- Joined
- Apr 26, 2023
to be fair you also have a fuck load more enemies in fallout 3 altogether, the khans don't make another appearance once you rescue Tandi, outside of a very rare encounter. People act like the raiders in the fallout 1 are like the gangs in San Andreas or Saints Row and have unique stuff instead of being random enemies. in general the combat in Fallout 1 isn't the strong suit and it really feels like they want you to solve things non-violently thats why outside of the end game the enemies are so few and far between. Aren't there only like 4 supermutants at the place you get the water chip and maybe a dozen in the entire fucking game?how raiders in f3 are just generic in every way in contrast to the khans in F1
All these so called staples of Fallout really were a lot fewer in number than people make them out to be, its fairly fucking obvious that they'd have to massively increase the enemy count for their game, not to shit on NV but that was one of the bad parts of the base game, the amount of enemies is a lot smaller than you'd think. a fuckload of it is wild life too. in general the base NV game has very few "locations" as well and the NV metro area doesn't have many enemies in general. as bad as the random encounters are, its neat that something would happen and you couldn't just run all over, my last playthrough of NV i altered the time so it was 1:6 instead of 1:20 and i ran out of shit to do while waiting for ED-E to come back to me. in the span of 3 in game days i completed every quest on the north half of the map (meaning all the ones i didn't do by that point), went to every location and was ready to do the battle of hoover dam by the time he was ready.
No wonder everyone plays with mods