Fallout series

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TriangleCity really let his channel go after his interviews and cut content well dried up
triangle.webp
Now, he is just another slop channel that reads the wiki for 10 minutes.
Running out of good Fallout youtubers to watch, most retired or turned to dogshit.
 
You know how retarded the whole "100 men vs 1 gorilla" debate is?

Just switch "100 NCR soldiers vs 1 Paladin" and thats basically the NCR vs BOS war.
Heh, its not even that bad. Its more like 10 to 1 in the NCR's favor, which means they probably have just as many heavy weapons as the BoS but a lot more meatshields with service rifles and hand grenades to serve as distractions.
 
The Brotherhood is objectively the best faction in Fallout 4, and Maxson is the only leader in the game behaving like the adult in the room ( also the only one that isn't a sub 90 IQ retard).

Synthetic abominations that can perfectly disguise themselves as normal humans, that can "integrate" into human society and replace normal people without their loved ones even noticing it is absolute Nightmare fuel, all Synths must be exterminated for humanity to survive in the long term.
 
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The Brotherhood is objectively the best faction in Fallout 4, and Maxson is the only leader in the game behaving like the adult in the room ( also the only one that isn't a sub 90 IQ retard).

Synthetic abominations that can perfectly disguise themselves as normal humans, that can "integrate" into human society and can replace normal people without their loved ones even noticing it is absolute Nightmare fuel, all Synths must be exterminated for humanity to survive in the long term.
Brotherhood not trying to at least take over the Institute, even if it meant destroying the Synth factory and keeping everything else intact for research, will always turn me off from their questline in 4. Thankfully, there is a mod that actually expands on the main story and lets you infiltrate the Institute for BOS/Railroad if you want, haven't tried it yet but I heard good things.
There is also a mod made by the same guy that lets you actually save Shaun.
 
Synthetic abominations
They aren't even synthetic in the mechanical sense, they're an FEV derivative if you discount the brain chip. They aren't even fucking robots.
Even gameplay agrees, since they don't take damage from Troubleshooter's, though it's Assassin's instead of Mutant Slayer's so that's a mess on its own. I blame Bethesda shilling them as humans for this.
The only exception seems to be Harkness, in an attempt to not whack the prior numbered title with the retcon stick so hard it becomes braindead like Emil did to all other prior entries.
He did anyways, oh fucking boy did he, but there was an attempt.
The whole 'synth replacement' shit could be solved by not fucking using them in that manner. So you'd have to cull the leadership involved for it in the Institute and the Railroad. And also Acadia.
Blowing the place sky-high is overkill though, especially for a chapter as rooted in tech-gathering as the Outcasts. West Coast Council is gonna be PISSED, regardless of the East Coast's Elder's Bloodline.
It's the greatest of ironies that the Enclave Quest Mod does the Brotherhood's job better than the Brotherhood. Go play America Rising 2 if you haven't already, then do it again but by siding with the other guy at the halfway point. Don't forget the patches you WILL regret it if you do.
Thankfully, there is a mod that actually expands on the main story and lets you infiltrate the Institute for BOS/Railroad if you want, haven't tried it yet but I heard good things.
Got a link to that and the shaun-save one?
 
Got a link to that and the shaun-save one?
Save Shaun(also a possible companion mod)
Project Valkyrie(Extends the main quest in many ways, that includes brand new endings, one of which is infiltrating the Institute and taking it over for Brotherhood/Railroad instead of destroying it)

Also, I think you're over estimating just how much of a role FEV plays within the synths. They are essentially glorified clones of Shaun that are bioenginned into whatever they need to be(race, gender ect). As you said, they are also part cyborg, FEV only comes into play for a little bit of genetic tweaking that would otherwise not be possible with normal humans(for example, making the synth immune to radiation like super mutants) and largely serves as some means of salvaging what was learned from the disastrous FEV program. We can imagine that Shaun kept it going for as long as he did to find some sort of cure for his disease, but we can only speculate.
 
Project Valkyrie
Ah, that one. Not the biggest fan of some of the lore it tacks on, but some of it is okay. A couple quests run afoul of 'Yapping Protagonist' syndrome because of spliced lines, but because of spliced lines, you can't even use Silent Protagonist to end the yapping.
FEV only comes into play for a little bit of genetic tweaking
Given the stated changes for Coursers it's a lot more involved, but it's not fucking represented in gameplay, so i'll just call Emil and whoever made all synth types vulnerable to knockdowns (among a thousand other things) fucking idiots and move on before i start ranting.
 
Given the stated changes for Coursers it's a lot more involved, but it's not fucking represented in gameplay, so i'll just call Emil and whoever made all synth types vulnerable to knockdowns (among a thousand other things) fucking idiots and move on before i start ranting.
Not really, Gen 3s are glorified android/clones and the game spends way too much time trying to hype them up. Remember, they can't breed or age, their roles are limited due to their mental shortcomings and poor understanding of how human societies work, so they are expandable to some degree and their actual use is narrow outside of being glorified Mr. Handies. "Future of humanity" my ass. I will agree with you on the Coursers tho, they are such a letdown. They remind me of BOS Paladins in Fallout 3, they're clearly supposed to be end game threats(or allies as you can't normally turn them hostile due to storyline reasons) but due to the atrocious way Fallout 3 does armor, it's made of cardboard and they oftentimes get killed by basic raiders or Super Mutants with Assault Rifles. This is thankfully fixed in TTW due to using NV's DT system, but it always cracks me up when I see it in Fallout 3 proper, similarly Coursers are extremely underpowered compared to what the lore says about them. Being loyal super soldiers is actually one of the best uses for a Gen 3, but again, not like we have any shortage of combat robots or normal soldiers who can just put on a suit of Powered Armor.
 
This is thankfully fixed in TTW due to using NV's DT system
Not wholly true anymore, thanks TTW team for nerfing (almost) every DT source across the board- you have to run something like Threshold (more forgiving variant or otherwise) or Titans of the New West (which overrides the values if configured) to get it to behave properly again.
If you're curious, the only armors spared a DT nerf are the (basegame) raider ones- which keep their value of 4- and Gecko-Backed, which is tampered with via scripting so i have no clue what's going on there.
I know, i know, it's DR then DT nowadays, but i'm still bemused and frustrated by the fact that even upgraded Leather is inferior to a literal armored jumpsuit outside of attacks dealing such high single-hit damage that you die instantly either way.
but it always cracks me up when I see it in Fallout 3 proper
It is funny to watch though, yeah.
I think the only time a Courser was a threat was the one time i went to complete Hunter-Hunted at i think level 10.
Psycho-Jet. along with almost everything else i had in my pockets at the time, i think.
 
Not wholly true anymore, thanks TTW team for nerfing (almost) every DT source across the board- you have to run something like Threshold (more forgiving variant or otherwise) or Titans of the New West (which overrides the values if configured) to get it to behave properly again.
If you're curious, the only armors spared a DT nerf are the (basegame) raider ones- which keep their value of 4- and Gecko-Backed, which is tampered with via scripting so i have no clue what's going on there.
I know, i know, it's DR then DT nowadays, but i'm still bemused and frustrated by the fact that even upgraded Leather is inferior to a literal armored jumpsuit outside of attacks dealing such high single-hit damage that you die instantly either way.
DT values are fine in 2.9.4, and even then I manually set the armor rating of every single armor in the game to my own liking(using the base NV as a standard and going by type of armor like the classics games: Clothes-Raider Armor-Leather Jackets-Leather Armor-Metal Armor-Tactical Armor(Kevlar Vests ect.)-Combat Armor-Environmental Armor(NCR Ranger Combat Armor fits in this category)-Power Armor-Advanced Power Armor)
Even more reason to ignore the later fanfic releases of TTW
 
BOS-Shills be like: "um well, 1 Paladin would solo becuase... uh... HE JUST WOULD OK?"

They seem to think that Power Armor is indestructable (which anyone using them would know is just comically untrue). Thats like saying tanks are the be all end all in wars when its all about firing at it with a weapon strong enough and ammo destructive enough which, to be fair, people act like numbers isnt all the NCR had as they too had weaponry that could take on the best defenses of the BOS.

Everyone knows that to an anti-material rifle with explosive rounds, the difference between human skin and power armor is almost non existence. Power armor might as well be a fancy human shaped coffin when faced with these odds.

Which is crazy because the Fallout TV series felt the need to invent some nonsense "weak spot" to the armor when everyone knows that all you need is stronger weaponry.

Then again, they turned it into quasi-Iron Man armor so what do I know.
he only exception seems to be Harkness, in an attempt to not whack the prior numbered title with the retcon stick so hard it becomes braindead like Emil did to all other prior entries.

It helps there was this sense of mystery over the Institute back in F3 as we had no idea who they were and what the Commonwealth even looked like.

Im not gonna lie, it was exciting to speculate back then. Then like most mysteries, when peeked behind the curtains, we saw the answer wasnt as exciting as the mystery itself.
Heh, its not even that bad. Its more like 10 to 1 in the NCR's favor, which means they probably have just as many heavy weapons as the BoS but a lot more meatshields with service rifles and hand grenades to serve as distractions.

People assume that NCR was only using service rifles and weak stuff when they were probably throwing much more capable of taking out the paladins (especially from distance, cue the Anti-material rifles statement from above)

Once the paladins began to drop, it should have dawned on the BOS they werent winning this.

No wonder one of the many reasons Mr House hates the BOS is the fact it didnt dawn on them how the odds were overwhelmingly stacked against them and they unironically went "nah, I'd win".
The Brotherhood is objectively the best faction in Fallout 4, and Maxson is the only leader in the game behaving like the adult in the room ( also the only one that isn't a sub 90 IQ retard).

Synthetic abominations that can perfectly disguise themselves as normal humans, that can "integrate" into human society and replace normal people without their loved ones even noticing it is absolute Nightmare fuel, all Synths must be exterminated for humanity to survive in the long term.

I guess in the AI world we live in, F4's BOS are feeling less and less stupid.

But they still are stupid because they pretty much destroy tech they could have used for actual non stupid goals unlike the Institute.

At least the Big MT's dumb ass experiments were excused by the fact the ones behind them were mentats addicted brains in jars with all the in the world and no moral responsibility to back it up.

Not wholly true anymore, thanks TTW team for nerfing (almost) every DT source across the board

Why did they do that?
 
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People assume that NCR was only using service rifles and weak stuff when they were probably throwing much more capable of taking out the paladins (especially from distance, cue the Anti-material rifles statement from above)
Remember even the NCR strapped down the Power Armor gained by that war and using special heavy troopers using a non-training version of the 45d.
 
Biggest issue with Fallout 4's factions is that there's no truly evil faction. At worst they're misguided.

I understand they were trying for a New Vegas style grey morality but they lacked the talent to pull it off and no matter what type of character you're playing as it feels unsatisfying.

If you're an evil sole survivor it feels unsatisfying became none of the factions are truly evil so you can't actually be a bad guy or make evil decisions.

If you're playing a good guy it feels unsatisfying because since none of the factions are truly evil you didn't triumph over evil or accomplish anything for the forces of good.

Also Creetosis pointed this out in one of his FO4 videos but FO4 is the only game in the series that forces you to murder children to finish the game. Every faction requires you to blow up either the Pyrwidin or The Institute both of which have civilians including children on board.

Very odd choice when the sole survivor is canonically a parent and the game is otherwise extremely safe and devoid of evil choices.
 
Biggest issue with Fallout 4's factions is that there's no truly evil faction. At worst they're misguided.

I understand they were trying for a New Vegas style grey morality but they lacked the talent to pull it off and no matter what type of character you're playing as it feels unsatisfying.

If you're an evil sole survivor it feels unsatisfying became none of the factions are truly evil so you can't actually be a bad guy or make evil decisions.

If you're playing a good guy it feels unsatisfying because since none of the factions are truly evil you didn't triumph over evil or accomplish anything for the forces of good.
Well, technically if you side with BoS, you are killing the entire facility with children inside.
If you side with the Railroad, the evacuate option is a must (for the synths mainly, but institute personel can escape too).
Is the Minutemen which you can decide between evacuate the institute personel.

I still prefer destroying the Prydwen with a corrupted Liberty Prime though, you can even kill Maxson and get the battlecoat, which is pretty good in art design.
 
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