- Joined
- Sep 27, 2023
Nope, mostly guns ammo and reloading bench components like lead/powders/primers. You can get these mods from their own respective DLCs however.Any weapon mods in there?
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Nope, mostly guns ammo and reloading bench components like lead/powders/primers. You can get these mods from their own respective DLCs however.Any weapon mods in there?
Ah, well that's a shame. Still a good mod.Nope, mostly guns ammo and reloading bench components like lead/powders/primers. You can get these mods from their own respective DLCs however.
BOS-Shills be like: "um well, 1 Paladin would solo becuase... uh... HE JUST WOULD OK?"You know how retarded the whole "100 men vs 1 gorilla" debate is?
Just switch "100 NCR soldiers vs 1 Paladin" and thats basically the NCR vs BOS war.
I know its a gameplay mechanic but I once strolled into the BoS hangout in FNV, fucked up on chems and wearing nothing but civilian clothes and a Super Sledge.You know how retarded the whole "100 men vs 1 gorilla" debate is?
Just switch "100 NCR soldiers vs 1 Paladin" and thats basically the NCR vs BOS war.
Ah, my man.I know its a gameplay mechanic but I once strolled into the BoS hangout in FNV, fucked up on chems and wearing nothing but civilian clothes and a Super Sledge.
Heh, its not even that bad. Its more like 10 to 1 in the NCR's favor, which means they probably have just as many heavy weapons as the BoS but a lot more meatshields with service rifles and hand grenades to serve as distractions.You know how retarded the whole "100 men vs 1 gorilla" debate is?
Just switch "100 NCR soldiers vs 1 Paladin" and thats basically the NCR vs BOS war.
Brotherhood not trying to at least take over the Institute, even if it meant destroying the Synth factory and keeping everything else intact for research, will always turn me off from their questline in 4. Thankfully, there is a mod that actually expands on the main story and lets you infiltrate the Institute for BOS/Railroad if you want, haven't tried it yet but I heard good things.The Brotherhood is objectively the best faction in Fallout 4, and Maxson is the only leader in the game behaving like the adult in the room ( also the only one that isn't a sub 90 IQ retard).
Synthetic abominations that can perfectly disguise themselves as normal humans, that can "integrate" into human society and can replace normal people without their loved ones even noticing it is absolute Nightmare fuel, all Synths must be exterminated for humanity to survive in the long term.
They aren't even synthetic in the mechanical sense, they're an FEV derivative if you discount the brain chip. They aren't even fucking robots.Synthetic abominations
Got a link to that and the shaun-save one?Thankfully, there is a mod that actually expands on the main story and lets you infiltrate the Institute for BOS/Railroad if you want, haven't tried it yet but I heard good things.
Save Shaun(also a possible companion mod)Got a link to that and the shaun-save one?
Ah, that one. Not the biggest fan of some of the lore it tacks on, but some of it is okay. A couple quests run afoul of 'Yapping Protagonist' syndrome because of spliced lines, but because of spliced lines, you can't even use Silent Protagonist to end the yapping.Project Valkyrie
Given the stated changes for Coursers it's a lot more involved, but it's not fucking represented in gameplay, so i'll just call Emil and whoever made all synth types vulnerable to knockdowns (among a thousand other things) fucking idiots and move on before i start ranting.FEV only comes into play for a little bit of genetic tweaking
Not really, Gen 3s are glorified android/clones and the game spends way too much time trying to hype them up. Remember, they can't breed or age, their roles are limited due to their mental shortcomings and poor understanding of how human societies work, so they are expandable to some degree and their actual use is narrow outside of being glorified Mr. Handies. "Future of humanity" my ass. I will agree with you on the Coursers tho, they are such a letdown. They remind me of BOS Paladins in Fallout 3, they're clearly supposed to be end game threats(or allies as you can't normally turn them hostile due to storyline reasons) but due to the atrocious way Fallout 3 does armor, it's made of cardboard and they oftentimes get killed by basic raiders or Super Mutants with Assault Rifles. This is thankfully fixed in TTW due to using NV's DT system, but it always cracks me up when I see it in Fallout 3 proper, similarly Coursers are extremely underpowered compared to what the lore says about them. Being loyal super soldiers is actually one of the best uses for a Gen 3, but again, not like we have any shortage of combat robots or normal soldiers who can just put on a suit of Powered Armor.Given the stated changes for Coursers it's a lot more involved, but it's not fucking represented in gameplay, so i'll just call Emil and whoever made all synth types vulnerable to knockdowns (among a thousand other things) fucking idiots and move on before i start ranting.
Not wholly true anymore, thanks TTW team for nerfing (almost) every DT source across the board- you have to run something like Threshold (more forgiving variant or otherwise) or Titans of the New West (which overrides the values if configured) to get it to behave properly again.This is thankfully fixed in TTW due to using NV's DT system
It is funny to watch though, yeah.but it always cracks me up when I see it in Fallout 3 proper
DT values are fine in 2.9.4, and even then I manually set the armor rating of every single armor in the game to my own liking(using the base NV as a standard and going by type of armor like the classics games: Clothes-Raider Armor-Leather Jackets-Leather Armor-Metal Armor-Tactical Armor(Kevlar Vests ect.)-Combat Armor-Environmental Armor(NCR Ranger Combat Armor fits in this category)-Power Armor-Advanced Power Armor)Not wholly true anymore, thanks TTW team for nerfing (almost) every DT source across the board- you have to run something like Threshold (more forgiving variant or otherwise) or Titans of the New West (which overrides the values if configured) to get it to behave properly again.
If you're curious, the only armors spared a DT nerf are the (basegame) raider ones- which keep their value of 4- and Gecko-Backed, which is tampered with via scripting so i have no clue what's going on there.
I know, i know, it's DR then DT nowadays, but i'm still bemused and frustrated by the fact that even upgraded Leather is inferior to a literal armored jumpsuit outside of attacks dealing such high single-hit damage that you die instantly either way.
BOS-Shills be like: "um well, 1 Paladin would solo becuase... uh... HE JUST WOULD OK?"
he only exception seems to be Harkness, in an attempt to not whack the prior numbered title with the retcon stick so hard it becomes braindead like Emil did to all other prior entries.
Heh, its not even that bad. Its more like 10 to 1 in the NCR's favor, which means they probably have just as many heavy weapons as the BoS but a lot more meatshields with service rifles and hand grenades to serve as distractions.
The Brotherhood is objectively the best faction in Fallout 4, and Maxson is the only leader in the game behaving like the adult in the room ( also the only one that isn't a sub 90 IQ retard).
Synthetic abominations that can perfectly disguise themselves as normal humans, that can "integrate" into human society and replace normal people without their loved ones even noticing it is absolute Nightmare fuel, all Synths must be exterminated for humanity to survive in the long term.
Not wholly true anymore, thanks TTW team for nerfing (almost) every DT source across the board
Remember even the NCR strapped down the Power Armor gained by that war and using special heavy troopers using a non-training version of the 45d.People assume that NCR was only using service rifles and weak stuff when they were probably throwing much more capable of taking out the paladins (especially from distance, cue the Anti-material rifles statement from above)
Well, technically if you side with BoS, you are killing the entire facility with children inside.Biggest issue with Fallout 4's factions is that there's no truly evil faction. At worst they're misguided.
I understand they were trying for a New Vegas style grey morality but they lacked the talent to pull it off and no matter what type of character you're playing as it feels unsatisfying.
If you're an evil sole survivor it feels unsatisfying became none of the factions are truly evil so you can't actually be a bad guy or make evil decisions.
If you're playing a good guy it feels unsatisfying because since none of the factions are truly evil you didn't triumph over evil or accomplish anything for the forces of good.