- Joined
- Mar 17, 2018
At this point I think I could make a better Fallout game, given the right resources.
Step 1: Avoid sticking in too much shit from previous games. No BoS, no Enclave, no Super Mutants.
Step 2: Make it take place somewhere we haven't seen before. For instance, Hawaii. Lots of ways to get creative there.
Instead of Radscorpions, have giant mutant centipedes. Instead of Mole Rats have ferocious mutant mongoose the size of pit bulls. Floaters? How about some of the more colorful variety of Hawaiian flatworms?
You can still have some of the distinctive monsters like Deathclaws (Hawaii has an abundance of Jackson's Chameleons, as well as being a staging area for the US military between the mainland and China) and in fact it'd be a great opportunity to make more interesting Deathclaw variations than "Glowing Deathclaw" or "Nuka Deathclaw" and other cliche shit like they packed into Fallout 4. How about Deathclaws that actually retain their color shifting ability and ambush you in the irradiated jungles?
Step 3: Don't use Bethesda's bug riddled engine to make it. At this point even the Unity engine would be able make a more stable, less buggy game. I mean, Unity has been used to make everything from 7 Days to Die, Rust, Wasteland 2, to Honey Select. It's an incredibly flexible engine, most of it's bad reputation comes from the fact that most of the shitty asset flippers tend to use it.
Step 4: Don't just rehash old shit and steal ideas from other people.
Fallout 3 was basically an attempt to cram Fallout 1 and Fallout 2 into a single game and set it in DC. Super Mutant threat? Check! The Enclave murdering people? Check!
Fallout 4 was based on a fucking reference to Blade Runner, and the entire idea of synths was lifted entirely from there.
Even Fallout Tactics wasn't safe from Bethesda, as they tried to do the whole "Noble BoS that protect people" shit.
Step 5: Include vehicles. Since it's set in Hawaii I think boats would be rather useful and appropriate. Pirate raiders!
Maybe even add in a few land vehicles ala Borderlands but with vastly more customization.
Step 6: Actually fucking test the thing for bugs and when found fix the fucking things instead of being a lazy pack of cuntoids and relying on modders to unfuck your mistakes.
Done. I probably just put more thought into a hypothetical Fallout game than Bethesda has actually put into their own Fallout titles.
Step 1: Avoid sticking in too much shit from previous games. No BoS, no Enclave, no Super Mutants.
Step 2: Make it take place somewhere we haven't seen before. For instance, Hawaii. Lots of ways to get creative there.
Instead of Radscorpions, have giant mutant centipedes. Instead of Mole Rats have ferocious mutant mongoose the size of pit bulls. Floaters? How about some of the more colorful variety of Hawaiian flatworms?
You can still have some of the distinctive monsters like Deathclaws (Hawaii has an abundance of Jackson's Chameleons, as well as being a staging area for the US military between the mainland and China) and in fact it'd be a great opportunity to make more interesting Deathclaw variations than "Glowing Deathclaw" or "Nuka Deathclaw" and other cliche shit like they packed into Fallout 4. How about Deathclaws that actually retain their color shifting ability and ambush you in the irradiated jungles?
Step 3: Don't use Bethesda's bug riddled engine to make it. At this point even the Unity engine would be able make a more stable, less buggy game. I mean, Unity has been used to make everything from 7 Days to Die, Rust, Wasteland 2, to Honey Select. It's an incredibly flexible engine, most of it's bad reputation comes from the fact that most of the shitty asset flippers tend to use it.
Step 4: Don't just rehash old shit and steal ideas from other people.
Fallout 3 was basically an attempt to cram Fallout 1 and Fallout 2 into a single game and set it in DC. Super Mutant threat? Check! The Enclave murdering people? Check!
Fallout 4 was based on a fucking reference to Blade Runner, and the entire idea of synths was lifted entirely from there.
Even Fallout Tactics wasn't safe from Bethesda, as they tried to do the whole "Noble BoS that protect people" shit.
Step 5: Include vehicles. Since it's set in Hawaii I think boats would be rather useful and appropriate. Pirate raiders!
Maybe even add in a few land vehicles ala Borderlands but with vastly more customization.
Step 6: Actually fucking test the thing for bugs and when found fix the fucking things instead of being a lazy pack of cuntoids and relying on modders to unfuck your mistakes.
Done. I probably just put more thought into a hypothetical Fallout game than Bethesda has actually put into their own Fallout titles.