Fallout series

So the GOTY edition for Fallout 4 came out on Steam today and instead of a $60 edition with the base game and all dlc like New Vegas and Skyrim they want you to pay $30 for the base game and $50 to download the bundled DLC.

What the fuck is this kikery?
I'm all for hating on Bethesda because...well, Bethesda. But I'm not sure what you're talking about.
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Would you consider F4 to be a failure? It made a good bit of money so it certainly didn't flop as a game, but the longer it stays out the worse its critical reception becomes and the worse the outlook for the Fallout series as a whole seems to be.
I've defended certain aspects of Fallout 3 a few times but I can't think of anything good to say about 4 other than how nice the Power Armour looks.

In other news: it looks like Chris Avellone's teasing something Fallout-related.
 
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Eh.

That's all I can say about it. If it wasn't a Fallout game, I wouldn't have picked it up. But if it was a new IP, I'd at least give them credit for originality.

The original was free on Steam last week, as a side note.
 
It was certainly wasn't a failure but it wasn't a very good game either. I think the reviews will only get worse now all the hype is gone, and as more people who aren't fans of Fallout buy it at its lower price.

The nicest thing I can say for four is it has a lot of good ideas. Unfortunately I can't think of a single one it executed well. The whole game just lacked any focus.
 
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Would you consider F4 to be a failure?
No, why would I? Fallout 4 had amazing game play and an interesting world.

As an RPG, it wasn't great. The story was forgettable and the ween's insistence of no level caps pretty much guaranteed over the top characters.

Fallout is always going to be a polarizing game because you have two different publishers with two very different ideas about the game.

the longer it stays out the worse its critical reception becomes and the worse the outlook for the Fallout series as a whole seems to be.
Nobody cares about a bunch of hipster doofuses whining on the internet 3 years after the game was release. It's the most successfully game Bethesda's history, including Skyrim. They'll make another.
 
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the fool's insistence of no level caps pretty much guaranteed over the top characters.
To be honest, I think 4 handled the "overpowered character" thing better than 3 & New Vegas. In those games, while there is a level cap, you're forced to allocate your skill points and choose a perk every time you level up. If you have the DLCs, that level cap gets even higher, which in turn leads to an even more godlike character. In 4, you can choose to not use perk points if you don't feel like it, which means that the player can choose to make themselves as underpowered or overpowered as possible.
 
The part where Fallout 4 fell apartment is the total lack of random side stories.

The great thing about Fallout 3 & New Vegas is you could just wander to some unmarked shack and find a really developed and tragic story scribbled on a few sheets of paper. It just added so much depth to the game.

I get peoples desire to want to build settlemetns, but the lack of already established ones just made the game feel incomplete.
 
The part where Fallout 4 fell apartment is the total lack of random side stories.

The great thing about Fallout 3 & New Vegas is you could just wander to some unmarked shack and find a really developed and tragic story scribbled on a few sheets of paper. It just added so much depth to the game.

I get peoples desire to want to build settlemetns, but the lack of already established ones just made the game feel incomplete.
I dunno if I necessarily agree. There was a lot of background detail in the world itself if you looked but that's always been a bethesda hallmark.
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Specifically, one thing you can notice about Bethesda is the more developers they have on a project, the worse it becomes. And the more devs that work on something specific about the game, the worse it becomes. The best parts of their games tended to be stuff designed by only 1-2 people. Like the Dunwich manor in Fallout 3 iirc was designed by a single person and was one of the most memorable locations in the game. Bethesda is a perfect example of a dev that suffers as a result of too many cooks in the kitchen.
 
Really not a fan of 4. Even discounting the godawful story and world building, with that butchered dialogue and no skills the game is already crippled on such a base level I can't really ever see myself ever liking it. Maybe if I had never played 3 or NV (especially NV) I could appreciate 4, but its just such a downgrade to me. I'll never understand why they took depth out of such core components and decided to give it to gimmicky shit like base building instead.
 
Really not a fan of 4. Even discounting the godawful story and world building, with that butchered dialogue and no skills the game is already crippled on such a base level I can't really ever see myself ever liking it. Maybe if I had never played 3 or NV (especially NV) I could appreciate 4, but its just such a downgrade to me. I'll never understand why they took depth out of such core components and decided to give it to gimmicky shit like base building instead.

I just wasn't a fan of the base/settlement building system. Some people really liked it and good on them, but it felt like a vehicle to sell DLC to me from the start. (Exclusive settlement packs can be yours for only $29.99!)
 
I just wasn't a fan of the base/settlement building system. Some people really liked it and good on them, but it felt like a vehicle to sell DLC to me from the start. (Exclusive settlement packs can be yours for only $29.99!)
I mean I understand why the developers would add it, there was a whole subculture in 3 and New Vegas of people glitching items to build out locations and try to attract settlers.

But they were a very small group

I want to wander the country side and see people building a community under an old bridge, not make it myself.
 
I just wasn't a fan of the base/settlement building system. Some people really liked it and good on them, but it felt like a vehicle to sell DLC to me from the start. (Exclusive settlement packs can be yours for only $29.99!)
I agree. The fact 4 only got 2 actual DLCs and all the settlement trash as a substitute for the rest is disgusting. If I was someone who bought the season pass I would've been furious.
The settlement stuff on its own isn't awful, but its obvious it took so much time and resources away from making actual Fallout content that it wasn't even close to worth it. Its probably a big contributor why there are only 2 real towns, why so much feels unfinished and half baked, why the game got barely any real DLC, etc. Very mixed up priorities to say the least. Like if it was just a side feature in a game like 3 or NV (and didn't get paid DLC) it would be ok, but it just took so much away from 4.
 
Survival Mode saves FO4 for me. It feels like the difficulty level that all the Bethesda Fallouts should have had from the start. Having to scrounge for supplies, nearly starve, run out of ammo constantly, and save only when you're at a safe bed is a really fantastic gameplay challenge and way more post-apoccy. Unfortunately the game's writing is shit except for Nick.
 
Survival Mode saves FO4 for me. It feels like the difficulty level that all the Bethesda Fallouts should have had from the start. Having to scrounge for supplies, nearly starve, run out of ammo constantly, and save only when you're at a safe bed is a really fantastic gameplay challenge and way more post-apoccy. Unfortunately the game's writing is shit except for Nick.
The survival mode does sound interesting and maybe worth a try. I really like Hardcore in New Vegas and use it everytime I play so I'm sure I would probably like it. If I remember right 4's Survival was added a few monthes after launch in an update. Its a shame because if it was availible when I started my first and only playthrough of 4 I might've had a higher opinion of it (on the gameplay side of things at least) but after my experience its kind of hard to bring myself to play it again. Maybe if I get bored or something though sometime I might give it a try.
 
I like Fallout 4 and New Vegas equally, but for different reasons.

New Vegas had the better stories and setting, but I do enjoy Fallout 4's gameplay and settlement building.

I do wish that Fallout 4 had NV's faction reputation system.
 
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Bethesda excels in creating an immersive world with a mood, but their writers are hilariously weak. They'll put a lot of attention to small details and aesthetic while cramming the plot and narrative down your throat like you're too daft to pick up on subtleties. It tells you what to think, and how, and the way you're going to do it. Fallout 3 especially is guilty of giving you two-dimensional factions, telling you countless times which one was good right off the bat, and then not letting you figure anything out for yourself other than the fact that James worked for the Enclave. It outright tells you everything else, often repeatedly.
New Vegas blows Beth's fallout out of the water, writing wise, in that it's not spoonfeeding you everything, because it assumes you can pick up on all of it yourself. It sort of bases itself in having factions that aren't 100% good or 100% evil. Granted, it has its moments of forced moral ambiguity (comparing the Legion to House, that one stock phrase troopers say about blood and peace efforts in reference to Nelson), but overall it does pretty well at not telling you who to root for and it certainly doesn't force you to think one way or another.

There's nothing quite like starting up a Bethesda Fallout. Stepping outside of Vault 101 in F3 still floors me time and time again because it's so beautifully put together, music and world and all. The only time i've been disappointed in a world Bethesda built was Nuka World, which for some reason really felt lacking in the visual worldbuilding department.
 
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