- Joined
- Jun 18, 2014
Makes me wonder how much of a buggy mess it will be if there won't be modders. No unofficial patch or small band aids for their oversights or even fixes that fix what they break in their own updates.
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It comes off as Rust with monsters. My guess is that larger creatures, the moth monster and Deathclaws, are world bosses that you could probably solo after a long grind.
But what's interesting is Bethesda was making plenty of money off of CC already.
You forgot the missiles. How will there be an endgame or even good base building if people can just missile your ass into the ground?
I will snap your neck in-between my thighs.It looks pretty good
I will snap your neck in-between my thighs.
I will clap my ass cheeks and tear open your nose.Why? It looks like a very good game, I'm already planning on pre ordering
I thought about stats and my fear is that Bethesda will outright remove them. There's already no reason for them to have Charisma with zero NPCs in the game.I will say I like the idea of exploring a Fallout Wasteland with a friends or two but I do wonder how many things will function now. If its multiplayer vats can't be the same and you probably don't want to deal with stat allocation and perk management on the move since the world wouldn't be paused. I also can't imagine there being quests or NPCs to interact with or else another player could murder them as you are talking or just murder you unless they are in weapon free zones. Wonder how much it will deviate from the formula to make it a multiplayer experience.
I don't see anything wrong with that opinion, except that it's conflating western style RPG the genre and roleplay the activity. Even if the original RPGs were derived from playing D&D, they quickly ended up worlds apart from each other.It baffles me that someone just tried to explain how Fallout 76 is more of a true RPG than the rest of the fallout games. All three comments are the person's reply btw.
Based on what I've seen, discussions on /fog/ and my own speculation, I think the SPECIAL system will stay in place but will play a different role. There seems to a number of "careers" the player can follow, and the stats are linked to them somehow. So there is still a use for stats like charisma and intelligence, but more in how you perform your role within the wasteland. How this is going to work, I have no idea, but it will definitely mean a departure from the old ways of doing things.If Bethesda removes stats from 76, would they then push more towards traditional MMORPGs stat progression where you get XP depending on what weapon you use, how much you run, power armor use, etc etc? I wouldn't be 100% opposed to grinding, but grinding for the sake of grinding can get very old, very quickly. But it's also the only thing I can think that would bring people to keep playing "for years" to come.
I will suck your dick for so long that it might ache a little. CUnt.already pre-ordered. honestly wanted to try out a multi-player bethsoft game
Lol, I should post this on the Codex.It baffles me that someone just tried to explain how Fallout 76 is more of a true RPG than the rest of the fallout games. All three comments are the person's reply btw.