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I dont think I've ever really met anyone who prefers the laser weapons to plasma weapons. I mean with lasers they shoot faster and they're easier to hit stuff with, but plasma weapons are waaaaay better. In fact in the Fallout 1 the most damaging weapon in the game is the heavy plasma rifle, and its pretty much the only weapon that gives you a fighting chance against the master (whos every stat is completely maxed out,has two miniguns and gatling lasers, and can attack twice per turn).Really loving New Vegas, having played thorough it until I got to The House Always Wins, pt. 2. So, which Energy Weapon type do you prefer: Plasma or Laser weapons? I personally prefer Plasma for it's accuracy and the sheer damage done once the glob of green stuff hits.
There is nothing quite like seeing a filthy tribal in Roman football cosplay disintegrate into a green, green pile of slimy goo after you shoot him.
I think laser guns look cooler, so I use them more.Really loving New Vegas, having played thorough it until I got to The House Always Wins, pt. 2. So, which Energy Weapon type do you prefer: Plasma or Laser weapons? I personally prefer Plasma for it's accuracy and the sheer damage done once the glob of green stuff hits.
People who think that FO3 and New Vegas aren't "True Fallout Games" often over analyze details people normally wouldn't put too much into.
Kinda like 21 year old spergs who are triggered by kids shows.
Unnecessarily long I'd say. Bethesda's motives can be best summed up in the interview where the lead designer, Emil Paligaro or something, said that the introduced companions late in the game and that characters like Fawkes completely mooted their ending but they stuck with it because "Gameplay trumped story, as I believe it should".
Frankly the most autistic thing related to Fallout presently is the "Perk Speculation Thread" on the Bethesda Forums and it's almost cultish following that think it's entirely correct.
Those that pine for the days of isometric turn-based kind of baffle me; those days are long dead and ain't coming back.
Criticising Bethesda's writing though is something I don't disagree with.
"The Lone Wanderer has become a legend by ending the Enclave threat. Now you can continue to BUILD that legend for only $10."Bethesda's motives can be best summed up in the interview where the lead designer, Emil Paligaro or something, said that the introduced companions late in the game and that characters like Fawkes completely mooted their ending but they stuck with it because "Gameplay trumped story, as I believe it should".
Placing a higher importance on gameplay doesn't excuse a terrible story (and in the specific case of Fallout 3, a completely unnecessary one). Although it does line up with Bethesda's interests in making games as open as possible, with the least amount of negative consequence on the player.
And if nothing else works, hey, the modders can fix it.
Van Buren was going to have an optional real-time mode, so for the most part it's Bethesda's awful writing that people dislike or are wary of. That and the autistic debate about the perk system.
Considering the days of isometric turn-based kind of Fallout games, that is considering how writing and choices was better handeled compared to Bethesda. As you said, those days aren't going to come back.Those that pine for the days of isometric turn-based kind of baffle me; those days are long dead and ain't coming back.
Criticising Bethesda's writing though is something I don't disagree with.
Considering Bethesda's writing, wouldn't one also include how they handle the whole Karma system? Some did note that with 3 having water beggars, one would keep giving them pure water for an easy boost in good karma.Yeah I agree obviously. Fallout 4 is being seriously whored out.
Tactics had real-time IIRC. And yeah, I know that it is mostly Bethesda's writing ability that most have chagrin with and rightly so.