Fallout series

It's like they have to have that one token DLC that's got better content than the base game. Oblivion had the Shivering Isles, Fallout 3 had Point Lookout, Skyrim had Dragonborn and Fallout 4 had Far Harbor.
Honestly, I liked all the DLCs for Fallout 3 (except Broken Steel due to how much it broke the base game with OP enemies like Albino Radscorpions and Super Mutant Overlords).

The Pitt will forever remain my personal favorite DLC for FO3.
People claim Wasteland 3 is a great classic Fallout successor but I have my doubts.
Wasteland 3 was a really fun game I did co-op with my buddy until we both got a weird glitch midway through the game that kept us both from playing together and we both haven't touched the game since.
 
Wasteland 3 is one of those games which make me sad because conceptually the ideas are amazing but then they are kind of underwhelming when they actually show up in game.

That being said I'd love to see Larian take a shot at the IP.
After playing bg3 I don't want them to touch wasteland. They probably make wasteland very gay. I doubt they could even make a faction like Cesaer legion. As I once heard someone say larian developers need to jerk off before making game.
 
Always thought the idea of a Fallout themed RTS similar to Company of Heroes would be cool.
Honestly, I liked all the DLCs for Fallout 3 (except Broken Steel due to how much it broke the base game with OP enemies like Albino Radscorpions and Super Mutant Overlords).
So far I've done Operation Anchorage and Mothership Zeta. Both were just...ok. Both felt like a linear gallery shooter, but Zeta was less frustrating due the aliens not being bullet sponges that do massive damage like the Chinese snipers. Zeta was still a stupid premise despite me liking it a bit more gameplay wise. Just started Point Lookout and I'm liking the environment so far. I've yet to do The Pitt since I want to save the best for last. Everyone has told me that Point Lookout and especially The Pitt are great.
 
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Honestly, I liked all the DLCs for Fallout 3 (except Broken Steel due to how much it broke the base game with OP enemies like Albino Radscorpions and Super Mutant Overlords).

The Pitt will forever remain my personal favorite DLC for FO3.
Thanks for reminding me that I've had Fallout 3 for over a decade and still never got around to doing The Pitt. The only other DLC in that game I played besides Point Lookout was Operation Anchorage for the sweet winterized T51 armor you get for beating it. Oh, and part of Mothership Zeta.
 
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If you have the cannibal perk you can eat the Jesus baby and doom both the raiders and slaves to extinction in The Pitt DLC.

Fast forward 15 years and in Starfield all npcs are essential and the meanest dialogue option you get is

"Excuse me kind sir I mildly disagree with your actions perhaps you could reconsider them?"

Bethesdabros what the fuck happened?
 
If you have the cannibal perk you can eat the Jesus baby and doom both the raiders and slaves to extinction in The Pitt DLC.

Fast forward 15 years and in Starfield all npcs are essential and the meanest dialogue option you get is

"Excuse me kind sir I mildly disagree with your actions perhaps you could reconsider them?"

Bethesdabros what the fuck happened?
that was a mod
 
So far I've done Operation Anchorage and Mothership Zeta. Both were just...ok. Both felt like a linear gallery shooter, but Zeta was less frustrating due the aliens not being bullet sponges that do massive damage like the Chinese snipers. Zeta was still a stupid premise despite me liking it a bit more gameplay wise. Just started Point Lookout and I'm liking the environment so far. I've yet to do The Pitt since I want to save the best for last. Everyone has told me that Point Lookout and especially The Pitt are great.
These two are garbo, if you found them ok then you'll be over the moon with The Pitt and Point Lookout because they're great DLCs.
 
These two are garbo, if you found them ok then you'll be over the moon with The Pitt and Point Lookout because they're great DLCs.
I had fun blasting and bathing chinks and aliens in flames (Energy/Explosive is fun). So that counts for something I guess. Still don't like them overall despite having mild fun. Friends tell me The Pitt and I think Point Lookout actually feels like a part of the OG Fallout in terms of writing.
 
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Sometimes I wonder what became of The Lone Wanderer, because its hard to imagine them going along with the current BOS and they have full control of Project Purity so what gives? We know a endgame TLW can lay waste on the whole BOS if they damn feel like it.

Eh, I guess thats really up for the player, hell TLW could even be The Courier with enough headcanon. Im just not a fan of protagonists just really disappearing and never being heard from again in sequels. Classic Fallout made it sure to keep the vault dweller referenced enough and FNV still made the ocassional reference and nod to The Chosen One. F4 just never mentions TLW in any way outside of a perk and a motorcycle, not even a single line of dialogue from Maccready who personally met them as a kid. It spares us the satisfaction of interconnectivity and knowing our actions in F3 still matter even 10 years later.

If you have the cannibal perk you can eat the Jesus baby and doom both the raiders and slaves to extinction in The Pitt DLC.

Fast forward 15 years and in Starfield all npcs are essential and the meanest dialogue option you get is

"Excuse me kind sir I mildly disagree with your actions perhaps you could reconsider them?"

Bethesdabros what the fuck happened?

Right but the whole eating baby thing was a mod, a very early one in F3's life so I guess many early youtubers played the game with it and caused some sort of false perception that you could do it in the vanilla game
 
Sometimes I wonder what became of The Lone Wanderer, because its hard to imagine them going along with the current BOS and they have full control of Project Purity so what gives? We know a endgame TLW can lay waste on the whole BOS if they damn feel like it.

Eh, I guess thats really up for the player, hell TLW could even be The Courier with enough headcanon. Im just not a fan of protagonists just really disappearing and never being heard from again in sequels. Classic Fallout made it sure to keep the vault dweller referenced enough and FNV still made the ocassional reference and nod to The Chosen One. F4 just never mentions TLW in any way outside of a perk and a motorcycle, not even a single line of dialogue from Maccready who personally met them as a kid. It spares us the satisfaction of interconnectivity and knowing our actions in F3 still matter even 10 years later.



Right but the whole eating baby thing was a mod, a very early one in F3's life so I guess many early youtubers played the game with it and caused some sort of false perception that you could do it in the vanilla game
my canonical fallout 3 is nuking the brotherhood
paradise falls reich
under threat of THE DEATHCLAWNIAN REPUBLIC OF DAVE
 
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hell TLW could even be The Courier with enough headcanon.
With no real impetus, TLW traveled from Washington D.C. to California, a straight line distance of over 2,000 miles*, across land that is presumably wild, did some bullshit in The Divide and got a job with the Mojave Express, all in the space of four years?

I'm not necessarily disagreeing but that's a lot of headcanoning.

* According to a random calculator I found, the straight line distance from Washington D.C. to Primm is 2,108 miles.
 
With no real impetus, TLW traveled from Washington D.C. to California, a straight line distance of over 2,000 miles*, across land that is presumably wild, did some bullshit in The Divide and got a job with the Mojave Express, all in the space of four years?

I'm not necessarily disagreeing but that's a lot of headcanoning.

* According to a random calculator I found, the straight line distance from Washington D.C. to Primm is 2,108 miles.
Then when they get to the Mojave, they forget basically everything about the brotherhood of steel ( a sub-6 intelligence courier can say they shoot lazers out of their eyes) and the Mojave brotherhood and enclave remnants will look at a major ally and the bane of their DC comrades respectively as a complete stranger before they potentially join them in an alliance to take Hoover Dam. The new California mod makes more sense at this point.
 
With no real impetus, TLW traveled from Washington D.C. to California, a straight line distance of over 2,000 miles*, across land that is presumably wild, did some bullshit in The Divide and got a job with the Mojave Express, all in the space of four years?

I'm not necessarily disagreeing but that's a lot of headcanoning.

* According to a random calculator I found, the straight line distance from Washington D.C. to Primm is 2,108 miles.

Well, its called headcanon and I did imply it took a lot of suspension of disbelief. Its not even my own but it is a theory that keeps getting brought up every once in a while. Another one that TLW fucked off into space and is being Fallout's Commander Shepard somewhere in the cosmos (which somehow sounds more entertaining than Starfield)

Bethesda truly left nothing for speculation in this case, there is just nothing.
 
If you have the cannibal perk you can eat the Jesus baby and doom both the raiders and slaves to extinction in The Pitt DLC.

Fast forward 15 years and in Starfield all npcs are essential and the meanest dialogue option you get is

"Excuse me kind sir I mildly disagree with your actions perhaps you could reconsider them?"

Bethesdabros what the fuck happened?

that was a mod
i was sad when i got to that part of the game. i picked Cannibal perk just for that reason.
 
Rather than keeping things vague, the existence of the airship in the show means that any ending which would result in the brotherhood airship being destroyed in 4 cannot happen, leaving only the Minutemen or Brotherhood endings as being viable (but the former relies on you having foreknowledge to do meaning it's more likely to be the latter). The existence of unfinished vaults in 4 also means that the show's idea that Vault-Tec caused the bombs to drop couldn't have happened since that means they weren't sufficiently prepared for something they planned to begin with. Cooper Howard (similar to 4's fridge kid) being able to survive for so long buried underground without food or water shows that Ghouls don't need it to survive, just whatever is in those vials, meaning any instance of Ghouls requesting water (Fallout 3) or growing food (settlement in Fallout 4) becomes pointless. If the series railroads one of the mainline games into a single ending and retcons one of the DLCs, I think they might go back on things if enough people whinge.

Plus, wasn't the Prydwen an one-off due to needing to amass salvage and what remaining Enclave tech around in order to make one?

The damn things need a lot of resources to make to begin with, I doubt the Commonwealth has enough tech to make more due to them well... blowing up the Institute.
 
Sometimes I wonder what became of The Lone Wanderer
Personally I assume The Lone Wander just fucks off after the end of Fallout 3. TLW has no family left, Vault 101 has either collapsed or kicked him out, The Brotherhood and the DC Settlements have the Water trade handled and the Super Mutants at bay, The Enclaves dead, The Outcasts are on the road for rejoining the Brotherhood, He has no adventures left there anymore. TLW might head North past the Pitt and into New York and maybe Canada, might head south into Virginia, East towards Ohio and Kentucky, I just believe he won't stay put in DC to help anymore.
 
I've been considering this Fallout concept, so here we go.

After the Enclave's California Branch fell, a struggle resulted in a power vacuum lasting almost a decade. With brothers divided on either staying as genetic purists or becoming integrators, the concept of a successor to the United States sets back the Enclave for an eternity. The conflict is temporarily halted, with Enclave Chicago's intel on Mississippi River Kingdoms increasing their prominence. Although having a predominant grasp of Chicago, the phantom-like representation of Enclave Chicago worries the ghosts of another massacre of their people. Your team, The Bloodhound Regiment, was sent miles away from Chicago to get in contact with an agent who has recently been MIA. During this process, an artillery dispatch strikes your Vertibird. As soon as the crash ends, your team is ambushed by wildmen, becoming targets in a foreign land full of foreign dwellers.

Fallout: The Muddles From Ole'Miss occurred throughout multiple states 2255, from Minnesota to Louisiana. The player's initial mission was to find a secret Enclave Agent in St. Paul of his current reports of the cities' growth. Over time, depending on the player's choices, they'll discover that the agent was murdered. In the style of New Vegas, they'll determine whether they side with their blood-connect Enclave or split their ways to support the new civilizations of the muddy wasteland. While war never changes, but nature, nature always changes. The post-nuclear world of the Mississippi River will have the player experience snowstorms, hurricanes, floods, tornados, radiation storms, and new world plagues that even the best of the Enclave's doctors make them scratch their heads. Will your character survive these brutal conditions or perish on their return mission?
 
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