Fallout series

At this point I think I could make a better Fallout game, given the right resources.

Step 1: Avoid sticking in too much shit from previous games. No BoS, no Enclave, no Super Mutants.

Step 2: Make it take place somewhere we haven't seen before. For instance, Hawaii. Lots of ways to get creative there.
Instead of Radscorpions, have giant mutant centipedes. Instead of Mole Rats have ferocious mutant mongoose the size of pit bulls. Floaters? How about some of the more colorful variety of Hawaiian flatworms?
You can still have some of the distinctive monsters like Deathclaws (Hawaii has an abundance of Jackson's Chameleons, as well as being a staging area for the US military between the mainland and China) and in fact it'd be a great opportunity to make more interesting Deathclaw variations than "Glowing Deathclaw" or "Nuka Deathclaw" and other cliche shit like they packed into Fallout 4. How about Deathclaws that actually retain their color shifting ability and ambush you in the irradiated jungles?

Step 3: Don't use Bethesda's bug riddled engine to make it. At this point even the Unity engine would be able make a more stable, less buggy game. I mean, Unity has been used to make everything from 7 Days to Die, Rust, Wasteland 2, to Honey Select. It's an incredibly flexible engine, most of it's bad reputation comes from the fact that most of the shitty asset flippers tend to use it.

Step 4: Don't just rehash old shit and steal ideas from other people.
Fallout 3 was basically an attempt to cram Fallout 1 and Fallout 2 into a single game and set it in DC. Super Mutant threat? Check! The Enclave murdering people? Check!
Fallout 4 was based on a fucking reference to Blade Runner, and the entire idea of synths was lifted entirely from there.
Even Fallout Tactics wasn't safe from Bethesda, as they tried to do the whole "Noble BoS that protect people" shit.

Step 5: Include vehicles. Since it's set in Hawaii I think boats would be rather useful and appropriate. Pirate raiders!
Maybe even add in a few land vehicles ala Borderlands but with vastly more customization.

Step 6: Actually fucking test the thing for bugs and when found fix the fucking things instead of being a lazy pack of cuntoids and relying on modders to unfuck your mistakes.

Done. I probably just put more thought into a hypothetical Fallout game than Bethesda has actually put into their own Fallout titles.
 
At this point I think I could make a better Fallout game, given the right resources.
Yeah I've been giving thought to my own survival exploration RPG game ideas. I kinda liked what FO4's patched survival difficulty did but it could've handled the idea a bit better I think.

Imagine if there was a Fallout game with a difficulty slider that, instead of just making you weaker and enemies stronger, made the game more complex. On the easiest difficulty it'd be a breeze as you'd only need to deal with killing people before they kill you, on harder difficulties you'd have to deal with slightly smarter AI and hunger/thirst/sleep, but on the hardcore difficulty you'd have to deal with hunger/thirst/sleep with proper food/water/beds as well as preventing disease and illness (like having the ability to make yourself puke), dealing with stress (which can lead to insanity), adrenaline, weapon maintenance (as poorly maintained weapons won't break but they'll misjam), no quicksave/quickload with only saving at beds, less loot to find, more expired food/water/Stimpaks, less health for everyone, and a complex AI that'd have to deal with hunger/thirst/sleep, counting ammo, and weapon maintenance like the player character does and can smartly find cover, flank the player, slice the pie around corners, ambush you stealthily, don't give up on finding the player character as being "just the wind", etc. Imagine ambushing enemies in their sleep or stealing their food or sabotaging their weapons, it'd be tits.
 
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Hell at this point I'd be happy with raiders running away in fear when I show up in a pristine set of X-01 power armor instead of trying to beat me to death with a pool cue.
 
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I like reading the positive reviews.
 
Wouldn't making a good game people want to play be easier than spending tens of millions on damage control marketing and paid reviews?
Well obviously not. The game got bad press when it was announced, and during the beta and they still went ahead with what they originally intended to make. They didn't even stop and think is this a good idea.
 
Well obviously not. The game got bad press when it was announced, and during the beta and they still went ahead with what they originally intended to make. They didn't even stop and think is this a good idea.
Overused meme is overused... but still true.
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I've actually been having fun. I play it with friends, we've been playing 4 player and assymetrical games for a while so our teamwork is damn near instinctive at this point. After a few years you kind of know what your friends have a tendency to unconsciously build when they make characters.

There's problems, and it's obvious that this was a single-player game that they made into an MMO then backed off at the last second and turned it into an "Always Online With Friends But Not An MMO We Swear!" product.

The biggest problem is it's a $20 game with a $60 price tag.

I don't mind the lack of NPC's. I'm sick to fucking death of "ANOTHER SETTLEMENT NEEdS HRT!" quests from some asshole, and another asshole expecting a combatcon in full blown pre-war power armor to harvest their fucking tatos, and some bandit running up on me with a fucking stick and a loincloth while I'm in combat armor with modded weapons and covered in the blood of a thousand raiders that's still dripping down my fingers.

The biggest problem I've had was with the perk deck cards.

But me and my friends are having fun. You might not.

Which isn't a stellar review for a Fallout product.

They really need to get real writers on board, someone with some post-apocalyptic chops, because they've gone to the well too often. They should have left out the BoS and just had it be the remains of the military out of Greenbriar or Raven Rock (Site-R) or somewhere else. This shit of having some fucking dipshit who failed 7th grade creative writing work on the fucking story and factions is getting old.

First thing I'm gonna do when the private servers and the modding opens up is rename the fucking BoS faction to "10th Mountain" or something like that, because the BoS story is fucking dumb.

Do they REALLY think that radios would reach from the West Coast to the East Coast without repeaters being online, with the ionosphere being torn up by the nukes and the howl of long-term high-energy isotopes tearing up the fucking bands?

At least understand the fucking world you are working with, you fucking retards.
 
My impression from games coming out recently. Is that most AAA publishers are wishing they were Fortnite or Fortnite mobile right now.

Did you know Fortnite mobile makes 1.8 million dollars per day in NA alone?

This is coming from the trends I've seen with the games coming out from AAA Publishers the last 2 years. The idea is to slash the budget, reuse as many old assets as possible. Outsource some of the work if it saves costs. Cut corners where-ever you can. And just rely on paid redditors and commenters to spread the good word. The usual gaming sites will do what theyare told obviously because you are the one giving them content, you cut them off, they die.

First there was Metal Gear Survive from Konami, reusing MGV assets, which was ironically, the most polished and least money grabbing of these types. The game is pretty much dead outside of Asia I think.

Star Wars Battlefront 2 is pretty self explanatory.

Next there was BFV. Which turned out playtesting, was the most hilariously buggy and rushed mess seen in a modern AAA beta.

Next you have Diablo: Immortal, and Blizzard just going, "fuck it, put the PC titles on skeleton crew, and we'll do mobile titles from now on, we want some of that sweet mobile money"

Now we get to Fallout 76. Bethesda, AAA gaming studio, releasing with their "gigantic team" something an organized and kickstarter funded team of modders could likely do within the same timeframe. With a cash-shop attached to it.

It just speaks to me that these stockmarket companies are going "wait, we could've been making even MORE money this whole time? You guys are fired, we're doing hiring in india now, what platform is making the most money? We're doing that. Whatever is in development, if you can't make it Fornite, then make it a low budget cash grab."
 
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My impression from games coming out recently. Is that most AAA publishers are wishing they were Fortnite or Fortnite mobile right now.

Did you know Fortnite mobile makes 1.8 million dollars per day in NA alone?

This is coming from the trends I've seen with the games coming out from AAA Publishers the last 2 years. The idea is to slash the budget, reuse as many old assets as possible. Outsource some of the work if it saves costs. Cut corners where-ever you can. And just rely on paid redditors and commenters to spread the good word. The usual gaming sites will do what theyare told obviously because you are the one giving them content, you cut them off, they die.

First there was Metal Gear Survive from Konami, reusing MGV assets, which was ironically, the most polished and least money grabbing of these types. The game is pretty much dead outside of Asia I think.

Star Wars Battlefront 2 is pretty self explanatory.

Next there was BFV. Which turned out playtesting, was the most hilariously buggy and rushed mess seen in a modern AAA beta.

Next you have Diablo: Immortal, and Blizzard just going, "fuck it, put the PC titles on skeleton crew, and we'll do mobile titles from now on, we want some of that sweet mobile money"

Now we get to Fallout 76. Bethesda, AAA gaming studio, releasing with their "gigantic team" something an organized and kickstarter funded team of modders could likely do within the same timeframe. With a cash-shop attached to it.

It just speaks to me that these stockmarket companies are going "wait, we could've been making even MORE money this whole time? You guys are fired, we're doing hiring in india now, what platform is making the most money? We're doing that. Whatever is in development, if you can't make it Fornite, then make it a low budget cash grab."

Then you have re.tards like MovieBlob defending Blizzard because somehow if you hate mobile gaming you hate women? I don't know.

The thing is, mobile gaming is not gaming. To make a profit in mobile games, other than having a HUGE name like Fortnite or Minecraft, is to score with microtransactions. It used to be that you'd try to get whales. They're still important, but not as important as they once were, which is WORSE. This incentives developers to micro-transact EVERYTHING to annoy a filthy casual in spending like a quarter or something to make up for the whales. You still have something like 4% of people paying. Four. Fucking. Percent.

The gameplay in mobile games is ENTIRELY designed around microtransactions. They're not there for fun. They are basically dopamine simulators that extract money out of you. You know why mobile game companies hire behavioral psychs on staff? To see which incentives and what to make so that the largest amount of people will buy their fake money or coins or some shit. Mobile gaming is so exploitable to the player its almost criminal.

My thing is, is there really an audience for this? Everybody wants to get in on Battle Royale, but that genre is already too full. Mobile is too full. Fortnite came as a COMPLETE surprise. Nobody expected it. It was lightning in a bottle and all attempts to repeat it have ended in dismal failure.

I mean, if these AAA companies want to put a gun in their mouth, fine by me. Blizzard basically blew its own brains out with Diablo Immortal, switch to mobile only and pay cuts for talent. It looks like AA gaming is where it is at right now except for a select few companies like Rockstar and CD Projekt Red. AAA companies are just pumping out worse and worse titles lately over this obsession with Fortnite that's just going to blow up in their faces.
 
The thing is, mobile gaming is not gaming. To make a profit in mobile games, other than having a HUGE name like Fortnite or Minecraft, is to score with microtransactions. It used to be that you'd try to get whales. They're still important, but not as important as they once were, which is WORSE. This incentives developers to micro-transact EVERYTHING to annoy a filthy casual in spending like a quarter or something to make up for the whales. You still have something like 4% of people paying. Four. Fucking. Percent.

Gaming publishers don't care about what constitutes gaming or not gaming, they are interested in making money. If the next mobile craze was literally a mobile slot machine with naked lolis and shotas blowing loads, they'd start work on a competitor, immediately. Until everyone eventually got shut down after slapping lawsuits on them for obscene content and unlicensed gambling.

That's always the weird thing I get from fans of publicly traded companies. Companies aren't people, they don't have morals, they don't have tastes or "gamer sensibilities" and yet people say "I love Blizzard!" or "I love Disney!" if they discovered they could get their stock price up by 25% by killing you specifically, and it was a sure thing. You'd be dead.
 
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