Fallout series

I heard of the new expanded patch, but I don't want anything to break my 2.3.3 release. I modded this one heavily on my own time, mostly with adding in new items and changing map layouts, last thing I want is for there to be incompatiblity issues and I'm too lazy to recreate my changes with the new patch.
If my hunger for isometric Fallout isn't sated by Sonora, I'll consider playing F2 with most recent RPU and talking heads add-on, and maybe companion expansion (which includes Miria mod). But yeah, I wouldn't try to install anything mid-game.
 
I've never heard of this and I consider myself experienced on the topic of Fallout's cut content. Do you have a source?
I'd post the video but I cannot fucking find it now.
Basically it was a clip of that one robot that recognizes Nate as a veteran also acknowledging Nora as such as well and basically saying that these lines are unused.
That's about all I can give you for now. But it had video so it wasn't just some random bullshit somebody said. I remember seeing the video way back before the big AI voice thing too so I doubt it was faked.
 
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I'd post the video but I cannot fucking find it now.
Basically it was a clip of that one robot that recognizes Nate as a veteran also acknowledging Nora as such as well and basically saying that these lines are unused.
That's about all I can give you for now. But it had video so it wasn't just some random bullshit somebody said. I remember seeing the video way back before the big AI voice thing too so I doubt it was faked.
Yea in that one quest where you meet the robots in the ship that think they're in the navy the first mate has dummied out dialogue saying they were able to locate Nora's service record just like Nate.

There's an old mod from around 2017 or so on Nexus that restores it.
 
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I'd post the video but I cannot fucking find it now.
Basically it was a clip of that one robot that recognizes Nate as a veteran also acknowledging Nora as such as well and basically saying that these lines are unused.
That's about all I can give you for now. But it had video so it wasn't just some random bullshit somebody said. I remember seeing the video way back before the big AI voice thing too so I doubt it was faked.
Yea in that one quest where you meet the robots in the ship that think they're in the navy the first mate has dummied out dialogue saying they were able to locate Nora's service record just like Nate.

There's an old mod from around 2017 or so on Nexus that restores it.
Would it be this mod?
I see no evidence that this is actual cut content. Are the voicelines actually in the game, and if so why hasn't anyone ever documented this?
Weird thing to change at the last minute
 
The statement "-Removed conditions so female Sole Survivor says her army veteran lines."
Implies the lines were dummied out not added or created by the mod author.
I'm asking if we know which lines specifically this is referring to, so it could be confirmed that they're there even in the cherry release of Fallout 4. As of now, none of this seems to be documented or confirmed, which is ridiculous for a 9 year old game.
 
I'm asking if we know which lines specifically this is referring to, so it could be confirmed that they're there even in the cherry release of Fallout 4. As of now, none of this seems to be documented or confirmed, which is ridiculous for a 9 year old game.
In fairness Fallout 4 is not a very good game. Meticulous documentation of the lore and content probably doesn't exist to the degree that it does for Fallout New Vegas or Skyrim.
 
Personally the reason I'm over it is because there's barely any deviation, it's all just starting to blend together because Bethesda is not creative enough to be able to make something interesting, so they just pander and jingle jangle "member berries" in your face. "'Member Protectrons? 'Member Deathclaws? 'Member Power Armor?" Even the coolest shit just gets boring if used constantly.
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In F2, you play as a tribal, so having any skill in Energy Weapons, Big Guns or even Small Guns makes no sense at all.
I mean, we have Tribal Power Armor from The Pitt. There's also the Boomers with their artillery and that Bomber, among other things. not to mention the Canaanites learning how to use m1911 (not called that in-game but it's that gun). I'd imagine Tribes varying in tech levels, maybe some discovering technology from various means and practicing with it. Would explain why even Raiders such as the druggie Friends can use Energy Weapons and the "raiders" of Fo4 (ffs really? Just "raiders?") can even construct PA, among other things just fine. With Nora, she's just woken up from a 200+ year stupor and can find the closest PA (either the crashed helicopter or Concord) and use it immediately with no obvious training as well as know its capabilities (inertia cancelling for example aka no fall damage, which already is an issue by itself).
 
Basically, my two biggest issues with Bethesda Fallout is they keep skimping on the roleplaying aspect and whoever it is that writes their dialogue and story is a retard or something.
Someone once said that New Vegas is the true Fallout 3 (and in a sense, they're right, since many of its factions and characters were originally slated for Van Buren).

The Fallout 3 we got introduced me and much of a new generation to the franchise, so it'll always have a special place in my heart. But I'll readily acknowledge that New Vegas did it all better, giving us the best of the Old and New.
Personally the reason I'm over it is because there's barely any deviation, it's all just starting to blend together because Bethesda is not creative enough to be able to make something interesting, so they just pander and jingle jangle "member berries" in your face. "'Member Protectrons? 'Member Deathclaws? 'Member Power Armor?" Even the coolest shit just gets boring if used constantly.
That's another thing New Vegas does right. It has callbacks to the Black Isle games without being lazy nostalgiawank.

The Capital Wasteland was cool as a post-nuclear hellscape and all, but it feels isolated and closed off. You only get vague mentions of other places like the Pitt or the Commonwealth (and any mention of Philadelphia or New York is conspicuously absent).

The Southwestern setting in 2 and New Vegas is so much cooler than that. You hear rumors about happening in the broader region, including those not in the game. You meet NPCs from as far away as Mexico and Montana. It feels like an organic world where people actually live.
 
I mean, we have Tribal Power Armor from The Pitt. There's also the Boomers with their artillery and that Bomber, among other things. not to mention the Canaanites learning how to use m1911 (not called that in-game but it's that gun). I'd imagine Tribes varying in tech levels, maybe some discovering technology from various means and practicing with it. Would explain why even Raiders such as the druggie Friends can use Energy Weapons and the "raiders" of Fo4 (ffs really? Just "raiders?") can even construct PA, among other things just fine. With Nora, she's just woken up from a 200+ year stupor and can find the closest PA (either the crashed helicopter or Concord) and use it immediately with no obvious training as well as know its capabilities (inertia cancelling for example aka no fall damage, which already is an issue by itself).
All fair points except I'll point out that the Zion tribals knowing how to use guns does in fact have a lore explanation, two in fact.

1- Randall Clark left weapon caches and technical manuals for the trials of Zion to find.

2- The Dead Horses tribe in particular were specifically trained by Joshua Graham in the use of firearms and modern military tactics.
 
Someone once said that New Vegas is the true Fallout 3 (and in a sense, they're right, since many of its factions and characters were originally slated for Van Buren).
Yeah, personally I find it cool that Van Buren did kind of end up being created, even if not in the form it was originally meant to.

Also I think Caesar's legion was going to be moreso a Fallout 4 thing, which yes they were already lightly planning during Van Buren's development. The legion was going to be present in their Fallout 3 but wouldn't be a major plot player until Fallout 4.

So in a sense New Vegas is basically them finally utilizing all of those ideas from their own versions of Fallout 3 and 4 that never happened which I find interesting.
 
Randall Clark
Fuck, how could I forget Randall?
The Southwestern setting in 2 and New Vegas is so much cooler than that. You hear rumors about happening in the broader region, including those not in the game. You meet NPCs from as far away as Mexico and Montana. It feels like an organic world where people actually live.
New Vegas is a post-apocalyptic game, which is why it feels organic since why would anyone-years after the end of the world at the time-not rebuild? Something Bethesda can't wrap their heads around.
 
New Vegas is a post-apocalyptic game, which is why it feels organic since why would anyone-years after the end of the world at the time-not rebuild? Something Bethesda can't wrap their heads around.
The only thing Slopthesda thought Fallout was about was trashpunk hence their hard-on for tin shacks and 200 year old bags of chips. For some time now their open world RPGs have been plagued with the entire in-game world being carnivalesque and every place needing some stupid gimmick. And hey, having a few towns or places with some stupid gimmick isn't bad per se, but when every single one of them needs some dumb gimmick which isn't in any way connected to the rest of the in-game world, you have a problem.
 
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The only thing Slopthesda thought Fallout was about was trashpunk hence their hard-on for tin shacks and 200 year old bags of chips. For some time now their open world RPGs have been plagued with the entire in-game world being carnivalesque and every place needing some stupid gimmick. And hey, having a few towns or places with some stupid gimmick isn't bad per se, but when every single one of them needs some dumb gimmick which isn't in any way connected to the rest of the in-game world, you have a problem.
Even in Fallout 4, they drop the ball on that. Like that meme posted upthread, it doesn't look like a nuke hit Boston. Most of the city proper is still intact, and everything is still bright with a fresh coat of paint.

Another thing that bugs me: how do so many places still have electricity after 200 years of disuse, and a war that was fought over depleting resources? It makes sense in the Mojave with Hoover Dam and Helios One, but what about everywhere else?

And if it's all nuclear-powered, then why did we and China blow up the world? It flies in the face of the energy crisis backstory.

I get that it's a parody of American consumerism, corruption, and incompetence, but some things just seem so utterly retarded that they defy one's suspension of disbelief.

The only thing 76 and the show did right was have a setting closer in time to the Great War. It makes the trashpunk more plausible. The further away you get from that, the less it makes sense, as if after 200 years, the elements wouldn't take their toll and everyone who survived was just sitting around in rags with their thumbs up their asses.
 
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I mean, we have Tribal Power Armor from The Pitt. There's also the Boomers with their artillery and that Bomber, among other things. not to mention the Canaanites learning how to use m1911 (not called that in-game but it's that gun). I'd imagine Tribes varying in tech levels, maybe some discovering technology from various means and practicing with it. Would explain why even Raiders such as the druggie Friends can use Energy Weapons and the "raiders" of Fo4 (ffs really? Just "raiders?") can even construct PA, among other things just fine. With Nora, she's just woken up from a 200+ year stupor and can find the closest PA (either the crashed helicopter or Concord) and use it immediately with no obvious training as well as know its capabilities (inertia cancelling for example aka no fall damage, which already is an issue by itself).
We do know that the player's tribe in Arroyo develoved into ooga booga spear chucking, yoga pant wearing mixed race niggers because we get to see it firsthand. The only piece of advanced technology we see is The Temple of Trials, which we can assume all the resources the vault dwellers brought with them were used up making. The only gun we see is the one the elder has in the intro, and we can assume that one is broken since it's never used or brought up in any way. In Fallout 2, when we're talking about any kind of tribals, we are usually talking about the spear chucking kind, to the point where there is a stigma against them(even Cass brings it up years later, feeling ashamed that she's somewhat good with using one, which mirrors what Cassidy himself said in Fallout 2).
 
Another thing that bugs me: how do so many places still have electricity after 200 years of disuse, and a war that was fought over depleting resources? It makes sense in the Mojave with Hoover Dam and Helios One, but what about everywhere else?
I imagine there were people who had the know-how to either repair and maintain old power plants or make their own. The wastelanders probably didn't have those skills but people from Vaults probably did and there are quite a few settlements established by them after their vaults opened.

And if it's all nuclear-powered, then why did we and China blow up the world? It flies in the face of the energy crisis backstory.
Uranium was running out too.

The only thing 76 and the show did right was have a setting closer in time to the Great War. It makes the trashpunk more plausible. The further away you get from that, the less it makes sense, as if after 200 years, the elements wouldn't take their toll and everyone who survived was just sitting around in rags with their thumbs up their asses.
Yeah, Fallout 2 already establishes pretty clearly that people are recovering and living in a post-post-apocalypse, with the NCR and places like New Reno existing.
 
Ah. Now that you mention it, I seem to remember something from the Wiki (probably lore from Van Buren?) that the government revoked the Grand Canyon's national park status so it could be mined for uranium.
No problem, Fallout lore was a mess even before Slopthesda got their hands on it, easy to forget what happened and what didn't and what got retconned and what didn't.
 
No problem, Fallout lore was a mess even before Slopthesda got their hands on it, easy to forget what happened and what didn't and what got retconned and what didn't.
Though I would still contend that for all its flaws, Bethesda's F3 is canon.

Even though it's an unrelated story happening 3,000 miles away (which I think could be an adequate explanation for some of the lore inconsistencies), it gets hinted at in New Vegas in passing. Veronica mentions the East Coast Brotherhood having a civil war over the purpose of the BoS, and Colonel Autumn gets name-dropped in Lonesome Road.
 
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