Fallout series

Have any of you guys gotten Fallout Shelter? I realise I'm probably late to the party, but its pretty addictive.
For the first few weeks I had a very productive and expansive vault. I was filling up space, never had a shortage, and all my dwellers were maxed out in happiness. But then i decided to add a radio room so I could have more dwellers without having to force everyone to fuck constantly to make kids. Well, I didn't realize that the radio room also has the side effect of drawing in deathclaws. So pretty much over night half of my dwellers were slaughtered by deathclaws, and since I didn't have enough dwellers to efficiently protect the vault, all of my resources were stolen by raiders. I then proceeded to close out of the game, and uninstall it from my phone.
 
I sent a guy out into the wasteland, but I then crashed into slumber. When he returned he was loaded with xp and weapons, though it took him three and a half hours.
 
That Writing... those dialogue options...
Call me a filthy cynic, say I'm committing thoughtcrime against Bethesda, but is anyone else getting more apprehensive about the game? It could be that I've been lurking /v/ too much, but I've sort of come to see Bethesda under a much, much more critical lens as of late.
I'm worried at just how sandboxy they want the game to be, with the removal of stats and the inspiration they openly say they took from GTA and Minecraft. I'll still get the game and play it, but I have bad feelings about some of this.
 
Eh, I think lurking around /v/ does that to you. Not saying the game is perfect and you should be cautious, but I don't it will be as bad as /v/ makes it to be.
 
That Writing... those dialogue options...
Call me a filthy cynic, say I'm committing thoughtcrime against Bethesda, but is anyone else getting more apprehensive about the game? It could be that I've been lurking /v/ too much, but I've sort of come to see Bethesda under a much, much more critical lens as of late.
I'm worried at just how sandboxy they want the game to be, with the removal of stats and the inspiration they openly say they took from GTA and Minecraft. I'll still get the game and play it, but I have bad feelings about some of this.
Oh my God, Bethesda fucking did it.
They actually made their lip syncing looking worse than the lip syncing in Fallout 3 and New Vegas. Someone give them a fucking gold medal.
Also yeah the writing and dialogue options are shit (It's a Bethesda game after all), but what stands out to me more is how horrible everything looks. I honestly think that F3 and NV character models looked more appealing than either the MC or Piper.
 
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That Writing... those dialogue options...
Call me a filthy cynic, say I'm committing thoughtcrime against Bethesda, but is anyone else getting more apprehensive about the game? It could be that I've been lurking /v/ too much, but I've sort of come to see Bethesda under a much, much more critical lens as of late.
I'm worried at just how sandboxy they want the game to be, with the removal of stats and the inspiration they openly say they took from GTA and Minecraft. I'll still get the game and play it, but I have bad feelings about some of this.

Whatever Bethesda fucks up, I'm pretty sure modders will fix in the first year after launch. Console peasants are fucked, sadly.
 
So, I've gone back and reinstalled New Vegas and decided to dabble in the Fallout mods.

I have spent about 41 hours with the game. 1 hour playing the game, and the other 40 going back and trying to see what the fuck went wrong because something broke.

I would like to announce, though, that I have successfully left Doc Mitchell's House! Apparently lockpicking is broken and freezes the game, though, so back to square one! ... Again!
 
So, I've gone back and reinstalled New Vegas and decided to dabble in the Fallout mods.

I have spent about 41 hours with the game. 1 hour playing the game, and the other 40 going back and trying to see what the fuck went wrong because something broke.

I would like to announce, though, that I have successfully left Doc Mitchell's House! Apparently lockpicking is broken and freezes the game, though, so back to square one! ... Again!
Just how many mods do you consider "dabbling"?
 
Whatever Bethesda fucks up, I'm pretty sure modders will fix in the first year after launch. Console peasants are fucked, sadly.
If I could interview Todd, the first question I'd ask is "So how much are these mods gonna cost?" (followed by "See that tower over there? Can we climb up it?")
 
If I could interview Todd, the first question I'd ask is "So how much are these mods gonna cost?" (followed by "See that tower over there? Can we climb up it?")

Honestly interviewing the Bethesda crew is like rolling a dice anyway. The lead writer for Fallout 4 is Emil Paliguro. A guy who famously said regarding the late introduction on companions into the game and the obvious knock-on affect that had in-terms of underwriting the entire sacrifice narrative when you get a rad-proof companion right at the end of the game.

"So the story does kind of break down. But you know what? We knew that, and were OK with it, because the trade-off is, well, you get these cool followers to join you. You meet up with Fawkes near the end of the game, and it's true you can go right with him to the purifier. So we could've not had him there as a follower, and that would've solved the problem of him not going into the purifier -- because, at that point in development, that was the only fix we had time for. But we kept it, and players got him as a follower, and they seem to love adventuring him with. Gameplay trumped story, in that example -- as I believe it should have.

So if we'd planned better, we could've addressed that more satisfactorily. But considering how it all went down, I feel good about the decision we made there."

http://www.1up.com/features/fallout-3-afterthoughts?pager.offset=1

Their entire narrative was effectively nullified and they were okay with it. Bethesda can't write for shit.
 
That could've been so easy to fix if they just disallowed companions to travel with you to the place where the purifier is kept (forgot the name, been ages since I played 3).
 
So, I've gone back and reinstalled New Vegas and decided to dabble in the Fallout mods.

I have spent about 41 hours with the game. 1 hour playing the game, and the other 40 going back and trying to see what the fuck went wrong because something broke.

I would like to announce, though, that I have successfully left Doc Mitchell's House! Apparently lockpicking is broken and freezes the game, though, so back to square one! ... Again!

The hell "dabbling" are you doing that requires 40 hours of troubleshooting? I never have a problem with installing a handful of mods on New Vegas.
 
That could've been so easy to fix if they just disallowed companions to travel with you to the place where the purifier is kept (forgot the name, been ages since I played 3).

Obviously. It would have been so easy to just have a text-box come up, assuming it was too late to record new dialogue, saying that your companion stayed outside to continue fighting the brave Enclave heroes whilst you went in alone. Would have preserved their narrative.

Hell even if they'd just stuck to what they'd made I'd have lauded them. But instead they created Broken Steel and made the whole thing even more worthless, more railroading and more bad plot.
 
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