Cultcow EvaXephon / Yanderedev / Alex Mahan / Alexander Stuart Mahan / cannotgoogleme - Edgy weeaboo coomer with pedo tendencies and 15+ years internet history as a lolcow, now known as a disaster developer behind eternal debug build called "Yandere Simulator", confirmed groomer and dollfucker

The end of EvaXephon?


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....this is how videogames are played Alex. How can you be making a sandbox and have no idea how people play sandboxes?? The whole point of bug testers is for this exact reason, thats why you can't do it yourself.
It's a SANDBOX. If Alex wants to build a big 3D sandbox AAA-like game, he needs to know about letting players play the game the way they want. Someone kept speedrunning Osana's elimination (murder) and he kept patching the game over and over.
 
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October 20 bug fixing build (archive)
Hello! I’ve got a new build for you, with a whole bunch of bug-fixes, along with some additions that people have been asking for. However, before I hit you with a big list of everything that was fixed or changed in the latest update, I want to mention something:

For the past 10 days, whenever I needed to describe a bug that only occurred in the gameplay mode where you play as Yandere-chan, I struggled to figure out how to refer to that gameplay mode. I tried using phrases such as “Modern Day,” “The Main Story Mode,” “Yandere-chan’s time period,” and “Outside of 1980s Mode.” However, all of these terms sounded clunky and awkward. If I’m going to keep mentioning it in my daily changelogs, I need a better name for it. But, what should that name be? Well…

Yandere Simulator’s main story mode is meant to take place 1 year after the game is finished and released. This is because I want it to contain some technology that doesn’t exist IRL, but may be plausible in the near future, so I want the game to be set in “the future” while simultaneously being as close to our time period as possible. Hence, the game’s official setting is “1 year from now.”

So, for example, as of today, Yandere Simulator takes place in 2022. But, as soon as the calendar date rolls over to 2022, the game will officially be set in 2023, instead. The year will continue to shuffle forward until the game is actually finished and released, which is when I will be able to officially finalize the year that the game takes place in.

…why am I telling you any of this? Well, I’mexplaining I can’t call Yandere-chan’s story mode “2022 Mode.” It’s because that name would eventually become outdated. But, at the same time, I don’t want to be presumptuous and call it “2023 Mode”, or name it after any other specific date, either. So, what should it be called, then? Ayano Mode? Main Mode?

Well, after thinking about it for a while, I’ve decided what term to use whenever I have to refer to it in one of my blog posts:

202X

Some of you will be familiar with this lingo, while others will be confused. I’ll elaborate.

In many Japanese games, whenever an unspecified date needs to be given, the symbol “X” often replaces a single digit of a date to indicate that an event happens “somewhere around this point in time.” For example, Megaman X takes place in “21XX” which means that the game is set in “an unspecified time after 2099 but before 2200.”

Being able to refer to Yandere-chan’s time period as “202X” will make it much easier to actually talk about it in these blog posts without using a long-winded way to differentiate it from Ryoba’s story mode. Phew! This will save my fingers from so many extra keystrokes int he future!

And, of course, if you think that term sounds absolutely stupid, don’t worry about it. You don’t have to start using it. I’m going to use that term in my future blog posts for the sake of convenience, but I won’t expect anyone else to adopt it. I just don’t want to see any comments asking “Huh? What is 202X? Where did this come from?” so, I took the time to explain it with a blog post

Anyway! Scroll down past this absolutely phenomenal artwork by Denzel Adobas to see a list of everything that was fixed or changed in the latest build!



Fixes, Changes, and Additions
  • If a rival eats a bento that has sedative in it, she is supposed to be sleepy for the rest of the day; that means she is supposed to go to the infirmary, sleep, wake up for class, and then go straight back to sleep as soon as class is over. However, there was a bug that caused rivals to wake up around 5:30 PM and leave the infirmary, which they were not supposed to do. This bug has been fixed.
  • There is now an upper limit to how much Reputation you can have. You are no longer permitted to have more than 100 Reputation. This means that you can no longer play super recklessly with the intention of covering it all up by giving yourself 300 Reputation on the last day of school to end up with an S Rank.
  • Fixed bug that would cause a bunch of un-used subtitles to flash onscreen at the end of the Senpai-Rival interaction event at lunchtime on Friday if the player didn’t sabotage the event.
  • It is now possible to skip to nighttime from your room without going to school. (This is free on the weekends, but doing it on a school day will result in losing 10 reputation points.)
  • Fixed bug that would cause the bottle of poison in the Chemistry lab to not become accessible to Ryoba unless she already had enough Chemistry to access it at the beginning of the day.
  • Fixed bug that would cause certain 202X objects (like Osana’s bag) to appear in 1980s Mode if the player performed the Light Music Club minigame or the beat-em-up minigame.
  • Renamed the “ID Card” in the faculty room to “Faculty Keycard” to prevent people from confusing the ID Card for a Fake ID that could be used in town to buy adult items.
  • Previously, it was impossible to use the Rejection elimination method on the 9th rival (Chigusa) because Senpai never put his bento on his desk. This has been fixed.
  • 1980s Mode now uses a different musical jingle when completing a Task for a student. It’s the original “Task Complete” jingle that was created in 2015!
  • Fixed bug that caused a rival’s morning Senpai interaction event to not occur if the first rival was present at school as a mind-broken slave.
  • Fixed bug that could cause 202X save files to load into weeks after Week 2, and 1989 save files to load into a “Week 0.”
  • 1980s Mode now has a unique musical jingle when moving from one day to the next at the Calendar screen.
  • Made the aprons for 1980s students more plain to fit in better with the tone of that setting.
  • Fixed bug that caused Yandere-chan to have Ryoba’s hairstyle during the beat-em-up minigame.
  • Fixed bug that caused the music in the 202X beat-em-up minigame to not loop properly.
  • Fixed bug that caused Ryoba’s ponytail to clip noticably on the title screen.
  • Fixed bug that caused a music track from 202X to play in 1980s Mode.
  • All camera movements on the title screen are now 2x faster.
 
Assuming that his game is going to be released in this decade (his logic for 202X) feels optimistic.
Realistically in any scenario, ego or otherwise, he doesn't have a choice in that. Going 15 years on a project is entering Derek Smart levels of bad idea. Your base engine and code start to lose compatibility with modern hardware, leading to a rolling failure state of spending all your time updating old stuff, and often enough that update involves rebuilding it entirely for the newer standards and market expectations.

Alex has been signaling that he's done with yansim in spirit regardless, hence this whole effort to 'finish' the game. Just don't expect the released version to bear any resemblance to what was teased in the end of the demo for kickstarter content.
 
why not release 1980s mode back AGES ago as the prototype for the game? could have just used it as proof of concept for a kickstarter instead of jerking around his underage fans for so long with carrot-on-a-stick ""lore"" and watching the fanbase self-cannibalize. glitchy as it is, this is better than the years of jack shit provided up until this point.
 
Now that there's been some time for Alex's fanbase to play around with 1980s mode, let's take another look at his Patreon.
latest.PNG

Well, without the mysterious generous contributors (increase of 4 patrons, $252 in earnings gained) that's not really much of an increase in paying satisfied fans. If we ignore those mysterious generous contributors, it comes to a grand increase of $36 from the time period prior to the release of 1980s mode (October 5th) to now. I haven't been paying attention at all to the fanbase to see how well they're receiving 1980s mode, but I wouldn't exactly call this a financial success for Alex even if the Patreon income is at its highest point since February of this year. The last time the number of Patrons was this low, it was shortly after Graphtreon started tracking Alex's account in April of 2015.
 
It's a SANDBOX. If Alex wants to build a big 3D sandbox AAA-like game, he needs to know about letting players play the game the way they want. Someone kept speedrunning Osana's elimination (murder) and he kept patching the game over and over.
Alex so far is the only dev I've seen get pissed off over speedruns and actively patch every bit of fun out though fixing his glitches. The only fun you can hope to have in anime hitman is though those.

It just shows how little he understands the games he took "inspiration" from, as I'm pretty sure if people found as retarded strategies in hitman the devs would laugh their asses off wondering how they missed that, and how the fuck you got away with that dumb of a trick.
 
Someone at /r/Osana made few interesting points, some of which @CHIEEEEEEEEEEELLS also raised few days ago: https://www.reddit.com/r/Osana/comments/q8sulc/stupid_roleplay_lore/
This pisses me off so fucking hard from a writing standpoint.
This motherfucker can't write a story to save his goddamn life, and now, just so he can be a creep, he decides to COMPLETELY CHANGE THE FOUNDATION OF A CEMENTED PART OF THE STORY, LITERALLY FLIPPING IT ON ITS HEAD SO QUICKLY THAT IT HURTS
THIS IS A PLOT TWIST WORTHY OF FUCKING *SAW*
Like how do you even do that??? He literally just changed the most foundational part of the story, the base assumption which allowed suspension of belief, while changing absolutely nothing else in the story to make anything make any sort of coherent sense. He literally made all of these "students" UNIVERSITY ROLEPLAYERS
WHAT ARE THEY EVEN MAJORING IN?
ITS REAL FUCKING SMALL FOR A UNIVERSITY CAMPUS, DO THEY OFFER ONLY ONE PROGRAM, THE PROGRAM OF SUCKING ALEXS TINY COCK?

God fucking dammit I hate this man
 
How he who went to university didn't think that was weird? Oh yeah he didn't did he? Also that he's a creepo who would probably adore to pretend he is a teen boy with a lot of girls wanting to be his gf
 
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This pisses me off so fucking hard from a writing standpoint.
This motherfucker can't write a story to save his goddamn life, and now, just so he can be a creep, he decides to COMPLETELY CHANGE THE FOUNDATION OF A CEMENTED PART OF THE STORY, LITERALLY FLIPPING IT ON ITS HEAD SO QUICKLY THAT IT HURTS
THIS IS A PLOT TWIST WORTHY OF FUCKING *SAW*
Like how do you even do that??? He literally just changed the most foundational part of the story, the base assumption which allowed suspension of belief, while changing absolutely nothing else in the story to make anything make any sort of coherent sense. He literally made all of these "students" UNIVERSITY ROLEPLAYERS
WHAT ARE THEY EVEN MAJORING IN?
ITS REAL FUCKING SMALL FOR A UNIVERSITY CAMPUS, DO THEY OFFER ONLY ONE PROGRAM, THE PROGRAM OF SUCKING ALEXS TINY COCK?

God fucking dammit I hate this man
Is this some dumbass way to age up the students (while keeping them creepily young looking of course) so he can double down on the pervert shit?
 
I really want to see a dump of the current code, because the only way I can come up with for a lot of these bugs involves even worse fundamentals than even what we had already seen.
I'd imagine it's pretty terrible and contains the most basic of errors that even beginning programmers would notice and say "Wait, that can't be right"; consider that one bookcase that when knocked over instantly killed a certain student no matter where she was on the map.
Alex said:
Fixed bug that would cause a falling bookcase to instantly kill Honami no matter where she was on the map, even if the falling bookcase was falling on a completely different student.
You'd normally expect a progression like:
Knock over X Bookcase -> If an NPC is present in the specified area where bookcase falls (coordinates, bookcase collides with them, whatever), they die, do death animation/ragdoll/whatever

Alex doesn't go into greater detail, but I wouldn't be surprised if the student you were intending to crush didn't even die. So instead we get:
Knock over X Bookcase -> Honami dies. No location/sanity check. She just dies.

So we get a very strange logic segment for that particular bookcase; it was coded to specifically kill Honami and only her when it's toggled regardless of her actual location, it was coded to specifically kill Honami regardless of her location if it falls on any NPC, or the area it checked for NPCs was stupidly massive and for whatever reason it checked for Honami first, found her and killed her, then declared it was done killing and stopped. Or any slight variation of the potential cases (most likely first or last), but either way that logic never should have been written in the first place as it's obviously not the desired behavior.

Yansim is most likely full of nonsense like this, particularly 1980s mode.
 
How he who went to university didn't think that was weird? Oh yeah he didn't did he? Also that he's a creepo who would probably adore to pretend he is a teen boy with a lot of girls wanting to be his gf
He went to Santa Monica College, which is a Community College in California.

For non-American fags, a Community College essentially accepts everyone.
 
why not release 1980s mode back AGES ago as the prototype for the game? could have just used it as proof of concept for a kickstarter instead of jerking around his underage fans for so long with carrot-on-a-stick ""lore"" and watching the fanbase self-cannibalize. glitchy as it is, this is better than the years of jack shit provided up until this point.

Rate me late if this isn't the case, but does Alex even have an 80s uniform for Yandere-girl?

All of those models and assets are cookie cutter Unity Assets, and I don't think I seen him model something original in the time I looked around the thread.
 
Realistically in any scenario, ego or otherwise, he doesn't have a choice in that. Going 15 years on a project is entering Derek Smart levels of bad idea. Your base engine and code start to lose compatibility with modern hardware, leading to a rolling failure state of spending all your time updating old stuff, and often enough that update involves rebuilding it entirely for the newer standards and market expectations.

Alex has been signaling that he's done with yansim in spirit regardless, hence this whole effort to 'finish' the game. Just don't expect the released version to bear any resemblance to what was teased in the end of the demo for kickstarter content.
Going 15 years on a project
Reminds me of Duke Nukem Forever, which was stuck on development hell for nearly 15 years... And it was a passion project which turned out to be a complete and utter disaster.
 
is Yandere Simulator still actual a thing?
I mean im sure most people already gave up in hoping for it to actually be made or released like... 2 years after Mirai Nikki ended.

and Yanderes arent "it" since.

Imagine if someone develops a game on the premise of "Ishuzoku Reviewers"
Yes but also increasingly no. Yes, it still has somewhat of a following amongst a group of children/teenagers/weeaboo young adults/complete and utter morons, but everyone else has either never heard of him/Yansim or instantly goes "Oh, that guy. Has he made any progress yet? It's been a couple years."

The YouTuber crowd has pretty much abandoned the game aside from hoisting as example of how not to design/program a game, the game is still banned from Twitch, and the pirate forums collectively go "Oh for fuck's sake" when YanSim is posted and consider him to be just another bottom-feeding Patreon scammer making promises he'll never deliver. Then there's people like us, watching the train move very slowly along the tracks and waiting for the inevitable.
 
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