Fallout series

In 4's story, the Minutemen do not stand a chance, they will get their shit wrecked in by the BoS the second they even notice they exist, do not stand a chance against the Institute and the only group they could possibly destroy would be the Railroad because those are just faggots with an underground lair who can't defend themselves properly
Oh I understand that but I normally ignore the main quest 90% of the time anyway. I'd like it if they started as the shitty rag tag bunch already in the game but as you build them and establish the castle you can use your character's military backround to train and turn them into a real army that could plausibly defeat the threats of the wasteland. I'm thinking they should be something more like the Desert Rangers from Wasteland.
 
Real military training won't do shit to a bunch of assholes in vertibirds with plasma weapons and power armor fam get real
 

For a minor character of an unmarked quest, this might honestly be one of the saddest moments in the series.

Rule of thumb, if a Fallout character is a pre-war ghoul, expect tragic backstories.
 
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Real military training won't do shit to a bunch of assholes in vertibirds with plasma weapons and power armor fam get real
You are completely right in a realistic sense and that's why I normally play a Brotherhood character when I can. I love the feeling of being the asshole in power armor riding in a gunship and slaughtering raiders. But I also have a soft spot for the common man defending himself against the hostile forces of the wasteland like raiders, mutants, gunner, and the horrible creatures.

In terms of fighting strength the Brotherhood Enclave war had the shoe on the other foot where it was assholes in vertibirds with plasma guns, advanced power armor, and deathclaws vs assholes on foot with laser/ conventional weapons in very old power armor. Not to mention the Brotherhood was already losing a war of attrition with the super mutants and the Outcasts had splintered off. At the end of the day who has the main character is all that matters.
 
Yeah those guys were dicks. I just slaughtered them all.

(Also killing a bunch of Ghoul assholes and losing karma for it is exactly why Bethesda games should not have karma)
 
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Yeah those guys were dicks. I just slaughtered them all.

(Also killing a bunch of Ghoul assholes and losing karma for it is exactly why Bethesda games should not have karma)

I never understood why people were mad that karma got the axe in Fallout 4 considering what a shit mechanic it was.

Fallout 3 ~ Go on a bloody killing spree then give a few hobos bottled water and you're Jesus!
New Vegas ~ Murder, steal whatever but then kill a few fiends and you're Jesus!

Plus both games had dumb shit like characters who were objectively evil mass murdering psychos giving bad karma when killed.
 
I never understood why people were mad that karma got the axe in Fallout 4 considering what a shit mechanic it was.

Fallout 3 ~ Go on a bloody killing spree then give a few hobos bottled water and you're Jesus!
New Vegas ~ Murder, steal whatever but then kill a few fiends and you're Jesus!

Plus both games had dumb shit like characters who were objectively evil mass murdering psychos giving bad karma when killed.
At least in NV it only mattered for some trivial shit, thank God. The rep system works much better.
 
Maxson did nothing wrong.
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But seriously I thought it was weird how many characters in the game said that Maxson was a madman. They are living in a post apocalyptic future with 5 story high monsters running around and they are still like "that guy trying to preserve humanity, and setting ethical limitations on scientific research is a lunatic". I couldn't have been the only one thinking that right?
I blew him up with a rocket right when I saw him so I never got to hear his plan.
 
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I blew him up with a rocket right when I saw him so I never got to hear his plan.

I did a similar thing with Kellogg when he wanted to talk, I just launched a Fat Man shell into the room.


In 4's story, the Minutemen do not stand a chance, they will get their shit wrecked in by the BoS the second they even notice they exist, do not stand a chance against the Institute and the only group they could possibly destroy would be the Railroad because those are just faggots with an underground lair who can't defend themselves properly

What I didn't understand is, the Railroad is supposed to be this inflitration group, but if you decide to go against them, they suddenly have an army of guys with armored jackets and miniguns if you want to take bunker hill.

I was like "wtf were you guys when I was helping you!?"
 
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I never actually finished FO4. Is it worth going back to replay it?
Eh, if you like shooting and exploring and can turn off your brain, it's decent. If you find it hard to turn off your brain and haven't tried Far Harbour, it has surprisingly much better writing than the main game, so that's something.
 
The only real question I have at the end of Fallout 4, is if they left it purposefully open that you could be a Synth.

You were woken up by Kellogg, who took your Baby, and then you run into Kellogg again 60 years later, after the cryo facility shuts down, with only you alive. When you are going through Kelloggs memories, he talks about "The Old Man" the leader of the institute, as if it's the same guy the whole time. That means either Kellogg doesn't know that the Insititute changed Leaders while he was active, or Kellogg has had his memories altered somehow, and instead of being re-frozen., your DNA was taken from your dead body in the cryo facility and used to make a Synth duplicate which was then placed there. And for some reason a perfectly functional vault and Sanctuary has been relatively abandoned for hundreds of years.

I don't know if it's bad writing, or if that the writers intent was to suspect you were a Synth, since some things don't add up. Like making a Synth of your son for no good reason, since he would never age and yet, if you were a normal human you would age and die before his eyes. So I wonder if the plan was to make you as a covert Synth take over the institute.

Other people point out VATS is also available before you put on the Pip-Boy. Which people say is just a bug, but the game is still based on the same Gamebryo engine that never allowed VATS before the Pip-Boy was obtained.

And remember at the start of the game, you cannot leave the house until you have Shaun, he is always within earshot of anything taking place before you wake up. So it could mean the start of the game aren't your memories, but Shauns memories, placed there.
 
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The only real question I have at the end of Fallout 4, is if they left it purposefully open that you could be a Synth.

You were woken up by Kellogg, who took your Baby, and then you run into Kellogg again 60 years later, after the cryo facility shuts down, with only you alive. When you are going through Kelloggs memories, he talks about "The Old Man" the leader of the institute, as if it's the same guy the whole time. That means either Kellogg doesn't know that the Insititute changed Leaders while he was active, or Kellogg has had his memories altered somehow, and instead of being re-frozen., your DNA was taken from your dead body in the cryo facility and used to make a Synth duplicate which was then placed there. And for some reason a perfectly functional vault and Sanctuary has been relatively abandoned for hundreds of years.

I don't know if it's bad writing, or if that the writers intent was to suspect you were a Synth, since some things don't add up. Like making a Synth of your son for no good reason, since he would never age and yet, if you were a normal human you would age and die before his eyes. So I wonder if the plan was to make you as a covert Synth take over the institute.

Other people point out VATS is also available before you put on the Pip-Boy. Which people say is just a bug, but the game is still based on the same Gamebryo engine that never allowed VATS before the Pip-Boy was obtained.

And remember at the start of the game, you cannot leave the house until you have Shaun, he is always within earshot of anything taking place before you wake up. So it could mean the start of the game aren't your memories, but Shauns memories, placed there.

A lot of people suspect the original plan was to make the pc a synth and that was changed fairly late in development which is why the plot is so nonsensical.
 
And remember at the start of the game, you cannot leave the house until you have Shaun, he is always within earshot of anything taking place before you wake up. So it could mean the start of the game aren't your memories, but Shauns memories, placed there.
Seems a bit of a stretch having the baby hear everything going on in the other side of the house and know how the Vault Tec registration forms were filled out.

Can you even use a weapon before you get a pipboy in 3 and New Vegas? I don't recall being able to do combat pre-pipboy until 4. That might explain the VATS thing.
 
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