Fallout 76 General Thread - Bethesda does it again!

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Surprise surprise, the modding community has done Bethesda's job better than they ever could by making "Skyrim Together" a mod that allows you to play Skyrim online with up to 7 friends. Including whatever mods you'd like to use in your world.
So when will they do Fallout 3/New Vegas/4 Together?
I know Fallout 4 are based on the same engine so how hard would it be to mod that in now that we have Skyrim together?
 
Bethesda games suck even with 600gb worth of mods.

This thread is almost nonsensical with everybody saying modders "fix" bethesda games. Lol, those games are unfixable.

People seem to forget that the most important aspect of an RPG is the story and writing. Bethesda games have always been shit at this and the games being rushed out buggy garbage doesn't help.

Saw this and figured I’d leave this here for everyone:

:story:

One shotting the hardest boss was possible.
 
Surprise surprise, the modding community has done Bethesda's job better than they ever could by making "Skyrim Together" a mod that allows you to play Skyrim online with up to 7 friends. Including whatever mods you'd like to use in your world.

Looks more promising than the official release of Fallout 76.
 
'expected to move in the right direction for bethesda'

if you like watching the primordial force of Todd Howard break reality itself through stupid decisions then yeah id say they have most definitely moved forward.
 
So when will they do Fallout 3/New Vegas/4 Together?
I know Fallout 4 are based on the same engine so how hard would it be to mod that in now that we have Skyrim together?
I believe there already is an MMO mod for NV. Dont know about the rest though.
 
There's a Fallout 2 MMO. How the fuck modders can do better than a AAA development studio by making a single player game multi-player is fucking beyond me. Actually, its not. They care more about monetization and making the game based around it as much as possible, treating it like a AAA MMO because they made so much money on Fallout Shelter. If this is what AAA studios want to do, then they can go fuck themselves. I don't need to buy new games. I've got plenty to play. So fuck off.
 
There's a Fallout 2 MMO. How the fuck modders can do better than a AAA development studio by making a single player game multi-player is fucking beyond me. Actually, its not. They care more about monetization and making the game based around it as much as possible, treating it like a AAA MMO because they made so much money on Fallout Shelter. If this is what AAA studios want to do, then they can go fuck themselves. I don't need to buy new games. I've got plenty to play. So fuck off.

Also the modders are the only group in your scenario who typically give a shit about what is attached to their name, which is baffling.
 
Which is the most hilarious thing. Modders care more about their rep than AAA studios, which matters so much in the community. It goes to show how gaming companies really don't care about their audience or the people that got them there. That's fine. If you're going to shit on me when I've supported your company and try to make everything designed about mobile monetization, I'll just buy other shit. You want the whale audience? Fine, you got it. You want everything woke and to milk me for my money? That's a get fucked situation.

There are tons of great indie games, what I call the minors. There's AA games that are great. Jap studios are finally publishing their content on PC. There's what I call the 'A and a half' studios, small studios that make better and larger indie games, but are still small. The amount of choice I have is astounding.

Frankly, they need me more than I need them.
 
Sadly in America AA and A and a half studios aren't very feasible. I dunno why. You don't see American studios like, say, Platinum anymore.
 
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I would have somewhat disagreed until Fallout 76, and even I'm gonna have to throw in the towel, no amount of mods can make that turd enjoyable.

It reminds me how the Gothic series started out great, hit a big decline with Gothic III, which a massive patch greatly alleviated, but by Forsaken Gods, even that was not enough, making it technically sound did not fix the fact the story writing was an utter turd no amount of polish could fix.
What's wrong with Gothic 3 and Forsaken Gods?

People seem to forget that the most important aspect of an RPG is the story and writing. Bethesda games have always been shit at this and the games being rushed out buggy garbage doesn't help.



:story:

One shotting the hardest boss was possible.
>Shitinng on Morrowind story
:mad:
 
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What's wrong with Gothic 3 and Forsaken Gods?

Given Gothic tried to compete with Bethseda and wound up committing many of the same sins, forcing the series to go belly up, bit of an overview.

The original Gothic was released in 2001, actually beating Morrowind's release by a year and doing a lot of things Morrowind would have to be modded by fans to do, like having enemies that were actually smart, full scheduling of NPCs to eat, sleep, and do things IRL people would, and actually making level progression make you feel like you were not hitting god mode until the very end of the game (and even then stupidity would kill you fast). It had horrible controls (mouse control was a last second after thought), was buggy, and it's modding capability is janky, to say the least, but in many respects was technically better at many things Morrowind could not do without mods.

Gothic II is a refined version of Gothic I, using a polished version of the engine Gothic I did in a world about as large as Morrowind's stock world, basically filing off any rough edges from the original, and if you had to ask people who wanted an actual challenge and practically half of Germany's hardcore RPG fanbase (Gothic was the shit, in the good way, then) what they considered damn good, it would be Gothic II, especially with an expansion called Night of The Raven Gothic fans consider the high water mark of the franchise even today.

Bethseda, however, went the other route, going for style over substance, with Oblivion releasing 2006 with a fancy ass world that had all the depth of a kiddy pool, but it DID look and feel far less technically clunky than Gothic, and thus the Gothic creators (partially due to pressure from their publishers) shoved Gothic III out the door to compete later in the year, and it was a pretty, massive world that was technically demanding like Oblivion, just one that was even more unpolished because it basically shipped as an unfinished beta that needed six more months of refinement before it SHOULD have shipped.

If this is giving anyone horrible Bethseda flashbacks, it gets worse.

Gothic III required a massive (almost 2.0GB, and this game was about the same size as Oblivion when installed, so that's pretty damn huge) fan patch which basically fixed the game to the point it SHOULD have released as, and even got some mods that added even more flesh to the skeleton, but by this point Oblivion had stolen it's lunch money, meaning no one save hardcore Gothic fans gave a shit, and that was confined to a niche audience compared to Bethseda's games.

Forsaken Gods was the even worse standalone expansion, which they whored out to some no name third world company to develop who knew fuck all about the game engine, lore, or what the hell they were doing but were told to shit out a game in under a year, and the result made New Vegas at LAUNCH look like a stable, fully functioning product with no flaws.

The resulting product had a story that made the dumbest Fallout retcons look like genius, had engine issues that made Fallout 76 look like a five star product, and even after the fans valiantly produced another huge patch like the one Gothic III had that made it TECHNICALLY competent, the underlying story and voice acting was utter shit and that was unfixable.

But the Gothic creators, apparently unwilling to learn to not run headlong into the same dumbassery Bethseda did, then made Gothic 4 aka Arcania, which, like Fallout 4, was a massively dumbed down game with astronomical system requirements with performance issues out the ass because it was optimized poorly with a story that left a terrible taste in everyone's mouth, though at least it was marginally (by a pitiful degree) better than Forsaken Gods, but was such a POS anyway it murdered the remaining fanbase and shit on the corpse.


tl;dr: Game company that tried competing with Bethseda made even worse mistakes that foreshadowed the dumpster fire Bethseda would turn their own games into.
 
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Given Gothic tried to compete with Bethseda and wound up committing many of the same sins, forcing the series to go belly up, bit of an overview.

The original Gothic was released in 2001, actually beating Morrowind's release by a year and doing a lot of things Morrowind would have to be modded by fans to do, like having enemies that were actually smart, full scheduling of NPCs to eat, sleep, and do things IRL people would, and actually making level progression make you feel like you were not hitting god mode until the very end of the game (and even then stupidity would kill you fast). It had horrible controls (mouse control was a last second after thought), was buggy, and it's modding capability is janky, to say the least, but in many respects was technically better at many things Morrowind could not do without mods.

Gothic II is a refined version of Gothic I, using a polished version of the engine Gothic I did in a world about as large as Morrowind's stock world, basically filing off any rough edges from the original, and if you had to ask people who wanted an actual challenge and practically half of Germany's hardcore RPG fanbase (Gothic was the shit, in the good way, then) what they considered damn good, it would be Gothic II, especially with an expansion called Night of The Raven Gothic fans consider the high water mark of the franchise even today.

Bethseda, however, went the other route, going for style over substance, with Oblivion releasing 2006 with a fancy ass world that had all the depth of a kiddy pool, but it DID look and feel far less technically clunky than Gothic, and thus the Gothic creators (partially due to pressure from their publishers) shoved Gothic III out the door to compete later in the year, and it was a pretty, massive world that was technically demanding like Oblivion, just one that was even more unpolished because it basically shipped as an unfinished beta that needed six more months of refinement before it SHOULD have shipped.

If this is giving anyone horrible Bethseda flashbacks, it gets worse.

Gothic III required a massive (almost 2.0GB, and this game was about the same size as Oblivion when installed, so that's pretty damn huge) fan patch which basically fixed the game to the point it SHOULD have released as, and even got some mods that added even more flesh to the skeleton, but by this point Oblivion had stolen it's lunch money, meaning no one save hardcore Gothic fans gave a shit, and that was confined to a niche audience compared to Bethseda's games.

Forsaken Gods was the even worse standalone expansion, which they whored out to some no name third world company to develop who knew fuck all about the game engine, lore, or what the hell they were doing but were told to shit out a game in under a year, and the result made New Vegas at LAUNCH look like stable, fully functioning product with no flaws.

The resulting product had a story that made the dumbest Fallout retcons look like genius, had engine issues that made Fallout 76 look like a five star product, and even after the fans valiantly produced another huge patch like the one Gothic III had that made it TECHNICALLY competent, the underlying story and voice acting was utter shit and that was unfixable.

But the Gothic creators, apparently unwilling to learn to not run headlong into the same dumbassery Bethseda did, then made Gothic 4 aka Arcania, with, like Fallout 4, was a massive dumbed down game with astronomical system requirements with performance issues out the ass because it was optimized poorly with a story that left a terrible taste in everyone's mouth, though at least it was marginally (by a pitiful degree) better than Forsaken Gods, but was such a POS anyway it murdered the remaining fanbase and shit on the corpse.


tl;dr: Game company that tried competing with Bethseda made even worse mistakes that foreshadowed the dumpster fire Bethseda would turn their own games into.
What do you think of the Risen series? I heard it happens in the same world as the Gothic series
 
What do you think of the Risen series? I heard it happens in the same world as the Gothic series

Risen was an attempt to shake off the worst aspects of what doomed Gothic and basically focus on what they did best, as opposed to bad aping of Bethseda games.

First two aren't all that bad, honestly, but the third one kinda fell flat from what I heard, haven't played it to be honest.
 
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Risen was an attempt to shake off the worst aspects of what doomed Gothic and basically focus on what they did best, as opposed to bad aping of Bethseda games.

First two aren't all that bad, honestly, but the third one kinda fell flat from what I heard, haven't played it to be honest.
I've liked it, sea battles were okay but pretty good for the time. It's a lot better than that other Pirate game that's a broken mess on Steam that was released a few years ago.
 
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TFW you're the laughingstock of your own fucking fandom.



Also, Rags uploaded his own review of FO76. It's 2 1/2 hours long, but it covers a few bugs I haven't heard about yet.
How Bethesda managed to fuck up this badly is beyond me. Like, it should be literally impossible, but they did it.
 
TFW you're the laughingstock of your own fucking fandom.



Also, Rags uploaded his own review of FO76. It's 2 1/2 hours long, but it covers a few bugs I haven't heard about yet.
How Bethesda managed to fuck up this badly is beyond me. Like, it should be literally impossible, but they did it.
Really is fucking astonishing. The amount of fuck-ups on Bethesdas' part makes Tumblr look stable. Bethesda is the Dashcon of the gaming industry right now.
Check out what the original makers of Fallout are working on. Obsidian promises no microtransactions. Game is complete when purchased. The shade being thrown at Bethesda in the comments, and the video, is fucking hysterical.
 
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