- Joined
- Jan 17, 2023
I'm pretty sure the Unofficial patch does as well.Yeah, In Shining Armor does absolutely nothing because whoever programmed it made it check “Energy” (not an actual category) as opposed to “EnergyWeapons”. Apparently JSawyer fixes it, though.
And Tale of Two Wastelands.
Besides that though I think there's a couple other perks that either do not work or give incorrect effects from what their description says.
Speaking of, I'll shill one more mod. This is the mod I was talking about that disables the main storyline in Fallout 3 when running TTW but leaves all of the side quests and such intact (While also deleting references to you being the vault dweller in places.) True Open World DC.
Basically it's Fallout 3, without the shitty part!
There's also a small mod that completely removes the start in DC button as well which goes quite well with that mod.
EDIT: I haven't gotten to DC myself yet in my playthrough. I'm running a fork of SawyerBatty for TTW, with an addon called "Rebirth" that basically removes the retarded "Enemies that always scale with you." thing from FO3 and makes everything a set level like in New Vegas. Since I have FPGE installed I'll probably end up at least completing the FNV main quest before taking the trip over to DC. Normally I stick to vanilla but this was the only mod I saw that un-retarded Fallout 3 so to speak.
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