Fallout series

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Look i don't even care if the thing itself releases, if they release this and the other fallout 2 style robots, that alone will make this game 10x better. Make fallout 4 look like fallout again!
So far it all looks good, They need to work on having the models look consistent with each other however. When I saw the locations trailer and saw them use things like the G11 in the same space as the Geckos I could just tell that they were from differing authors who both had different ideas in mind.
 
Winchester City Killer is a functional design and in-line with how early Fallout portrayed fictional firearms. "Combat Shotgun" from Fallout 3 is a result of someone not knowing how firearms work, taking a look at a PPSh, and proclaiming "Yup, that's a shotgun!" At least the G3 and AK Chinese Assault Rifle make sense, even if the latter seems to be bastardized as well, but to your average normalfag at least it looks like an AK.
This is more a symptom of Bethesda's retarded gun logic, or lack there of due to them not knowing how it works. When they were in charge of designing every single gun in Starfield, EVERY firearm is now a Combat Shotgun tier abomination. Even real world based "Old Earth" firearms are abominations. I suggest looking at the above Starfield video, it goes in-depth on how these guns should not exist, and how they COULD be fixed to be functional fictional firearms. There really is no excuse.
I think the R91 in Fallout 3 wasn't a bad choice to be depicted as the standard American service rifle by 2077.

I don't know if Bethesda was aware of it during development of F3 but IRL during the 50s to 60s when the USA was still figuring out what should be the new 5.56 service rifle they were experimenting with many options beyond the M16.
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See the H&R T223, which is basically just an American made version of the HK33. Obviously Bethesda still fucked up by making it based on a G3 but they weren't actually really wrong on this one for once.
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For me I like to think that the R91 was the main service rifle of the US Army by the late 2070s since it had better performance in snowy environments like in Canada or Alaaka and also arid environments too such as the Gobi Desert in China.

While the AR-15 looking rifles introduced in FNV were probably only used by USAF Airbase Guards (IRL they got the M16 first) and Special Forces pre-war. Maybe it's also the official rifle for the Marines?

It would make sense because the only pre-war examples of the AR-15 styled guns were all specialized in some way. AKA the Assault Carbine and Marksman Carbine. And the service rifle is a post-war creation based on blueprints and also makes sense as to why it can only fire in semi-auto because NCR grunts probably can't be trusted with full auto.
 
Fallout 4 is a much bigger pain in the ass to mod for and it has worse, more stripped down gameplay mechanics. Why bother making your big RPG project in a game that doesn't support more than 4 dialogue choices, different kinds of ammo, a proper damage resistance system or anything else New Vegas has by default?
That and they keep updating the game randomly which breaks all of the good mods actually worth a damn.
It's the same reason whenever I play Elder Scrolls I play Oblivion because Bethesda just refuses to leave Skyrim alone and there's nothing more frustrating than finishing your mod list and finally starting to play the game only to have your game bricked the next day because they released a new patch to advertise some random bullshit you don't give a fuck about.

I wish they would do what the Minecraft launcher does and just let you pick a specific version of the game and stick to it. It would certainly circumvent the huge uproar whenever they update the game and the 500 frameworks made by the community break and have to be updated to the new version at a snails pace.
 
A lot of modders are ironically enough extremely protective of the things they create to the point where they will typically force people who use their "original" creations without permission to take them down, which usually succeeds since many modern modding sites are staffed by the same narcissistic hypocrites. Sure they could be a good samaritan and just dump the files of a project they've abandoned for somebody with more passion or talent to finish the job, but then THEY wouldn't be the ones getting the sole credit in the end.
This is correct esp with Bethesda based games. Like when Nexus implemented a system that would automatically permanently archive mods they freaked out and started mass deleting them. Creating lost media in the process entirely because of this. Many are still lost and permanently undownloadable to this day.
ID Software and Carmack could have struck down Valve in their infant years for taking their Quake engine to make the Gold Source engine, but they didn't even though there was a chance they could eventually surpass them which they did but the world is now richer in content for it. The original modding spirit is sadly almost extinct now so these projects will just rot on the shelves unfinished forever.
This isn't correct. Valve paid for a license for the Quake 1 engine. Reportedly according to developers at the time it was around 500 grand to license. When you licensed a game engine back then it usually meant that you could do w/e you wanted with it but you needed to pay them more to license the next games engine. Like Valve also licensed Quake 2 after it released so they could get its skybox and transparent textures code. Later Valve themselves licensed the Source engine to Respawn Entertainment to make Titanfall, and they later heavily modified it when they made Apex Legends.

Fun fact the name "Goldsrc" didn't exist until Half-Life 2 released and started aggressively promoting itself as running on the "Source" engine. Prior to that Half-Life was just identified as running on the Quake engine. The name "Goldsrc" is a retroactive identifier that comes from how when they started developing HL2 they copied HL1's code into it's own folder called "Gold" (referencing the disk mastering process where when you print a CD it's called "Going gold") just in-case they needed to make another update for it. And after that the "Gold source" code folder started to get referred to around the office as HL1's engine.

A much better example would be Postal 2. Postal 2 runs on the same engine as Unreal Tournament 2003 however it uses Unreal Tournament 99's version of Unrealscript. The general consensus as to why is that Running with Scissors built the game off of a leaked beta of UT2k3 that leaked at some point in 2001/2002. And they just got a proper license to it later from Epic.
 
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That and they keep updating the game randomly which breaks all of the good mods actually worth a damn.
It's the same reason whenever I play Elder Scrolls I play Oblivion because Bethesda just refuses to leave Skyrim alone and there's nothing more frustrating than finishing your mod list and finally starting to play the game only to have your game bricked the next day because they released a new patch to advertise some random bullshit you don't give a fuck about.

I wish they would do what the Minecraft launcher does and just let you pick a specific version of the game and stick to it. It would certainly circumvent the huge uproar whenever they update the game and the 500 frameworks made by the community break and have to be updated to the new version at a snails pace.
I wouldn't know, I haven't updated my game since 2016 when they released Nuka World so I avoided all that drama. 100% of all new mods work for me BTW, and I downloaded a brand new build of the game just for London.

Also, regarding R91, people forget that this rifle was basically a locally made copy of the G3 meant for our NATIONAL GUARD. This somehow became the standard US Army rifle, which replaced a model we have never seen before, and that's with ARs in active service and Soviets lending us their AK-112 rifles for some reason. That would be like US army adopting SIG 550 series rifles over what we have today and replacing our entire stock of M4/M16 platform weapons overnight because some of our police forces might be using them in their precincts. Very interesting lore for weapons we have here, altho I don't see how this would ever explain all the stupid tactiool weapons people always mod into their games, especially in a world where something like the advanced sights would not be possible due to circuit technology never progressing past a certain point(remember, Pip-Boys are basically just portable 80s computers with a UI) and various synthetic polymer materials being non-viable due to the...you know, whole RESOURCE WAR thing.
 
This isn't correct. Valve paid for a license for the Quake 1 engine. Reportedly according to developers at the time it was around 500 grand to license. When you licensed a game engine back then it usually meant that you could do w/e you wanted with it but you needed to pay them more to license the next games engine. Like Valve also licensed Quake 2 after it released so they could get its skybox and transparent textures code. Later Valve themselves licensed the Source engine to Respawn Entertainment to make Titanfall, and they later heavily modified it when they made Apex Legends.

Interesting and honestly makes more sense now that I think about it. I might have mixed up John Carmack releasing the Doom source code for non-profit use in 1999 with the established Quake/Half-Life connection. A more apt example could also be the time that Wizard-Works released an anthology of approximately 900 fan-made mods dubbed D!ZONE for Doom II and rather than issue a takedown they let them be, instead using it as motivation to hire other modders for more official packs like The Master Levels & Final Doom. A lot of people got to experience their first glimpse into the world of user-generated content because of D!Zone which got them to look further into the scene, thus sort of giving birth to the now longer-running Doom modding community.

The online culture of gaming at the time was a lot more chill-lack in how it viewed user-generated content since the snitches and bureaucrats wouldn't start running amock until the late 2000s. Sharing just for the joy of creation was still the number one reason people did anything rather than clout chasing due to the decentralized nature of the old internet.
 
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I personally label grandchildren under the same tag as descendant (it is a nitpick but oh well) to make it clear that the two games are linked heavily via main characters. Lore accurately, I totally agree with your point By coming at this from a realistic perspective I feel like bending this slightly for humor purposes doesn't ruin the initial plot or subtext surrounding tribalism or Eugenics in FO2. There's also an inherent difference and irony that is made clear in the game through Frank Horrigan which, when contrasted with the chosen one seems small in comparison. I was trying to focus on that from a humourous perspective. In short, I am capable of understanding the nuances to the game itself but I'm purposely bending this for solely comedic purposes. Not looking to debate in favour of or against Enclave ideology surrounding the wasteland gene pool.

Explaining this in depth really sucks the life out of my initial post.
True and sorry about doing that, it was a good joke I just had my autism kick in.
 
It would make sense because the only pre-war examples of the AR-15 styled guns were all specialized in some way. AKA the Assault Carbine and Marksman Carbine. And the service rifle is a post-war creation based on blueprints and also makes sense as to why it can only fire in semi-auto because NCR grunts probably can't be trusted with full auto.
Service rifle is from pre war stock

As per Josh Sawyer

For fallout 4 I like the t48 (american FAL) mod to be the main service weapon because a 308 battle rifle with wood parts fits in and is comfortably alt history enough while still being based on a real design. Bethesda dropped the ball on a service weapon for the US with the combat rifle being... something and the assault rifle being supposedly for power armor units.
 
You’re right. I completely got mixed up. I will say though that it still works as the chosen one is *descended from the vault dweller.
It's 80 years between F1 and F2. So Chosen One's lineage is exposed to the wasteland for as long as people from before the bombs dropped were in times of F1. I guess that's mutie enough for Frank's standards.
 
Service rifle is from pre war stock

As per Josh Sawyer

For fallout 4 I like the t48 (american FAL) mod to be the main service weapon because a 308 battle rifle with wood parts fits in and is comfortably alt history enough while still being based on a real design. Bethesda dropped the ball on a service weapon for the US with the combat rifle being... something and the assault rifle being supposedly for power armor units.
I'd say the Combat Rifle is by far FO4's worst design. Both in terms of gameplay and art. I think the idea was for it to be something like the M14? I guess? I don't even know. The fact you can make it full auto bothers me so much.
 
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It's 80 years between F1 and F2. So Chosen One's lineage is exposed to the wasteland for as long as people from before the bombs dropped were in times of F1. I guess that's mutie enough for Frank's standards.
Radiation and mutations decrease over time from fallout (realistically) . When you have a span of 80+ years and compare it to a real world example like Hiroshima you can see why this logically doesn't hold much weight to it when discussing lineage (you have vault dwellers sheltered from the brunt of the impact/genetic mutations). Not only were the tribe sheltered from the starting fallout - they had protection that no one else got until the migration to the wasteland happened after the first game’s outcome. I see that you’re trying to add context to Frank’s standards and perception but even when you play you game you come to learn that Frank’s perception is made artificial from the processes and amount of brainwashing that occurred to him and even then the joke is that he’s considered unstable by the Enclave itself.

Tldr: The whole point of my post was to reflect that Frank is a mutie hence why it’s funny.
 
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I'd say the Combat Rifle is by far FO4's worst design. Both in terms of gameplay and art. I think the idea was for it to be something like the M14? I guess? I don't even know. The fact you can make it full auto bothers me so much.
It's based off the same mesh as the combat shotgun which is based on a ppsh, a WW2 era Soviet sub machine gun. If it were an M14 it's be infinitely more tolerable.

You'd think they would have made it 5mm, both as an alternative use of the ammo only used by the minigun and as a reference to the ak112 of fallout 1/2 using 5mm.

But that would make too much sense for the East Coast fagoids at Bethesda
 
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It's based off the same mesh as the combat shotgun which is based on a ppsh, a WW2 era Soviet sub machine gun.
I didn't go into full detail about why I hate the design so much (I could seriously do a long length post about it) but the fact it looks SO similar to the Combat Shotgun irritates me, they didn't even bother to name the meshes something different in the files.
If it were an M14 it's be infinitely more tolerable.
If I'm not mistaken you even see a M14 in the intro video.

You'd think they would have made it 5mm, both as an alternative use of the ammo only used by the minigun and as a reference to the ak112 of fallout 1/2 using 5mm.
5mm or 556 would've done wonders, they both are the least utilized calibers in the game and I shouldn't need to explain why that's a terrible idea outside of stuff like Railway spikes

But that would make too much sense for the East Coast fagoids at Bethesda
Say what you will but moving to the EC was the better move. 1 & 2 gave a good conclusion to the WC, and later NV gave the WC storyline a perfect ending (until it got BTFUp, thanks amazon!) I think 2 full games is enough for that portion of the US.
 
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I didn't go into full detail about why I hate the design so much (I could seriously do a long length post about it) but the fact it looks SO similar to the Combat Shotgun irritates me, they didn't even bother to name the meshes something different in the files.

If I'm not mistaken you even see a M14 in the intro video.


5mm or 556 would've done wonders, they both are the least utilized calibers in the game and I shouldn't need to explain why that's a terrible idea outside of stuff like Railway spikes


Say what you will but moving to the EC was the better move. 1 & 2 gave a good conclusion to the WC, and later NV gave the WC storyline a perfect ending (until it got BTFUp, thanks amazon!) I think 2 full games is enough for that portion of the US.
Yeah in the live action trailer there was an M14.

By East Coast I mean the actual location of the offices and personnel of Bethesda, it's in Bethesda, Maryland which is a suburb of Washington DC. Bethesda is staffed primarily by East Coast people and it really shows when it comes to guns. I wasn't referring to the settings of their fallout games vs classic settings.
 
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Bethesda is staffed primarily by East Coast people and it really shows when it comes to guns. I wasn't referring to the settings of their fallout games vs classic settings.
Maybe up in the north, down here its a bit of a different story.

I think its more so that while Beth knows how firearms work, its that they didn't care about making them "realistic". That's not to say its excusable, especially not in the case of FO4, since FO3's weapons seem plausible outside of the Combat Shotgun. (still cool though) The problem is that FO4's guns are way too "Form over Function" and also somehow drop the ball on the form side too sometimes. It's not like matter of not having resources either, even in 2008 I'm sure there were plenty of easy accessible ways to learn about firearms.
 
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So a set for Fallout Season 2 was found, confirms it is going to New Vegas, god help usView attachment 6933551
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People can call me a Beth fanboy but even I can't really stand the show. The west coast story is over! You have literally the entire Midwest or even Canada to chose for a location and you choose the stuff we've already been too? Gee, why not instead of Vegas maybe do a Fallout Tactics retelling and finally make that game true canon? Oh sorry I forgot, this is Amazon were talking about.
 
Service rifle is from pre war stock

As per Josh Sawyer

For fallout 4 I like the t48 (american FAL) mod to be the main service weapon because a 308 battle rifle with wood parts fits in and is comfortably alt history enough while still being based on a real design. Bethesda dropped the ball on a service weapon for the US with the combat rifle being... something and the assault rifle being supposedly for power armor units.
If the Combat Rifle was just a BAR aka Automatic Rifle from Fallout New Vegas, I would be fine with it. You could cut it down and maybe re-chamber it for 5,56 if you wanted a proper Assault Rifle. Problem? In the final game the default configuration lacks a stock, has a short barrel and is chambered in .45 caliber. Turning it into a proper Automatic Rifle chambered in .308 is a late game modification. Not surprising, considering these guys don't know how guns work, and it doesn't even make sense from a balancing point of view. There is no need to use the Pipe Revolver or the awful Submachine Gun when you can just use this in semi-auto.
So a set for Fallout Season 2 was found, confirms it is going to New Vegas, god help usView attachment 6933551
Not canon, don't care. I will enjoy putting tourists in their place like I did when Season 1 came about.

You have literally the entire Midwest or even Canada to chose for a location and you choose the stuff we've already been too? Gee, why not instead of Vegas maybe do a Fallout Tactics retelling and finally make that game true canon? Oh sorry I forgot, this is Amazon were talking about.
No, leave Tactics alone. With the state of the franchise today, I am so happy Bethesda seemed to have forgotten about it shortly after the release of Fallout 3.
 
People can call me a Beth fanboy but even I can't really stand the show. The west coast story is over! You have literally the entire Midwest or even Canada to chose for a location and you choose the stuff we've already been too? Gee, why not instead of Vegas maybe do a Fallout Tactics retelling and finally make that game true canon? Oh sorry I forgot, this is Amazon were talking about.

The modern Fallout franchise is just deathly allergic to the idea of Post-post-apocalyptic settings as they periodically hit the big reset button to have the nukes keep falling again and again just so the nu-player and tourists can still see blown-out ruins in the year 4077 or whatever. Fallout 3 sort of gets a pass since of course the Capital would be a giant crater, however, even that was pushing it in a lot of areas.

They could have been smarter and had the NCR go into a major non-nuclear Civil War a hundred years after winning the battle of Hoover Dam due to overextension and maybe Mr.House being a conniving asshole on the side too, but nah, it's just way easier to drop an H-bomb again just so we can have everything look like a West Coast Rivet City. One story, one setting, one game, over and over again forever.
 
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