Fallout series

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And ammo particularly with hand loader?
Well, should have qualified that for a melee/unarmed character.

Ammunition supplies I usually just dump at my home base and then craft whatever I can of whatever I need or anticipate needing whenever I have a decent amount. .357 JFP, .44 SWC, and 5.56 and .50 Match rounds are generally all I've ever needed for that.
 
Well, should have qualified that for a melee/unarmed character.

Ammunition supplies I usually just dump at my home base and then craft whatever I can of whatever I need or anticipate needing whenever I have a decent amount. .357 JFP, .44 SWC, and 5.56 and .50 Match rounds are generally all I've ever needed for that.
I was mostly just asking if crafting is worth it in general because I was usually to lazy to bother with many of the recipes because I never actually carry any junk or aid items that had any weight value besides doctor bags
 
I was mostly just asking if crafting is worth it in general because I was usually to lazy to bother with many of the recipes because I never actually carry any junk or aid items that had any weight value besides doctor bags
Shit, I'm missing the mark more tonight than a hillbilly with a jug of moonshine and a full bladder.

Eh, situationally, I guess? Most of the recipes aren't really worth the trouble, but there's a couple supplies I generally grab whenever I have a character with the relevant skills. Stuff like cave fungus, broc flowers, etc.
 
Better than 3, especially unarmed. Different melee weapons have unique moves that can be done with a requisite skill level in VATS or with the correct power attack outside of it, no skill requirement. The knife spear from Dead Money in particular has a really satisfying "mauler" attack that basically auto-cripples limbs. Unarmed has the greatest weapon variety its had in any fallout game, and you can learn special unarmed moves from various sources.

I will never get tired of uppercutting someone's head off with the ballistic fist or melting deathclaws with the industrial hand.
I used to go fight Deathclaws in the Thorn with just a super sledge. I figured the people deserved a good show and my enemies needed a reminder that they'd have better luck ass fucking a Cazadore and living than they would fighting me.
 
I figured the people deserved a good show and my enemies needed a reminder that they'd have better luck ass fucking a Cazadore and living than they would fighting me.

This is why I like reading Fallout threads, most of that isn't actually in the game, no reputation system tracks impressive kills, and other than scripted quest events nobody remembers what they "saw."

But I buy the story because I've felt that feeling of actually being in the moment and making a choice by instinct rather than what would be safer/ammo-efficient or net the most xp/caps.

Keep in mind I hate rp and player character oc's with backstories, but when the dose is low and it's fallout, I'm into it.
 
For melee I really liked the katana from gun runner's arsenal. Once you mod it and get the melee perks for speed you start swinging that thing at the speed of light.
 
You ever just have those ideas for characters you just have to share? Like a big game hunter who is a complete asshole and destabilizes the entire Mojave in order to turn the entire region into his own personal game reserve where he can hunt and kill whatever and whoever he pleases he'll even launch the nukes in lonesome road to isolate the mojave into his own personal fiefdom
I didn't like how much Fallout 4 pre-determined your character's history, but I came up with one good concept: A Chinese deep cover agent who works to continue the war and undermine the rebuilding of the US, not knowing the state of his country. There's barely any room for roleplaying, but if there was ever a TTG, I'd like to run with it.
 
I didn't like how much Fallout 4 pre-determined your character's history, but I came up with one good concept: A Chinese deep cover agent who works to continue the war and undermine the rebuilding of the US, not knowing the state of his country. There's barely any room for roleplaying, but if there was ever a TTG, I'd like to run with it.
I'm assuming you did the submarine quest?
 
.50 AP is a godsend for Super Mutants and Deathclaws. That 15 DT is no joke, especially if you're like me and grab a mod that eliminates DT bleedthrough. Unless you can punch through that 15, you're toast.
 
Yesterday, Robert Edwin House was born.

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Press T and it will let you wait, which works the same way as sleeping but without the bed.
Theres also a bed in that facility

Also was remembering fallout 3 and realized that the game is absurdly empty even dc itself is non-existent outside of the mall. The locations are pretty samey too. Id like a bethesada game a tenth the size with the same amount of locations because it feels and is a huge waste of time with so many places where there is nothing but a skill book and a handful of enemies tops.

I know the tv series will be shit but ill be excited to bitch about it with the rest of you.

We all know they wont do the smart thing and have it set somewhere like the south where there is a huge gap in lore. Also they will rawdog the fuck out of everything established.

You can tell just by the writers how its going to play out. Why dont they get some d-list director/writers like adrian Grünberg or S. Craig Zahler who are known for writing quality and can capture the tone of fallout perfectly. Watching their films felt like they were very post-apocalyptic and rewritten because its cheaper to set stuff in the now Not realistic but high stylized pesudo-realism.

Thats a thing that bothers me about this the way they make shows nowadays too. No one wants to give someone a chance. The Boys is made by the same guy that made Supernatural. [2nd and 3rd examples here]. Say what you will about GOT. D&D were great for the first four seasons and its clear we wouldnt have gotten a show if it werent for them making it then and there. The show was a great adaptation overall.

Very few people are brought up anymore
 
How many times is this series gonna be perverted into an easy cash grab?

This is gonna sucks so bad. If you have to make a Fallout TV series at least let it be helmed by the people of the Nuka Break series and/or the people who made that Legate Lanius short film.

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I feel torn on this. On the one hand, Fallout's lore is developed enough to sustain a TV adaptation and would make for some interesting stories depending on what factions they choose to focus on. You could easily make a decent TV show based on the conflict between the NCR and Legion alone. On the other hand, Fallout's always stood out to me for its freedom of choice, which is reflected in its protagonists. A while back, someone asked about what backstories players gave their NV characters and how that influenced the way they play. The protagonists aren't so much characters as much as they are lumps of clay that the player can shape into whatever they want, which makes Fallout a uniquely individual experience. That isn't something you can easily emulate into a TV show where the protagonists have to be well-defined characters of their own.

Either way, it'd be an interesting experiment to see how they translate a role-playing video game that's capable of creating individual experiences into an inherently more restrictive form of media.
 
I feel torn on this. On the one hand, Fallout's lore is developed enough to sustain a TV adaptation and would make for some interesting stories depending on what factions they choose to focus on. You could easily make a decent TV show based on the conflict between the NCR and Legion alone. On the other hand, Fallout's always stood out to me for its freedom of choice, which is reflected in its protagonists. A while back, someone asked about what backstories players gave their NV characters and how that influenced the way they play. The protagonists aren't so much characters as much as they are lumps of clay that the player can shape into whatever they want, which makes Fallout a uniquely individual experience. That isn't something you can easily emulate into a TV show where the protagonists have to be well-defined characters of their own.

Either way, it'd be an interesting experiment to see how they translate a role-playing video game that's capable of creating individual experiences into an inherently more restrictive form of media.
I think whatever they make is gonna falter as a product because Fallout is so much about your character and your decisions on how you want to play. A tv show just sounds like it would be like watching someone else play Fallout and sure you'll see some cool stuff and interesting scenarios but you'll just get that nagging feeling of wanting to play it yourself and make your own choices and see the other options available.

I think a good TV series to have in Fallout would be more of an anthology style of scenarios where every episode is a different character exploring a new scenario. Either that or something where our protagonist(s) get into new situations every episode and a very loose overarching story happens progressively. One of the best parts of Fallout is exploring and finding yourself in a new adventure wherever you end up and I think a show could capture that well enough. I'd rather not have a big grandiose plot about saving the wasteland from the big bad evil guy and his horde of Chinese Super Mutant Enclave Remnants.
 
I think whatever they make is gonna falter as a product because Fallout is so much about your character and your decisions on how you want to play. A tv show just sounds like it would be like watching someone else play Fallout and sure you'll see some cool stuff and interesting scenarios but you'll just get that nagging feeling of wanting to play it yourself and make your own choices and see the other options available.

I think a good TV series to have in Fallout would be more of an anthology style of scenarios where every episode is a different character exploring a new scenario. Either that or something where our protagonist(s) get into new situations every episode and a very loose overarching story happens progressively. One of the best parts of Fallout is exploring and finding yourself in a new adventure wherever you end up and I think a show could capture that well enough. I'd rather not have a big grandiose plot about saving the wasteland from the big bad evil guy and his horde of Chinese Super Mutant Enclave Remnants.
Yeah. I think this project is doomed to piss off fans no matter what angle they take. There's two pretty obvious ways to go about writing for TV Fallout:

1. Anthology
2. Adapt ONLY the first act of New Vegas- Benny shooting you in the face (what a classic fucking opener, chef's kiss that shit) until the Courier ices Benny. This is a bad choice because it locks in a canon Courier, which will piss off the fanbase, but it's a self-contained story with a great hook. There's a lot of baked-in worldbuilding and it provides a simple structure for a writer's room to follow and expand upon. Going any further forces the writers to pick a canon ending for NV, which runs into continuity issues with future Fallout entries (the Vegas BoS is wiped out in quite a few of them) and will piss fans off badly.
Bonus 3. Faithfully adapt that shitty Fallout movie script from 1998
 
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