Diesel Boogaloo
kiwifarms.net
- Joined
- Aug 5, 2017
Many games implement tutorials as a hint system, but they always try to pop up a message before the player does something, not after.I don't think telling a player "you fucked up" after they fucked up is very useful. We don't need Captain Hindsight here to understand we did something wrong, unless the game's design is a massive clusterfuck. Makes you think.
I don't know if it will work in YS though. Tons of YS mechanics are finicky Rube-Goldberg machines and you need to properly learn them to be able to utilize them correctly. Going into the game blindly without spoilers will always lead to failure.
For example, consider this kind of message: "You picked up a katana! To attack, press E." In RPGs or action-adventure games, this is usually all you need to know. In YS, using a katana forces the player to commence a complicated procedure of destroying all the evidence and potentially also eliminating the witnesses. So either you need to expand the original message to explain the consequences before the player kills someone, but that becomes spoilers and also TL;DR, or you can add an additional message after murder: "It seems people bleed when stabbed. New tasks: 1. Find a mop to clean up the blood. 2. Dispose of the body." In fact, a checklist-driven tutorial would be the optimal solution given this game's situation, but would obviously lead to what you said: player learning about a fuckup after the fact.
Based of the latest Jay's video, auto-attack happens only if you have your weapon out. If you hide your weapon, you can try restoring your sanity by laughing or stalking senpai.So it is, to borrow a phrase, a "cock-up cascade", and you might as well restart the game.