Fallout series

I assumed after TESO flopped, they'd quit it with the shitty online games.

Now seeing how much TESO actually makes them a year, this is the exact reason why 76 is even happening to begin with.

It's a weird mix, they took a proper hard look at TESO when it nearly crashed and burned. The result was a somewhat Hail Mary pass of a whopping great DLC and throwing a lot of money at it before then going nearly completely free to play, but leaving the option to get stuff via paying for it. It was a creation club v0.5, if you will. The result was a half-billion dollar per year revenue stream which in the realm of the turnover is god-like.

I suspect the big problem with F76 in reality is that it's too multiplayer at the present time. Every human is another player cap of 24 players with a big ass map... When in reality what we want is something like the Fallout New Vegas Multiplayer mod.

Heck, I'd have taken an actual Fallout: Online by now on the TESO model.
 
  • Thunk-Provoking
Reactions: Y2K Baby
Beat Fallout 1 and 2 again. Fallout 2 as vanilla and again with the restoration patch. Also tried retarded Chris-Chan runs on both but got bored.

The games hold up well. Didn't know about bursting until the second game which was kind of a pain. Knowing which skills to use on what and knowing where to go is also annoying on blind playthroughs. The retarded person playthroughs were clearly made with people who already played the game in mind since you can't naturally figure out where you're supposed go without more than 5 intelligence.

The fact that you gotta savescum to really enjoy the games is also a pain.

It's just amazing how much Bethesda is doing everything it can to piss people off.

"You want another game like 1,2, and New Vegas? We're not letting Obsidian or anyone else touch our IP again."

"You want another game like 3 and 4? Right now, PUBG and Fortnite are the big moneymakers right now, so online multiplayer!"

"You want to play this on a launcher that's been established and trustworthy? Nah. You have to buy our launcher now if you want to play our games!"

And soon it will be "Our game is broken? Don't worry, we'll let you mod it and fix it for us! Oh but first, you have to pay a monthly fee for our tools and services!"

Don't buy their shit, pretty simple.

The older Fallout fansites are saying "Fallout is dead" and I agree with them.
 
You're funny and cute.
:offtopic: It's only funny when you are acting as the mascot who buts into others conversation :offtopic:

Personally I'll wait for the elder scrolls VI to get release. Peter Hines just tricked others by that #SavePlayerOne marketing ploy which ended as a big fat lie. 76 was a mistake
 
  • Thunk-Provoking
Reactions: Slap47 and Y2K Baby
Beat Fallout 1 and 2 again. Fallout 2 as vanilla and again with the restoration patch. Also tried exceptional Chris-Chan runs on both but got bored.

The games hold up well. Didn't know about bursting until the second game which was kind of a pain. Knowing which skills to use on what and knowing where to go is also annoying on blind playthroughs. The exceptional person playthroughs were clearly made with people who already played the game in mind since you can't naturally figure out where you're supposed go without more than 5 intelligence.

The fact that you gotta savescum to really enjoy the games is also a pain.



Don't buy their shit, pretty simple.

The older Fallout fansites are saying "Fallout is dead" and I agree with them.

Been doing that ever since I really got into New Vegas and played the original two games. They all kinda helped me see that Bethesda are a bunch of hacks. And this kind of thing only solidifies that feeling.
 
  • Thunk-Provoking
Reactions: Slap47 and Y2K Baby
Oh, I'm watching a bit of Quake Con footage. Guess what they included?

Microtransactions with 'card packs' and loot boxes. Also games as a service, so they never have to release another game.
 
Last edited:
fallout 76 is gonna suck dick

39089036_1104314656389891_5882802450334744576_n.jpg


Looks pretty good so far.
 
http://archive.is/EcthQ

>be Todd Howard
>tell us Fallout 76 won't rely solely on always-online gameplay
>Fallout 76 is always online
>do not release on Steam because fuck day one sales amirite
>use their patented lag launcher that does not allow refunding
Do we know if DOOM: Eternal isn’t coming to Steam, or are they just trying to minimize damage to a major brand when 76 underperforms/bombs? They really want to get that mod money; don’t they?
 
  • Feels
Reactions: Slap47 and Y2K Baby
The anti-grief system actually seems relatively solid but also so finicky and still totally open to exploit anyway. Bethesda's internal testing has had them actually playing on internal servers with testers picked to be griefers, they seem to be going over it fairly comprehensively even if F76 isn't quite what fans wanted. (Again, Godd Howard, we'd have liked either an MP in an "SP" map or an outright online game a la TESO).

Basically if you are shot at by another player the first time, you get a small "slap" so 5hp gets chipped off and its up to you to engage. If you return fire then it counts as a PVP encounter and both sides deal whatever damage to eachother come what may.

If you don't engage, then get killed anyway, the player who did it is marked as a murderer, the icons for all other players vanishes from the map and a bounty is created from their own pool of caps. You're then set to a permanent PVP engagement mode where any other player can come beat your ass down and take the caps.

Because the Fallout 4 style building of Camps and "group workshops" (places you can take and secure on the map) junk becomes quite useful and its that that will mostly be the loot from other players if they're killed. You get to keep your guns and armour (which as the shit they're selling will be initially cosmetics, makes sense).

So a way of this being exploited is fairly obvious, you wait for them to fight a monster, jump in the way, get slapped, return fire, nick the junk n shit they had on them and withdraw. So, to counter that they've enacted a better passive mode than the one we saw in GTA:Online, namely you still appear on the map and are about, but won't engage in any kind of PVP mode whatsoever.

Which sounds rather boring, but it works.
 
Back