Fallout series

Yeah, but how long will that take to release? Skywind, the mod that converts Morrowind to Skyrim's engine, has yet to come out. Either way, we have a long time to wait for our next Fallout fix.

You will never get a true fallout fix dude. Even if they were to improve upon aspects of 4 ( Todd even said 4 had issues from the dialogue system being shit they would fix for a future release) it would still be a shallow FPS that is just pretending to have a story or RPG elements. Your best hope is just wasteland 3 and other franchises (maybe Metro).

I say this as a fan of STALKER knowing full well we will never get at true STALKER 2. Feels Bad Man.
 
So, given that every Fallout game suggests a plot point in a future installment, what exactly has Fallout 4 given us?

  • Fallout 3 and The Replicated Man quest introduced us to the institute
  • Fallout 3 also prefaced the Nuka World DLC
  • Fallout: New Vegas mentions that Robert House was an esteemed engineer for the Cambridge Institute
  • MacReady (Fallout 3 minor character, then Fallout 4 companion)
  • MacReady Mentions something about his son being ill, the disease being of unknown specification
Piper's sister or the ghoul found in the fridge
 
i hate that bethesda decided to add level-scaling to fallout

"alright, so i just got this cool ass suit of power armor and a big ass missile launcher

time to steamroll some low-level enemi- oh wait... they've got power armor and missile launchers too"
 
i hate that bethesda decided to add level-scaling to fallout

"alright, so i just got this cool ass suit of power armor and a big ass missile launcher

time to steamroll some low-level enemi- oh wait... they've got power armor and missile launchers too"
I guess Fallout 4 was the compromise between full on level scaling like Oblivion where every bandit would get glass or deadric armor and New Vegas where the game generally kept you on a path by adding in difficulty around the map. Fallout 4 things scale but what level they start and stop scaling seems to be based on how far they are from the start of the game. So with this method you are generally free to go exploring how you want without immediately running into a high level area and getting fucked up.
 
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I guess Fallout 4 was the compromise between full on level scaling like Oblivion where every bandit would get glass or deadric armor and New Vegas where the game generally kept you on a path by adding in difficulty around the map. Fallout 4 things scale but what level they start and stop scaling seems to be based on how far they are from the start of the game. So with this method you are generally free to go exploring how you want without immediately running into a high level area and getting fucked up.
true or not, it still felt like everywhere i went there were always enemies that were equal in difficulty as the last ones

leveling up and getting better gear is pretty much pointless if the enemies are always the same as you

if you run into an area where the enemies are too strong, just go to a different place

it's that simple
 
true or not, it still felt like everywhere i went there were always enemies that were equal in difficulty as the last ones

leveling up and getting better gear is pretty much pointless if the enemies are always the same as you

if you run into an area where the enemies are too strong, just go to a different place

it's that simple
Looking into it seems to be more complicated where areas have an intended level scaling range but at the same time entering an area for the first time causes enemies to scale to your level and respawn at the same level from now on. Also it seems that certain enemy varieties will stop scaling at level caps but others will scale infinitely

I cant really say from experience since I've never had a character pass around level 60 but when you get high enough a lot of enemies can't keep up while others do and just keep getting spongier. It sounds like a mess to me now. At least on the plus side you can always mod the level scaling how you see fit.
 
Looking into it seems to be more complicated where areas have an intended level scaling range but at the same time entering an area for the first time causes enemies to scale to your level and respawn at the same level from now on. Also it seems that certain enemy varieties will stop scaling at level caps but others will scale infinitely

I cant really say from experience since I've never had a character pass around level 60 but when you get high enough a lot of enemies can't keep up while others do and just keep getting spongier. It sounds like a mess to me now. At least on the plus side you can always mod the level scaling how you see fit.
whatever the case, level-scaling is gay
 
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just finished fallout 2

the finale was rather "meh," but the overall experience was pretty great

if you liked new vegas, then you should give fallout 2 a try

Everything about Fallout 2 is wonderful except the opening dungeon sequence. Fuck that noise.
 
Everything about Fallout 2 is wonderful except the opening dungeon sequence. Fuck that noise.
what exactly is wrong with it?

i didn't have that much of a problem with it, but everyone else shits all over it for some reason
 
what exactly is wrong with it?

i didn't have that much of a problem with it, but everyone else shits all over it for some reason
The temple was put in there because the publisher at the time forced black isle to put in a tutorial area.

The problem was that it didn't accommodate for characters who were not good at melee or throwing. So it's just a waste of time on subsequent play-throughs.
 
Captial Wasteland has ceased development.
upload_2018-3-12_14-21-31.png
 
Ah, god damnit. atleast theres still quite a few other reworks going on out there.
Edit: on second thought, nevermind, i thought this was fallout Cascadia, which adds in the classic skills and perks and is fairly far into development.
 
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Ah, god damnit. atleast theres still quite a few other reworks going on out there.
Edit: on second thought, nevermind, i thought this was fallout Cascadia, which adds in the classic skills and perks and is fairly far into development.

Cascadia and Frontier are still in development and apparently project California is due out this month.
 
Cascadia and Frontier are still in development and apparently project California is due out this month.
You mean New California right? The new vegas mod? Yeah i realized that was nearing finish, but didnt realize it would be THIS month, maybe like june or july
 
With the news of a new Bethesda studio opening in Texas and that new IP/TES VI still in development...

Anyone up for Fallout: New Texas to tide us over till 5 comes out? Could be like Brotherhood of Steel, only way less shitty.
 
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There was going to be a fallout: Lonestar in the same vain as the other two mentioned TCs, but it looks like that one has been dead in the water for over a year
 
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There was going to be a fallout: Lonestar in the same vain as the other two mentioned TCs, but it looks like that one has been dead in the water for over a year
Well, hopefully that concept can become a reality one day, if only so that we won't have to wait until 2025 or so for 5.
 
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