Fallout series

I still don't get how you can have the opportunity to join the Legion but the Enclave is taboo

The aversion towards trying to add some nuance to the story seems to be endemic these days.

Speaking of which, I've been looking into trying Fallout 4 again with some mods that fixes its issues. I remember being fooled by the decent combat to continue playing it for longer than I should have considering the main quest is an absolute mess. Anyone have any mod recommendations that either fixes the main quest or gives a alternate story to make a second go at the game worth it?
 
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I'm kinda late to the party. Is Frontier a case of the mod having some promise and midway through the devs fuck it all up by turning political/the guy in charge kicks out everyone and replaces them with his new tranny friends, or was it always empty promises and only now it's revealed?
 
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I still don't get how you can have the opportunity to join the Legion but the Enclave is taboo

The aversion towards trying to add some nuance to the story seems to be endemic these days.

Speaking of which, I've been looking into trying Fallout 4 again with some mods that fixes its issues. I remember being fooled by the decent combat to continue playing it for longer than I should have considering the main quest is an absolute mess. Anyone have any mod recommendations that either fixes the main quest or gives a alternate story to make a second go at the game worth it?
Diary of a Madman pulls a Yes Man for you.
Depravity is another good quest mod.
Remnants & Outcasts works nice.
Fusion City Rising
America Rising (Enclave stuff. Always get the Enclave stuff)

There's one more, but I can't remember the name right off hand.

Add in Sim Settlements 2 for a neat little quest and basically automating your settlements.

I jacked mine up with some winter mods (including one that handles gas masks) down to camping, temperature control, lighting outside camp fires, stuff like that.

But I have a bad habit of playing the mod game where I install a bunch of mods, load up the game for 10 minutes to make sure it's stable, see something I don't like, and spend 2 hours arranging the load order and file exemption order.
 
I'm kinda late to the party. Is Frontier a case of the mod having some promise and midway through the devs fuck it all up by turning political/the guy in charge kicks out everyone and replaces them with his new tranny friends, or was it always empty promises and only now it's revealed?
Hard to say. It's a really rough mix of neat technical achievement, a story that apes every action movie in the last 20 years, a sense of humor that's all over the fucking place, and some legitimate what-the-actual-fuck-why-would-you-even-think-this-was-a-good-idea. It could end up being a rather good mod, but it needs some a lot of refinement, either from the devs themselves or other modders fixing their shit for them.
 
I'm kinda late to the party. Is Frontier a case of the mod having some promise and midway through the devs fuck it all up by turning political/the guy in charge kicks out everyone and replaces them with his new tranny friends, or was it always empty promises and only now it's revealed?
It's difficult to say since I haven't followed the internal mod development. Only a insider source can say for certain. But what I can say is that it looks like the good things were already in place 5 years ago.
So either all the weird shit got added after the mod was announced or they've been spending the last few years twiddling their thumbs.
 
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So either all the weird shit got added after the mod was announced or they've been spending the last few years twiddling their thumbs.
Most likely they didn't have a very structured development and spent the last two years making everything fit together properly. A lot of mods have a very scattered development like this. The Nameless Mod notoriously also took 7 years to make with the final few years mostly being done to optimize/bug fix it. They didn't catch everything though and it needed a few post release patches.
 
It's difficult to say since I haven't followed the internal mod development. Only a insider source can say for certain. But what I can say is that it looks like the good things were already in place 5 years ago.
So either all the weird shit got added after the mod was announced or they've been spending the last few years twiddling their thumbs.
I'd love a crowbcat type video about all the cut/changed stuff in the mod. I noticed that in alchestbreach's video about the tank its using a older , better , model for the tank, That model is still in game as its the model used for the non moving tanks and a similar model is used for the knocked out tanks , they replaced that model with a m4a1 for some reason. I could probably write for hours about all the issues with the gear in this mod , like how the old tank models uses cdp tracks which to the best of my knowledge were only given to canadian grizzly shermans. New vegas was very smart with some weapons , like how the service rifle uses wooden stocks since plastic is a waste of oil.
 
Wasn't just the environment, either. They used stock tanks which really look out of place in the Fallout world. Which is kinda sad because the tanks introduced in Fallout 4 were perfect for the reto-futuristic raygunpunk aesthetic.
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How hard would it be to recreate this and slap it in? More work than buying a shitty unity store Sherman tank but at least it wouldn't have looked so out of fucking place.
Not to mention there were already tanks in Fallout 3 anyway, and they lean even harder on the raygun aesthetic.
 
I still don't get how you can have the opportunity to join the Legion but the Enclave is taboo

The aversion towards trying to add some nuance to the story seems to be endemic these days.

Speaking of which, I've been looking into trying Fallout 4 again with some mods that fixes its issues. I remember being fooled by the decent combat to continue playing it for longer than I should have considering the main quest is an absolute mess. Anyone have any mod recommendations that either fixes the main quest or gives a alternate story to make a second go at the game worth it?
This is going to assume you've downloaded necessary shit like AWKCR, the Unofficial Patch, and the MCM.

Project Valkyrie, Outcasts And Remnants, Depravity and Diary of a Madman all go to some lengths to fixing stuff around, providing you with evil options, alternative endings to the vanilla quest, 10+ companions and at least 20 hours worth of content to sift through. They're by the same guy that did Fusion City Rising, so it's at least got quality assurance, but your mileage may vary. (It's called the Thuggyverse, much in the same way as Someguy2000's series)

Combine this with Start Me Up, which is an alternative start mod that lets you either become a random wastelander that's either just some dude, or affiliated with a faction, a pre war citizen (but NOT the Sole Survivor), or just be the Sole Survivor if you wanted. Then you add Silent Protagonist, and it's suddenly not so bad.

Sim Settlements also go to some length to sort of fixing Settlement shit, providing content in the same way that Interesting NPC's did for New Vegas-- varied and interesting npc's that can be recruited into your places.
At that point, you can do whatever you want, althought I suggest getting a mod or two that revamp the minutemen, and to ease up on Preston's endless settlement shit if that's not your cup of tea.
 
Sim Settlements also go to some length to sort of fixing Settlement shit, providing content in the same way that Interesting NPC's did for New Vegas-- varied and interesting npc's that can be recruited into your places.
At that point, you can do whatever you want, althought I suggest getting a mod or two that revamp the minutemen, and to ease up on Preston's endless settlement shit if that's not your cup of tea.
A new version of Sim Settlements just dropped too, built completely new from the ground-up.
 
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Witness a man going insane just by playing The Frontier mod.
So basically you can just destroy all of Arizona and California with a space death ray (which would render the entire plotline of New Vegas completely pointless) and nobody in the Mojave notices a damn thing.
Doesn't President Kimball fly from California to the dam to make a speech? Guess it was his ghost or some shit.

Seriously, 7 years for this. What an embarrassment considering New Vegas itself was slapped together in 18 months.

And lets face it, more people will probably download the inevitable standalone vehicle and armor mods than this shit. I know I'm gonna either wait for those or just rip them myself, but I ain't bothering with this trash.
 
Looks like they've had to change the tags on Nexus.
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Lol. The virgin Frontier Devs vs the Chad Someguy2000.


Edit: Just gonna leave this here.
 
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If you want good new vegas quest mods and some new weapons just download the someguy series, for the enclave, and weapons of the new millennia
 
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I think it was the A World of Pain mod for New Vegas. It had these areas called redoubts. There was a bunch of them and hints at a experiment and an expedition. You could teleport around and get good loot.

That was a fun little diversion. I love stuff that makes you ask questions but never really explains everything and lets you use your imagination.
 
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TBF, FO:Tactics does have a sherman you can drive.

However, I really doubt they were using that as a reference.

That, and it's modeled to actually fit the aesthetic.

 
Hard to say. It's a really rough mix of neat technical achievement, a story that apes every action movie in the last 20 years, a sense of humor that's all over the fucking place, and some legitimate what-the-actual-fuck-why-would-you-even-think-this-was-a-good-idea. It could end up being a rather good mod, but it needs some a lot of refinement, either from the devs themselves or other modders fixing their shit for them.
One of the writers, Someguy apparently left the project midway and NV modding all together. No one knows what happened to him though, no one who wants to speak about it atleast
 
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