Fallout series

You know what I find weird? That Fallout 4's modding scene is so goddamn dead. I constantly run into mods that were created years ago, got 1 or 2 updates, then were never bothered with again. Meanwhile I see mods for New Vegas made even longer ago still getting updates.

What is it about Fallout 4 or it's creation kit that is such a turn off to the modders?

I think they should include songs like Papa Loves Mambo, Rockin' Robin, and Sh-Boom.

Not sure if they're thematically important or not, I just think they'd be good songs for the next Fallout game.
If I made a Fallout game I would set it in Hawaii and use the music of Andy Iona. Songs like Pretty Red Hibiscus or Naughty Hula Eyes would be perfect for a Fallout set in Hawaii, especially the latter.
 
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You know what I find weird? That Fallout 4's modding scene is so goddamn dead. I constantly run into mods that were created years ago, got 1 or 2 updates, then were never bothered with again. Meanwhile I see mods for New Vegas made even longer ago still getting updates.

What is it about Fallout 4 or it's creation kit that is such a turn off to the modders?


If I made a Fallout game I would set it in Hawaii and use the music of Andy Iona. Songs like Pretty Red Hibiscus or Naughty Hula Eyes would be perfect for a Fallout set in Hawaii, especially the latter.
I think it's a confluence of a lot of little factors. New Vegas has a solid ending, meaning people play it more than once, which means that they start looking for new things to do. It's old and janky, which means that there's a demand to polish and modernize it. It's a world with, for lack of a better term, "soul", and people are inspired to tell their own stories in it. Fallout 4 lacks all of these, and so there's a lot less drive to mod it. It meets the bare minimum of competence, and not a step further, so as a result the attitude starts to shift away from "mods can fix this" to "this game needed a different approach from the ground up".
 
Someone needs to make a mod that changes dragon and lo pan to wok and john xina and replace the san francisco stage music with red sun over the sky
 

Fallout 4 New Vegas is out now (kinda). Part of the map is explorable, as well as the strip. Weapons and armors are also included.
 
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I think it's a confluence of a lot of little factors. New Vegas has a solid ending, meaning people play it more than once, which means that they start looking for new things to do. It's old and janky, which means that there's a demand to polish and modernize it. It's a world with, for lack of a better term, "soul", and people are inspired to tell their own stories in it. Fallout 4 lacks all of these, and so there's a lot less drive to mod it. It meets the bare minimum of competence, and not a step further, so as a result the attitude starts to shift away from "mods can fix this" to "this game needed a different approach from the ground up".
another part is the lore, hearing the devs talk about all the stuff they didn't have time to implement really is a great starting off point for the mods.

I know Watch Dogs whole graphical debacle is probably why it has the more mods than every ubisoft game combined; or at least it feels like it, 90% of mods being graphical fixes.

plus New Vegas is rather empty once you do a full playthrough, same with fallout 3, once you figure out the metro/vegas tunnels everything becomes super easy to navigate. so its just long enough to play through multiple times with mods.


Fallout 4 New Vegas is out now (kinda). Part of the map is explorable, as well as the strip. Weapons and armors are also included.
the way the story works they could have just done the vegas stuff cut out the factions not in that area, and give us most of the 2nd half of the game. just have vulpes inculta be a talking fast travel point straight to caesars tent, have some dialoge about "secrecy meaning i'll have to blindfold you" and have another exit in the tent that goes to the platinum chip area.
you do the same with hoover dam and at least people could experience half a playthrough.

Also i'm amazed 76 has enough of a playerbase that bethesda can keep releasing updates 3 years on. i know that "keep on trucking" bullshit helped make TESO reach close to WoW in terms of subs, but between the backlash and slow drip of content i'm just surprised there is still enough of a userbase to justify releasing updates. a shitload of MMOs back during the age of MMOs (2000s) didn't even make it 3 years despite being well liked. Matrix online only lasted 4.5 years.

honestly just want something out of bethesda, i constantly see job listings for them for quest writers and voice actors so they're doing something.
 
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"Do you know how many years it would take a moron like you to pay off a suit of Mark 2 Power Armor at your paygrade? Think, soldier, think!"
 
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Bought fallout 3 , and god did its modding scene not take off

As for why 4's modding scene is so dead i think its just because most of its modders got bored and the rest are a part of one of the 3 big mod projects that will never see the light of day , we desperately need a new fallout or a offline version of 76 that allows mods
 
You know what I find weird? That Fallout 4's modding scene is so goddamn dead. I constantly run into mods that were created years ago, got 1 or 2 updates, then were never bothered with again. Meanwhile I see mods for New Vegas made even longer ago still getting updates.

What is it about Fallout 4 or it's creation kit that is such a turn off to the modders?
Bought fallout 3 , and god did its modding scene not take off

As for why 4's modding scene is so dead i think its just because most of its modders got bored and the rest are a part of one of the 3 big mod projects that will never see the light of day , we desperately need a new fallout or a offline version of 76 that allows mods

I came to the conclusion a few years ago that Fallout just does not attract the same kind of modding fervor like Elder Scrolls. Yeah, there's lots of skimpy armor mods for Skyrim, but you also have tons of good armor sets being released even today. Fallout 3 armor and clothing mods are 90% coomer bait. Which is funny when you consider how hideous NPCs look.
New Vegas being the exception for reasons I'm not entirely sure.
I would even posit that Morrowind had more mods than Fallout 3 if you added all the mods lost on Planet Elder Scrolls and all the other independent websites like Great House Fliggerty, Morrowind Modding History etc

I also learned today that the Fallout 4 New Vegas team and the Project Mojave (made up of Fallout 3 remake members) stopped working together on creating art assets because they hate each other now. What a waste of time and resources. I mean, I've seen worse. I witnessed the Operation Flashpoint community autistically recreate the AK-74 again and again over petty grievances.
 
Tgspy just quit the Fallout modding scene. Twitter announcements on the official Frontier and his personal Twitter accounts. Those damn dirty alt-right trolls!

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Lmao i member seeing him want to quit even on the lead up to the frontier full release

Suprised he didnt go full schizo at any step of the way ngl

Also, isnt this the post that has gotten the most traction from the rework?

I checked once or twice and i saw it on twitter sometimes, even update posts struggled to reach above 100 likes, and videos clowning or wtfing at it are well over a million views now lmao


Chad TES modders being hired by beth win again
 
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The thing about voiceless games is that it takes 25 mins and good writing to create a memorable quest. It's like drawing a comic book; you can ~just~ draw the Hulk and he's in there. Movies and voiced media? You need to include a voice actor and get the takes ready and do it right and it's a whole ordeal. You wanted some weird one-off quest in FO2? You just wrote it.

Needing to voice everything is hugely hindering to a game, and Ive been perfectly fine with games where you just hear sort of "Hm. Huh, uh huh" while the dialogue appears. Knowing how much work it takes to make one voiced quest is why FO4 DLC never felt huge. You knew it was extremely limited in scope.
 
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