Fallout series

True, but I'm also referring to NCR, San Francisco and New Reno, which all have incredibly different power structures but are still actual cities with working electricity, modern amenities and paved roads.
All thanks to the Vault Dweller clearing out the Super Mutant problem. Which didn't happen on the East Coast.

Yeah, we're seriously supposed to believe that people can dress themselves well, speak basically the same language as now and in general seem sophisticated enough to enjoy the same leisure activities we do but they can't clean their shit up. Like you said, they should either be ooga booga tribals or Bethesda should make their cities look more livable than they are now. The rest of the world and smaller settlements can still look shit, in fact it would be better to have a huge contrast between clean areas and the wasteland.
It's hard to clean up the place when you're always looking over your shoulder for super mutants or synths. In FO3, individual communities like Megaton and Tenpenny tower are cleaned up, but the mutant hellhole city is still a mess, because any idiot that tries to clean that up becomes target practice for the heavily-armed mutant population.
 
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It's hard to clean up the place when you're always looking over your shoulder for super mutants or synths. In FO3, individual communities like Megaton and Tenpenny tower are cleaned up, but the mutant hellhole city is still a mess, because any idiot that tries to clean that up becomes target practice for the heavily-armed mutant population.
You're right, the people in Goodneighbor can never step outside and pick shit off the ground. Could be super mutants around every corner, after all.
 
You're right, the people in Goodneighbor can never step outside and pick shit off the ground. Could be super mutants around every corner, after all.
There's cities in modern day America that are full of filth, garbage, and shit, and that's a state that still has a working government, a standing army, running electricity, all sorts of welfare and services. Now remove all that government and all those advantages and add in raider tribes, super mutants, power-armored freaks, mutated animals, and radioactive zombies running around everywhere.

Again, in the Bethesda Fallouts, inside of guarded communities like Tenpenny Tower, things are nice and clean. The wilderness or the mutant-infested cities on the other hand, are an entirely different matter. You step outside your comfort zone, and you risk getting eaten, raped, killed, or sold into slavery by whatever freaks are out there. Are you going to risk all that just to clean up the outside world?

I mean, hell, House doesn't even bother cleaning up Freeside despite the fact that it's right next door to New Vegas and he does have the manpower (the securitrons and the three houses) to sweep the slums clean. It's outside of his city, and to him, it's not his problem.
 
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True, but I'm also referring to NCR, San Francisco and New Reno, which all have incredibly different power structures but are still actual cities with working electricity, modern amenities and paved roads.

That reply wasnt related to the original point I wanted to make, which is that it was the help of the protagonists who helped bring true order and cleanliness to the West Coast, but I see you bring up a good point.

While San Francisco in Fallout has a sentient Supercomputer to thank for bringing the Shi to prominance, I cant deny New Reno has some semblance of order and cleanliness entirely independent of any protagonist or special character, even if it's through a proliferation of crime and gang activity.

I do question the stability of either place though. The chosen one proved the Shi's computer is hardly infallable, and New Reno's entire power structure can be decimated with cow farts and killing one or two people.

Anyway, that doesn't entirely deny the fact both those cities are still encapsulated areas, and it doesnt prove that the east coast's state of squalish is of no excuse.

Edit: just wanted to add Fallout 4 isnt nearly as guilty of littering garbage and corpses as Fallout 3. If you want to go into it though, Goodneighbor does have issue of kidnappings, drug struggles and petty crimes that depriotize cleaning up the steets, and I think Diamond City and Covenant are clean?
 
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That reply wasnt related to the original point I wanted to make, which is that it was the help of the protagonists who helped bring true order and cleanliness to the West Coast, but I see you bring up a good point.

While San Francisco in Fallout has a sentient Supercomputer to thank for bringing the Shi to prominance, I cant deny New Reno has some semblance of order and cleanliness entirely independent of any protagonist or special character, even if it's through a proliferation of crime and gang activity.

I do question the stability of either place though. The chosen one proved the Shi's computer is hardly infallable, and New Reno's entire power structure can be decimated with cow farts and killing one or two people.

Anyway, that doesn't entirely deny the fact both those cities are still encapsulated areas, and it doesnt prove that the east coast's state of squalish is of no excuse.

Edit: just wanted to add Fallout 4 isnt nearly as guilty of littering garbage and corpses as Fallout 3. If you want to go into it though, Goodneighbor does have issue of kidnappings, drug struggles and petty crimes that depriotize cleaning up the steets, and I think Diamond City and Covenant are clean?
Diamond City is kind of clean, but nowhere near something like New Reno or San Francisco. They're still mostly living in rusted out vans and wooden shacks too.
 
Diamond City is kind of clean, but nowhere near something like New Reno or San Francisco. They're still mostly living in rusted out vans and wooden shacks too.
Because civilization is still weak there. Unlike the west coast where the Super Mutant threat was cleaned up, the Boston Commonwealth didn't have that. Last time they tried to create a centralized authority, a synth shot up the place.

And again, you have Freeside, which is right next to New Vegas, but it's still filthy as fuck.
 
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Because civilization is still weak there. Unlike the west coast where the Super Mutant threat was cleaned up, the Boston Commonwealth didn't have that. Last time they tried to create a centralized authority, a synth shot up the place.

And again, you have Freeside, which is right next to New Vegas, but it's still filthy as fuck.
Freeside recently had a bunch of hobos from the NCR show up and start shitting up the place. Possibly literally. Its also where all the shit from Vegas rolls downhill, out of sight and mind for House.

Also, you're sort of begging the question with your remarks about Super Mutants, but that's just more Bethesda being hacks and pulling soyjack faces as they give us Fo1 memberberries with them.
 
Freeside recently had a bunch of hobos from the NCR show up and start shitting up the place. Possibly literally. Its also where all the shit from Vegas rolls downhill, out of sight and mind for House.
New Vegas was also recently populated by three tribes that swore allegiance to House. And House also still has the Securitrons. Not to mention the NCR are nearby and even have an outpost there. Between the two, they have more than enough manpower to sweep the slums clean; the only reason why they haven't cleaned up the place is due to sheer apathy, since cleaning up Freeside and fortifying it for defense against the Legion is a sound strategic move.

Also, you're sort of begging the question with your remarks about Super Mutants, but that's just more Bethesda being hacks and pulling soyjack faces as they give us Fo1 memberberries with them.
And? Bethesda were tasked with making a Fallout game, and they delivered. It's like when Intelligent Systems were tasked with making a Mario RPG, and the final boss for the first game in their Paper Mario RPG series was Bowser, AKA the final boss of most Mario games. After the success of their first Fallout game, they started making their own factions, like the Institute, the Railroad, and the Minutemen, with only the BoS as the legacy faction since even Interplay had them around for at least four Fallout games before selling the series to Bethesda.

Not to mention the fact that two out of four Interplay Fallouts had the Super Mutants as the bad guys. So again, it's not like Interplay didn't do the same with Super Mutants when the Master was already beaten in the first Fallout game.

Again, the most Obsidian were able to make when tasked with making their own continuation to Fallout were A) Rapture on the ground with a capitalist version of Thrawn as a battle droid commander, and B) every evil empire trope rolled into one tribe. And given what they did with The Outer Worlds, giving Fallout to them and letting them come up with a new villain would have probably ended with a stereotypical corporate asshole faction that we've seen in countless RPGs up to date. The kind of assholes that Commander Shepard from Mass Effect or Revan from KOTOR would either work with or genocide on their way to real problems.

But I'd like to hear from you guys. What would YOU make as a new faction if you were given carte-blanche by Microsoft and Bethesda to design a Fallout game, with no limits attached?
 
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But I'd like to hear from you guys. What would YOU make as a new faction if you were given carte-blanche by Microsoft and Bethesda to design a Fallout game, with no limits attached?
Mmm... Followers of the Apocalypse are pretty well written IMO.
Organizated Raiders exists in Nuka World.
Specific raider brands were in New Vegas.
...
Man, fuck this. I don't have any ideas about a new faction.
 
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A game that follows the collapse of Caeser's Legion into various bickering factions with the player character eventually tasked with either reuniting the Empire under a single successor or ensuring the permanent division of empire into smaller states.

Have an independent New Vegas (either House controlled or Yes man controlled) that keeps the NCR from overtly interfering beyond a Ranger or two that are reporting back to their superiors and are a source of Ranger armor if you either help or behead them.

For the factions, have some try to be "true" successors of Caeser that follows his teachings entirely, have some be reformists, and have some that full on abandon Caeser's teachings for their old tribal ways.

For the true successors, you try and lead conquests of other factions while potentially influencing the rulers to either go through with eventual reforms or to double down on the worst aspects of the Legion which would create more chaos in the future as history repeats.

For reformists you can try and influence gradual reforms like the introduction of a proto democratic Senate or the lessoning of slavery (or more potential for slaves to become free). With the add on you can support reactionaries within these Factions to shut down potential reform in being heretical to Caeser. You could also reform in different ways; a Parliamentary monarchy, a theocracy centered around the Cult of Mars, a full on fascist Dictatorship, etc, reform doesn't always mean the implementation of democracy and giving people rights.

For one of the factions seeking to abandon the ways of Caeser, you could have a quest where you use another historical book to influence this new society like how Caeser used the Romans. Potentially creating a society based upon Napoleonic France, prewar America, or Maoist China depending on what book you give to restructure society.
 
Diamond City is kind of clean, but nowhere near something like New Reno or San Francisco. They're still mostly living in rusted out vans and wooden shacks too.
I feel like you're just ignoring the overall things I want to address in replying to you, so Ill just reiterate my position.

It's one thing to just dislike the aesthetic choices Bethesda made and leave it at that, but you aren't making much of a case for the conclusion that said choices are narratively disingenuous and unrealistic.

The two generations of Fallout obviously had different visions of the universe, and they individually take from different inspirations of the post apocalypse, but they're still thought through and justified in their respective lore. You can argue it's back breaking mental gymnastics, but that's just the nature of talking about vidya game lore online.
 
But I'd like to hear from you guys. What would YOU make as a new faction if you were given carte-blanche by Microsoft and Bethesda to

1. An entire faction of luddites who worships Ruzka the Juggling Bear and wear armor made of Yao Guai pelts and the corpses of Brotherhood Paladins, all wielding explosive power fists.

2. A cabal of worshippers who seek guidance from Ug-Qualtoth, and the many forms of mystic magics floating around the fringes of Fallout lore.

3. Time travelers from the Elder Scroll series who randomly bring Dragons and shit, just so we can get a fight between the Champion of Cyrodyll and Courier 6.

4. An entire faction inspired by New York's greatest mobs and gangsters from the 60s and 70s. Really, any Fallout game that takes inspiration from the 60s and 70s would be amazing.

5. A floating hospital run by the Followers and Curie that the player has to protect and build from the technologies hoarded by other factions

Basically giving the idea of unity and stability a middle finger and going for the dreams of better healthcare, purposely antagonizing overall factions while recruiting and building a small army of like minded people new and from older fallout titles, like Veronica or Marcus.

The idea itself might be tonally incongruous from Fallout, I love the idea of giving the players the option of an absolutely unrealistic pipe dream that'll be the hardest thing in game to achieve. Because, honestly, the pieces for advancing medicine in Fallout are all there--just scattered all over the place in different eras and different places.

Would love a final battle between you and Fallout's greatest factions who want their stolen shit back.

6. Roadsters and Biker Gangs with Mad Max inspiried mods and energy weapons. Dont think I seen Hell's Angels with Stormtrooper weaponry yet, so I think it'd be a novel idea.

7. The Knights of the Perfectly Preserved Pie
 
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But I'd like to hear from you guys. What would YOU make as a new faction if you were given carte-blanche by Microsoft and Bethesda to design a Fallout game, with no limits attached?
1. Something Neo-Confederate. Like some bastard, inbred plantation families in the Deep South, who maintain control based on creating a cult of worship around Robert E Lee, the politicians of that era and the CSA. And who maintain a monopoly on near limitless power thanks to the crops they cultivate. Just hideously disgusting, with a lotta incest and pseudo-intellectualism based on stuff like eugenics and how they're of better stock.

2. I'd give some more flavour to the Chicago Enclave. Have them be sort of almost like the last days of the Third Reich. They have some elite troops, sure. But the command structure is frayed. The soldiers themselves are tired, beleagured veterans of campaigns against relentless hordes of raiders, and tribals who continue to besiege them in Chicago. Could work as a minor atangonistic faction for a broader game, where you can convince elements of the Enclave to pack it in, and throw in with one of the other factions. Or be forced to exterminate them.

3. This is one explored in the HOI4 Fallout Mod, but a civilised gang of raiders. Thing the Powder Gangers, but with a bit of heart. Raiders who are really just young, dumb kids who want to revel in the spotlight. Sort of degenerate zoomers who want to avenge their captivity at the hands of their masters, but also want to build their own nirvana of sex, drugs and rock and roll in some cozy part of America.

4. A doomsday cult at Yellowstone National Park, trying to bring about a permanent extinction of humanity by stockpiling as many Mini Nukes as possible, for the purposes of exploding them and causing irreversible damage beyond the already fucked nuclear war.

5. Another one based on the HOI4 mod, but Mexicans wanting to LARP as Santa Anna and the Mexican soldiers who once had reign over Texas. Wanting to create a new Mexican Empire, and in turn having to compete with people who've degenerated into Mayan and Aztec LARPers.
 
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