I finished Lonesome Road. While I prefer DLCs like Honest Hearts and Old World Blues a lot more, Lonesome Road is a masterpiece, the ambient is fucking fantastic. Exploring the Divide by yourself with ED-E in one of the most lonely -nopunintended- places in the game is certainly a tremendous experience.
I know people make fun of him because "The Bear and the Bull", but I loved Ulysses in my run, he's certainly one of the best antagonists in the game and probably one of the most fleshed-out characters made in Fallout, and considering that they build up three DLCs to the encounter with the two Couriers certainly puts a lot of weight to it, the final confrontation to him feels like a final boss without even being a final boss in the grand scheme of New Vegas. I mean, LOOK, the final scenery with the Old World US flag right in front of him when the world is going to end. Is a fantastic final boss scenario.
In my run I let him live, because I feel that he deserves it, even if he hates you and want you dead because of what happened in The Divide, when you make him understand the flag you're fighting on, it certainly gets better and decides to support you. Also, since I'm doing a run supporting Mr. House, I decided to stop the nukes from going off, I know the cool armor you get from nuking both of them, but since I'm sticking to roleplay (more on this in a sec.) I decided this time to not get them.
I even installed a mod and made him a companion, like it was originally intended. And he's certainly awesome as such. And he will be there with me when the Second Battle of Hoover Dam starts, it seems just appropiate that the guy that was mentioned during the three DLCs follows you in the final battle, you know?
And the final ending slide of the DLC ... It's one of the best I've ever seen from this franchise. I can see why so many people, me included, see this as the true ending to the franchise.
It's like the phrase was always incomplete the entire time when you heard it from the original games, and Ulysses ends it to give the true meaning of the message in his final line. It's so beautifully written that it hit me hard the first time I've read it. It gives the sense of finality that feels rewarding and pretty well deserved.
I love this DLC in its entirety. The only thing that I disliked about it is that they decided to put the roleplay aspect on the game away in this one by giving the Courier way too many backstory, but I think it makes a little bit of sense because your character starts as a courier and you can decide on yourself when did he give that package that destroyed Hopeville.