Fallout 76 General Thread - Bethesda does it again!

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I really can't wait for the next video game crash. Once it becomes unprofitable to make games for mainline consoles and PCs the normies, exceptional individuals, and consumerists will move onto the mobile market and we won't have to be treated to a buffet of shit anymore

What I'm saying is that us gamers should rise up
so you want to destroy videogames to save videogames?
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You do realise that once it becomes unprofitable to make videogames, nobody will fucking make videogames right? Instead of the entire industry burning to the ground (you know, the thing thats happening to comics) it's better for actual good games to be made known, There are a metric ton of great games nobody knows about because the industry is so full of identical garbage, the best way for things to change is to prove to idiot shareholder, investors and CEO's wrong by making sure great and polished games sell well by finding them and letting people know they exist.
Once people know they have an alternative, they won't soak up rubbish like fallout 76 anymore, or at least the vast majority of them won't
 
Whatever the future brings, I'm fine as long as the people who run Blizzard, Activision, Ubisoft and EA end up with their heads on pikes.

so you want to destroy videogames to save videogames?
v7g6u9t.jpg

You do realise that once it becomes unprofitable to make videogames, nobody will fucking make videogames right? Instead of the entire industry burning to the ground (you know, the thing thats happening to comics) it's better for actual good games to be made known, There are a metric ton of great games nobody knows about because the industry is so full of identical garbage, the best way for things to change is to prove to idiot shareholder, investors and CEO's wrong by making sure great and polished games sell well by finding them and letting people know they exist.
Once people know they have an alternative, they won't soak up rubbish like fallout 76 anymore, or at least the vast majority of them won't

Modern game design is as insanely, idiotically inefficient as one can imagine.
Think about it like this: Games like Ultima were made by a few guys in a shed and you'd have many dozen hours of plot, a lot of characters and some sidequest stuff.
Nowadays, you have more than a dozen writers that churn out a campaign that's maybe 10 hours long if the player doesn't rush and barely anything aside the main path.
Oftentimes, there's multiple teams working on the same thing in competition so you end up with two teams trying to sabotage each other.
Money is wasted on Marketing rather than on game making. People who have absolutely no clue what makes a game fun decide on important gameplay aspects with vague requests which boil down to "[x] is popular, copy [x]!" cause it works when selling coffee makers (which is what these managers made before entering the game dev world) but they are completely unaware of what a gamer wants from a game.

And a game is considered a failure when it doesn't sell absolutely insane amounts of copies. Every fucker out there running a publishing studio expects their games to sell like GTAV and being dumbfounded when that isn't the case for "soulless brown and bloom Gears of War clone #1982343784".
Then you have those jokers that think it's a good idea to test a game intended for a mature niche audience on a focus group of 12 year old mountain dew addicted shitstains that blabber on about CoD all day long.

A crash might purge some of these assholes and make companies focus on niche groups rather than trying to appeal to a mainstream market of everyone (and thus: noone in particular).
 
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If that logic was true, comics wouldn't be on deaths door right now
I'm more sure in humanity's laziness then in their drive to improve

If you take the money out of the equation, all you lose are people who are mainly interested in money (Corporations, Business Execs, Focus Groups, Empathy Readers). A lot of "very good games" aren't made chasing money, they are made out of passion. Stardew Valley, Celeste, Shovel Knight, and Undertale were not made by big corporations and didn't cost all that much to make.
 
If that logic was true, comics wouldn't be on deaths door right now
I'm more sure in humanity's laziness then in their drive to improve

Comics cost a lot less to produce, have a much smaller market, and the company most responsible for that is enjoying a period of benign neglect while everyone in a fiduciary role to grow concerned is distracted by all the dough MCU movies and related merchandise are raking in.

If capeshit stuff starts underperforming at any point suddenly the subsidiary of speds that's been running at a loss for years now might get put under new management.
 
(fuck how did I end up deleting this post?)

Same ad-nauseum defending this shitheap as if it benefits anyone but Bethesda, this time exceptional people from my own circle off the internet insisting I buy this. I guess it's fun to suffer with friends than actually play good online-capable games which are hello: very far and few between, I'd rather play both Red Dead single players ad-nauseum, because these games at least work and I don't need their totally overrated shit multiplayer modes which at least work.
 
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I love how these drones continue to bag on New Vegas when a) it can be patched OFFLINE b) it's Bethesda's fault for the way it is c) I got spurs that jingle jangle jingle
 
If you take the money out of the equation, all you lose are people who are mainly interested in money (Corporations, Business Execs, Focus Groups, Empathy Readers). A lot of "very good games" aren't made chasing money, they are made out of passion. Stardew Valley, Celeste, Shovel Knight, and Undertale were not made by big corporations and didn't cost all that much to make.
That is true, those games did however, make a fuckload of money at very little cost. Just because they succeeded in making people really enjoy them doesn't mean that passion was the only driving factor. The creators have to eat too and i'm inclined to believe that anyone who makes a business and creates something and money is not one of their priorities, that they're a liar. If Toby Fox had made undertale and sold it for free, having not gotten a single penny in revenue, would he have still made it? If the company behind Shovel Knight not opened the kickstarter and made the game from their own savings, is that something they considered?
Passion doesn't pay the bills, as nice as it would be if they could.
Comics cost a lot less to produce, have a much smaller market, and the company most responsible for that is enjoying a period of benign neglect while everyone in a fiduciary role to grow concerned is distracted by all the dough MCU movies and related merchandise are raking in.

If capeshit stuff starts underperforming at any point suddenly the subsidiary of speds that's been running at a loss for years now might get put under new management.
I'd agree, if this hadn't already been happening for years longer then it should have done and the company's are only doubling down on it; DC, Marvel, Image (to some extent) haven't learned a thing in almost half a decade of shit comics and garbage sales and their name is too tainted to truly make a comeback. Nothing will happen and especially marvel is fucked, after disney gets tired of bailing them out so many times.
Care to explain why?
 
A crash might purge some of these assholes and make companies focus on niche groups rather than trying to appeal to a mainstream market of everyone (and thus: noone in particular).

This. I want games to have an uncompromising vision instead of ticking every possible box to satisfy every conceivable demographic and hedging it with shock-and-awe visuals and animation.

Seeing a game that doesn't water itself down for maximum appeal is fucking physically refreshing at this point, and I think a growing number of people feel that way too.
 
If capeshit stuff starts underperforming at any point suddenly the subsidiary of speds that's been running at a loss for years now might get put under new management.

It's likely to at some point just because they're oversaturating the market with completely unnecessary capeshit movies. That will have nothing to do with the shitty SJWs and troons and other comic book vermin, but when time comes to cut the fat, they'll get cut. Because they're fat.
 
It's likely to at some point just because they're oversaturating the market with completely unnecessary capeshit movies. That will have nothing to do with the shitty SJWs and troons and other comic book vermin, but when time comes to cut the fat, they'll get cut. Because they're fat.

It's partially Marvel's fault for setting up the next Avengers movie as such an obvious conclusion and trying to force someone as uncharismatic and unlikeable as Carol Danvers up as the next face of the franchise.
 
It's partially Marvel's fault for setting up the next Avengers movie as such an obvious conclusion and trying to force someone as uncharismatic and unlikeable as Carol Danvers up as the next face of the franchise.

Thing being, the moment one of the films underperforms there will be complaining because of whatever minority is represented in the films, and not because people might be getting exhausted of the genre. Or, heaven forbid, it's just not that good of a movie.

I'm surprised there aren't more paranoid SJWs saying that Disney are setting up Captain Marvel to fail because they want to keep women out of movies or whatever. It would suit their level of delusion, paranoia and adherence to identity politics.

Back to the topic, though, it's interesting to figure out which industry the games industry is more analogous to. Movies seem the most likely, considering both industries are currently at a point where mid-range product is getting squeezed out for the very big or the very little - but there's of course numerous points where the two are markedly different. The games industry is like a mix between the movies, TV, comics and casino industries.
 
That is true, those games did however, make a fuckload of money at very little cost. Just because they succeeded in making people really enjoy them doesn't mean that passion was the only driving factor. The creators have to eat too and i'm inclined to believe that anyone who makes a business and creates something and money is not one of their priorities, that they're a liar. If Toby Fox had made undertale and sold it for free, having not gotten a single penny in revenue, would he have still made it? If the company behind Shovel Knight not opened the kickstarter and made the game from their own savings, is that something they considered?

Well, Toby Fox has released things for free before. Pre-Undertale and for several years he was part of an Earthbound ROM-Hacking community and had released several different version of it. Obviously Undertale was crowd-funded and had an element of risk but that is how all business is run. It would be identical if Toby Fox was instead a chef who finally wanted to open up his own restaurant after being a part of a recipie-sharing community for several years and getting good feedback on his creations online.

Stardew Valley also started out as a fan project that the creator did to keep his skills sharp as he wasn't able to find work post-graduation and based on feedback he turned into a full blown game over the course of several years.

Stardew Valley also has a working multiplayer with a fucking LAN mode, unlike FO76.

These games are what passionate people can do in very small numbers, as passion is infectious.

It only takes a few people to completely poison a team, just look at any major release by a "AAA" studio that isn't CDPRoject or Rockstar in the last 10 years. Every sports game release, Fallout 76, what happened to World of Warcraft AND Diablo, Bioware's entire lineup, Street Fighter 4 and 5, Marvel vs. Capcom 3 and I, the wet fart that was the Order 1776, most Assassin's Creed games. There are a lot of talented people working on all of those franchises that unfortunately are working for companies staffed or owned by people who simply don't care about the end product and it shows.
 
Well, Toby Fox has released things for free before. Pre-Undertale and for several years he was part of an Earthbound ROM-Hacking community and had released several different version of it. Obviously Undertale was crowd-funded and had an element of risk but that is how all business is run. It would be identical if Toby Fox was instead a chef who finally wanted to open up his own restaurant after being a part of a recipie-sharing community for several years and getting good feedback on his creations online.

Stardew Valley also started out as a fan project that the creator did to keep his skills sharp as he wasn't able to find work post-graduation and based on feedback he turned into a full blown game over the course of several years.

Stardew Valley also has a working multiplayer with a fucking LAN mode, unlike FO76.

These games are what passionate people can do in very small numbers, as passion is infectious.

It only takes a few people to completely poison a team, just look at any major release by a "AAA" studio that isn't CDPRoject or Rockstar in the last 10 years. Every sports game release, Fallout 76, what happened to World of Warcraft AND Diablo, Bioware's entire lineup, Street Fighter 4 and 5, Marvel vs. Capcom 3 and I, the wet fart that was the Order 1776, most Assassin's Creed games. There are a lot of talented people working on all of those franchises that unfortunately are working for companies staffed or owned by people who simply don't care about the end product and it shows.
Well, you made me look like an idiot, I genuinely have nothing to add back about those examples.
The one thing I will say though is that if anyone here really thinks that an industry crash will save videogames as a medium, then either you'll have to be extremely :optimistic: that something as catastrophic as that will in any way save the market or the videogames industry (and by extension, the entertainment industry and the economy) must be so royally fucked that to destroy the industry and build it back from scratch is the only way to make it function.
Personally, I prefer the option where thousands of people don't lose their jobs and there's plenty of opportunities and platforms for people to start creating genuinely good ones.
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People are so quick to forget.
I thought games with new grounds quality was why people wanted a crash to begin with?
 
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