Fallout series

The Enclave was a better foe than the Legion or the NCR can hope to be, from an action standpoint and a lore standpoint. It's one thing to eradicate a bunch of under-equipped twats with service rifles or tribals dressed up like the Romans, or a bunker full of dweebs with old-world tech, it's another to eradicate a high-tech opponent that has the large numbers to back up their threats.
Yes, except Bethesda straight up ripped the Enclave from 2. Pretty easy to have an intimidating faction when the work has already been done for you and all you have to do is make an excuse for them to appear.

It is, which really wipes away the whole "nuclear apocalypse" thing. It's even set in a city that was spared from said apocalypse.
The series was never intended to be Mad Max forever. Chris Avellone was the only one at the old Black Isle team who wanted that and it got us Lonesome Road.
 
The Dark Ages didn't have guns, underground bunkers with water purifiers and modern medicine, or useful tech from hundreds of years prior that could be salvaged and then rebuilt/repurposed.
And? Most people didn't have any of those things. Maybe if you were lucky and you were born into the Enclave or the Brotherhood, you may have them, but most groups didn't have them. Eden even mentions how clean water escapes most wastelanders, and they either wait long times for a pure bottle of water or they drink from water sources that are centuries old. Again, the East Coast didn't have someone lay the groundwork for a working state until Fallout 3 came along.

Yes, except Bethesda straight up ripped the Enclave from 2. Pretty easy to have an intimidating faction when the work has already been done for you and all you have to do is make an excuse for them to appear.
Same thing goes for New Vegas. The only new major faction they've ever invented since Fallout 2 is Caesar's Legion, and the Legion is practically just every evil empire trope rolled into one. Their leader is their father, king, and god, all rolled into one. Their top general kills his own men for failing-something that the Romans eventually phased out in the Imperial era. They enslave every woman they come across. They crucify people to set an example. It's basically so comically evil that any historian of Rome would laugh at Obsidian for thinking that the Romans actually acted that way.

As for New Vegas, it's just New Rino/Bioshock Rapture with an industrialist and battle droids running about.

The series was never intended to be Mad Max forever. Chris Avellone was the only one at the old Black Isle team who wanted that and it got us Lonesome Road.
True. But that eventually means that later games wouldn't even have a nuclear apocalypse as a background unless you set them in a past event. It just becomes the Middle Ages with guns and power armor. That's fine, but that basically becomes so far different from what the first five games had. (Fallouts 1-3, tactics, BoS) New Vegas, for all intents and purposes, is just KOTOR in the wild west. You have an ineffective and failing republic (NCR, Galactic Republic) fighting against a rising empire (Caesar's Legion, Sith Empire) led by a savant who used to be from said republic, (Edward Sallow, Revan) and said empire is run by a self-sabotaging warrior cult that would fall like a house of cards if their leaders die. The only thing different is House and New Vegas being a third wheel, but they're just basically Rapture in the desert, complete with a capitalist in charge.

New Vegas was fun, but it was hardly original in its ideas. Especially to people who have played western RPGs before.
 
Same thing goes for New Vegas. The only new major faction they've ever invented since Fallout 2 is Caesar's Legion, and the Legion is practically just every evil empire trope rolled into one.
Yes, the New Vegas team definitely didn't include a bunch of dudes from Black Isle. Also, apparently Mr. House doesn't exist.

That's fine, but that basically becomes so far different from what the first five games had
Fallout 2 is nowhere near Mad Max levels of apocalypse and was the beginning of society moving on from the nuclear war in the games. Klamath and the Den are about on par with Fallout 1's level of sophistication specifically so when you get to Vault City, New Reno, San Francisco and NCR you'd be amazed by the level of progress.
 
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Yes, the New Vegas team definitely didn't include a bunch of dudes from Black Isle.
And the most they came up with was New Rino with Andrew Ryan, and a barbarian version of the Sith Empire from KOTOR, complete with a savant leader who was formerly from the republic he's now fighting, and a brute of a man who's their second in command. The only difference is that Lanius is loyal, while Malak wasn't.

Also, apparently Mr. House doesn't exist.
Where did I say that he doesn't exist? Did I not say this:

As for New Vegas, it's just New Rino/Bioshock Rapture with an industrialist and battle droids running about.

The only thing different is House and New Vegas being a third wheel, but they're just basically Rapture in the desert, complete with a capitalist in charge.

Fallout 2 is nowhere near Mad Max levels of apocalypse and was the beginning of society moving on from the nuclear war in the games. Klamath and the Den are about on par with Fallout 1's level of sophistication specifically so when you get to Vault City, New Reno, San Francisco and NCR you'd be amazed by the level of progress.
It's still within a post-apocalypse level of a society. Nowhere near say, New Vegas, with its army of high-tech battle droids and complete security, with two large, nation-state armies competing for control of it. In fact, when you compare New Rino to New Vegas, Stella from the Honest Hearts DLC says this:

"Imagine New Vegas if there was no Mr. House-type fella keeping the peace, then give everybody a gun and a Jet addiction. Town's run by a bunch of crime families, no law to speak of. Make trouble, and you wind up buried in Golgotha, outside town. The scuzz factor's off the charts. Non-stop whoring and drugs. Couldn't walk down the street without getting asked to star in a porn movie. So I got my ass out of there while I still owned it."

In Fallout 2, civilization was still weak enough to the point that a bunch of power-armored assholes (the Enclave) can go running around killing whoever they wanted fearing no reprisals whatsoever. But in Fallout: New Vegas, that's no longer the case, as the power-armored assholes are now in hiding (Enclave Remnants/Mojave BoS) because there's large armies run by nation states that will put them six feet under with armor-piercing bullets if they dared to show their faces and try the same shit again. Even the Enclave's Advanced Power Armor won't save you from Legion Centurions or NCR Veteran Rangers armed with Anti-Materiel Rifles and .50 BMG rounds.

That's the difference between a civilized world and a post-apocalyptic one; in the latter, if you're strong enough, you can get away with whatever you want to do. In the former, it doesn't matter how strong you are, you break their laws, and they'll keep sending guys after you until you die. The Brotherhood learned that painful lesson in California and Helios One, and the Enclave learned it in Navarro.
 
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Guns and tech generally speed things along very quickly.

My point is, there are loads of reasons as to why the East Coast's setting doesn't make sense and those are some of them. Even if there wasn't somebody like the Vault Dweller or the Chosen One around in the East Coast, they would at least be quite a bit further along than they were during the time 3 took place simply because they had means to do so.

Going back to what people were talking about, New Vegas's setting may have a bunch of smaller random locations that might not be interesting on an individual level, but I feel the game more than makes up for it by having a large and cohesive world that is connected by the ongoing conflict within it. Everything else is just remains and bones of the old world. A reminder of once was. Nothing more, nothing less. Hell, even places like Jacobstown, which is largely disconnected from everything going on in the Mojave is still tangibly related due to the Nightkin situation in the smaller settlements and the NCR trying to deal with it.

The problem I feel is that many people went into New Vegas expecting the world to be like 3 and 4's (and I would argue to a somewhat lesser extent 2) theme park approach where absolutely everything has to have something going on regardless if it clashed with the story, tone, ect.

Not saying NV's approach was perfect, but I generally prefer it.
 
Guns and tech generally speed things along very quickly.

My point is, there are loads of reasons as to why the East Coast's setting doesn't make sense and those are some of them. Even if there wasn't somebody like the Vault Dweller or the Chosen One around in the East Coast, they would at least be quite a bit further along than they were during the time 3 took place simply because they had means to do so.
The Vault Dweller wiped out the Super Mutants. The Chosen One eradicated the Enclave. Without either one, the NCR would have never grown into a nation state; they would have gotten stomped back into the muck by either the Master or President Richardson. Notice how in Fallout 3, the BoS were just recent arrivals, and the locals couldn't do anything against the pervasive Super Mutant threat. After the Lone Wanderer defeated the Enclave and helped the BoS rise to become a stable power, DC stabilized and became safe enough that the Lyons' Brotherhood started going on crusades against faraway lands, because DC had been stabilized. Just as the NCR at first had to deal with the Enclave and the Brotherhood at home before expanding into the Mojave.

Going back to what people were talking about, New Vegas's setting may have a bunch of smaller random locations that might not be seem interesting on an individual level, but I feel the game more than makes up for it by having a large and cohesive world that is connected by the ongoing conflict within it. Everything else is just remains and bones of the old world. A reminder of once was. Nothing more, nothing less. Hell, even places like Jacobstown, which is largely disconnected from everything going on in the Mojave is still tangibly related due to the Nightkin situation in the smaller settlements and the NCR trying to deal with it.
True. But it's more like a war between two superpowers than exploring a post-apocalyptic wasteland. I love New Vegas, because it was a lot like KOTOR, and I love KOTOR. But it's no longer what the first two games had; the post-apocalypse has given way to the Middle Ages and the rebirth of civilization. If pre-war America was Rome, then the New Vegas NCR is akin to Medieval France or the Holy Roman Empire.

The problem I feel is that many people went into New Vegas expecting the world to be like 3 and 4's (and I would argue to a somewhat lesser extent 2) theme park approach where absolutely everything has to have something going on regardless if it clashed with the story, tone, ect.
I went into New Vegas expecting something like KOTOR, and I was very pleased with what I got. But it's radically different from Fallouts 1 and 2 in that now, civilization is a factor that you actively have to worry about.
 
My FO4 no mods survival playthrough just started crashing on me half way. I'll never get to finish this game. Maybe that synth shit down the line will be so cringe that gods are protecting me.
 
"Imagine New Vegas if there was no Mr. House-type fella keeping the peace, then give everybody a gun and a Jet addiction. Town's run by a bunch of crime families, no law to speak of. Make trouble, and you wind up buried in Golgotha, outside town. The scuzz factor's off the charts. Non-stop whoring and drugs. Couldn't walk down the street without getting asked to star in a porn movie. So I got my ass out of there while I still owned it."
None of that has to do with technological progress and everything to do with government structure (or lack thereof). For example, that quote comes from New Vegas, when New Reno ostensibly should have gotten the same technological progress that you say the NCR has gotten. Anyways, I'm not really sure what you're trying to argue anymore. The point of the series is technological progress and rebuilding the world in whatever way you think works best. Society rebuilds itself from Fallout 1 to 2 to New Vegas. 2 isn't as advanced technologically as New Vegas but is nowhere near 3 levels of bad. New Vegas definitely feels closer to 2 than 3 does to 2.
 
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None of that has to do with technological progress and everything to do with government structure (or lack thereof). For example, that quote comes from New Vegas, when New Reno ostensibly should have gotten the same technological progress that you say the NCR has gotten. Anyways, I'm not really sure what you're trying to argue anymore. The point of the series is technological progress and rebuilding the world in whatever way you thinks works best. Society rebuilds itself from Fallout 1 to 2 to New Vegas. 2 isn't as advanced technologically as New Vegas but is nowhere near 3 levels of bad. New Vegas definitely feels closer to 2 than 3 does to 2.
Again, FO2's world was not that civilized. Power-armored freaks can still wander around and kill whoever the fuck they want. Whereas in New Vegas, the post-apocalypse is completely gone, and any power-armored twats or super mutant freaks who think that they can repeat what they did in the previous games are put down by organized, professional armies if they dare to repeat their shenanigans in the original Fallout games.

Fallouts 1, 2, and 3, were set in a post-apocalyptic world. New Vegas is set in what amounts to the Middle Ages, complete with rebuilt civilizations rediscovering and recreating what was once there before. But it's not bad at all, and I'm still of the opinion that New Vegas is the best Fallout game out there. But it's more KOTOR than Fallout, and comparing it to Fallouts 1 and 2, they have radically different worlds.
 
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Again, FO2's world was not that civilized. Power-armored freaks can still wander around and kill whoever the fuck they want. Whereas in New Vegas, the post-apocalypse is completely gone, and any power-armored twats or super mutant freaks who think that they can repeat what they did in the previous games are put down by organized, professional armies if they dare to repeat their shenanigans in the original Fallout games.

Fallouts 1, 2, and 3, were set in a post-apocalyptic world. New Vegas is set in what amounts to the Middle Ages, complete with rebuilt civilizations rediscovering and recreating what was once there before. But it's not bad at all, and I'm still of the opinion that New Vegas is the best Fallout game out there. But it's more KOTOR than Fallout, and comparing it to Fallouts 1 and 2, they have radically different worlds.
Yes, and even Fallout 2 is radically different from FO1 in that regard. The NCR is already pushing at the borders of Vault City, trying to get them to submit.
Vault City travel log: "New California Republic

New California Republic: The territories of NCR are located far to the south of Vault City. Trades mechanical equipment, gold, and various surplus products in exchange for Vault City medical technology. NCR has recently stepped up efforts to absorb Vault City as a border territory, so Vault Citizens should exercise extreme caution when traveling to NCR.
Population: Though a census has been conducted, we do not have access to the figures. NCR is believed to have many tens of thousands of people.
Government: President and a Congress.
Background radiation count: Current readings are unavailable.
Mutation rate: Varies amongst territories.
"
And Chinatown is totally the post-apocalypse:

1656802562712.png

Paved streets, intact buildings, lights, decorations...
Fallout: New Vegas Official Game Guide Collector's Edition p.456: "Controversy over Economic Development
The NCR's economy is based on two resources: its great Brahmin herds, and swaths of land that have been restored to arable condition. These provide the nation with meat, leather, and starchy vegetables. During President Tandi's presidency, regulations limited the number of cattle head and the acreage of fields that could be owned by a single person. Despite constant pressure from the Stockmen's Association and Republican Farmer's Committee, such regulations loosened only a little so long as Tandi was in office. Following her death, however, they eroded until President Kimball overturned them completely.
As a result, the past 12 years have seen the rise of the Brahmin Barons and Agri-Barons: captains of industry who are, by post-apocalyptic standards, spectacularly wealthy. This has given birth to a number of cottage industries, from the rebirth of luxury goods production to "journalism" that reports on the latest purchases, commissions, and "life lessons" of the newly rich and famous.
The past 12 years has also seen a change in attitudes towards collective welfare. Citizens of the NCR rarely face significant dangers on a daily basis, and survival is an assumption rather than an aspiration. Citizens are far more reluctant to share food and other resources, and the person who provides services free of charge, whether it's something as quotidian as sewing or as rarefied as surgical expertise, are now the exception rather than the rule.
An added economic strain is the scarcity of salvageable goods. Sixty-five years of scavenging has done a good job of picking clean the wastes of what was once Southern California. Rare are those individuals who can make a living by scavenging and hunting what they need.
A consequence of these economic and cultural transformations has been the rebirth of wage labor. Whereas one's labor was until recently seen as benefitting and belonging to a collective (whether a family or small town), it has now become a commodity. To earn their keep, many citizens must seek an employer and trade the sweat of their brow for Caps.
Citizens of the NCR hold a variety of opinions about these developments. Many boast of their nation's economic strength; others decry what they feel has been lost. Many curse the selfishness of their fellow citizens, usually while pursuing aims that will benefit only themselves or their families. Here in the Vegas wastes, however, nearly all citizens will agree on one matter: opportunity has dried up back home, and to earn a fortune, one must come East."
If FO1 is the Dark Ages, FO2 is the start of the Carolingian Renaissance, and New Vegas is seeing it totter. Will the nascent empire continue to rise, or will it fall under its own weight, unable to sustain itself in the new world it created?
 
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Yes, and even Fallout 2 is radically different from FO1 in that regard. The NCR is already pushing at the borders of Vault City, trying to get them to submit.
The NCR in New Vegas drove both the Enclave and the Brotherhood underground. The Fallout 2 NCR is trying to get Vault City to submit. The New Vegas NCR would've just sent the boys in and forcibly annexed it before they could act.

And Chinatown is totally the post-apocalypse:

View attachment 3450278

Paved streets, intact buildings, lights, decorations...
In a very isolated enclave. Same thing in the Dark Ages; lands owned by powerful nobles and factions had paved roads, safety and security, ample stores of food, but outside their enclaves, it was a very different story. There was a reason that serfs weren't allowed to leave most of the time, and it wasn't because the local lord was a dickhead.

If FO1 is the Dark Ages, FO2 is the start of the Carolingian Renaissance, and New Vegas is seeing it totter. Will the nascent empire continue to rise, or will it fall under its own weight, unable to sustain itself in the new world it created?
Not really, no. FO2 is nowhere near the Carolignian Renaissance, since they were still weak enough that power-armored hooligans could wander around town killing people and getting no reprisals from it. The most trouble the Carolignians had outside of civil wars were Viking raids, but even those bastards stayed away from fortified castles and cities that were too well-manned to raid. FO2's version of Byzantium (the Enclave) was still way too strong for the NCR to take on, whereas the Carolignians were far stronger military-wise when compared to their Byzantine rivals.

That, and the Carolignians were famous for expanding forcibly without the need for diplomacy into new lands, and threatening to give the newly-conquered peoples a swift beheading if they didn't get baptized. Last I checked, FO2's NCR relied heavily on diplomacy, and didn't have the NCR expanding via conquest everywhere and threatening to kill anyone who didn't bend the knee the way Charlemagne did to Germany.

New Vegas is more akin to the Middle Ages, since by then, the NCR had grown to superpower status since the events of Fallout 2, just as how medieval states like France and the Holy Roman Empire became powerful enough that the latter made Byzantium its bitch in the Third Crusade. The NCR drove the Enclave and the Brotherhood into hiding, and they're simply taking lands instead of negotiating. If it wasn't for the upcoming war with the Legion, they'd have kicked down the doors on the Lucky 38 and seized House's New Vegas in a heartbeat, and House knows that. Hence why he's manipulating things so that the Legion can be defeated on his terms, to scare the NCR into a truce with his upgraded Securitron army.
 
The Dark Ages lasted for 400 years, and unlike the west coast
Unlike the West Coast, motherfuckers picked up trash, wiped their asses, and swept the fucking floor.

It's one of my biggest pet peeves about Bethesda Fallout.

"This town has been here for 70 years!"
And you've never moved this toilet with a skeleton in it in the middle of the fucking street? Are you all lazy, retarded, both, worshipping it?
 
Unlike the West Coast, motherfuckers picked up trash, wiped their asses, and swept the fucking floor.

It's one of my biggest pet peeves about Bethesda Fallout.

"This town has been here for 70 years!"
And you've never moved this toilet with a skeleton in it in the middle of the fucking street? Are you all lazy, retarded, both, worshipping it?
That’s what bothers me the most about Bethesda Fallout. By Fo4, it’s been 200 years, and people are still living in bombed out houses with no roofs and skeletons in the living room. Prewar clothes and food have lasted just as long, and you can still raid military supply depots. Either go with the Threads or The Road aesthetic and have the game take place within 1-5 years of Armageddon, or actually go all in on tribal civilizations after six generations, where resources from the old world are scarce or used up.
 
Unlike the West Coast, motherfuckers picked up trash, wiped their asses, and swept the fucking floor.

It's one of my biggest pet peeves about Bethesda Fallout.

"This town has been here for 70 years!"
And you've never moved this toilet with a skeleton in it in the middle of the fucking street? Are you all lazy, retarded, both, worshipping it?
And I suppose all those super mutants and raiders are likely to just stand aside and let you clean the place, instead of killing you or selling you as a sex slave for some caps.

Note that the places where civilization grew was where someone cleaned up the place by force, by eradicating much of the local threats. And by the time of Fallout 4, DC was secure enough that the DC Brotherhood decided to go on crusades on foreign lands. And Fallout 4's landscape is a mess because when they tried to get together to create a central authority, some synths showed up and shot up the place, and now people are just sticking to themselves and shooting anyone who looks like a threat.

That's why I never understood the whole "why is everything still shit after 200 years" complaint that Bethesda-haters have. The only reason why the NCR flourished in the first place was because you had two guys with plot armor come in to destroy threats that could have squashed the NCR like a bug, meaning that the only threats that the expanding NCR would have to deal with are dipshit tribals or the Brotherhood, neither of which had the numbers to fight a growing state that was flourishing due to the lack of a large threat. The only reason why New Vegas was salvaged is because House's tech kept it from being totally destroyed by nukes. Remove the Vault Dweller and the Chosen One, and the NCR would have died rather quickly; what would have been the NCR would have gotten steamrolled by the Super Mutants, or it would have been wiped out by the Enclave, either by the FEV, or by the Enclave's sheer military might.
 
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And I suppose all those super mutants and raiders are likely to just stand aside and let you clean the place, instead of killing you or selling you as a sex slave for some caps.

Note that the places where civilization grew was where someone cleaned up the place by force, by eradicating much of the local threats. And by the time of Fallout 4, DC was secure enough that the DC Brotherhood decided to go on crusades on foreign lands. And Fallout 4's landscape is a mess because when they tried to get together to create a central authority, some synths showed up and shot up the place, and now people are just sticking to themselves and shooting anyone who looks like a threat.

That's why I never understood the whole "why is everything still shit after 200 years" complaint that Bethesda-haters have. The only reason why the NCR flourished in the first place was because you had two guys with plot armor come in to destroy threats that could have squashed the NCR like a bug, meaning that the only threats that the expanding NCR would have to deal with are dipshit tribals or the Brotherhood, neither of which had the numbers to fight a growing state that was flourishing due to the lack of a large threat. The only reason why New Vegas was salvaged is because House's tech kept it from being totally destroyed by nukes. Remove the Vault Dweller and the Chosen One, and the NCR would have died rather quickly; what would have been the NCR would have gotten steamrolled by the Super Mutants, or it would have been wiped out by the Enclave, either by the FEV, or by the Enclave's sheer military might.

I was just going to argue venture capitalists on the east coast like Tenpenny are incentivized to keep their own properities as centralized and fortified as possible during a post apocalypse, so it'd make sense for the overall ruins to be full of skeletons and leftover irradiated crisps. While expansion and solidifying territory would make sense, doing so in a volatile environment doesn't make sense, and itd be both easier and safer to keep their own managable land as hospitable and protected as possible.

But it makes more sense raiders wont give settlers the breathing space to clean things up too, and that honestly goes visa versa, considering threats out there like gunners and super mutants. People laugh at Megaton and Diamond City, but places like that are great achievements in of themselves.

Perhaps it might seem absurd that there wouldnt be some form of calm and order after decades of turmoil, but @LORD IMPERATOR makes a good point its the advent of two powerful protagonists who brought order. Even if you point at people like Caesar, arguably its the actions of the Vault Dweller who allowed the Followers to flourish enough to 1. Allow literature that'd preserve the Roman Culture for Edward Sallow to read, but 2. Send him out to Arizona in the first place.

Edit: House might be the exception, since he immediately brought order and law to Vegas without the help of either protagonists.

However, I argue Vegas, while massively impressive, isn't exactly the entire Mojave, a place still rife with corpses and grime even during a post-post apocalypse. He's also a super genius who beat death and gave the protagonists the power of VATS in the first place.
 
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That’s what bothers me the most about Bethesda Fallout. By Fo4, it’s been 200 years, and people are still living in bombed out houses with no roofs and skeletons in the living room. Prewar clothes and food have lasted just as long, and you can still raid military supply depots. Either go with the Threads or The Road aesthetic and have the game take place within 1-5 years of Armageddon, or actually go all in on tribal civilizations after six generations, where resources from the old world are scarce or used up.
Yeah, we're seriously supposed to believe that people can dress themselves well, speak basically the same language as now and in general seem sophisticated enough to enjoy the same leisure activities we do but they can't clean their shit up. Like you said, they should either be ooga booga tribals or Bethesda should make their cities look more livable than they are now. The rest of the world and smaller settlements can still look shit, in fact it would be better to have a huge contrast between clean areas and the wasteland.
 
Any recommendations for combat overhauls on Xbox? I've tried War Never Changes. I love the perk overhaul it has, but you become a bullet sponge while the enemies die in 3 hits. And this is at the beginning of the game while also on Very Hard.
 
Yeah, we're seriously supposed to believe that people can dress themselves well, speak basically the same language as now and in general seem sophisticated enough to enjoy the same leisure activities we do but they can't clean their shit up. Like you said, they should either be ooga booga tribals or Bethesda should make their cities look more livable than they are now. The rest of the world and smaller settlements can still look shit, in fact it would be better to have a huge contrast between clean areas and the wasteland.

Just want to add that the reason why Vault City was so memorable in the first place was that contrast of this sterile and eerie clean with the wasteland.

Places like Tenpenny Tower or the Covenant do get at the same feeling, but there's nothing more jarring than seeing a crowded closet of water filtration chips that the original Vault Dweller sacrificed his very heart and soul to get for their home.

Any recommendations for combat overhauls on Xbox? I've tried War Never Changes. I love the perk overhaul it has, but you become a bullet sponge while the enemies die in 3 hits. And this is at the beginning of the game while also on Very Hard.

If youre talking Fallout 4, cant go wrong with just making every enemy legendary for the absurd loot and level spikes.

Or, you know, anime moaning noises when you pick locks. Funniest shit I ever tried out for a mod.
 
Just want to add that the reason why Vault City was so memorable in the first place was that contrast of this sterile and eerie clean with the wasteland.

Places like Tenpenny Tower or the Covenant do get at the same feeling, but there's nothing more jarring than seeing a crowded closet of water filtration chips that the original Vault Dweller sacrificed his very heart and soul to get for their home.
True, but I'm also referring to NCR, San Francisco and New Reno, which all have incredibly different power structures but are still actual cities with working electricity, modern amenities and paved roads.
 
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