Fallout 76 General Thread - Bethesda does it again!

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For instance, your character stops blinking. A fanmod had to fix that.
Even after 3-4 months the Dragonborn DLC was basically broken because when you went to take the Black Book to Storn Crag-Strider he'd just stand there. Forever. And since it was one of what passes for a cutscene in Skyrim you were basically doomed to stand there with him forever.
Seriously, the amount of bugs Bethesda somehow manages to pack into their games that they never fix, you'd think they were a shitty little indie dev with no resources. But no, they're just greedy, lazy fucks.
 
How did Bethesda manage to get away with releasing games rife with so many bugs for so many years without getting called out on it?
Because the games usually had more good than bad, and what bad there was could be fixed up by the amazing modding community. Usually they'd fix shit faster or better than Bethesda could. And it seems Bethesda ended up taking a "Well, modders will fix it anyway, why should we bother?" mindset and the games got even buggier and the bugs sometimes never get fixed. It's not a good mindset, especially when you've got console releases without mod support.

Frankly some of the mods actually show you how incompetent at everything Bethesda is. THEY can't add vehicles to games, but modders can and have.
 
Christmas rush. They just had to get that 11/11/11 release date.
That's one of the worst ways to make games, on a soulless corporate timetable. Whatever happened to the days when "It'll be done when it's done and will take as much time as we need to ensure a quality product!" was the mantra of the devs?
Fuck, back in the day a lot of these devs worked unpaid with a promise of payment once the game was completed and started selling copies. The fuckers often slept under their desks at the office so they could maximize the time they spent working on the game and get it out faster.
Those were the days when everyone in the company was a gamer, from the lowest level sprite artist to the guy in the top fucking office making the decisions. Fuck, look at id software! Both Johns (Romero and Carmack) were massive fucking gamers. The whole reason they made Wolfenstein 3D was because they loved the original Escape from Castle Wolfenstein game and wanted to make a loving tribute to it, and in doing so changed gaming history forever by more or less establishing (or at least popularizing) the FPS genre (though admittedly they technically invented FPS the year before with Catacomb 3D).

God I miss how pure gaming used to be. Or at least PC gaming.
 
Console gaming too. Miyamoto had a saying in the 90s that a great game may be late, but a bad game is bad forever. I kind of wish gaming was still like that, among other things it made discovering secrets years after release seem a lot more special knowing they’d been undiscovered that long instead of just patched in on a whim.

The best story about the Johns that really shows their personalities was retold in masters of doom - they were locked out of some room in their office early in the morning and collectively decided that the most beneficial solution to their problem wasn’t calling the landlord and waiting around to have him come unlock the door, but rather grabbing the battleaxe off the wall behind Romero’s desk and chopping the unholy hell out of the door so they could get a full day’s work in, damages and lease be damned.
 
when was that?
Sometime around the late 80s to 90s before gaming became the big business it was today. Granted it applied mostly to PC devs like id, Apogee, 3DRealms, etc... Console gaming has almost always been a corporate shitshow, hence the collapse of 1983. Notice that it wasn't PC title devs that took the brunt of the hit, but console devs like Atari. The PC gaming market back then was incredibly niche, and often times you couldn't even get the games from a store, rather having to order them over mail or phone. Remember ads like this?
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Or this?
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Fuck, those were the days.
 
Sometime around the late 80s to 90s before gaming became the big business it was today. Granted it applied mostly to PC devs like id, Apogee, 3DRealms, etc... Console gaming has almost always been a corporate shitshow, hence the collapse of 1983. Notice that it wasn't PC title devs that took the brunt of the hit, but console devs like Atari.
can't argue with that
 
Lol remember when Toddler said they had MiLlIoNs of players? And FWIW, according to steam there's 17,373 people playing Skyrim SE, and 14,473 people playing Fallout 4 right now.

Heaven forbid I enjoy something alot of others dont.
But the thing for me, at least, is there are a lot of games I don't like, but at least I can look at them and see why someone else would like them. But when I look at Fallout 76 all I can think is "Why don't you play Fallout 4?" And while the quality of Fallout 4 might be questionable, to put it mildly, but at least that game can be enjoyed for what it is (a post apocalyptic looter shooter / interior decorator simulator / walking simulator with fun companions). Fallout 76 is just Fallout 4 with all the fun ripped from it and hidden behind a paywall. Like, hey, did you like the opinions and witty banter of your companions? Well that's gone! Did you like the base building and carving out a little home of your own? Well you're never going to store enough materials to make it, and even if you do it's gonna be gone when you log out (unless you pay us $100 a year!) But what does F76 offer? Well, you can help the settlement escort the Mr. Prize bot for the hundredth time and get so many radiant quests forced upon you it completely blocks out the right third of your screen!

And to be totally honest, if F76 had mod support and a true single player / offline mode, I'd drop $20 or $30 for it. I'd do it just to satisfy my own morbid curiosity , and I've wasted more more money on stupider shit. And if the online modes are too laggy / filled with script kiddies, I can at least fuck off and do single player shit.
 
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A new Fallout 76 hack has emerged.
(Skip to around 7 minutes in for information about the hack.)

X ESP lets you see whatever X is to a player at any time (i.e. Player ESP, NPC NSP, Container ESP, Junk ESP, Recipe ESP, Item ESP); it's basically meant to be a way for hackers to locate other players using what's essentially a player-created GPS marker. On top of this, the hackers are also able to be able to auto-loot any and all loot containers, be they server-side or player-side, which they're able to do given the extended STASH size the hack gives you.

I'd say people's best bets would be to avoid the hacker if at all possible if you're still playing, but that becomes REALLY difficult once you realize that the hacker can noclip to your position and farm OPKs (OPK: One Position Kills; for those who don't know what that is, it essentially lets the hacker act as a giant vacuum that can (in this case, at least) suck players in front of them to kill them.

Oh right, and they can still steal from your inventories. So Bethesda's "fix", on top of overwriting any levels you gained while waiting for said fix, didn't actually work long-term. Among several other things that can ruin people's days that I haven't even listed here.

What a dumpster fire.
 
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