Fallout series

It will never be as brutal and unforgiving as the first time when you lose all of your gear without warning. Once you know Dead Money in depth you can really prepare as much as possible. Taking perks and implants that offset the cloud damage and lack of healing and knowing where the best items and weapons in all of the Sierra Madre are located and so on.
Yeah that initial shock from when you first start is something else. I was also playing vanilla back in the day. It's a lot different now with mods like Project Nevada installed.
 
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Yeah that initial shock from when you first start is something else. I was also playing vanilla back in the day. It's a lot different now with mods like Project Nevada installed.
I will say, Project Nevada is pretty shit mainly due to the fact it has many compatibility problems with other mods, some of which you would be suprised of. Not to mention it hasn't been updated in years, so good luck finding compatibility patches for modern mods. You could add similar features separately.
Never liked the default options either, but the one great thing about the mod is the fact that it's pretty configurable.

Also I found this Wasteland Survival Guide that suggests good mods to pair with Tale of Two Wastelands without too many issues. Don't care for all of them like Enchanted Movement.
 
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What are the chances Bethesda will go back on their "the TV show is canon" statement eventually? Because the lore is completely fractured if one considers it so, that includes Bethesda's own as well.
 
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What are the chances Bethesda will go back on their "the TV show is canon" statement eventually? Because the lore is completely fractured if one considers it so, that includes Bethesda's own as well.
Zero. But how did they butcher their own lore?
 
Zero. But how did they butcher their own lore?

An example is how ghouls look and function, which is something they did seem to do well in F3. No ghoul ever needed a vial, at most there was the ambiguity of what took for a ghoul to go feral but a random vial was never brought up once in all these years.
There are other examples but not even Bethesda's side of the lore was particularly spared.
 
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Zero. But how did they butcher their own lore?
Rather than keeping things vague, the existence of the airship in the show means that any ending which would result in the brotherhood airship being destroyed in 4 cannot happen, leaving only the Minutemen or Brotherhood endings as being viable (but the former relies on you having foreknowledge to do meaning it's more likely to be the latter). The existence of unfinished vaults in 4 also means that the show's idea that Vault-Tec caused the bombs to drop couldn't have happened since that means they weren't sufficiently prepared for something they planned to begin with. Cooper Howard (similar to 4's fridge kid) being able to survive for so long buried underground without food or water shows that Ghouls don't need it to survive, just whatever is in those vials, meaning any instance of Ghouls requesting water (Fallout 3) or growing food (settlement in Fallout 4) becomes pointless. If the series railroads one of the mainline games into a single ending and retcons one of the DLCs, I think they might go back on things if enough people whinge.
 
What are the chances Bethesda will go back on their "the TV show is canon" statement eventually? Because the lore is completely fractured if one considers it so, that includes Bethesda's own as well.
I feel like it heavily depends on the general opinion of the Fallout TV Show come Fallout 5/whatever, If people shit talking the show and complaining about how bad its story and lore is becomes the discussion about the show, I feel like Bethesda will 100% retcon the show or put it in canon limbo like Tactics.
 
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What are the chances Bethesda will go back on their "the TV show is canon" statement eventually? Because the lore is completely fractured if one considers it so, that includes Bethesda's own as well.
The same retards running the Fallout show ran Westworld on HBO. A show that didn't even follow its own continuity and logic episode to episode. And ended up being a total mess by the time that it was done. To the point where HBO just removed the show from its own network and pretends like it never even existed. I highly doubt that the next season of Fallout will be anything but tangentially related to the first. So that viewers can mindless watch season two without needing to rewatch or understand the first season.
 
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Am I seriously the only one who went caveman mode and went full GRUG SMASH on the Ghost People with the bear trap fist?
Melee/unarmed DM is the way to go. I've always had good luck with this dlc somehow, never having the problems most have with it. I even got to do most of the challenges by the end of it.
 
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Melee/unarmed DM is the way to go. I've always had good luck with this dlc somehow, never having the problems most have with it. I even got to do most of the challenges by the end of it.
The DLCs in general seem to nudge you towards using melee. Dead Money damn near forces you to sneak so you'll typically end up ambushing Ghost People to fight one on one with knives and spears you upgrade. OWB is absolute murder if you actually do that DLC right when you normally go to Nipton and you're made to focus on a stealth suit and encouraged to upgrade it while your most reliable weapon is going to be a literal battleaxe and Honest Hearts just plain doesn't have a lot of guns and ammo even with the new additions as theyre simply not that common. I just ended up making a stealth melee build by accident in my new playthrough because I ended up doing those DLCs alongside the general track.
 
Dead Money damn near forces you to sneak so you'll typically end up ambushing Ghost People to fight one on one with knives and spears you upgrade.
Or you can just focus on energy weapons, optimize or max charge your ammo and two shot all ghost people with the Holo Rifle. You do need to scavenge more and even with psycho regular ammo will not be enough for two shots but thats the way I did the DLC last playthrough. 0 stealth, 0 melee, 0 guns.
to focus on a stealth suit and encouraged to upgrade it while your most reliable weapon is going to be a literal battleaxe
The LAER slaps. It does wear down quick but that map is filled with all the things you need to make weapon repair kits.
Honest Hearts just plain doesn't have a lot of guns and ammo
Every single white leg has a at least one gun on them, many times two. If you play the DLC past level 30 the level lists spawns them with 12.7mm SMGs so if you find the survivalist rifle you can keep that stocked up with ease.
 
Every single white leg has a at least one gun on them, many times two. If you play the DLC past level 30 the level lists spawns them with 12.7mm SMGs so if you find the survivalist rifle you can keep that stocked up with ease.
I didn't know about that. I usually do release order on my playthroughs so I was never level 30 in zion. It looks like i will be on this playthrough though so that means I can actually use the Grunt perk for once.
 
I pretty much beat Far Harbor finally and it's definitely the only Fallout 4 DLC worth a damn. The writing was a little bit better than the vanilla game and it feels like you have actual choices for once. Bethesda can make something decent if they actually apply themselves.
I kinda feel like bethesda always been better with their dlc stories than the actual main quest.
 
The Survivalist's Rifle loses against All-American IMO, maybe even against the regular Marksman Carbine
  • AA has higher DPS, the SR has a higher damage per-shot
  • AA has lower spread
  • AA is chambered for 5.56mm rounds, so you will never, ever be short of ammo for it
  • Related to the above, 5.56mm has better options for types of round. It has AP and HP, but if you have Hand Loader it also has match rounds. Match rounds do a little more damage and have a little less spread for no penalty. Meanwhile 12.7mm rounds have HP rounds, JSP rounds which are like HP rounds but slightly less shit and that's it.
  • SR has a lower skill requirement, which is a point in its favor
I can see using SR in Zion, when you only have the 5.56mm rounds you bring in with you, plus whatever Joshua sells you. Once you return to the Mojave AA is objectively better in my opinion.
 
SR can one shot most things in the Mojave, especially with stealth+VATS. The extra DPS is meaningless when the first shot is all you need.
For that build, sure. My last run wasn't stealth-based so I got a lot more mileage out of the higher DPS. If you have high crit, it's even more of a benefit.
 
I kinda feel like bethesda always been better with their dlc stories than the actual main quest.
It's like they have to have that one token DLC that's got better content than the base game. Oblivion had the Shivering Isles, Fallout 3 had Point Lookout, Skyrim had Dragonborn and Fallout 4 had Far Harbor.
 
It's like they have to have that one token DLC that's got better content than the base game. Oblivion had the Shivering Isles, Fallout 3 had Point Lookout, Skyrim had Dragonborn and Fallout 4 had Far Harbor.
Don't forget Tribunal & Bloodmoon being excellent story expansions for Morrowind, which is a good story game.
 
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