Fallout series

Thank you for reminding me to install that.
Is it going to be worth kicking it up a difficulty as well?

Also, I am stunned by how much more fun FO3 is with just a handful of QOL and graphical fixes. I started with it and it had fallen to #4 in my list but it's moved up at least a spot.

All of the ugly green glow removed, the ability to sprint, item type icons for sorting, updated lockpick/hack mini games, and not having to manually each and every fucking container.

Are there any must haves that you would suggest? Also, did I misunderstand or is the amount of mods that will function with TTW really that limited?
TTW uses FNV engine. That's why FO3 mods are broken without proper patching.
Use Wasteland's survival guide as reference. I mean, a webpage which is a entire modular modlist for TTW.
 
1677071309348.png

new update announced on the ttw discord server
sounds dope but we aren't gonna get it for years
 
  • Thunk-Provoking
Reactions: TVB
View attachment 4602881
new update announced on the ttw discord server
sounds dope but we aren't gonna get it for years
Ugh... I just want FNV mechanics and gameplay in DC, not this mega-whatever they keep going with. There's a reason people prefer NV over 3, buggy as it is, and it isn't just because of the story.
 
Ugh... I just want FNV mechanics and gameplay in DC, not this mega-whatever they keep going with. There's a reason people prefer NV over 3, buggy as it is, and it isn't just because of the story.
This. I don't know why they won't scrap the FNV portion and just make TTW a mod that brings in FNV's mechanics to FO3, fixes bugs, and leaves it at that. I think 9/10 people who play TTW only play it for the FO3 portion, because if you're gonna play FNV, you'll just use FNV mods and not try to fuck around with the compatibility nightmare TTW has for the FNV section. If someone really wants their character to be from D.C., just roleplay it or something.
I think 3 had a good balance of both styles but in 4 the 50s stuff felt too gimmicky. It was always a gimmick but so was the insperation from 70s and 80s apoclypse movies.
Pink Floyd gets mentioned in FO1 but people who only know FO4 think the entire Fallout world was permanently stuck in the 30s-50s culturally. Sadly, so does Bethesda. Fallout to me felt and should feel like some 80s retrofuturism, with elements taken from across the 20th century and given a weird combined vibe. The 50s are a part of that and always were, but so were the 70s, the 80s, and the 90s. Bethesda focused too much on the 50s in 3, then completely scrapped everything but the 50s in 4 onward to the point of parody.
 
Last edited:
How do ya'll feel about vehicles and such in Fallout games?
The Bethesda engine Fallout games just aren't built for vehicles to get grafted into them, I think traversing in one in those games would be actual hell. I do like the car you can fix up in Fallout 2 though and I think vehicles would be a perfectly fine decision if a new game was made with them in mind. The issue is that I don't trust Bethesda with Fallout in general, let alone trying to add in a new mechanic they have basically no experience with.
 
This. I don't know why they won't scrap the FNV portion and just make TTW a mod that brings in FNV's mechanics to FO3, fixes bugs, and leaves it at that. I think 9/10 people who play TTW only play it for the FO3 portion, because if you're gonna play FNV, you'll just use FNV mods and not try to fuck around with the compatibility nightmare TTW has for the FNV section. If someone really wants their character to be from D.C., just roleplay it or something.
Last time I did TTW I went through both because why not do both on the same save, which is why I'd like it if they tried to be more compatible with existing FNV mods so you can do that easier instead of needing TTW-only modlists. I play with JSUE and a mod that makes DT 100% effective, so some of the most fun I had in a Fallout game was shitting myself over my total lack of means to deal with Super Mutants in the beginning or because I didn't put points in energy weapons and .308 is rarer than hen's teeth in DC trying to put holes in those Enclave troopers during the escape from Jefferson Memorial. By comparison you can go through a massive chunk of New Vegas with just the starting 9mm pistol because aside from metal armor your perks and ammo selection will let you handle most enemies on two legs. Wouldn't want to take a shot at a giant radscorpion or a deathclaw with one or assault Black Mountain though, but you'll be good for just about anything else, and then you can snag ALSID in Honest Hearts and crit everything.
 
I think 9/10 people who play TTW only play it for the FO3 portion, because if you're gonna play FNV, you'll just use FNV mods and not try to fuck around with the compatibility nightmare TTW has for the FNV section.
I must be one of those 1/10 people, because I love showing up in the Mojave already the most badass thing on 2 legs since Frank Horrigan. Feels satisfying.
 
The Bethesda engine Fallout games just aren't built for vehicles to get grafted into them, I think traversing in one in those games would be actual hell. I do like the car you can fix up in Fallout 2 though and I think vehicles would be a perfectly fine decision if a new game was made with them in mind. The issue is that I don't trust Bethesda with Fallout in general, let alone trying to add in a new mechanic they have basically no experience with.
I know it's fashionable to hate on Bethesda but I trust the franchise with them more than I'd trust it in the hands of Obsidian.
 
I know it's fashionable to hate on Bethesda but I trust the franchise with them more than I'd trust it in the hands of Obsidian.
I dont think it's really a competition, they're both horribly incompetent studios. The people who made Fallout what it was have either gone insane or left for other things.
 
  • Like
Reactions: BiggerChungus
Back