Fallout series

Look can you stfu and stop shitting up this thread with your ridiculous autism? You have at least half a dozen people explaining why you are wrong and instead of moving on you continue to shit up what was once a comfy Fallout thread.
Then why are you responding instead of moving on? Again, whining about Fallout 4's narrative of finding your son being offset by the gameplay where you faff around for 40 hours is complete nonsense when you can do the same as the Courier despite there being a legal threat on your ass of you don't follow Benny and deliver the chip.

I know, I just find it hilarious/scary/frustrating that the Enclave was unluckly enough to not only meet one of these but TWO during their campaigns. It might make one wonder if they are cursed or something. Imagine being an enclave vet from the Oil Rig and seeing it happen all over again and now the kid from Vault 101 is aiming right at you with their plasma rifle.

You think that's scary or humiliating, try being a Legion veteran seeing Legate Lanius get bisected by some Courier bitch dressed up like a hooker from Gommorah, wielding a sword similar to that of the Legate's Or try being an NCR Ranger, wading through Legion elite troops on Hoover Dam, only to see an Enclave squad lay waste to your troops like some vengeful ghosts back from the dead, led by some psychopath Courier in Enclave armor melting your friends with plasma weapons while his Enclave buddies pepper the battlefield with plasma grenades. And even the Legion Centurions are too scared to get in their way.
 
To be fair, NMA isn't much better when it comes to defending F1, 2 and NV. They jump through the same amount of hoops when it comes to discussing weird writing decisions in those game's stories.
NMA is definitely the other side of the autistic thunderdome. On a cursory visit there someone offhandedly mentioned that they think all the games are good in their own ways, and preferred 3 to New Vegas, and the entire thread devolved into shitflinging about how retarded they were. I'll begrudgingly admit that each game has its merits, but personally I find 4 and 2 to be the worst of the bunch, mostly because I don't even acknowledge 76's existence and refuse to play it. 3 has its flaws, sure, but it was a really earnest attempt by Bethesda to adapt classic Fallout into a 3 dimensional space. They harkened back, maybe a bit too much, to Fallout 1's tone and factions and did an admirable job making an entertaining game out of the bunch. It was like a breath of fresh air to me, as the odd one out who finds Fallout 2's writing and design too referential and over the top for its own good.

I also don't really care about how realistic the world is designed. I like it when a world has details thought out, with food sources and such accounted for within reasonable proximity to a location so as to explain why it would exist, but I can totally accept Bethesda taking bizarre locations and working them into settlements for the sake of giving the player cool areas to explore. I love Megaton and Rivet City, if I had to choose one of those areas over 'six buildings and a farm' I would in a heartbeat.
It is canon that the Survival Guide was completed to perfection and its actually very damn useful, so of course traders would find worth it bringing to the other side of the country and that it even increases the Courier's survival skills, its that good.
I legit dont know what these people are talking about,
It's just NMA kneejerk reaction to anything Bethesda made, even though Moira's questline for the Survival Guide is probably one of the more entertaining and roleplay heavy ones in the game, easily rivaling a major New Vegas questline. If you're gonna take anything into the overall canon from 3, then The Survival Guide would be a good one.
I'd hope that for every gaming studio because this is getting ridiculous. We're literally depending on projects like Fallout London and then we can't be sure it's gonna be another Frontier situation (although I always thought the gunplay in FO4 to be fun so if you give me new baddies to shoot I don't care)
If nothing else The Frontier should serve as a warning for every major mod project. There's been some grumbling about tranny infestation with a lot of the Beyond Skyrim projects, but most of the Fallout ones seem at least mildly productive and lead by people with fairly cool heads. Time will only tell though.
He needs that chip, and if you're not going to follow Victor's directions to help him get it, and instead, you're just going to spend weeks or months exploring the Mojave, realistically, he would retaliate, since he needs that fucking chip
You know why he doesn't? Same reason he doesn't send thirty securitrons into the tops. The Courier could just point a pistol at the chip and then the whole thing is fucked. It's why everyone tries to win you over without violence, especially House.
Then why are you responding instead of moving on?
Because you're a dumb faggot who won't let sleeping dogs lie. You just have to get the final word in with more retardation.
Why did you guys have to restart this conversation after it had ended god damn it, Sargent Dornan is gonna give us guard duty for a year.
Autism. Autism never changes.
 
You know why he doesn't? Same reason he doesn't send thirty securitrons into the tops. The Courier could just point a pistol at the chip and then the whole thing is fucked. It's why everyone tries to win you over without violence, especially House.
The Courier doesn't have the chip at the time, so that us an empty threat. But the Courier is the one contractually obligated to deliver it, so him failing to deliver it would lead to consequences, if the game had a time limit for quests.

House can easily pay off the people in the Tops to ambush Benny and remove his nails until he coughed up the chip. Benny is just an underboss, House is the one they're actually loyal to. If you tell Swank that Benmy betrayed House, he's totally shocked and is willing to be in on the plan to kill him.
 
The Courier doesn't have the chip at the time, so that us an empty threat. But the Courier is the one contractually obligated to deliver it, so him failing to deliver it would lead to consequences, if the game had a time limit for quests.

House can easily pay off the people in the Tops to ambush Benny and remove his nails until he coughed up the chip. Benny is just an underboss, House is the one they're actually loyal to. If you tell Swank that Benmy betrayed House, he's totally shocked and is willing to be in on the plan to kill him.
You need Benny's cigarette butt to do that or else he won't believe you.
 
Victor obviously is trying to get the Courier to confront Benny. If the Courier doesn't do that and faffs around for weeks or months on end, Victor and House would clearly be displeased, and would realistically hold the Courier responsible.
"They'd hold the Courier responsible and not Benny because uhhh it's the wasteland dude it doesn't have to make sense."
I'm not gonna keep up the argument though, you believe whatever you wanna believe about the game's lore and quest design.
 
The Courier doesn't have the chip at the time, so that us an empty threat. But the Courier is the one contractually obligated to deliver it, so him failing to deliver it would lead to consequences, if the game had a time limit for quests.
You are the dumbest nigger alive. WHY would he waste time trying to kill The Courier when he KNOWS Benny has the chip from the moment 6 wakes his brain-damaged ass up in Doc Mitchell's office?
 
You are the dumbest nigger alive. WHY would he waste time trying to kill The Courier when he KNOWS Benny has the chip from the moment 6 wakes his brain-damaged ass up in Doc Mitchell's office?

Because he wants the Courier to take the chip from Benny, and he needs that chip. NOW. So of the Courier faffs off, House would obviously be VERY displeased.

"They'd hold the Courier responsible and not Benny because uhhh it's the wasteland dude it doesn't have to make sense."
I'm not gonna keep up the argument though, you believe whatever you wanna believe about the game's lore and quest design.

It's what the contract in the Courier's pocket says. Why House doesn't just tell the Chairmen to turn on Benny or send Securitrons to the Tops is beyond me.
 
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You are the dumbest nigger alive. WHY would he waste time trying to kill The Courier when he KNOWS Benny has the chip from the moment 6 wakes his brain-damaged ass up in Doc Mitchell's office?
But dude the loading screen says the NCR shoots criminals so that means House would've tried to kill you if you didn't get the chip but Obsidian wrote that out because people would've complained. It's just common sense.
Why House doesn't just tell the Chairmen to turn on Benny or send Securitrons to the Tops is beyond me.
If you ever actually played New Vegas, you'd know.
 
But dude the loading screen says the NCR shoots criminals so that means House would've tried to kill you if you didn't get the chip but Obsidian wrote that out because people would've complained. It's just common sense.

If you ever actually played New Vegas, you'd know.
In my first playthrough, I threw caution to the wind killed everyone in the Tops and took the chip from Benny's cold hands. I'm sure House could have just paid some jet-addled merc to do the same.
 
I mean to be fair you can just storm the tops and kill benny and never truly know. I sure don't and I have at least 6 playthroughs of this game.
When you meet with House he says that if he sends in an army of securitrons (the only loyal asset he has at his disposal within Vegas at this point) that Benny will undoubtedly just lock himself in his suite and point a gun at the chip, throwing each other into a massive stalemate. Benny doesn't know that House is aware he fucked him over. You are a better option to send in because you'll have the element of surprise.
Because he wants the Courier to take the chip from Benny, and he needs that chip. NOW. So of the Courier faffs off, House would obviously be VERY displeased.
Oh yeah because the best way to achieve that is by sending a bunch of mercs to murder The Courier. That'll fucking help.
 
When you meet with House he says that if he sends in an army of securitrons (the only loyal asset he has at his disposal within Vegas at this point) that Benny will undoubtedly just lock himself in his suite and point a gun at the chip, throwing each other into a massive stalemate. Benny doesn't know that House is aware he fucked him over. You are a better option to send in because you'll have the element of surprise.

Oh yeah because the best way to achieve that is by sending a bunch of mercs to murder The Courier. That'll fucking help.
The Courier promised to deliver the chip to House, and if the Courier reneged on that promise and decided to faff around for weeks or months on end, that is a breach of contract. How seriously would people take you if you let some "courier walk-the-wasteland fuck" get away with breaking their contracts with you? Would anyone take House seriously if he lets people get away for weeks or months on end while NOT fulfilling their contract?

This is why, narratively speaking, the Courier has no choice but to deliver the chip on time, and they couldn't just faff around and forget the quest.
 
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You know, speaking about that...

I wonder what is the in lore reason for the courier to take so long to reach Benny since I do believe that all the DLCs and side quests are canonically complete (they were in previous games so...).

Benny isnt particularly well hidden, in fact, once you reach New Vegas, he is a simple walk away from you. Im just trying to wonder what is the in universe explanation the courier would take so long to reach Benny. Some could say that he does it after Benny but gameplay wise that isnt so advantageous since the end of Act 1 is kind of a point of no return and you are forced to choose between the factions. It also makes less sense that the NCR and Legion would be interested in you if you didnt do a lot of things in the Mojave already...

Its a tad difficult to come up with a sensical headcanon for these series of events.
 
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I like 4 a lot, but too many mods, and a change in the mod management used by Nexus means a lot of messing to try get my junk skyscraper Sanctuary back again. Nearly there. I suppose I'll have to do without working cars, which were nice, but perhaps seem a bit incompatible, although I might be wrong. I would like to have just vehicles and less height restrictions, vertibird, plus that castle mod which doesn't seem supported. Dunno. Need a thunk.

:thinking:
 
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You know, speaking about that...

I wonder what is the in lore reason for the courier to take so long to reach Benny since I do believe that all the DLCs and side quests are canonically complete (they were in previous games so...).

Benny isnt particularly well hidden, in fact, once you reach New Vegas, he is a simple walk away from you. Im just trying to wonder what is the in universe explanation the courier would take so long to reach Benny. Some could say that he does it after Benny but gameplay wise that isnt so advantageous since the end of Act 1 is kind of a point of no return and you are forced to choose between the factions. It also makes less sense that the NCR and Legion would be interested in you if you didnt do a lot of things in the Mojave already...

Its a tad difficult to come up with a sensical headcanon for these series of events.
Weren't the direct routes infested with cazadores/deathclaws? I don't know what the IRL difference in distance between taking I-15 direct and looping around to Route 93, but I'm guessing it would add a significant amount of time to the journey.
 
I wonder what is the in lore reason for the courier to take so long to reach Benny since I do believe that all the DLCs and side quests are canonically complete (they were in previous games so...).
Killing Benny likely happens before any of the DLCs happen. Killing him is more like the closing of the first chapter of the narrative.
Jesus, is this retardation still going on?
It's a never ending cycle, just like war.
 
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