Fallout series

I’ve never played New Vegas, but it’s next on my list. I can’t let the fact that Wil and Felicia are in it stop me. I mean, just having Colonel Tigh and Kris Motherfucking Kristofferson outweighs both of those nitwits by a country mile.

It's worth playing. You can always leave Felecia/Veronica at the hotel once you're done with her story arc. That's what I do.
 
I’ve never played New Vegas, but it’s next on my list. I can’t let the fact that Wil and Felicia are in it stop me. I mean, just having Colonel Tigh and Kris Motherfucking Kristofferson outweighs both of those nitwits by a country mile.

Consider playing on very hard with hardcore mode. You'll just find yourself with a hoard of healing items if you don't.

It is nicely counter balanced by the fact she's more suicidal than Boone, who has the good sense to use a sniper rifle.

Veronica always wound up getting her ass KOed trying to punch a ton of guys shooting her every time I used her. At least almost everything was dead before that happened to Boone.

So even as a Mary Sue in New Vegas Felicia Day is portrayed as a suicidal moron.

She's pretty useful with a melee character. Boone can get stun locked and die while you're not looking. Hard to miss a fellow melee character since you're fighting next to them. Boone is still the best though. Game isn't hard enough for it to matter so whatever.

Oh yeah, gameplay-wise, she's as stupid as most NPCs in a Bethesda-engine game.

(I'll spoiler the New Vegas sperging below)

It's just funny because if you look at the rest of the companions, they're sad sacks or losers in some way. Boone had his wife murdered, Arcade is ex-Enclave and a dork who has to hide his past or he'll be brutally murdered by the NCR, Lily is a half-step from nightkin insanity, Cass has basically been assfucked by life continually, and you initially find Raul being held hostage by a crazy super mutant.

Meanwhile, Veronica goes where she wants, when she wants, gets to go home to a nice bunker full of badass paladins if things ever get too hard for her in the wasteland, and whose biggest problem is that she disagrees with Daddy McNamera (which doesn't meaningfully impact her life in any way since apparently every OTHER Brotherhood member is on lockdown but not Veronica).

Rarely is it this obvious who the developers thought was the "coolest companion".

The main theme of Fallout: New Vegas is dealing with the Fallout of the past and moving forward. Veronica is dealing with the fallout of past Brotherhood decisions, an organization that refuses to change and denies her love because of traditions they refuse to move on from. An idealist in the Brotherhood? She has nothing but bad endings. It takes likes 85 speech to stop the Brotherhood from trying to murder her if she decides to stay and they'll try to kill her no matter what if she leaves.

She really has no good end because the Brotherhood is doomed no matter what choice you pick. Even with Hardin and an Independent Vegas, the Brotherhood is screwed because of the Tunnelers. She doesn't recover from leaving the Brotherhood within the timeframe of the game if that's the route you go down and if she stays nothing good comes of it. Perhaps the NCR-alliance ending is best but I dunno, McNamara seems like a one in a million leader Brotherhood wise and the NCR is still fighting the Brotherhood back in California and getting more hawkish.

It's true.

The Kings, Great Khans and Powder Gangers, they all make some degree of sense, but it got ridiculous when FEMALE Fiends were asking "Does she put out?"

Then again, they sounded high off their asses when asking, but it still came off as silly.

They welcome pedophilic cannibals into their ranks. Is gays that much of a leap?
 
I've done a fair bit of NV for the first time, though barely any of the main storyline.

I'm doing the DLC with the nuke guy ATM, trying to kill Rawr.

Once I'm done with the DLC's I'm going to go see what House wants with the chip thing.

S'all pretty good so far, I like the Caesar because he's a cool villain, even though the Legion are basically all retards and from what other people who've played it say, Giantdad is basically a butcher that only knows kill.
 
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I've just been playing it again, and it's amazing how much of a Mary Sue she is, even in that game. Who has amazing armor and can three-punch deathclaws to death? Who is the only humanoid companion to get two perks? Who singlehandedly changes the direction of the Brotherhood? Veronica does it all.

?

Veronica utterly failed to change the direction of the Brotherhood no matter what you do. The only options she had by that point is to stay or leave. If the player lets her decide on her own, she stays anyway.

If she does leave and attempts to join a Follower Outpost a group of Paladins comes and slaughters everyone stationed there.

Basically her whole point was to show the Brotherhood of Steel was never going to change their ways even at the point of near extinction.

Gameplay wise though, yeah, she’s ridiculously strong. But I play with mods, so that’s not an issue with me.
 
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I dunno, one of Veronica's big arguments is that McNamera shouldn't stay hidden in the bunker waiting to die, but rather go back out and interact with the Mojave. And if you do the BoS questline, that's exactly what happens (regardless of which side you choose).

You're right that nobody's really fond of Veronica, but she does ultimately get what she wanted.
 
I dunno, one of Veronica's big arguments is that McNamera shouldn't stay hidden in the bunker waiting to die, but rather go back out and interact with the Mojave. And if you do the BoS questline, that's exactly what happens (regardless of which side you choose).

You're right that nobody's really fond of Veronica, but she does ultimately get what she wanted.

She also wanted for them to use their technology to actively help out the wasteland, but they don't. No matter what you do, they insist on hoarding technology and, depending on which ending you get, go out and harass travelers for their tech.

Even if you form an alliance between them and the NCR, it's stated that there is still some hostilities between them throughout the west, and part of their agreement involved taking back the salvaged power armor in exchange for helping patrol the I-15 and Highway 95. Admittedly, there's still a change for them to change their ways by that point, but the accompanying Veronica ending slide implies that there isn't.

Veronica herself never gets a truly happy ending with them. She either leaves completely or she stays but secludes herself via traveling a lot due to the sense of resentment and animosity between them and her.
 
She also wanted for them to use their technology to actively help out the wasteland, but they don't. No matter what you do, they insist on hoarding technology and, depending on which ending you get, go out and harass travelers for their tech.

Even if you form an alliance between them and the NCR, it's stated that there is still some hostilities between them throughout the west, and part of their agreement involved taking back the salvaged power armor in exchange for helping patrol the I-15 and Highway 95. Admittedly, there's still a change for them to change their ways by that point, but the accompanying Veronica ending slide implies that there isn't.

Veronica herself never gets a truly happy ending with them. She either leaves completely or she stays but secludes herself via traveling a lot due to the sense of resentment and animosity between them and her.

I wouldn't know, because after I get power armor training I always blow those fuckers to kingdom come.
 
Can't say I blame you to be honest. : P

The first time I played the game I went to Hidden Valley without Veronica -- I don't think I'd even found her at that point. If you do that, the Brotherhood slaps a bomb collar on your neck, preventing you from leaving the valley, and forces you to do a bunch of menial tasks for them. Ever since, I have had no use for those scumbags. When House told me to kill them later on, I had no hesitation at all.
 
https://steamcommunity.com/app/22380/discussions/0/1737715419907292597/

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I dunno, one of Veronica's big arguments is that McNamera shouldn't stay hidden in the bunker waiting to die, but rather go back out and interact with the Mojave. And if you do the BoS questline, that's exactly what happens (regardless of which side you choose).

You're right that nobody's really fond of Veronica, but she does ultimately get what she wanted.

But do they welcome new members and change their whole ideology around technology into something that allows them to be attractive to people? Getting absorbed into an expanding NCR is death for the culture and their objectives if they don't flee.
 
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I stopped playing 4 at level 23 because I was just so disappointed with it, but seeing how 76 is turning out I figured I'd might as well play it because there's no more after this I'm sure.

The last save was 2 years ago. I'm trying to enjoy it, but the fact that I had no desire to go back to it for that long instantly reminded me of how much of a let down it is. In mean, even the load times are terrible on PS4. I just finished the USS Constitution quest and I must've spent 30 minutes looking at load screens as I moved in and out of the ship.
 
https://steamcommunity.com/app/22380/discussions/0/1737715419907292597/

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But do they welcome new members and change their whole ideology around technology into something that allows them to be attractive to people? Getting absorbed into an expanding NCR is death for the culture and their objectives if they don't flee.

That guy on Steam is so damn stupid it's not stupid, both a bunch of lies and retar.ded insertion of real life politics in an fictional alternate timeline, i'm sick and tired of that kind of bullshit. Oh and in no ending do they ever change in any way you describe, they are so much set kn their way that it's inevitable that the NCR and BoS relationship is doomed because the BoS (or that chapter at least) are a bunch of thugs or they'll go extinct from being too set in their way.
 
The Doc Mitchell they got does a pretty good job, I'm surprised. I was expecting to have to mod in back the original voices.

From what I'm given to understand, based on hanging around their Discord, while the FNV original assets will be required to some extent, apparently they want to use as many of their own assets as possible to fill in the blanks.

Part of the this is due to the fact they have been forced to reproduce a lot of things from scratch anyway, as the engine has changed a LOT since FNV's original release. Also, unlike Tale of Two Wastelands, where the engines were similar enough to require few asset conversions from scratch, FO4 is vastly different by comparison.
 
Fallout 4 just doesn't seem worth playing.


You just don't see quests with like 20 ways to solve things in Bethesda games.

The stock game is kinda lame, granted. Far Harbor is certainly more interesting, it makes better use of New Vegas style choices. Nuka-World is also somewhat better in terms of being more interesting.
 
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Far Harbor is certainly more interesting, it makes better use of New Vegas style choices. Nuka-World is also somewhat better in terms of being more interesting.
Far Harbor has the same problem the main game has for me: Synths.
Why base a whole game on a lame Blade Runner reference in FO3?

I do like how Nuka-World let's you become a raider and piss off Preston Garvey.
 
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