Fallout series

Weren't the direct routes infested with cazadores/deathclaws? I don't know what the IRL difference in distance between taking I-15 direct and looping around to Route 93, but I'm guessing it would add a significant amount of time to the journey.

Assuming the Courier kept going and didnt stop to do side quests (realistically, why would they?), they would have reached Benny rather quick and dealt with him. But then why is the NCR and Legion suddenly so interested in this character that didnt do much in this specific playthrough? We can shit talk The Frontier how much we want by making The Courier so important in universe even if they hadnt done anything to earn it but the main game does that a bit too.

At least Fallout 3 had The Lone Wanderer sort of "earning" the attention of both factions through the events of the main game. In New Vegas they really are counting on you going off and doing quests, which works from a gameplay perspective but not from a character perspective if that makes any sense.
Killing Benny likely happens before any of the DLCs happen. Killing him is more like the closing of the first chapter of the narrative.

Gameplay wise, wouldnt it be better to do most stuff, including DLC, before killing Benny? Thus any bad blood with the main factions is wiped clean when the second act begins? Again, it works from a gameplay perspective but not really from an in-universe/character perspective.
 
Assuming the Courier kept going and didnt stop to do side quests (realistically, why would they?), they would have reached Benny rather quick and dealt with him. But then why is the NCR and Legion suddenly so interested in this character that didnt do much in this specific playthrough? We can shit talk The Frontier how much we want by making The Courier so important in universe even if they hadnt done anything to earn it but the main game does that a bit too.

At least Fallout 3 had The Lone Wanderer sort of "earning" the attention of both factions through the events of the main game. In New Vegas they really are counting on you going off and doing quests, which works from a gameplay perspective but not from a character perspective if that makes any sense.

Gameplay wise, wouldnt it be better to do most stuff, including DLC, before killing Benny? Thus any bad blood with the main factions is wiped clean when the second act begins? Again, it works from a gameplay perspective but not really from an in-universe/character perspective.
Gameplay-wise, you get the most optimal result if you put the main quest on hold until you beat all the DLCs and acquire all the good loot and shit, so you can easily accomplish the tasks set by the main game when you're decked out in fancy DLC gear. Nothing beats wandering into the Brotherhood bunker armed to the teeth with LAERs and other powerful weapons.

Narrative-wise, from an in-universe perspective, the Courier would want to fulfill their legal obligation as fast as they could, along with a hefty dose of revenge against Benny. Hence why in my first playthrough, I made it my focus to get the chip first, then in the second, I spent a dozen hours with the DLC missions before I even set foot in New Vegas, after I cracked the game in half and knew how events played out.
 
Weren't the direct routes infested with cazadores/deathclaws? I don't know what the IRL difference in distance between taking I-15 direct and looping around to Route 93, but I'm guessing it would add a significant amount of time to the journey.
Yes, they were. It was one of the main complaints people made regarding New Vegas in comparison to 3 which allowed you to go wherever as soon as you left Vault 101 due to the nature of scaling enemies.

Me personally I've grown to appreciate the approach as it allows newbies to become associated with all the different factions as well as get an idea of what they're all like before having to make the big decision at the game's midway point. Best part is that it isn't even impossible to go the direct routes if you know what you're doing, so players can just head straight to New Vegas if they really wanted too. And from a roleplaying perspective, both approaches are valid as the nature of the Courier is that he/she's a blank slate and it's really up to the player to decide how much they know about the conflict in the Mojave and whether or not they can take the risk of going down the main paths.

It also harkens back to the older Fallout games which each had a very clear path they wanted you to follow and they punish you if you try to go away from the beaten path.
Assuming the Courier kept going and didnt stop to do side quests (realistically, why would they?), they would have reached Benny rather quick and dealt with him. But then why is the NCR and Legion suddenly so interested in this character that didnt do much in this specific playthrough? We can shit talk The Frontier how much it wants by making The Courier so important in universe even if they hadnt done anything to earn it but the main game does that a bit too.

A guy surviving getting shot in the head as well as being helped by one of House's securitrons as well as being invited into the Lucky 38, a privilege no one else has would likely make people turn their heads thinking "Something's up with this guy, he probably has something that we'll need to turn this conflict around in our favor."

If I recall correctly, the NCR approaches you if you enter the Lucky 38, and considering the Legion work closely with the Khans, they would probably know someone under House's employ wanted something enough to kill a mailman over and needed help to do it and want to investigate, hence Vulpes follows you and greets you after leaving the Tops.
 
Assuming the Courier kept going and didnt stop to do side quests (realistically, why would they?), they would have reached Benny rather quick and dealt with him. But then why is the NCR and Legion suddenly so interested in this character that didnt do much in this specific playthrough?
I think it's perfectly believable that you did some side questing but likely not the DLCs, especially since most of them take place outside of the Mojave. There's specific quests you're meant to bump into along the way, but it makes more sense to do those later.

A guy surviving getting shot in the head as well as being helped by one of House's securitrons as well as being invited into the Lucky 38
Yes, House's interest in you puts you on the radar of everyone. You survived being shot, tracked down the guy who killed you, and either interacted with every major faction peacefully or left a trail of bodies in your wake. That makes you interesting, makes you a potential asset.
 
I just hope that Bethesda gets rid of "You must find son, dad, daughter, whatever and is super important" narrative for Fallout 5. You come out the Vault, try to survive and quests come organically moving through the different "zones". Write a story where it makes sense that you only see the endgame after 100+ hours of, potentially, doing other shit like settlement building and helping others/factions.
 
I just hope that Bethesda gets rid of "You must find son, dad, daughter, whatever and is super important" narrative for Fallout 5. You come out the Vault, try to survive and quests come organically moving through the different "zones". Write a story where it makes sense that you only see the endgame after 100+ hours of, potentially, doing other shit like settlement building and helping others/factions.
"You must find X" has been the basis for every Fallout game, not just the Bethesda games. 1 had you be a Vault Dweller looking for a water chip, 2 had you be a Tribal looking for a GECK, and New Vegas had you be a Courier looking for Benny & the Platinum Chip. People can argue for motivations all they want, finding something has always been the basis for every Fallout narrative, so I'm not sure why Bethesda gets singled out for it (well, I have a suspicion regarding certain portions of the Fallout fanbase).
 
"You must find X" has been the basis for every Fallout game, not just the Bethesda games. 1 had you be a Vault Dweller looking for a water chip, 2 had you be a Tribal looking for a GECK, and New Vegas had you be a Courier looking for Benny & the Platinum Chip. People can argue for motivations all they want, finding something has always been the basis for every Fallout narrative, so I'm not sure why Bethesda gets singled out for it (well, I have a suspicion regarding certain portions of the Fallout fanbase).

The difference is that the Bethesda Fallouts have you looking for people, and not just any person but someone with an intimate relationship with your character. That places an emotional dimension on the goal that 3 only partly delivers and which 4 seems to blow completely for most people.
 
"You must find X" has been the basis for every Fallout game, not just the Bethesda games. 1 had you be a Vault Dweller looking for a water chip, 2 had you be a Tribal looking for a GECK, and New Vegas had you be a Courier looking for Benny & the Platinum Chip. People can argue for motivations all they want, finding something has always been the basis for every Fallout narrative, so I'm not sure why Bethesda gets singled out for it (well, I have a suspicion regarding certain portions of the Fallout fanbase).
lmao, look at the bethesdrone trying to pretend bethfag fallouts' emotionul muh family stories are the same as finding a chip in the other games

and then even has the persecution complex going, crying hypocrisy where everyone is being mean for no reason to poor cumdaddy bethesda

could you be a more dishonest faggot of a fanboy imaginable
 
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You know, speaking about that...

I wonder what is the in lore reason for the courier to take so long to reach Benny since I do believe that all the DLCs and side quests are canonically complete (they were in previous games so...).

Benny isnt particularly well hidden, in fact, once you reach New Vegas, he is a simple walk away from you. Im just trying to wonder what is the in universe explanation the courier would take so long to reach Benny. Some could say that he does it after Benny but gameplay wise that isnt so advantageous since the end of Act 1 is kind of a point of no return and you are forced to choose between the factions. It also makes less sense that the NCR and Legion would be interested in you if you didnt do a lot of things in the Mojave already...

Its a tad difficult to come up with a sensical headcanon for these series of events.
The route as the crow flies has plenty of deathclaws which are a hell of a roadblock. After that, the courier has to find the crumb trail leading them to Benny. You know, the leader of the Chairmen, who is in a stronghold which screens people for most regular weapons. This is also after having to get the cash needed to get into the Strip or gaining the favors needed to get in

The average Courier has a lot in front of them in order to get in a spot to get Benny, and unless the Courier is female odds are that Benny slips out only to get caught at Fortification Hill.
Jesus, is this retardation still going on?
Autism never changes.
A guy surviving getting shot in the head as well as being helped by one of House's securitrons as well as being invited into the Lucky 38, a privilege no one else has would likely make people turn their heads thinking "Something's up with this guy, he probably has something that we'll need to turn this conflict around in our favor."

If I recall correctly, the NCR approaches you if you enter the Lucky 38, and considering the Legion work closely with the Khans, they would probably know someone under House's employ wanted something enough to kill a mailman over and needed help to do it and want to investigate, hence Vulpes follows you and greets you after leaving the Tops.
A live Vulpes would also be paying attention to you after Nipton, and Caesar makes it known that the Courier is a wild card that he wants to control after hearing how far they went to get vengeance on Benny.
 
lmao, look at the bethesdadrone trying to pretend bethfag fallouts' emotionul muh family stories are the same as finding a chip in the other games

and then even has the persecution complex going, crying hypocrisy where everyone is being mean for no reason to poor cumdaddy bethesda

could you be a more dishonest faggot of a fanboy imaginable
Damn man, if a milquetoast post like mine was enough to make your ass break out in hives, stay away from ManyATrueNerd's videos.
 
Because at least a parent isn't legally obligated in the post-apocalypse to get back their kid. If the Courier fails to deliver the chip, then the offended party is legally well within their rights to fry them.
Hahahaha dude, it's the fucking post-apocalypse. Who gives a shit about legal rights and a contract compared to your KID?
 
Hahahaha dude, it's the fucking post-apocalypse. Who gives a shit about legal rights and a contract compared to your KID?
A kid that, in the Sole Survivor's eyes, was kidnapped moments ago. They literally go 'regular Saturday Morning -> nuclear Armageddon -> frozen in the Vault -> Shaun kidnapped and spouse killed -> thawed to see all neighbors dead' in an hour's worth of memories. Fallout 4 has a lot to shit on, but the dogged pursuit of their kid is fully understandable.
Legal obligations are enforced at gunpoint following the escape of the Powder Gangers.
This is the same NCR that struggles to resupply the Mojave after the Long 15 got fucked. They do not have the manpower to do what you are saying.
 
Legal obligations are enforced at gunpoint following the escape of the Powder Gangers.
And, even if that were true, the Sole Survivor is an ordinary suburban parent who just watched their young child get kidnapped by men with guns. If you really can't see the difference in priorities there then please don't ever breed, because I'm afraid you may leave your infant in the bathtub alone just so you don't arrive to work five minutes late.
 
And, even if that were true, the Sole Survivor is an ordinary suburban parent who just watched their young child get kidnapped by men with guns. If you really can't see the difference in priorities there then please don't ever breed, because I'm afraid you may leave your infant in the bathtub alone just so you don't arrive to work five minutes late.
It's called gameplay and story segregation.

Narratively speaking, the SS and the Courier should hurry up with the main quest, because the former is haunted by a guilty conscience, and the latter has a legal threat up their ass that can end with a second bullet to the head if they don't deliver that fucking chip.

Gameplay wise, an optimum playthrough is easier if you do all the DLCs before even touching the main quest.

This is the same NCR that struggles to resupply the Mojave after the Long 15 got fucked. They do not have the manpower to do what you are saying.
Who said anything about the NCR? House would obviously NOT be happy if the Courier he depends on to get back his chip ppst-haste takes a three-month vacation to go gallivanting around the desert. Also, even said NCR has no problem sending hit squads at you if you commit crimes against them.
 
"You must find X" has been the basis for every Fallout game, not just the Bethesda games. 1 had you be a Vault Dweller looking for a water chip, 2 had you be a Tribal looking for a GECK, and New Vegas had you be a Courier looking for Benny & the Platinum Chip. People can argue for motivations all they want, finding something has always been the basis for every Fallout narrative, so I'm not sure why Bethesda gets singled out for it (well, I have a suspicion regarding certain portions of the Fallout fanbase).
The issue is more that they've used the same exact setup for both of their major releases, and several of the DLCs. "Find your dad" in Fallout 3, "Find my daughter" in Point Lookout, "Find your son" in Fallout 4, "Find my daughter" in Far Harbor. It's very old hat.
Who said anything about the NCR? House would obviously NOT be happy if the Courier he depends on to get back his chip ppst-haste takes a three-month vacation to go gallivanting around the desert
You clearly have no understanding of how House operates or what kind of person he is. You are autistic, just admit it.
 
You clearly have no understanding of how House operates or what kind of person he is. You are autistic, just admit it.
The fucker wants his chip, dipshit. If you delay for 40 hours of game time, which translates into weeks or months on end in ingame days, then realistically, he's not gonna be happy. Especially with the Legion and the NCR gearing up for a final battle. But of course, you can't accept that fact, because "MUH REALISTIC ROLEPLAYING!" and because you want to shit on Fallout 4. Jeez loweez, you people are pathetic.
 
A kid that, in the Sole Survivor's eyes, was kidnapped moments ago. They literally go 'regular Saturday Morning -> nuclear Armageddon -> frozen in the Vault -> Shaun kidnapped and spouse killed -> thawed to see all neighbors dead' in an hour's worth of memories. Fallout 4 has a lot to shit on, but the dogged pursuit of their kid is fully understandable.
I don't mind the dogged pursuit, but it makes it hard for anyone that actually likes to roleplay in this RPG. No sane parent will just shrug off their kidnapped baby to do menial tasks for random wastelanders.
 
"You must find X" has been the basis for every Fallout game, not just the Bethesda games. 1 had you be a Vault Dweller looking for a water chip, 2 had you be a Tribal looking for a GECK, and New Vegas had you be a Courier looking for Benny & the Platinum Chip. People can argue for motivations all they want, finding something has always been the basis for every Fallout narrative, so I'm not sure why Bethesda gets singled out for it (well, I have a suspicion regarding certain portions of the Fallout fanbase).
That's what makes Fallout Tactics refreshing: you're not looking for X, you have a sensical explanation for why you're a highly-militarized bug-stomper in the most dangerous part of post-nuclear america, and a believable motive for why you want to intertwine yourself with the main conflict of the story
 
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