Task Complete” jingle that was created in 2015!
- Fixed bug that caused a rival’s morning Senpai interaction event to not occur if the first rival was present at school as a mind-broken slave.
- Fixed bug that could cause 202X save files to load into weeks after Week 2, and 1989 save files to load into a “Week 0.”
- 1980s Mode now has a unique musical jingle when moving from one day to the next at the Calendar screen.
- Made the aprons for 1980s students more plain to fit in better with the tone of that setting.
- Fixed bug that caused Yandere-chan to have Ryoba’s hairstyle during the beat-em-up minigame.
- Fixed bug that caused the music in the 202X beat-em-up minigame to not loop properly.
- Fixed bug that caused Ryoba’s ponytail to clip noticably on the title screen.
- Fixed bug that caused a music track from 202X to play in 1980s Mode.
- All camera movements on the title screen are now 2x faster.