- Joined
- Jan 30, 2015
No, its a vault sim where you balance resources and expand your vault. Its highly addictive.
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I used to have a pretty sweet vault, but then I got distracted while the game was open, and radroaches killed almost every dwellerHave any of you guys gotten Fallout Shelter? I realise I'm probably late to the party, but its pretty addictive.
For the first few weeks I had a very productive and expansive vault. I was filling up space, never had a shortage, and all my dwellers were maxed out in happiness. But then i decided to add a radio room so I could have more dwellers without having to force everyone to fuck constantly to make kids. Well, I didn't realize that the radio room also has the side effect of drawing in deathclaws. So pretty much over night half of my dwellers were slaughtered by deathclaws, and since I didn't have enough dwellers to efficiently protect the vault, all of my resources were stolen by raiders. I then proceeded to close out of the game, and uninstall it from my phone.Have any of you guys gotten Fallout Shelter? I realise I'm probably late to the party, but its pretty addictive.
Oh my God, Bethesda fucking did it.That Writing... those dialogue options...
Call me a filthy cynic, say I'm committing thoughtcrime against Bethesda, but is anyone else getting more apprehensive about the game? It could be that I've been lurking /v/ too much, but I've sort of come to see Bethesda under a much, much more critical lens as of late.
I'm worried at just how sandboxy they want the game to be, with the removal of stats and the inspiration they openly say they took from GTA and Minecraft. I'll still get the game and play it, but I have bad feelings about some of this.
That Writing... those dialogue options...
Call me a filthy cynic, say I'm committing thoughtcrime against Bethesda, but is anyone else getting more apprehensive about the game? It could be that I've been lurking /v/ too much, but I've sort of come to see Bethesda under a much, much more critical lens as of late.
I'm worried at just how sandboxy they want the game to be, with the removal of stats and the inspiration they openly say they took from GTA and Minecraft. I'll still get the game and play it, but I have bad feelings about some of this.
Whatever Bethesda fucks up, I'm pretty sure modders will fix in the first year after launch. Console peasants are fucked, sadly.
Just how many mods do you consider "dabbling"?So, I've gone back and reinstalled New Vegas and decided to dabble in the Fallout mods.
I have spent about 41 hours with the game. 1 hour playing the game, and the other 40 going back and trying to see what the fuck went wrong because something broke.
I would like to announce, though, that I have successfully left Doc Mitchell's House! Apparently lockpicking is broken and freezes the game, though, so back to square one! ... Again!
If I could interview Todd, the first question I'd ask is "So how much are these mods gonna cost?" (followed by "See that tower over there? Can we climb up it?")Whatever Bethesda fucks up, I'm pretty sure modders will fix in the first year after launch. Console peasants are fucked, sadly.
If I could interview Todd, the first question I'd ask is "So how much are these mods gonna cost?" (followed by "See that tower over there? Can we climb up it?")
So, I've gone back and reinstalled New Vegas and decided to dabble in the Fallout mods.
I have spent about 41 hours with the game. 1 hour playing the game, and the other 40 going back and trying to see what the fuck went wrong because something broke.
I would like to announce, though, that I have successfully left Doc Mitchell's House! Apparently lockpicking is broken and freezes the game, though, so back to square one! ... Again!
That could've been so easy to fix if they just disallowed companions to travel with you to the place where the purifier is kept (forgot the name, been ages since I played 3).