Cultcow EvaXephon / Yanderedev / Alex Mahan / Alexander Stuart Mahan / cannotgoogleme - Edgy weeaboo coomer with pedo tendencies and 15+ years internet history as a lolcow, now known as a disaster developer behind eternal debug build called "Yandere Simulator", confirmed groomer and dollfucker

The end of EvaXephon?


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Can we keep the topic focused on Alex and not his volunteers please?
Don't backseat moderate. You are not a moderator. You do not decide if someone is a lolcow or not.

Considering that almost all of the actual work on YandereSimulator is done by unpaid volunteers attracted to a frumpy grifter, I say it's fair to want to know who they are.
 
It mainly sounds like that because Michaela Laws has a power fantasy for voicing femme fatales despite being a fat fuck.
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This is the character Laws voices herself in two of the games she made. Doesn't surprise me that she can't do a fully innocent voice without awkwardly slipping into demon thot voice.
Either that or Alex requested it to sound that way because it's just another part of his weird high school murder fetish game that everyone is supposed to take both srsly and not, akin to Schrodinger's cat.

Her voice acting has always sounded the exact same no matter what direction she's given if any at all they all sound like the same person and thatd but fine if the voice was a good one but everytime she speaks it's sounds like a really bad porno is about to start

She sounds like she's trying too hard to be seductive
 
I know I've jumped on this a bit late, been too busy with college to read these forums...but...I really don't get how he thought of someone needing help getting a box cutter out of a cardboard box was clever...you'd have to be pretty exceptional to get it stuck that well or weaker than an infant. Surely he could have come up with something better? Like you could drop a weapon and someone could find it and put it where it belongs.

And the Life Note thing...although yes it's...not done all that well, it's better than Info-Chan the walkthrough.
 
The box cutter thing is so flawed from the get go surely Alex saw the billion plot holes this would create and didnt give enough of a shit to come up with something else

It doesnt take a rocket scientist to know that

  1. Even if they took the box cutter that wouldnt mean they committed the murder all the police would have to do is interrogate them and they'd know Ayano asked them to take the weapon
  2. Ayano has no alibi up until this point so she'd instantly become the prime suspect
  3. Even if she lied about where she was there'd be no one to corroborate her story because shes a loser with no friends
  4. There are cameras all around the school so theyd be able to confirm the students story no matter how shitty their reputation is you cant deny evidence
  5. Ayano is acting super fucking suspicious carrying around a box with a knife in it asking some random person whos shes not interacted with up until this point
All this would do is help the cops solve the case quicker.
 
I’m not sure if anyone has brought this up before, but why is that the person Alex follows on Twitter is JonTron. Not any of his volunteers, not any other game developers, not any youtubers that make videos about his game, it’s just jontron. It just seems so kinda weird to me.
He's stated in the past that he looks up to JonTron and that Jon is his 'senpai'. He also said this

If my Senpai rejected my game, then my shame would manifest into physical matter and take the shape of a Tantō sword.

On the box cutter note, while it's flawed in a LOT of ways, it does have some kind of potential. He could just change it up a bit (e.g asking a student to open a box for her) and it would be somewhat more believable. The only other main issue, as said above, is the alibi of the student, but that can be worked as well (send the student away, kill someone and boom they have no alibi).


It has potential but Alex is so lazy that he can't be bothered to code a better explanation of how it should play out
 
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So i got into a bit of a squabble with a Alex fan via discord. This guy was pretty dense because he feels Yandere Simulator will be finished one day and adults like him will get to play this wonderful game, he mentioned he was an adult. Here are some quotes i picked out from him, he was obviously getting heated as i went on talking about Alex's antics. Gave him facts and everything he thinks it's just fake to make poor Alex look bad.

I think you're being too hard on the guy. I don't think he's an idiot, just busy. Besides, he's passionate about his game and wants it to be successful. lol you can't believe everything you hear. Especially the negative stuff.

After showing the stolen grass texture image

Hmmm well I like him. He's a hardworking trying to piece together a game that he wants to be successful and doing it with some needed help. That to me shows that he is determined to put his game out there and get it released for people to enjoy.

Mentioned how Alex streams 5+ hours on Twitch

Yes... because the work is done BY ONE GUY... he's not just sitting on his butt everyday and doing nothing. He's working on his game.

Mentioned Patreon

He has daily expenses you know. Plus making a game isn't cheap

He finally ends the conversation with this

"That's fine, it's your opinion after all. Free country and all that.

Just don't believe everything you read. Some of them might be people just looking to shmer the guy just because they don't like him. I hate people like that. I hate the internet bullies who want to forge proof just to hate on someone."


Mindless fans like this are too far deep in the rabbit hole. He feels that the game will come out and he wanted me to drop the discussion because he's a hardcore Yandere Simulator fan.
 
Im sure it's been said a million times but i feel that it should be said again this game is going to die in "development" if you can even call it that

Even if it is released it'll see very little profit as the demographic for this game are kids with no money so he'd have to release it for free ( which he won't.) It's sad honestly as the game could've been great much like DDLC it could've subverted the anime high school love story trope and turned it on it's head but Alex isn't smart,creative, or driven enough to see this through

I think that's why he resents DDLC so much because it's what his game could have been but he dragged his feet and Dan Salvato beat him to the punch Alex should just admit defeat and get a day job as being a dev just isnt his calling
 
I think that's why he resents DDLC so much because it's what his game could have been but he dragged his feet and Dan Salvato beat him to the punch
Bingo. DDLC is a much simpler game but that narrow scope created a more focused and complete product. Now Salvato is raking in the attention and merch sales while Alex struggles to maintain a steady Patreon income.
 
The little robot voiced character who did a couple of videos about YanSim's code posted another video, trying out a few things to increase performance


I think this one and their previous videos are pretty good at explaining how spaghetti Alex's code actually is to someone who isn't very familiar with programming so that they can get how bad it is instead of looking at a couple of messy lines of code or hearing about it how bad it is and just kind of accepting that it's bad.

They also added this fun little picture in the description that illustrates this. It's an image that details all possibilities in the Update function of the student script. That is everything that gets run every frame for every student. Alex denies all of it gets run every frame for every student as if checking if it's time to do something else doesn't require computing power or something. or that the amount of things being checked for isn't already excessive for each student since each student has the code for every other student.

But remember guys he couldn't be a bad programmer that is betraying fundamental rules of making his game easy to understand and take care of because:

Alex said:
A bad programmer cannot make a combat minigame. A bad programmer cannot make a dialogue system. A bad programmer cannot make a shoot-em-up minigame. A bad programmer cannot create an inventory system. A bad programmer cannot create a rhythm minigame. You can't slip and fall on your keyboard and accidentally implement features like these. It requires competency. If I was a bad programmer, I never would have been able to implement any of the features that exist in Yandere Simulator. The claim that I'm a bad programmer falls apart pretty quickly.

This quote isn't even on his debunk page anymore because he knows how stupid it is.
 

Attachments

New bug-fix build's out, along with a hilarious explanation on why teachers can go throught metal detectors without setting them off when carrying weapons:

 
It’s amusing hearing someone unaware of the panty shot bullshit discover it from code analysis. If I ever disassemble the game again I want to run cyclometric complexity analysis on studentscript to put a number to just how bad it is.

They also added this fun little picture in the description that illustrates this. It's an image that details all possibilities in the Update function of the student script. That is everything that gets run every frame for every student. Alex denies all of it gets run every frame for every student as if checking if it's time to do something else doesn't require computing power or something. or that the amount of things being checked for isn't already excessive for each student since each student has the code for every other student.

There’s a little nuance to point out here about Update, too: it doesn’t operate on a fixed timestep.

When a fixed timestep game lags everything stalls until processing completes for the frame. If a frame takes too long to process you wind up with slowdown, and if a frame takes finishes before it’s time to render it will just wait and burn cpu until it’s time to go again (this is the reason why lots of old games like UT99 will max out a cpu core no matter what kind of computer they’re run on).

Unity and modern engines address this by letting you check how much time has elapsed since the last update so you can update state proportionate to the time elapsed. This results in lag manifesting as dropped frames rather than slowdown, but it introduces an interesting newbie trap: a lot of people like yandev will treat this function as if it was a fixed timestep update and throw logic into it that really shouldn’t scale with framerate like the pathing recalculation checks. If the framerate increases, these checks are going to be run more often, create additional work and bring the framerate right back down again. When framerate drops, these can be called so erratically they can be abused to break game logic (iirc one of the Souls games’ PC ports is notorious for this).

As usual the solution is simple since unity provides FixedUpdate to allow you to run particular bits on a fixed timestep, but that would require refactoring and this is yansim.
 
New bug-fix build's out, along with a hilarious explanation on why teachers can go throught metal detectors without setting them off when carrying weapons:


Let's see.
At the beginning of this month, I decided what feature I wanted to work on next, and estimated that I could complete the feature by March 15th. I made a lot of progress, but in the end, March 15th simply wasn’t a realistic goal; it wasn’t enough time for volunteers to prepare the necessary assets and animations. Although I really wanted to be able to show off an exciting new feature for you today, it simply isn’t ready yet. I’m sorry!

Understandable, he did some progress since the start of the year, it had to slow down somewhere, just has to not promise another date for the next update to start right away with being sorry.

There are still a few “This has been bothering me for a really long time” problems that I want to fix, and a few “I’ve been planning this for several years but I simply never got around to it” features that I want to put into the game. You probably won’t see the next big, exciting feature until around the beginning of April, but it’s entirely possible that you’ll see another “bug fixes and miscellaneous improvements” build before then.

Nevermind, may Kuudere or anything dere simulator that comes out for the first April makes it up for it.
 
I haven't kept up to date for a while, I come back and see that now even the metal detectors have lore, 10/10.
Dang.
No matter how many times he says sandbox, debug, v-slice, etc. he thinks that the game's near completion, with all the lore he's been throwing around.

Back when I was at the stage of 'beginning to doubt Alex' I actually thought that he would make a good lore artist or whatever.
But after thinking about the lores he actually created, I take that back.
 
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