Fallout series

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The statement "-Removed conditions so female Sole Survivor says her army veteran lines."
Implies the lines were dummied out not added or created by the mod author.
I'm asking if we know which lines specifically this is referring to, so it could be confirmed that they're there even in the cherry release of Fallout 4. As of now, none of this seems to be documented or confirmed, which is ridiculous for a 9 year old game.
 
I'm asking if we know which lines specifically this is referring to, so it could be confirmed that they're there even in the cherry release of Fallout 4. As of now, none of this seems to be documented or confirmed, which is ridiculous for a 9 year old game.
In fairness Fallout 4 is not a very good game. Meticulous documentation of the lore and content probably doesn't exist to the degree that it does for Fallout New Vegas or Skyrim.
 
Personally the reason I'm over it is because there's barely any deviation, it's all just starting to blend together because Bethesda is not creative enough to be able to make something interesting, so they just pander and jingle jangle "member berries" in your face. "'Member Protectrons? 'Member Deathclaws? 'Member Power Armor?" Even the coolest shit just gets boring if used constantly.
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In F2, you play as a tribal, so having any skill in Energy Weapons, Big Guns or even Small Guns makes no sense at all.
I mean, we have Tribal Power Armor from The Pitt. There's also the Boomers with their artillery and that Bomber, among other things. not to mention the Canaanites learning how to use m1911 (not called that in-game but it's that gun). I'd imagine Tribes varying in tech levels, maybe some discovering technology from various means and practicing with it. Would explain why even Raiders such as the druggie Friends can use Energy Weapons and the "raiders" of Fo4 (ffs really? Just "raiders?") can even construct PA, among other things just fine. With Nora, she's just woken up from a 200+ year stupor and can find the closest PA (either the crashed helicopter or Concord) and use it immediately with no obvious training as well as know its capabilities (inertia cancelling for example aka no fall damage, which already is an issue by itself).
 
Basically, my two biggest issues with Bethesda Fallout is they keep skimping on the roleplaying aspect and whoever it is that writes their dialogue and story is a retard or something.
Someone once said that New Vegas is the true Fallout 3 (and in a sense, they're right, since many of its factions and characters were originally slated for Van Buren).

The Fallout 3 we got introduced me and much of a new generation to the franchise, so it'll always have a special place in my heart. But I'll readily acknowledge that New Vegas did it all better, giving us the best of the Old and New.
Personally the reason I'm over it is because there's barely any deviation, it's all just starting to blend together because Bethesda is not creative enough to be able to make something interesting, so they just pander and jingle jangle "member berries" in your face. "'Member Protectrons? 'Member Deathclaws? 'Member Power Armor?" Even the coolest shit just gets boring if used constantly.
That's another thing New Vegas does right. It has callbacks to the Black Isle games without being lazy nostalgiawank.

The Capital Wasteland was cool as a post-nuclear hellscape and all, but it feels isolated and closed off. You only get vague mentions of other places like the Pitt or the Commonwealth (and any mention of Philadelphia or New York is conspicuously absent).

The Southwestern setting in 2 and New Vegas is so much cooler than that. You hear rumors about happening in the broader region, including those not in the game. You meet NPCs from as far away as Mexico and Montana. It feels like an organic world where people actually live.
 
I mean, we have Tribal Power Armor from The Pitt. There's also the Boomers with their artillery and that Bomber, among other things. not to mention the Canaanites learning how to use m1911 (not called that in-game but it's that gun). I'd imagine Tribes varying in tech levels, maybe some discovering technology from various means and practicing with it. Would explain why even Raiders such as the druggie Friends can use Energy Weapons and the "raiders" of Fo4 (ffs really? Just "raiders?") can even construct PA, among other things just fine. With Nora, she's just woken up from a 200+ year stupor and can find the closest PA (either the crashed helicopter or Concord) and use it immediately with no obvious training as well as know its capabilities (inertia cancelling for example aka no fall damage, which already is an issue by itself).
All fair points except I'll point out that the Zion tribals knowing how to use guns does in fact have a lore explanation, two in fact.

1- Randall Clark left weapon caches and technical manuals for the trials of Zion to find.

2- The Dead Horses tribe in particular were specifically trained by Joshua Graham in the use of firearms and modern military tactics.
 
Someone once said that New Vegas is the true Fallout 3 (and in a sense, they're right, since many of its factions and characters were originally slated for Van Buren).
Yeah, personally I find it cool that Van Buren did kind of end up being created, even if not in the form it was originally meant to.

Also I think Caesar's legion was going to be moreso a Fallout 4 thing, which yes they were already lightly planning during Van Buren's development. The legion was going to be present in their Fallout 3 but wouldn't be a major plot player until Fallout 4.

So in a sense New Vegas is basically them finally utilizing all of those ideas from their own versions of Fallout 3 and 4 that never happened which I find interesting.
 
Randall Clark
Fuck, how could I forget Randall?
The Southwestern setting in 2 and New Vegas is so much cooler than that. You hear rumors about happening in the broader region, including those not in the game. You meet NPCs from as far away as Mexico and Montana. It feels like an organic world where people actually live.
New Vegas is a post-apocalyptic game, which is why it feels organic since why would anyone-years after the end of the world at the time-not rebuild? Something Bethesda can't wrap their heads around.
 
New Vegas is a post-apocalyptic game, which is why it feels organic since why would anyone-years after the end of the world at the time-not rebuild? Something Bethesda can't wrap their heads around.
The only thing Slopthesda thought Fallout was about was trashpunk hence their hard-on for tin shacks and 200 year old bags of chips. For some time now their open world RPGs have been plagued with the entire in-game world being carnivalesque and every place needing some stupid gimmick. And hey, having a few towns or places with some stupid gimmick isn't bad per se, but when every single one of them needs some dumb gimmick which isn't in any way connected to the rest of the in-game world, you have a problem.
 
The only thing Slopthesda thought Fallout was about was trashpunk hence their hard-on for tin shacks and 200 year old bags of chips. For some time now their open world RPGs have been plagued with the entire in-game world being carnivalesque and every place needing some stupid gimmick. And hey, having a few towns or places with some stupid gimmick isn't bad per se, but when every single one of them needs some dumb gimmick which isn't in any way connected to the rest of the in-game world, you have a problem.
Even in Fallout 4, they drop the ball on that. Like that meme posted upthread, it doesn't look like a nuke hit Boston. Most of the city proper is still intact, and everything is still bright with a fresh coat of paint.

Another thing that bugs me: how do so many places still have electricity after 200 years of disuse, and a war that was fought over depleting resources? It makes sense in the Mojave with Hoover Dam and Helios One, but what about everywhere else?

And if it's all nuclear-powered, then why did we and China blow up the world? It flies in the face of the energy crisis backstory.

I get that it's a parody of American consumerism, corruption, and incompetence, but some things just seem so utterly retarded that they defy one's suspension of disbelief.

The only thing 76 and the show did right was have a setting closer in time to the Great War. It makes the trashpunk more plausible. The further away you get from that, the less it makes sense, as if after 200 years, the elements wouldn't take their toll and everyone who survived was just sitting around in rags with their thumbs up their asses.
 
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I mean, we have Tribal Power Armor from The Pitt. There's also the Boomers with their artillery and that Bomber, among other things. not to mention the Canaanites learning how to use m1911 (not called that in-game but it's that gun). I'd imagine Tribes varying in tech levels, maybe some discovering technology from various means and practicing with it. Would explain why even Raiders such as the druggie Friends can use Energy Weapons and the "raiders" of Fo4 (ffs really? Just "raiders?") can even construct PA, among other things just fine. With Nora, she's just woken up from a 200+ year stupor and can find the closest PA (either the crashed helicopter or Concord) and use it immediately with no obvious training as well as know its capabilities (inertia cancelling for example aka no fall damage, which already is an issue by itself).
We do know that the player's tribe in Arroyo develoved into ooga booga spear chucking, yoga pant wearing mixed race niggers because we get to see it firsthand. The only piece of advanced technology we see is The Temple of Trials, which we can assume all the resources the vault dwellers brought with them were used up making. The only gun we see is the one the elder has in the intro, and we can assume that one is broken since it's never used or brought up in any way. In Fallout 2, when we're talking about any kind of tribals, we are usually talking about the spear chucking kind, to the point where there is a stigma against them(even Cass brings it up years later, feeling ashamed that she's somewhat good with using one, which mirrors what Cassidy himself said in Fallout 2).
 
Another thing that bugs me: how do so many places still have electricity after 200 years of disuse, and a war that was fought over depleting resources? It makes sense in the Mojave with Hoover Dam and Helios One, but what about everywhere else?
I imagine there were people who had the know-how to either repair and maintain old power plants or make their own. The wastelanders probably didn't have those skills but people from Vaults probably did and there are quite a few settlements established by them after their vaults opened.

And if it's all nuclear-powered, then why did we and China blow up the world? It flies in the face of the energy crisis backstory.
Uranium was running out too.

The only thing 76 and the show did right was have a setting closer in time to the Great War. It makes the trashpunk more plausible. The further away you get from that, the less it makes sense, as if after 200 years, the elements wouldn't take their toll and everyone who survived was just sitting around in rags with their thumbs up their asses.
Yeah, Fallout 2 already establishes pretty clearly that people are recovering and living in a post-post-apocalypse, with the NCR and places like New Reno existing.
 
Ah. Now that you mention it, I seem to remember something from the Wiki (probably lore from Van Buren?) that the government revoked the Grand Canyon's national park status so it could be mined for uranium.
No problem, Fallout lore was a mess even before Slopthesda got their hands on it, easy to forget what happened and what didn't and what got retconned and what didn't.
 
No problem, Fallout lore was a mess even before Slopthesda got their hands on it, easy to forget what happened and what didn't and what got retconned and what didn't.
Though I would still contend that for all its flaws, Bethesda's F3 is canon.

Even though it's an unrelated story happening 3,000 miles away (which I think could be an adequate explanation for some of the lore inconsistencies), it gets hinted at in New Vegas in passing. Veronica mentions the East Coast Brotherhood having a civil war over the purpose of the BoS, and Colonel Autumn gets name-dropped in Lonesome Road.
 
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Another thing that bugs me: how do so many places still have electricity after 200 years of disuse, and a war that was fought over depleting resources? It makes sense in the Mojave with Hoover Dam and Helios One, but what about everywhere else?
Capital Wasteland had Olney Powerworks, which was still powered by some sort of experimental tesla power source(hinted at to be reverse engineered alien technology, we do have confirmation that aliens crashed near DC even before the war and there was even going to be a cut Outcast quest revolving around that). We can assume that the region went back to the stone ages when that tesla coil was taken away and used to create Tesla Cannons at the end of Broken Steel. As for Boston, Fusion Cores(which are also in Fallout Tactics BTW) are self sufficient nuclear reactors that can work continuously without maintenance for over 200 years. Just don't ask why all that juice is wasted in less than 15 minutes the moment it's plugged into a suit of power armor(only in Fallout 4, as similar power sources are confirmed to last over 100 years of active use as per Fallout 1/2 description) or why one at full charge can only give you 1000 blasts from a gatling laser(or why you would need one to power it when we established that microfusion cells and electron charge packs also power similar weapons and are probably much less expensive to manufacture).

And if it's all nuclear-powered, then why did we and China blow up the world? It flies in the face of the energy crisis backstory.
You still need Petroleum to fuel the industry and we can assume that most vehicles would still need oil rather than juice, especially for such a technologically stunted nation like China. That's the ultimate irony of the Fallout universe: It was at the point where a few more breakthrus would lead to nearly limitless and cheap energy sources, but basic human nature and greed led to the destruction of the world out of spite. Something something never changes, but I guess even that's out of the picture now that the TV show established that the main theme of the franchise is "Crapitalism is BAD!" and "Nukes are FUNNY!".
This is why House and Institute are such intriguing factions, we can see the true potential of what the pre world could look like without the petty autistic tantrums the pre war governments had with one another if the world had a few more years to make all energy disputes irrelevant.

I get that it's a parody of American consumerism, corruption, and incompetence, but some things just seem so utterly retarded that they defy one's suspension of disbelief.
The ethos of the pre war world is sound, problem is that most people only know about that period thanks to Todd's games and Emil's awful writing(or the Amazon show now, I guess). There is a very good set of logs in Sierra Army Depot in Fallout 2 that gives you a good idea of what the world was like right before the bombs.
 
Capital Wasteland had Olney Powerworks, which was still powered by some sort of experimental tesla power source(hinted at to be reverse engineered alien technology, we do have confirmation that aliens crashed near DC even before the war and there was even going to be a cut Outcast quest revolving around that). We can assume that the region went back to the stone ages when that tesla coil was taken away and used to create Tesla Cannons at the end of Broken Steel. As for Boston, Fusion Cores(which are also in Fallout Tactics BTW) are self sufficient nuclear reactors that can work continuously without maintenance for over 200 years. Just don't ask why all that juice is wasted in less than 15 minutes the moment it's plugged into a suit of power armor(only in Fallout 4, as similar power sources are confirmed to last over 100 years of active use as per Fallout 1/2 description) or why one at full charge can only give you 1000 blasts from a gatling laser(or why you would need one to power it when we established that microfusion cells and electron charge packs also power similar weapons and are probably much less expensive to manufacture).
Its 100 years of use in power armor, but its been 200 years of intermittent use powering buildings. Yeah, they're not going to be the most reliable when shoved into something that has a massive drain like power armor or a Gatling laser. MF cells also deplete over time, even if they do last a lot longer than their energy cell predecessors.

As to them being necessary for the Gatling laser... Bethesda really, really hates heavy weapons. The only "big guns" in FO4 are the Minigun, Gatling Laser, Missile Launcher, Fat Man, and Broadsider, and the only one of those that's the least bit useful to use is the missile launcher.
 
Its 100 years of use in power armor, but its been 200 years of intermittent use powering buildings. Yeah, they're not going to be the most reliable when shoved into something that has a massive drain like power armor or a Gatling laser. MF cells also deplete over time, even if they do last a lot longer than their energy cell predecessors.

As to them being necessary for the Gatling laser... Bethesda really, really hates heavy weapons. The only "big guns" in FO4 are the Minigun, Gatling Laser, Missile Launcher, Fat Man, and Broadsider, and the only one of those that's the least bit useful to use is the missile launcher.
I think Bethesda hates weapons in general.
I can't name a single Bethesda game where the guns:

1. Look cool
2. Sound good
3. Feel fun to use
 
No problem, Fallout lore was a mess even before Slopthesda got their hands on it, easy to forget what happened and what didn't and what got retconned and what didn't.
I mean, yeah. The old devs would also contradict eachother constantly by giving completely different answers when asked virtually the same question. lol.
Not to mention Chris Avellone has a habit of constantly retconning his own past writings because he doesn't like them anymore which definitely does not help.
 
I think Bethesda hates weapons in general.
I can't name a single Bethesda game where the guns:

1. Look cool
2. Sound good
3. Feel fun to use
I have no idea what the fuck .32 anything was doing in the Capital Wasteland. It would make sense in New Vegas since .32 was popular in the 1880's and 1890's, but the East Coast? They really, really dropped the ball there.
 
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