Fallout series

Copies of Skyrim

I just checked and my modded Skyrim with around 70 mods and 4k textures on almost everything clocks in at 87GB. Fallout 76 a game that looks much worse and has no dialogue, npcs, or quests, is nearly 10GB bigger than it.

I fucking can't even with this level of technical incompetence. :story:
 
Goddamn, and here I thought 4 was a train wreck. Turned out that it was just the beginning.
 
Christ, that's the same size as Fallout 4 with all DLCs attached AND the HD textures pack installed. And Fallout 4, for all it's faults, had fuckloads of recorded audio dialogue packaged in there. How the fuck does Bethesda manage to do this shit?

Having modded their games for awhile, easy.

They suck horribly at optimizing anything worth a damn.
 
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HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA!!!
 
"Dude it's so fucking massiiiiiive"

No it fuckin' ain't. It was a generic stock animation in FO4 and it is the same exact thing here.
 
I've been seeing Bugthesda fanboys defending the Creation engine (or as I call it, the Cremation Engine 'cause it's a hot mess!) saying shit like "Well the Unreal engine is 20 years old and blah blah blah" but they're missing the point. No one would care about the age if the engine got more polished and more robust over the years. Except it hasn't. While Bugthesda seems to add bigger worlds and more features, the games just seem to get buggier and buggier.

What I wanna know is, why? Is it sheer laziness or is there something inherently deficient with the engine? Like how does something like the Unreal engine work "under the hood" in regards to level creation, hit detection, physics, AI, NPC pathing, scripting, etc. as opposed to the Cremation Engine?
 
I've been seeing Bugthesda fanboys defending the Creation engine (or as I call it, the Cremation Engine 'cause it's a hot mess!) saying shit like "Well the Unreal engine is 20 years old and blah blah blah" but they're missing the point. No one would care about the age if the engine got more polished and more robust over the years. Except it hasn't. While Bugthesda seems to add bigger worlds and more features, the games just seem to get buggier and buggier.

What I wanna know is, why? Is it sheer laziness or is there something inherently deficient with the engine? Like how does something like the Unreal engine work "under the hood" in regards to level creation, hit detection, physics, AI, NPC pathing, scripting, etc. as opposed to the Cremation Engine?

As someone who has modded with that engine and its predecessors, I won't lie, you're right, it IS a buggy piece of shit.

However, it does have one redeeming virtue for modders: It's very easy for an utter dumbass to modify. It's practically 3D RPG Maker in a sense, as the bar for modifying that engine is quite low for a newbie.

Making it do complicated shit has never been easy, and even veteran modders know it's buggy as hell, but the sheer fact the ground floor for making the attempt is so low does give it a fair amount of appeal anyway.

Still does not excuse how buggy it is, but I cannot deny it's very friendly for newbies to modding.
 
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As someone who has modded with that engine and its predecessors, I won;t lie, you're right, it IS a buggy piece of shit.

However, it does have one redeeming virtue for modders: It's very easy for an utter dumbass to modify. It's practically 3D RPG Maker in a sense, as the bar for modifying that engine is quite low for a newbie.

Making it do complicated shit has never been easy, and even veteran modders know it's buggy as hell, but the sheer fact the ground floor for making the attempt is so low does give it a fair amount of appeal anyway.

Still does not excuse how buggy it is, but I cannot deny it's very friendly for newbies to modding.

I guess my question is, why? You'd think after 15 years they'd have all the kinks worked out and it would be a lean, mean, settlement helpin' machine! Like if you were a mechanic for 15 years and even after all that time you couldn't do an oil change you wouldn't be a mechanic for much longer!
 
As someone who has modded with that engine and its predecessors, I won't lie, you're right, it IS a buggy piece of shit.

However, it does have one redeeming virtue for modders: It's very easy for an utter dumbass to modify. It's practically 3D RPG Maker in a sense, as the bar for modifying that engine is quite low for a newbie.

Making it do complicated shit has never been easy, and even veteran modders know it's buggy as hell, but the sheer fact the ground floor for making the attempt is so low does give it a fair amount of appeal anyway.

Still does not excuse how buggy it is, but I cannot deny it's very friendly for newbies to modding.
That’s just Bethesda to you. When they release a game, there’s always gonna be a crap ton of bugs and glitches. I’ve seen some from playing skyrim.
 
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