Fallout 76 Community - Playerbase of Fallout 76

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Yeah, that's still THE source of mods for Fallout 1 and 2, the slavs are very into them, some russian mad lad already made 2 games in the engine, as large as the originals- "Fallout: Nevada" and "Fallout: Sonora".
There is also Fallout: Resurrection. It's less technically impressive, with no new sprites, but it's a complete Fallout game.
 
I feel bad for the people who tried on this game. The world designer Nate Purkeypile (who has a cool new game out right now), all the level designers, most of the lore builders, and the researchers at Bethesda who really did want to represent West Virginia in a major studio video game, give a little respect to an often overlooked, yet very fascinating state full of rich history involving cryptids and monsters that would be really cool to expand the Fallout mythos with. Implementing the miners and their families, the wendigo, the mothman, and other creatures that have backing in the state retrofitted to be radioactive and mutated to become these game counterparts, I was really fascinated by the direction the team wanted to take and I think there was some solid footing for the map.
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But, as with any opening, there's the punchline, and that's just Zenimax wanted another Fallout game out immediately and pushed both the Austin and Dallas team to use the Creation engine when they shouldn't have been even touching that code anymore. It should've been retired with Skyrim and Fallout 4 comes out with a new foundation like Starfield did, as shit as that game is. No, we got the broken, egregious mess that is STILL fucked today, even with all the patches and attempts at bandaiding the code. You still get the power armor glitch, the inventory disappearing, accounts being swapped, falling underneath the map, visual glitches when multiple nukes go off, and server lag is just embedded into the experience. All that world-building, with backstories told through holotapes, a tale of a state infighting over it's legalization of deep drilling, the little glimpses of family life that existed before the bombs went off, and the remnants of current events that characterize the setting, for nothing. There was some great stuff in there that rivals some of the early Fallout games, I love the atmosphere that was captured, and if anything, I just liked walking around town listening to recordings of residents talking. All that effort for something that would be buried under a prissy and infantile community overrun by the pride brigade and manchildren, desperately hanging on to updates that don't do much to address the state of the game.
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I'm not sure why John Carpenter is a fan of it, maybe for the same reasons I initially bought into it, but there's so little replay value, Bethesda can't keep clinging on to this corpse of a game and dumping money into it.
 
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I bought it when it first released since a bunch of friends were also playing it. Still remember paying full price from GreenManGaming and the price dropping to $25 less than 24 hours later. Thankfully they refunded the difference.

As for the game itself, it was fun to explore. The quests were shit but if there is one thing I can give Bethesda credit for, it's they do a great job with environmental storytelling and little dashes of looking like someone cared.

I've tried coming back a few times but it didn't grab me like the first time I played hanging out with friends.
 
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But, as with any opening, there's the punchline, and that's just Zenimax wanted another Fallout game out immediately and pushed both the Austin and Dallas team to use the Creation engine when they shouldn't have been even touching that code anymore.

Yeah it is pretty undeniable that the game's release state and current state (whatever that is) was extremely poor as a result of the engine. It wasn't designed for MMORPGs anyway and they just tried to shoehorn that into the engine and it didn't work. That's probably why stuff like duping and all sorts of sync issues took ages for them to figure out and fix.

I'm not sure why John Carpenter is a fan of it, maybe for the same reasons I initially bought into it, but there's so little replay value, Bethesda can't keep clinging on to this corpse of a game and dumping money into it.

I mean they can and they will, of course. John Carpenter and a lot of the older players probably enjoy it because it fills a niche and the game has slower paced activities as well as some fighting (which isn't terribly fast paced either). Combined with voice chat and an IP that is fun to explore I think people really enjoy it just because of that.
 
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This reminded me that the current Fallout civil conflict is split into fans of Fallout 4 and 76 and older fans of Fallouts 1 and 2, with New Vegas being sort of shared. Nobody likes 3.
There is no conflict, there is just a bunch of angry tourists seething that they don't belong in the fandom, and real fans ignore both them and Bethesda like they have for over a decade now, ever since we peaked out heads out when NV came out. Thanks to fan content, we will never need to play actual Bethesda slop to get our fix, Fallout "no mods" 4 and Fallout "Trans Rights" 76 fans can't say the same.
As for 3, people just see it as a New Vegas mod now for the most part thanks to TTW. Even Bethesda fans admit this is the best, and until recently the only way you could really play it. That is unless you want to play the vanilla game on an ancient Gen 7 console or wanted to fuck around with the GFW copy not working at all on some machines. Modding for 3 is also real fucky and not worth it when TTW exists, most bugs were also fixed in TTW as well. BTW, the PC version is a prototype and therefore has more bugs than the console versions, the 360 version is universally believed to be the 1.0 version since it has the least amount of bugs and some minor features the other versions don't have(that includes within dlcs).
Just on the subject of classic fallout has anyone put any time into Atom RPG, it's by a Russian dev but has full english language support and was thinking of picking it up - is it worth it?
If you liked the original Fallout games, yes. It's quite literally just that but in Soviet Russia. Really comfy, but it's clearly just Bootleg Fallout.
Back before Beth got the IP NMA was wild they even had a few cows of there own, mostly stemming from the sub The Order - They where fun times.
I got one ancient cow for you, altho this is getting off track since it has nothing to do with 76
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Not my screenshot, but apparently the translation for some of those posts is just your typical leftist drivel, about covid and what not. Of course he's p*lish AND a faggot AND furry, I thought poles were supposed to be le based?
 
Zenimax just updated their service agreement on Fallout 76, This has people on edge. This may affect real-money trading via in game gear being sold in various Discord groups but will mostly discourage class action lawsuits against Bethesda.
According to the new agreement, You do not own any of the virtual items from this game and any attempt at selling in game items could result in account suspension.


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I got one ancient cow for you, altho this is getting off track since it has nothing to do with 76
tagaziel the communist furry bisexual polish former wiki admin.png
Not my screenshot, but apparently the translation for some of those posts is just your typical leftist drivel, about covid and what not. Of course he's p*lish AND a faggot AND furry, I thought poles were supposed to be le based?

Yea I rember him and either WildQWERTY or Rosh having an argument an him gushing over how the Chineese likely didn't start the war or something like that.
 
Has the game actually gotten good since its launch? Given the reputation it had originally, I don't see how it could have a huge community still unless some big improvements have been made.
As someone who likes the Beth games (including 4) I can wholeheartedly say that it commits the biggest sin a game can. It's boring.

What's worse is that you can still see the good beneath the ocean of crap. If Beth actually got a hold of themselves and made this a 4 co-op player game like L4D or better yet just made it a single-player experience they could've had real gold on their hands. Plus, as much as I wanted it not to be, it was also a sign of things to come.
 
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Is Fallout 76 in a better place now than its launch? Even so, survival style games aren't my thing.
 
nuclearmu5hroom / Nuclearmushroom / Mush K / MichelleKnoblach / Michelle Knoblach / Michelle E Knoblach
Born March 1985, 40 year old Fallout 76 fan from Pennsylvania who appears to be a major Tumblr regular. She's this alchemist "non-binary" lady with a bone collection and loves to dress up in wasteland outfits she crafts while going to fan meetups.
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nuclearmu5hroom / Nuclearmushroom / Mush K / MichelleKnoblach / Michelle Knoblach / Michelle E Knoblach
Born March 1985, 40 year old Fallout 76 fan from Pennsylvania who appears to be a major Tumblr regular. She's this alchemist "non-binary" lady with a bone collection and loves to dress up in wasteland outfits she crafts while going to fan meetups.
Gotta give it to her lads, she nails the "unimportant raider that you have to kill" look perfectly.
 
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Is Fallout 76 in a better place now than its launch? Even so, survival style games aren't my thing.
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To answer your question, no it isn't. The game somehow gets worse with every update, even the few remaining players don't care about what's in the updates unless it gives them easier ways to dupe legendary items or more ridiculous weapons for their barbie dolls to use
 
I feel bad for the people who tried on this game. The world designer Nate Purkeypile (who has a cool new game out right now), all the level designers, most of the lore builders, and the researchers at Bethesda who really did want to represent West Virginia in a major studio video game, give a little respect to an often overlooked, yet very fascinating state full of rich history involving cryptids and monsters that would be really cool to expand the Fallout mythos with. Implementing the miners and their families, the wendigo, the mothman, and other creatures that have backing in the state retrofitted to be radioactive and mutated to become these game counterparts, I was really fascinated by the direction the team wanted to take and I think there was some solid footing for the map.
this explains why the best part of 76 to me was the world locations, the pre-war worldbuilding, and the design of the map overall.
 
Damn, i had forgotten that this piece of shit existed.
How many hours did that trannyfaggot sincere have in fallout 76, 10 000?
I guess its time to mod new vegas again...
 
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