Fallout series

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Really loving New Vegas, having played thorough it until I got to The House Always Wins, pt. 2. So, which Energy Weapon type do you prefer: Plasma or Laser weapons? I personally prefer Plasma for it's accuracy and the sheer damage done once the glob of green stuff hits.

There is nothing quite like seeing a filthy tribal in Roman football cosplay disintegrate into a green, green pile of slimy goo after you shoot him.
 
Really loving New Vegas, having played thorough it until I got to The House Always Wins, pt. 2. So, which Energy Weapon type do you prefer: Plasma or Laser weapons? I personally prefer Plasma for it's accuracy and the sheer damage done once the glob of green stuff hits.

There is nothing quite like seeing a filthy tribal in Roman football cosplay disintegrate into a green, green pile of slimy goo after you shoot him.
I dont think I've ever really met anyone who prefers the laser weapons to plasma weapons. I mean with lasers they shoot faster and they're easier to hit stuff with, but plasma weapons are waaaaay better. In fact in the Fallout 1 the most damaging weapon in the game is the heavy plasma rifle, and its pretty much the only weapon that gives you a fighting chance against the master (whos every stat is completely maxed out,has two miniguns and gatling lasers, and can attack twice per turn).

But I usually just use regular guns and meelee weapons mostly so its probably not an expert opinion
 
I've been playing new vegas a lot the past few days. I guess I've sort of warmed up to it.

Killed Caesar the other day, stealth boyed my way into the fort and sniped everyone up to Caesar's tent. The last two praetorians alive almost had me, but Arcade Gannon was covering me.
Really loving New Vegas, having played thorough it until I got to The House Always Wins, pt. 2. So, which Energy Weapon type do you prefer: Plasma or Laser weapons? I personally prefer Plasma for it's accuracy and the sheer damage done once the glob of green stuff hits.
I think laser guns look cooler, so I use them more.
 
I love the style of Fallout and these introductions are top-retro material.

EDIT: I would expect a lot of anticipation for a hyped title, this is the kind of 'love and attention' most major AAA releases these days get. It depends on the 'love and attention'.
 
Found an interesting (and autistically long) essay on why Fallout 4 will be a bad Fallout game, if anyone's interested. Tl;dr it's because Bethesda ignores the design decisions upon which the Fallout series was designed around (actions having consequences, dark humor, etc.) and substitutes them with their own (simplistic Karma system, the "self-contained" settlements [settlements in Fallout 3 are largely unconnected - your actions in Rivet City do not affect Megaton or Canterbury Commons, for instance], among others).

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Unnecessarily long I'd say. Bethesda's motives can be best summed up in the interview where the lead designer, Emil Paligaro or something, said that the introduced companions late in the game and that characters like Fawkes completely mooted their ending but they stuck with it because "Gameplay trumped story, as I believe it should".

Frankly the most autistic thing related to Fallout presently is the "Perk Speculation Thread" on the Bethesda Forums and it's almost cultish following that think it's entirely correct.
 
People who think that FO3 and New Vegas aren't "True Fallout Games" often over analyze details people normally wouldn't put too much into.

Kinda like 21 year old spergs who are triggered by kids shows.

Those that pine for the days of isometric turn-based kind of baffle me; those days are long dead and ain't coming back.

Criticising Bethesda's writing though is something I don't disagree with.
 
Unnecessarily long I'd say. Bethesda's motives can be best summed up in the interview where the lead designer, Emil Paligaro or something, said that the introduced companions late in the game and that characters like Fawkes completely mooted their ending but they stuck with it because "Gameplay trumped story, as I believe it should".

Frankly the most autistic thing related to Fallout presently is the "Perk Speculation Thread" on the Bethesda Forums and it's almost cultish following that think it's entirely correct.

Placing a higher importance on gameplay doesn't excuse a terrible story (and in the specific case of Fallout 3, a completely unnecessary one). Although it does line up with Bethesda's interests in making games as open as possible, with the least amount of negative consequence on the player.

And if nothing else works, hey, the modders can fix it.

Those that pine for the days of isometric turn-based kind of baffle me; those days are long dead and ain't coming back.

Criticising Bethesda's writing though is something I don't disagree with.

Van Buren was going to have an optional real-time mode, so for the most part it's Bethesda's awful writing that people dislike or are wary of. That and the autistic debate about the perk system.
 
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Bethesda's motives can be best summed up in the interview where the lead designer, Emil Paligaro or something, said that the introduced companions late in the game and that characters like Fawkes completely mooted their ending but they stuck with it because "Gameplay trumped story, as I believe it should".
"The Lone Wanderer has become a legend by ending the Enclave threat. Now you can continue to BUILD that legend for only $10."
 
Placing a higher importance on gameplay doesn't excuse a terrible story (and in the specific case of Fallout 3, a completely unnecessary one). Although it does line up with Bethesda's interests in making games as open as possible, with the least amount of negative consequence on the player.

And if nothing else works, hey, the modders can fix it.

Van Buren was going to have an optional real-time mode, so for the most part it's Bethesda's awful writing that people dislike or are wary of. That and the autistic debate about the perk system.

Yeah I agree obviously. Fallout 4 is being seriously whored out.

Tactics had real-time IIRC. And yeah, I know that it is mostly Bethesda's writing ability that most have chagrin with and rightly so.
 
Those that pine for the days of isometric turn-based kind of baffle me; those days are long dead and ain't coming back.

Criticising Bethesda's writing though is something I don't disagree with.
Considering the days of isometric turn-based kind of Fallout games, that is considering how writing and choices was better handeled compared to Bethesda. As you said, those days aren't going to come back.

Yeah I agree obviously. Fallout 4 is being seriously whored out.

Tactics had real-time IIRC. And yeah, I know that it is mostly Bethesda's writing ability that most have chagrin with and rightly so.
Considering Bethesda's writing, wouldn't one also include how they handle the whole Karma system? Some did note that with 3 having water beggars, one would keep giving them pure water for an easy boost in good karma.
 
If you miss the original two fallout games, I strongly urge you to check out Wasteland 2 (by Brian Fargo who worked on the original two). The director's cut version comes out in a couple weeks and it touches on the things that people are complaining about in that post.
 
I kinda did wish that Obsidian was doing Fallout 4. New Vegas I felt brought the best of both versions of Fallout. 1 and 2's great writing and 3's FPS/RPG hybrid gameplay. (Not that the isometric gameplay of the original games was anywhere near bad. I can just see why people would prefer how 3 worked.)

But hey, Fallout 4 will probably be fun in it's own way. Who knows?
 
Honestly, while I did love the setting and atmosphere of the original two, i really prefer the mechanics of the most recent games. It's just so much more fun being able to take it all in up close, and it makes all the fights and struggles seem so much more intense.

And while I know it's probably not happening anytime soon, I really do hope that someday they actually make Van Buren. From all the concept art and bits of story about the game it looked really interesting and i really wanna see it all.
 
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