To be fair, NMA isn't much better when it comes to defending F1, 2 and NV. They jump through the same amount of hoops when it comes to discussing weird writing decisions in those game's stories.
NMA is definitely the other side of the autistic thunderdome. On a cursory visit there someone offhandedly mentioned that they think all the games are good in their own ways, and preferred 3 to New Vegas, and the entire thread devolved into shitflinging about how retarded they were. I'll begrudgingly admit that each game has its merits, but personally I find 4 and 2 to be the worst of the bunch, mostly because I don't even acknowledge 76's existence and refuse to play it. 3 has its flaws, sure, but it was a really earnest attempt by Bethesda to adapt classic Fallout into a 3 dimensional space. They harkened back, maybe a bit too much, to Fallout 1's tone and factions and did an admirable job making an entertaining game out of the bunch. It was like a breath of fresh air to me, as the odd one out who finds Fallout 2's writing and design too referential and over the top for its own good.
I also don't really care about how realistic the world is designed. I like it when a world has details thought out, with food sources and such accounted for within reasonable proximity to a location so as to explain why it would exist, but I can totally accept Bethesda taking bizarre locations and working them into settlements for the sake of giving the player cool areas to explore. I love Megaton and Rivet City, if I had to choose one of those areas over 'six buildings and a farm' I would in a heartbeat.
It is canon that the Survival Guide was completed to perfection and its actually very damn useful, so of course traders would find worth it bringing to the other side of the country and that it even increases the Courier's survival skills, its that good.
I legit dont know what these people are talking about,
It's just NMA kneejerk reaction to anything Bethesda made, even though Moira's questline for the Survival Guide is probably one of the more entertaining and roleplay heavy ones in the game, easily rivaling a major New Vegas questline. If you're gonna take anything into the overall canon from 3, then The Survival Guide would be a good one.
I'd hope that for every gaming studio because this is getting ridiculous. We're literally depending on projects like Fallout London and then we can't be sure it's gonna be another Frontier situation (although I always thought the gunplay in FO4 to be fun so if you give me new baddies to shoot I don't care)
If nothing else The Frontier should serve as a warning for every major mod project. There's been some grumbling about tranny infestation with a lot of the Beyond Skyrim projects, but most of the Fallout ones seem at least mildly productive and lead by people with fairly cool heads. Time will only tell though.
He needs that chip, and if you're not going to follow Victor's directions to help him get it, and instead, you're just going to spend weeks or months exploring the Mojave, realistically, he would retaliate, since he needs that fucking chip
You know why he doesn't? Same reason he doesn't send thirty securitrons into the tops. The Courier could just point a pistol at the chip and then the whole thing is fucked. It's why everyone tries to win you over without violence, especially House.
Then why are you responding instead of moving on?
Because you're a dumb faggot who won't let sleeping dogs lie. You just have to get the final word in with more retardation.
Why did you guys have to restart this conversation after it had ended god damn it, Sargent Dornan is gonna give us guard duty for a year.
Autism. Autism never changes.